User blog comment:40DagreezKelvin/Game Design Practice/@comment-27335969-20180720190051/@comment-27335969-20180722135608

In base form, he's an all around character with a few decently ranged moves and gimmicks, but he's also fairly week in this form. The Chaos mechanic is an essential part of his gameplay, and you have to master it to master the character.

Think about Mario's grab game in Sm4sh, it's a major part of his toolkit, and you can play without it though it'd be a big hinderance. Kennedy has a few decent projectile and moves, but your primary goal is to fill that chaos meter and build those stats, making him a glass cannon of sorts. Does that make sense?