Board Thread:General Discussion/@comment-24214574-20140711213506/@comment-24214574-20140718160844

Apallo The Hedgehog wrote: DUBSTEPxSonic wrote:

The Evilbreaker wrote: Maybe 3-D models would make the game look like something professional, not just something a guy put together on a Saturday afternoon in 1999. she does have a point But then look at 2D titles in other genres, they look amazing. While you do have a point and while you want the game to "pop" Presentation isnt always the best in a quality game. No no, in fact its the programing and development process that is key. 2D Models on a 3D Plane would be a better way to make it if you are still wanting something to have 3D figures, but then you'd have to do a lot of programing for in stage events and such. There shouldnt be that much that one person claimes he could do. Nay, I say I stand on my views with 2D figures, it'll be easier for the team to do, and drawing multipule sprites for each attack is hard yes but its better than doing it on Blender that's for sure. and then even after that, you'll still have to program and smooth out the modle as well as give it its hit box. I'm sorry but I have to do this-