SFCW CHASERS

A 3D and 2.5D Sonic Fan Chracter Game Idea By ApolloFlare. Based from Sonic Heroes, Sonic Oddshow, Sonic Runners and Sonic Dash.

Gameplay
The Gameplay is simular to the Adventure Games with the feeling of Sonic Heroes and Sonic Runners team styled gameplay, but without the 3 Character Team style.

Apollo the Hedgehog
An adventerure known for his heroic battles against Dr.Kintrobot. In Chasers, Apollo is investagating the second layer of continents under Mobius. When he sees JESTER and a small army of Kintroids. He is Joined by Louie and Crash who meet up with him in seperate locations.

Skills

 * Level 1 Skill: Flamng Spindash - Apollo's body will be able to preform flaming spindashes for until the gauge is depleted
 * Level 2 Skill: Scorching Spindash - The Flaming Spindash but more powerful. As it leaves a trail of fire behind Apollo.
 * Level 3 Skill: Iblis Boost - Apollo will be covered in flames, as he leaves fire walls behind him. His speed is also increased as well.

Antagonists
Dependent on the story being played the Enemy who appears on the Boss Level varies

Dr. Kintrobot and JESTER - Apollo's Story

Allies
Dependent on the story being played, the Allies will depend on each story's Plot

Apollo's Allies
Louie the Chinchilla

Crash the Sabertooth

Items

 * Rings- Source of life. 50 grant you a special stage once you beat an Act. 100 grant an extra life/
 * Barrier Shield- A normal shield with no specific properties. It can however have up to 2 hits.
 * Bubble Shield- Allows  breath underwater, use the bounce attack and deflect enemy projectiles. Collecting three turns it into an Aqua Shield. Melts on contact to dirt.
 * Fire Shield- Allows the player to dash forward, walk opon lava and absorb fire attacks. Collecting three turns it into a Inferno Shield. Diminishes on contact to water.


 * Rock Shield- Allows the player to ground pound, skip higher and longer upon water and Boulder Spindash. Turns into Terra Shield after collecting three. Causes automatic sinking in water.
 * Spike Shield- Amplifies spindashes, allows temeporary wall climbing and a small quill shot. Collecting three turns it into the Gash Shield
 * Electric Shield- Immune to electric attacks, allows a double jump. Collecting three turns it into the Lightning Shield. When in large concentrations of water it shorts out but when in small concentrations (especially salt) it shocks through all of the water before shorting out. Turns into Lightning by collection 5 Electric Shields
 * Lightning Shield- Can short out robots via Electric Ray, Triple Jump, and will short out any source of water. Shorts out in water.
 * Invincability -  able to run though enemies and traverse through any hazard for a short amount of time