Apallo's Super SFCW Emerald NUZLOCK TOUR

Prolouge: Welcome to the Randomized World of Pokemon
Meet, Sarah. A Pokemon Trainer to be. She has moved from Johto to Hoenn for a new life with her mum and pop, a pop who is a Gym Leader. But when they made the move, the three went into some sourt of plothole warp intot the Randomized Relm. A place with recolored Pokemon and mixed up types. What kind of wawawawawcky adevntures will this girl have? Find out in Apallo's Super SFCW Emerald NUZLOCK TOUR!!!

The Roolz
Like all Nuzlock Playthoughs this will have Rules. Standerd rules apply as well as some that I will add. Mostly to add a new spin on battle planning and route progression.

Standard Rules

 * Any Pokémon that faints is considered dead, and must be released.
 * The player may only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. If the first encounter in the area is a Double Battle in dark grass, the player may choose which of the two Pokémon they would like to catch.
 * While not exactly a definite rule, the general consensus is that players must also nickname all of their Pokémon, for the sake of forming stronger emotional bonds.
 * Also not a definite rule, but the general consensus is that a black out/white out is considered to be "game over", even if there are Pokémon left in the PC.
 * Strongly implied, though not explicitly mentioned in the comic, is the stipulation that the player can use only Pokémon they have captured themselves, meaning traded Pokémon, mystery gifts, etc., are prohibited. Trading and retrading the same Pokémon (for the purpose of evolving a Graveler, for example) is something of a gray area, and may fall under optional rules. As of White: Hard-Mode Episode 3, it is implied that the player can accept Pokémon that are received freely from NPCs.
 * Also strongly implied is a prohibition against voluntarily resetting and reloading the game when things go wrong. Being able to do so would render all of the other rules pointless.

Optional Old Rules

 * As another mercy rule, if the player runs into a Shiny Pokémon, the player may still catch it, regardless of whether or not it is the first encounter in the area. It also does not need to be released if it faints.
 * No catching/using Legendary Pokémon.
 * Banning the use of Master Balls.
 * Species/Dupes Clause: Adjusting the first encounter rule to ban duplicate captures.
 * Modifying the "first encounter only" rule for the Safari Zone, sometimes allowing one encounter for each area, or until they catch one Pokémon in the entire area, and vice versa.

Apallo's Rules

 * 1-Up Rule: Only your starter pokemon can come back once and only once.
 * 1-Up Revive: One dead pokemon can be revived once Revives have been unlocked. One and only one.
 * All-Star Mode: Once the Nuzloke Fails, I will treat the game as a normal game.