Board Thread:General Discussion/@comment-24214574-20140711213506/@comment-25306394-20140723000944

SpyroBiel wrote: JonicOokami7 wrote: SpyroBiel wrote: The Evilbreaker wrote: You've missed my point. I was talking about making it look proffesional. I am perfectly aware that 2-D sprites are easier to program, but since when did we say we should just take the easier route? Oh yes.

You're right.



What are we thinking?



So unproffessional. Nothing wrong with hand drawn graphics. wont look as pixelly Well, that would be even harder than CGI. I think if someone made one of us made basic sprites and sent them to someone else to do SFX work (Shading, highliting, texturing, ect.) that would bea good middle ground; easier than CGI but better looking than traditional sprites.

BTW Skullgirls doesn't really look that pixel-y; I accidentally saved that image as a JPEG. How about this. We just make the game with sprites and such, and then later on after the Models are made make a special editon with those models.