SFCDB (Sonic Fan Characters: Dimensional Beatdown)

(This page is under construction)

Our official YouTube channel

SFC:DB (formerly Sonic Fan Characters Brawl 2) is a fan game being made by the Wiki Community

This is the sequel to SFCB and any character that was put into this new version of SFCB will be in a game if I have someone to actually make it.

Note: This is not a RP but is a future fan game, and is a free join so edit away.

Another Note: All stages must be separate to your Character (your character must be able to play in any stage), but must relate to your character as much as possible.

Post any questions in the comments!

Characters
Number of Playable Starters  - 19/19 -MAX-

Number of Playable Unlocks - 19/19 -MAX-

Number of Assist Characters -15/25

Number of Bosses - 14/15

Number of Codec Characters - 5/5 -MAX-

Playables
THE NUMBER OF PLAYABLES IS NOW (38) 0 Slots remains. HOWEVER Added playables must have the following For those who will most likely complain that we are making this a closed Fan Game. We are not. We are just asking for participating  users and staff to put more effort into their work. All of us in the SFCB2 staff wishes that everyone could at least put more effort and time into his/her characters and hope that it will show off in the final game. Thank you for understanding.
 * A Backstory -  Because of the inclusion of actual character stories in SFCB2, we ask if you have a Backstory for your character on his/her Page.
 * Original Design - We strictly ask if newcomers do not have recolor or stolen designs for artwork. This rule is made to keep the originality of the game's characters as unique and as presentable as possible. We also ask that the character does not look like an official character with just a paint job and clothes, I.E a Black Sonic or a Blue Knuckles 
 * No Mary-Sues/Gary-Stus - Please do not have any overly powerful characters or characters that have moves and abilities that are considered broken and over powered. Just like the design rule, we want to make the game presentable as possible as well as have the characters done professionally. I.E No Insta Kill moves or unbeatable characteristics EG Super Fast and Super Strong.
 * Standard Character Sheet Requirements: All characters must have: Moveset, pros and cons, classic mode intro, and ending, costumes and trophy descriptions.

Starters


 * 1) Ion the Hedgehog
 * 2) Airon "Jonic" Hikarikaze the Ookami - JonicOokami7
 * 3) Apallo the Hedgehog
 * 4) Sam the Rabbit - Sam the Rabbit
 * 5) Alinoa the Cat
 * 6) Venice the Mink
 * 7) Eliot the Cat
 * 8) Ferno The Dragon -McFlamejob77
 * 9) Nubis the Fox - The Bismark
 * 10) Katarina the Fox  - CrusherKitty
 * 11) Rixcit the Hedgewolf - FroZenHyBrid
 * 12) Clash The Hedgehog - CallofDutyfan360
 * 13) Senyap the Bornean Orangutan
 * 14) Dot Kolen- SniperAssassinX
 * 15) Railei the Traveler - SniperAssassinX
 * 16) Judas the Wolf
 * 17) Bess the Border Collie
 * 18) Airleas Kihan - Y-Tiger[Baine]
 * 19) Upsilon the Mink / Theta the Sea Otter - SigmaAlphaThree

Unlocks


 * 1) Dash the Turtle
 * 2) Captain Bird
 * 3) Lydia Hikarikaze the Ookami - JonicOokami7
 * 4) Gavin the Mongoose - DUBSTEPxSonic
 * 5) Jaki the Coyote
 * 6) Digit the Chinchilla - Muppet171
 * 7) Junior the hedgehog - Apallo the hedgehog
 * 8) Eclipse The Hedgehog
 * 9) Cyndriz The Cat
 * 10) Ravoka The Wolf - Ravoka67
 * 11) Talon the Velociraptor -McFlamejob77
 * 12) Xeno The Hedgehog - Ravoka67
 * 13) Winter the Reaper - McFlamejob77
 * 14) Bailey the cat - Sam the Rabbit
 * 15) Flareus "F.EXE" Accel - Flamelord333
 * 16) 001 - Flamelord333
 * 17) Pyran the Devilhog - Flamelord333
 * 18) Ecruos the Porcupine (2.0)|Ecruos the Porcupine
 * 19) Epona the Cat - StarlightDawn1216

Assist Trophies

 * 1) Breaker Earthsoul the hedgehog (JonicOokami7)
 * 2) Speed Man
 * 3) The EGGMAN
 * 4) Valerie the Mink
 * 5) Zack the Wolf (Sam the Rabbit)
 * 6) Poison the Incubus
 * 7) Dani the Bat
 * 8) Jacob Laysedi (Only after unlocking Cyndriz.)
 * 9) Otega the Hedgehog (DUBSTEPxSonic)
 * 10) Lia the Cat (Skimill123)
 * 11) Ariana the Fox(CrusherKitty)
 * 12) Katang the fox (CrunchyTommy)
 * 13) Zold the Zeti (Apallo Flare)
 * 14) Sasha the German Shepard
 * 15) James the Rabbit
 * 16) Crystal The Fox (StarlightDawn1216)

Boss Characters (Stages)

 * 1) Oblivion Yamikaze the Ookami (JonicOokami7)
 * 2) Lord Zugon (Sam the Rabbit)
 * 3) Diego and Natalia
 * 4) KintoGeddon Core (ApolloFlare)
 * 5) Alixandria the Hedgehog
 * 6) The Entity (SFCB2)
 * 7) Paradox the Hedgehog (Titanium562)
 * 8) Ryukage Shodundra(McFlamejob77)
 * 9) Persesys (Alphonse Uprising)
 * 10) Commander Walter Sodka (The-Bismark)
 * 11) Nigel Giroud (CrunchyTommy)
 * 12) Primal 001 (Flamelord333)
 * 13) The Hakutaku, Geshokku (StarlightDawn1216)
 * 14) Empress Dimensia the Dragon

Background Characters

 * 1) Nega C Payne the Bandicoot (JonicOokami7)
 * 2) Optimus Twat Kiefer (JonicOokami7) (Also Appears in Optimus Bat Smack as the "SandBag")
 * 3) Laufeia Yamikaze The Hedgehog (JonicOokami7) (Hazard)
 * 4) Bolt the Hedgehog (DUBSTEPxSonic & Sovash100) (Hazard)
 * 5) Willow the Mudi (Venice's Classic Mode)
 * 6) Otto the Ferret (Jaki's Classic Mode)
 * 7) Ferris the Hedgehog (Jaki's Classic Mode)
 * 8) Skip the Sloth (Jaki's Classic Mode)
 * 9) Dark Egg Legion grunts (Soumerca Dark Egg Legion Base) (Hazard)
 * 10) Dani the Bat (Muppet171)
 * 11) Dash's family (Videra) (Thesupernintendokid)
 * 12) Austutars (Podrido Woods Stage) (TheRealDylanator)
 * 13) The rest of Team Skyward (Techno the Bloodhound, and Samantha the Seedrian) as well as Team Rider (Cameron the Seedrian, Dusk the Demon, and Wren the Labrador)

Characters who are with a Playable Character

 * 1) Jacob the Pikachu- Airon "Jonic" Hikarikaze the Ookami (JonicOokami7)
 * 2) Dark Dash (playable) - Dash the Turtle (Thesupernintendokid)
 * 3) Oliver the kuikon (final smash) - Bailey the cat (Sam the Rabbit)

Codec Characters
Yuri Violet the Hedgehog - Airon "Jonic" Hikarikaze the Ookami (JonicOokami7)

Dillon - Dot Kolen (SniperAssassinX)

Pyrrhos the Fox & Luciana the Mink - Ravoka the Wolf (Ravoka67)

Death, Summer, and Spring - Winter the Reaper (McFlamejob)

Menu Characters
Optimus Kiefer - Trophy Shop

NCP02 "Beta" - Sound Test

Yuri Violet the Hedgehog - Help

Trophy-Exclusive Characters
.*Characters who are unconfirmed and are subject to change
 * 1) River the Echidna
 * 2) Tobias the Hedgehog*
 * 3) Chrissi the Russian Squirrel (The-Bismarck)
 * 4) Oasis the Fox (The-Bismarck)
 * 5) Cyclone the Ferret (The-Bismarck)
 * 6) Sigma the Mink
 * 7) Dawn the Kuikon
 * 8) Alice the Fox
 * 9) Kniro the Amur Leopard (KniroAndTito3915)
 * 10) Tito the Mink (KniroAndTito3915)
 * 11) EXE*
 * 12) Static the Cat*
 * 13) Nitro the Dog*
 * 14) Maelstrom the Wolf*
 * 15) SpyroBiel (Character)
 * 16) Clair Nightcutter the Ookami (JonicOokami7)
 * 17) Zerell Hikarikaze the Ookami (JonicOokami7)
 * 18) Doctor Edgar Cyrex (JonicOokami7)
 * 19) Darkness Centros the Hedgehog (JonicOokami7)*
 * 20) Bios03 (JonicOokami7)
 * 21) Aequnum the Ookami (JonicOokami7)
 * 22) Yuritwo the Clone (JonicOokami7)
 * 23) Sky Joy Hikarikaze (JonicOokami7+Peach Lightwater-Hikarikaze)
 * 24) Trance Jonic B (JonicOokami7)
 * 25) Trance Jonic S (JonicOokami7)
 * 26) SHADOW THE DOG
 * 27) Paws the Wolf (Original character) - the only reason why I'm adding this is since the playable version of Paws is the Sonic fan character version, there's a trophy of the original character version.
 * 28) Tesla the Hedgehog*
 * 29) Theta the Otter
 * 30) Upsilon the Mink
 * 31) Frozen the Hedgehog
 * 32) Poison the Incubus (Muppet171)
 * 33) Tyidus the Hedgehog (Muppet171)
 * 34) Remos the Hedgehog (Muppet171)
 * 35) Blake the Hedgehog (Muppet171)
 * 36) Kix the Cat (Muppet171)
 * 37) Fa the Rabbit (Muppet171)
 * 38) Dani the Bat (Muppet171)
 * 39) Cory the Monkey (Muppet171)
 * 40) Jake the Chameleon  (Muppet171)
 * 41) Millie the Golden Retriever
 * 42) Lexus "Lex" the Politoed
 * 43) Reece "Kiza" Kelly the Crystalian Green Panda (RKiza8)
 * 44) Hedge Hedgarian Blacksone
 * 45) Ronald "Ron" the mink
 * 46) Burst the Fox
 * 47) Arid the Mountain Lion
 * 48) Michael the Hedgehog (Apallo Flare)
 * 49) Demento The Mad
 * 50) Wes the Shadow Wolf
 * 51) Kyo the Echidna
 * 52) Peach Lightwater-Hikarikaze the Snow Leopard
 * 53) Elvira Darkwater (Peach Lightwater-Hikarikaze)
 * 54) Dementia Freezewater (Peach Lightwater-Hikarikaze)
 * 55) Toxic Lustwater (Peach Lightwater-Hikarikaze)
 * 56) Rage the Hedgehog
 * 57) Technisis the Hedgehog
 * 58) Connor the Hedgebot
 * 59) Joshua the Hedgehog
 * 60) Chaotic the Hedgehog (Chaotic Hedgehog3Sawl)
 * 61) Ron the Macaw (ChaoticHedgehog3Sawl)
 * 62) Michael the Fox
 * 63) Hammerhead Turner
 * 64) Jane the Zorua
 * 65) Paws the Wolf (Sonic Fan Character)
 * 66) Crimson the Chameleon

Ion the Hedgehog
Owned by DUBSTEPxSonic (Veteran)



when selected a homing attack sound is heard

Unlockability - Starter

Theme - http://www.mediafire.com/listen/7rjvo9qs377asva/Rush.mp3

His design is different. Due to Ion's new back story, he will have an entirely different move set

Entry Ion comes from a warp hole and gets in his battle stance

Attacks

B Button Energy Shot

Side B Homing kick - like Sonic's move in Sonic Lost World

Up B Upward Energy Bolt

Down B Atomic Blast - just like chaos blast that Shadow does but with atomic energy

Grapple Energy Grab - is a hands free version of Links Grapple

A Combo 3 Punches, 1 Side Kick, and 1 High Judo Kick

A Side Energy Dash Attack - can be charged as a smash attack

A Up Energy Uppercut (Recovery) - like Little Mac's Rising Uppercut but with better Recovery but has less attack power then the Rising Uppercut

A Down Slide Attack

A (Arial) Does a Flying Side Kick

A Up (Arial) Ion Split Kicks up to two opponents at once

A Side (Arial) Ion gets a small boost to the air

A Down (Arial) Ion Ground Bounces to the Ground

"Final Smash" Atomic Strike: his attacks become atomic energy based and deals 20% damage each attack.

Taunts

1: he looks at the screen an says "Is that all?!"

2: He Yells, "seems like I have the upper hand!"

3: He does his battle Pose and yells, "Bring it!!!"

Victory/Defeat Poses

Victory 1: He jumps in the air and ground pounds and then gets in his battle pose and says, "I rule the battlefield!!"

Victory 2: He stands in a blast pose then looks at the screen and says, "One day, I will be a freedom fighter!"

Victory 3: He says, "You're weak, get on my level!", before teleporting elsewhere.

Defeat Pose: He claps very slowly while looking down with his eyes closed

Idle Animations

the only idle animations is that he looks at his hand for a sec then gets back in his battle stance.

Color pallet

White - Default

Green - Resembles Chaos Knuckles in the Archie Series

Blue - Resembles Sonic

Yellow - Resembles Tails

Black/Red - Resembles Shadow

Pink - For girls, Resembles Amy

___________________________________________________________________________________________________

Trophy Description

Ion is Part Demi God Part Hedgehog, He was born from the past and now a part of the present times, he has the ability to use or harness atomic energy, in which he can use against his enemies, he also has super speed but he is not as fast as the blue blur himself.

Classic Mode intro

Ion was walking through a grassy pains as he prepares to see Otega at a meeting in Freedom Fighters H.Q. but then he saw a ton of warp holes, seeing familiar faces, and new ones, he must find the cause of this madness, he calls Otega and says, cancel the meeting we have trouble on our hands, he then sets off to find the cause of every warp hole to appear.

Rival Cutscene

Ion fought Long and Hard to reach the final gate, he looks around and then senses a energy blast coming his way from behind, he dodges the blast and looks up and sees Venice coming down from a platform, Ion looks at Venice with a angry expression, mad that he is so close at finding out the mastermind of all of this and then gets interrupted, Venice just Glares and both get into battle stances.

Ending Ion ends up defeating The Entity, after a long fight, The Entity grants one wish to Ion, its unclear on what Ion wished but its a good wish, Ion then goes back to doing what he was doing and went home.

Pros


 * Very versatile


 * Final smash is not as OP


 * Balanced between Ranged and Physical attacks

Cons


 * Lightweight, can be knocked back easily


 * Final smash is short


 * He can still get hurt in his final smash

_______________________________________________________________________________________

Airon "Jonic" Hikarikaze the Ookami
Owned by JonicOokami7 (Veteran)

Jonic's spirits rise for battle!

Jonic himself is vastly unchanged from SFCB 1 while only getting a few different moves. his moveset is as follows

Entry - Jonic appears from a warp hole to his world and draws sword pointing it foward as the warp hole closes

Attacks

B button - Ookami Sphere (Charge projectile) (The higher percentage damage Jonic has the stronger this attack gets till maxing at 150%) - Jonic's Markings glow as he stands in the spot charging up his Family Technique the Ookami sphere. like DK's Giant Punch and Samus's Charge Beam when the charge is finished Jonic can move around and launch it when he sees fit.

Side B - Bruzooka (projectile) - Jonic pulls out his Bruzooka and fires it in the direction he is facing. The missile will fly in a straight line and will explode on impact, This Projectile is Reflectable

Down B - Ookami's mirror (projectile reflector) - Jonic Crouches down and switches the Sword of Shiranui to the Ookami's Mirror He cannot move for as long as the Down B button is held but the Sheild can reflect Projectiles back at the enemy Like Fox's Reflector however Jonic is still vunerable from behind.

Up B - Jacob Flight Assist - Jonic's Companion Jacob the Pikachu appears out of his Pokeball and helps Jonic up into the air by tailcoptering this recovery move will last about 4 Seconds as Jacob will get tired and return to his Pokeball

Grapple - Solar Bead Gauntlet (can grab edges for recovery) - Jonic Switches the Sword of Shiranui for the Solar Bead Gauntlet and throws it foward this attack works like Link's Hookshot where it will grapple the closest foe and pull him/her back to Jonic. this attack can also grab ledges like the hookshot.

A combos - Sword of Shiranui swings - Jonic swings the Sword of Shiranui with strength in a combo of 4 swings

Side A - Massive Slash - Jonic steps foward and swings the sword of Shiranui down with strength - this attack can be charged for a Smash Attack

Down A - Bead tripper (Tripper) - Jonic swings the solar bead gauntlets at his oppenants feet to trip foes around him this attack has a chance of tripping opponants.

Up A - Spin attack - Jonic will perform a spin attack ala Link. this attack can be charged for a Smash Attack

A (Ariel) - Jonic swings Sword twice

Up A (Ariel) - Jonic switches to the Solar Bead Gauntlet and spins round being surrounded by Solar Beads for 2 seconds

Side A (Ariel) - Jonic holds out Jacob who uses thunderbolt in the direction they face.

Down A (Ariel) - Jonic holds Sword of Shiranui with both hands over his head as he drops down to the ground swinging it before he lands

Final Smash - Trance Jonic - Jonic enters trance mode and attacks the closest foe. he then rapid kicks and punches the foe dealing around 60% Damage (5% per punch and kick) and finishing off with Ookami laser which deals another 50% (Homes in like Galexia Darkness and Triforce Slash foe must be close to Jonic for attack to work)

Taunts

Taunt 1 - Jonic leans his sword on his shoulder and looks away with back on screen

Taunt 2 - Jonic stands with arm out as Jacob stands on it waving

Taunt 3 - Jonic stands cautiously and says "For Amaterasu.."

Secret Taunt - (A+B+Up) - Codec  Jonic will place a hand to his forehead and close his eyes for a few seconds. this will cause a mental communication with Yuri Violet and will converse with her about a foe (if more then one are on the field it will be randomly chosen)

Victories/Loss

Victory 1 - Jonic spins his sword and leans it on his shoulder giving a cold glare to the screen

Victory 2 - Jonic places the sword of shiranui in the ground gripping the hilt with both hands while Jacob jumps happily besides him

Victory 3 - Jonic stands watching as Jacob tailcopters in the air infront of him they then perform a high five

Loss - Jonic has back to the screen with crossed arms while Jacob stands next to him Clapping

Colour swaps

Blue - Default

Red - Jonic bares resembalance to his dark counterpart Oblivion

Orange - Jonic bares resemballance to his Father Figure Breaker Earthsoul

Green - Jonic's colours resemble Shade the hedgehog (dmetrius96)

Yellow  - Jonic is coloured simmilar to his balanced counterpart Aequnum

White - Based on Trance Mode S's colour scheme



-Unlock Criteria- 

Starter

Theme Song - https://www.youtube.com/watch?v=9jVvGdcY8Do

Jonic's theme song is once again Wake up by Story of the Year

Pros

+Great Physical Strength

+Good Recovery Moves

+Power of Ookami Sphere will raise the more damage he takes

+Balanced between range and phsyical attacks

+ Middle weight character

+ Immune to Chaos Element attacks

Cons

- Quite Slow in running speed -  10th fastest character

- Ookami sphere is weak unless fully charged before 150% Damage Boost

- Final Smash's Accuracy is difficult to pull off unless close to foes

- Bruzooka cannot be fired while a Bruzooka Projectile is already on screen

- Weak Swimmer

- Takes double % from Dark Element Attacks

-Note- 

When Jonic takes damage the blue spiritual flame will slowly start to flicker brightly untill capping at 150% where it blazes brightly on his chest this is how the player can tell that Jonic's Ookami Sphere will be at max power.

Trophy Description - Airon Hikarikaze Mostly known as Jonic is from another dimension of Mobius living on the Vita Nova Islands. His Status stands as the former prince of the Ookami Race, A race of Mobian Wolves born from the sun goddess Amaterasu. Due to the Race's near extinction by the hands of Doctor Edgar Cyrex Jonic grew up in a tough world losing many on his path. at the age of 15 he formed the International Bastard Squad with his faithful companion Jacob the Pikachu and childhood friends Nega C Payne and Optimus Kiefer, To this day he leads the band of mercenaries which fight off foes such as Cyrex and Jonic's Dark Counterpart Oblivion Yamikaze.

- International Bastard Squad - 2009 - present

Trance Jonic - When Jonic reaches extreme pressure and pain a power of the spirit unlocks and he enters Trance Mode. Trance Mode was a power sought by Doctor Cyrex who used an Infant Jonic as the first test but saw it as a failure when nothing appeared to happen. Jonic's Trance mode is shown to make Jonic faster stronger and more resiliant, however the form only lasts for 30 minutes as the mode drains Jonic's spirit power which is connected to his Ookami Powers and markings, Jonic has four other modes including Dark Breaker and Sacred while there are many other types of Trance.

- International Bastard Squad - 2011

Changes from 1 to 2

Yellow and White Pallate swaps are added

New down and side A attacks

Ookami sphere now charges faster

Jacob has been included in a few of Jonic's attacks.

Jonic's jump has been tweeked so he can go a bit higher.

Secret Taunt was added

Classic Mode Intro - While searching for his arch nemesis Doctor Edgar Cyrex Jonic along with Jacob are suddenly plucked from their home dimension and placed in a dimension that meshes various holes to different worlds, discovering that various other mobians who have been warped to the same place are beginning to seek out the powerful entity who brought them to the plain as a means to test strengths. Fearing that this could be an elaborate plot set by Cyrex to pick off the foolish who dare enter, Jonic and Jacob set off foward into the long road ahead of dimension hopping unaware that they will need to fight the people they seemingly aim to save.

Rival scene - -to be decided-

Ending - After defeating the powerfull entity that brought Jonic and the other mobians into the mix of dimensional warp holes, the entity tells Jonic he has access to one wish. Thinking carefully about this Jonic wishes that the entity would forever sleep so no one would be able to take advantage of it. After the entity grants this wish and falls into an eternal slumber, due to not being conscious anymore the mesh of worlds they stand in starts to fade returning everyone in it to their original possitions. Jonic and Jacob are returned to their world and decide to head home after a long day, not being able to forget this tale. ____________________________________________________________________________________

_______________________________________________________________________________________

Apallo The Hedgehog

 * 1) Newcommer into the series
 * 2) Obtainable from the Start

 Apallo ' Shines Into Action'

 Entry -'  'Apallo falls down in a burst of Flame, and comes out a pile of ash that reforms into him.

Specials


 * B button - Aqua Shot - Apollo is able to shoot a water ball from his fists. This move can be charged, however, the projectile will move slower the larger the ball is. (mid delay)


 * Side B - Fire Wing (projectile) - Much Like the Boomerang that the Links use, Apollo slings two fire wings (pheonix wings) around that comes around after a distance. (low delay)


 * Down B - Vine Wall (Shield) Apollo raises up two vines from the ground that does psychical damage if anyone touches it, it also breaks after a few hits. If Done in mid-air, then two vines surround him in a shield much like the Element shields but dont last long. (low delay)


 * Up B - Light's Wind Uppercut (Recovery Uppercut attack) Apollo charges an light energy filled uppercut, and with the power of the wind he jumps up. Much like the Green Missle combined with the Recovery moves of the Links and also Mario and Luigi's Recovery Moves and the speed of Lucario's Extreme Speed if charged enough. (low delay)

Grapple - Rock Hand. Apollo's fist become stone hands that can grapple a rival. When doing Grapple Dammage, he bops them on the head seveal times.

A combos - Just a basic combo of attacks, ending with a strong kick to end it.

Side A - Water Slice - Apollo spins his hand along with his body to do an air slash with the power of water.

Down A - Cyclone Sweeper- Apollo does a basic full 360 leg sweeper.

Up A - Fire Burst - Apollo will fire a fireball overhead. When charged, the size of the explosion grows.

A (Ariel) - A Basic Punch

Up A (Ariel) - A firey uppercut that's not that strong firewise

Side A (Ariel) - A Falling punch with a rocky fist

Down A (Ariel) - A Mighty Rock fist that crashes down onto the ground.

 Final Smash'  -' Solar Blast - Apollo fires a bubble of Ice/Water at a rival trapping them inside, and then jumps up into the sky, fireing a giant Solarbeam at the arena, damaging only ones that have been trapped inside the bubble.

Taunts

Taunt 1 - Apollo pulls out a Hand Held gaming console saying. "Im waiiiiiiiiiiiiiiiiiiiiiiting"

Taunt 2 - Apallo moves his arm around, stretching.

Taunt 3 - "Come on Pick Up the Pace, dont stand around now"

Victories/Loss

Victory 1 - Apollo does a spin and a thumbs up, with a Sonic Adventure style smile.

Victory 2 - Apallo makes a SFCB2 Emblem with his fire, and hold it up in victory

Victory 3 - Apallo's body heats up as he gets into a crossed armed finger wagged pose

Loss - Clapping with closed eyes and a classic big anime grin

Colour swaps

Blue - A Blue Apallo bacially

Red - Default

Orange - Red Replaced with Orange

Green - Green Apallo

Yellow  - Red Replaced with Yellow

Sir Apollo - Apollo in a Knight's Armor

Teen Apollo - Apollo's Original Sprite

Trophy Description -  one of the three children of Solarburst and Lunana, two legendary warriors. Sent to the Earth by his parents to avoid their deaths in the Great Eight battle. He, along with his three siblngs lived in Starlight Ridge for most of their life until one day they had discovered the legend of the Zero Islands, and the powerful ancient weapons rumored to be there. From then on Apallo went on a series of adventures against Dr.Kintobot gaining a strong relationship with them as well as meeting his wife Hasa and later on realizing his heritage.

Classic Mode Intro - Apallo is seen walking in a store when all of a sudden he could feel a wave of negativity from somewhere far away. Deciding to put the task of finding it on his back, Apallo dashes off to find those who could be the source of these negtvities.

Rival Scene - 

Ending - After defeating the Entity Apallo feels that someone in a universe is having feelings of anger and hatred locked inside of them. He wishes to go and find out what the problem is and is teleported to a dimention where there are nothing but humans. He finds himself in a house hold of 5, with a Grandmother, a young teenager two middle aged adults who are just louanging around and a young adult who is the source of these emotions. Apallo hears the boy's problem and decides to go and teach the two other adults a lesson. A few minuets pass by and the boy wasn't feeling all too angry anymore, The house had only a few people in it, and it was looking bright at new. Unfrountaly Apallo was only a voice and not a bodily figure in this world, and was thought to be an idea from the Boy. And so he decided to create Apallo as a fan character, with the screen panning in on the boy's monitor saying "Thank you Apallo". ____________________________________________________________________________________

Sam the Rabbit
Owned by Sam the rabbit (veteran)



Sam runs in with lightning fast speed into battle

Entry - Sam lands on the stage after a jump he did off screen and gives a thumbs up

'''Attacks

B button - Sam uses a lightning kick that can be charged. This move will send him launching forward a bit. This is similar to the exploding side kick move that the Mii brawler has.

Side B - Sam charges up his super dash move as you can see by his leg animation. Once realised he will zoom across the floor/platform he is on but if the platform is too short he will fall off. This is one of the fastest moves in the game

Down B - Sam charges up for 10 seconds so he will become be stronger and faster in every way but charging this up leaves him a sitting duck for 10 seconds

Up B - Sam will jump up high to make for a pretty good recovery. Basically Sam can triple jump.

A combo - right hand punch, left hand punch and a round house kick at fast speed

Side A - he will preform a front flip while sticking his leg out to kick people in his range

Down A - Sam will sweep his leg around and will hit people

Up A - Sam performs a handstand thus kicking anyone above him

A (Ariel) - he does a complete flip while his leg is sticking out

Side A (Ariel) - a side kick in the air

Down A (Ariel) - Sam will rush down with a blur effect in a diagonal line

Up A (Ariel) - Sam turns upside down and kicks his legs around

Up smash - A backflip with his foot sticking out

Side smash - a lightning punch

Down smash - Sonic's SSB4 down smash

Final Smash - Speed of light - Sam will zoom across whatever surface he is on (only stoping at edges or walls) at light speed. Anybody who is caught in his path will be flung across the stage.

Taunts

Taunt 1 - Sam looks towards the screen and gives a thumbs up

Taunt 2 - He runs in a small circle a says "I'll show you real speed"

Taunt 3 - Sam stretches a bit while saying "This is fun"

Victory/Lose poses

Victory 1 - He runs across the screen at high speeds a couple of times then stops in the middle and says "I'm the fastest one here!"

Victory 2 - Sam jumps a little bit and says "You never had a chance!"

Victory 3 He does a flip followed by a peace sign

Loss - He would look down at the ground disappointed and put his hand on his head

Pallets swaps

Green - default

Blue - it's just a blue Sam

Red - a combonation of red, yellow and orange

Pink - he's pink and fast, just like Vegeta (yes I stole that joke from someone, I forgot who)

White - It's a Sonic Riders alt costume

Brown - he's brown! Yay I guess

-Unlock Criteria-

Starter

Theme song - (so original, right?)

Pros

+ He remains the fastest character in the game

+ Pretty good recovery

+ Very powerful and high tier once charged up with his down special

Cons

- Has some of the weakest moves

- Doesn't have any range moves

- Since he's a lightweight he can be knocked far

- Can't swim

Trophy description - Sam is a green rabbit with the ability to jump really high and run at speeds faster than light! He has an eye for adventure and strives go be a hero. He may be weak but he is faster than the rest.

Classic mode intro - Sam is running around looking for adventure or any crimes to stop. Suddenly Sam was transported to a new dimension along with several others. Not knowing what was going on he decided to go on and look for answers and a way back home.

Rival scene - After fighting several opponents Sam meets up with Dash who is blocking the way. Sam talked to Dash about seeing if he could move so Sam could move on and if he wanted to join him. Dash refused and got ready to fight Sam. Noticing that he has under mind control by the entity he got ready to fight.

Ending - After deafening the entity that caused all this Sam learnt he had a wish for whatever he wants. Not prepared for this he thought about for a minute and considered wishing to be the fastest in the world but decided for something else as he wants to be fast naturally and not by some wish. In the end he wished for a sandwich, when transported home he realised that there were several more things he could've wished for and now regrets his decisions.

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Dash the Turtle
"Dash speeds up" Veteran

Unlockability: Secret character

how to unlock: Play 5 matches

Entery: in his shell and pops out of it

Wins animation:

Spins around "hah hows that low tier for ya?"

Bounces a soccer ball

shows Dash doing a pose only to zoom out in the screen reaving dash playing the game "YES"

Lose animation: standing and slightly picking his nostrill

Normals A - punch

AAA - two puncches and a kick

<-> A -  does a roundhouse kick

v A - tail swipes doing a low attack

^ A - a flip kick

dash attack - spin in his shell horizontly

Aerials

Nair - Spins around in his shell verticly

Fair - Does Sonic's Fair from Project M

Bair - Hits with feet 6 times, if the second hit connects the opponent will get trapped in this attack

Uair - Hits with tail upward

Dair - A ground pound

Smash Attacks

^ Smash - A head butt

<-> Smash - A really hard hit with his tail

v Smash - Spins around in his shell creating a small tornado around him

Specials

^B - drill up: Gives dash a big green boost up in the air and takes a form of a drill. does damage

<->B - Super Peel Out: Boosts dash really fast, needs to charge. does damage

v B -  Shell dash: Basically Sonic down B from SSBB. Does damage

B - shell homing attack: Again based on Sonic normal B move from SSBB, but it moves straight and curves less than Sonic's. Does damage

FINAL SMASH - Ultra Dash: Turns into Ultra Dash and works like  super sonic, but you can also use his star shot to home on enemies.

Grabs

up grab - like sonic's but with one spike instead of six

down grab - like kirby's but slower and stronger

foward grab - throws them Street Fighter style

back grab - throws them back and hits with tail

pummel - punches them

Other

Ledge attack - makes a move similer to fox's F.smash

100% ledge attack - slaps

Trip attack - gets up and spins in his shell

Dark Dash

When Dash is at 400% Damage he will transform into Dark Dash, giving you almost a brand new character, since he is at such a high percentage his his launch resistance decreases, but still an be knock around far.

Normals

A - a dark pulse

AAA - a countinus amout of dark matter

<-> A -  swings a sword made of dark matter

v A - low swipe with his hand

^ A - like peach's up tilt but with poison

dash attack - swings a ark matter sword rapidly

Aerials

Nair - Dark matter flows around his while he crosses his arms

Fair - Blast darkness infront of im

Bair - a streak of darkness across his back

Uair - dark matter takes the shape of a spear head

Dair - dark matter takes the shape of a splash

Smash Attacks

(these moves takes twice as long to fully charage)

^ Smash - Dark matter shoots above him looking like flames (can go high up if fully charged)

<-> Smash - Dark matter gets summoned taking shape of electicity (can go across the screen like a slow wall if fully charged)

v Smash - Dark matter comes from both sies of him taking shape of crystals (goes across the screen slowly if fully charged)

Specials

^B - Teleportation: telports (petty simple)

<->B - Dark Lazer: shoots a big dark lazer (takes time to charge)

v B -  Blinding eyes: a beam of light shoots from his eyes, doesnt do damadge but can cause one of two things :

1. if yellow hue from eyes causes dizzyness

2. if blue hue it causes sleepyness.

B - Shadow Ball: basicly Mewtwo's shadow ball from Melee

FINAL SMASH - Heart Eater: you have to get near someone and use it, the screen will go black and you hear a chomp and BOOM instant death

Grabs

(can grab multiple people, 3 maximum

up grab - envelops them in darkness and shoot them upwards

down grab - jumps over the and screechs at them damadgeing them

foward grab - similer to mewtwo's foward grab but instead of small shadow balls, he instead has a gaint shadow ball.

back grab - levitates them behind him.

pummel - similer to lucario's pummel, (hitting really fast) but instead of pulses it is slashing them.

Other

Ledge attack - gets up and his head becomes a blade and slices

100% ledge attack - N/A (because being Dark Dash needs to be 400%

Trip attack - gets up and spins in his shell

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Back to normal Dash

Taunts

1. Does chun-li victory pose

2. https://www.youtube.com/watch?v=X48HsvnzuN4

3. Says "You're fast but not fast enough!"

Dark Dash:

1. Laughs like a mad man

2. turns his head 360 degrees

3.wipes the constant blood from his mouth (the blood does come back)

Pallete Swap

Green - default

Blue Dash - Sonic

Red dash - Hint and Knuckles

Yellow Dash - Zap

White Dash -  The EGGMAN

Pink and Purple Dash - for the females

Classic mode intro - Dash is running around looking for adventure, when suddenly his sthomach grumbles, "Man i need a bite to eat!" so Dash runs around looking for a store with food when all of a sudden, a black hole transports him to a different dimension with a bunch of others. so dash searches for a way out, "man I'm still hungry."

Rival scene - After fighting several opponents Dash meets up with Sam who is blocking the way. Dash talked to Sam about seeing if he could move so Dash could move on and if he wanted to join him. Dash refused and got ready to fight Dash. Noticing that he has under mind control by the entity he got ready to fight.

Ending - After deafening the entity that caused all this Dash learnt he had a wish for whatever he wants. He did want to be the faster than Sonic the Hedgehog. But just as he was about to say his wish, his stomach grumbled, so then he wished for a lifetime supply of Twinkies. When transported home he had a whole bunch of Twinkies rain on him, he laughed maniacly as they rained into his mouth.

Notes ____________________________________________________________________________________
 * ducking makes him hide in his shell giving him some flinch resistance
 * he is usually the first unlockable character in the game
 * dash has a lot of friction on the ground (he's slippery)
 * 3rd fastest in the game
 * very lightwight
 * double jump doesnt have much height, but his first one does
 * side special (super peel out) is a life rising move as if you charge it too much it send you off the edge
 * the Green clay enemy in smash run cannot turn into Dark Dash.
 * his idle animation is similar to Toxicroak in pokemon X and Y
 * Dark Dash idle animation makes him jitter like sablye in pokemon X and Y
 * Dark Dash also has blood dripping from his mouth and eyes constantly
 * When Dash has his The EGGMAN (white) Pallete swap, every word he says gets replaced by PINGAS, even Dark Dash (which by the way Even Dark Dash gets the Mustache and Glasses)

Alinoa The Cat
Owned by ALPHONSE UPRISING

New character in the series

"Today's forecast: Cloudy with a 100% chance of Alinoa!"

Entry - A tornado drops off Ally before dissipating completely.

A combos - Alinoa performs a roundhouse kick

Side A - Alinoa uses a Spin Dash to create a strong force of wind that could knock a target off their balance.

Down A - Alinoa trips the target by getting low quickly and swining out.

Up A - Alinoa uses a somersault kick to launch their opponents up in the air.

A (Ariel) - Alinoa does a spin kick in the air.

Up A (Ariel) - Aerial somersault kick, launches target in the air

Side A (Ariel) - Spin Dash in the air, creates force of wind.

Down A (Ariel) - Alinoa stomps down to create a small wave of wind the blows away anyone within a "hugging radius" of her.

B Attacks (your Special Attacks)

B - The Windclap. Alinoa uses this to blow anyone away from her in a flashlight radius.

Up B - Alinoa uses hurricane winds to propel herself in the air. Commonly effective for avoiding falling off of floating platforms.

Down B - By pressing and holding this button, Alinoa spins around so quickly that she turns into a vortex. This sucks anybody minus objects inside the tornado. This does not mean it is impossible to evade her. By simply sprinting away, the target is safe. After all of her stamina is wasted, Alinoa cannot use this attack for some time.

Side B -  A self defensive attack is called. Alinoa blows an offensive target away from her face. Could be used to push someone off an edge.

Final Smash - Requires a lot of strength to perform this. Alinoa turns into an F5 tornado, sucking anything INCLUDING dynamic objects into her path. Could be almost impossible to evade from.

Taunts

Taunt 1 - Alinoa fans herself impatiently.

Taunt 2 - After being idle for some time, Alinoa looks at the player, winks, and gives a cute smile.

Taunt 3 -  Alinoa yawns, and crosses her arms.

Victories/Loss

Victory 1 -  Alinoa fans herself victoriously.

Victory 2 -  Alinoa "woots" ecstatically.

Victory 3 -  Alinoa tosses and catches the Amethyst of Silence (a dark purple Chaos Emerald) repeatedly.

Loss -  Alinoa facepalms away from the player.

Colour swaps

Red -  Alinoa's trim on her dress turns red. Her highlights in her hair also becomes red. Let alone, anything that is obviously pink on her original skin turns red.

Blue - Alinoa's trim on her dress turns blue. Her highlights in her hair also becomes blue. She is also seen wearing blue makeup and eye shadow. Let alone, anything that is obviously pink on her original skin turns blue.

Green - Alinoa's trim on her dress turns green. Her highlights in her hair also becomes green. Let alone, anything that is obviously pink on her original skin turns green.

-colour of creators choice- ?

-colour of creators choice 2-   ?

-Unlock Criteria-

Win all stages on Hard difficulty.

Theme Song -  Witchcraft

Pros +

High speed

High stamina and agility

Wind powers

Cons -

Gets bored easily

When hanging on to ledges, she often falls anyway.

Trophy Description - ?

Final Smash Trophy Desc -  ?

Classic Mode Intro - Out of nowhere, Alinoa teleports onto the scene from a blue mysterious light.

Rival Cutscene - ?

Classic Mode Ending - ?

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Captain Bird
'Thanks to SFCB, you can now beat up that annoying character that nobody likes! thumb|100px|link='

(Returning)

'thumb|400px|link='

'(When you select him, he will say "PICK SOMEONE ELSE!")'

'MOVE LIST' A- Angry slap 

AA- Angry slap X2 

AAA- Angry slap X3 

'Charged A- Pumps shotgun and fires it towards the direction you did on the joystick.'

'A In air- He will slash a black machete that he pulled out towards the direction you did on the joystick.'

B- Fire Beretta 92 (Press B to fire bullet). It's like Falcos pistol but HIS is a real gun, does more damage and pushes the opponent back. 1/10 chance he will pull out an MP5 instead (This fires bullets automatically. Hold B to fire) 

B Left or Right- Fire Rocket Launcher (The rocket just goes straight and does more damage compared to Snake's.) 

B Down- He will pull out a mirror. If you attack the mirror, then you get hit with a counter attack! 

B Up- He gets out his FIRE extinguisher, points and shoots it down and he goes UPWARDS. (Anyone who touches the blast of it takes damage) 

'Grab- 'Captain Bird will turn the victim around, stab them in the back with a knife, then kick the opponent towards the direction you did on the joystick

Final Smash- A Slug Gunner (Metal Slug) will appear next to Captain Bird. He will hop in it and the player CAN USE IT TO KILL EVERYONE (For a limited time only!). Unless you go out of bounds in this machine, he is invincible while he is in it! Attack damage is EXTREMELY high.

'thumb|left|400px|link='

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'PROS'


 * 'Captain Bird's attack damage is VERY high (This character has the highest attack damage)'
 * Has many ranged attacks
 * 'If you are good at aiming and avoiding attacks, then this is the character for you'

'CONS'

_______________________________________________________________________________________
 * Captain Bird's defense/health is VERY low (This character dies the easiest)
 * Highly vulnerable to damage
 * He is a lightweight so he gets knocked back far
 * You can die if you hop off the stage, walk off the screen or fly too high with the Slug Gunner
 * You have to unlock this character

TAUNTS

1. "First one to die, LOSES!" 

2. He jogs in place and says "This game is fun!" 

3. When you do his 3rd taunt, he flips off the camera

COLOR PALETS

1. ​Unoriginal Furry Dollmaker design

2. Red jacket, red shoes

3. Yellow jacket, yellow shoes

4. Green jacket, green shoes

5. Current design

VICTORY POSES! '1. He knocks the camera over, causing the screen to go black. 2 seconds later, Captain Bird turns it back on, apologizes, wipes the screen a few times, then walks away'

2. He slowly flicks out black sunglasses form his jacket with one hand, puts them on and then crosses his arms

3. https://www.youtube.com/watch?v=_9cMd94mPNM

Losing Pose = He claps for the winner

TROPHY DESCRIPTION

'You are currently reading the trophy description for the WORST character in SFCDB! Shouldn't you be playing the ACTUAL GAME instead of reading some CRAPPY DESCRIPTION? Or better yet, why don't you go play a BETTER game? Go on, SCRAM! Do something better with your time...'

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Venice the Mink
Venice Blitzes into the Fray!

Entry

Venice falls from a purplish void above his spawn point.

Normal Attacks

A: Quick jab (2%)

AAA: Jab-Punch-Spin Kick Combo (2% Per each hit; final kick does 5-8%)

Charged A: Strong punch (9% - 19%)

Up A: High kick (3-7%)

Down A: Low sweeping kick; possibiliy of inducing a Prat Fall (5-9%)

Dashing A: Headbutt (3-7%)

A in air: Kick (4%)

Special Attacks

B: Discharges a close-proximity Blitz energy blast that radiates a foot or so all around him; chargable (5-10%)

B Left or Right: Fires a Blitz energy projectile (5%)

B Down: Generates a large Blitz energy blast. If he's on the ground it goes to the left and right of him; if he's in the air it goes straight down (10-15%)

B Up: Fires Blitz energy dowmwards to propel himself ;one second charge-up time; aimable (5-10%)

Smash Attacks

Up: Uppercut (10%)

Down: Joins his two hands into one fist and swings them down from behind his head; acts as a Meteor Smash (25-30%).

Side: Karate kick (25%)

Throws

Forward: Charged up Blitz ballto the opponent;s abdomen (15%+horizontal knockback)

Back: Flips opponent backwards and slams him/her down a-la Gamzee (20%)

Up: Kick-flips opponent into the air (13%+virtical knockback)

Down: Slams opponent ond the ground and curb-stomps him/her (24%)

Pummel: Knees grabbed oppnent in the gut (3-9%)

Taunts

Up: Plays with a Blitz energy ball (one and a half seconds)

Side: Makes an determined face wilst emitting small amounts of Blitz energy (one and a half seconds)

Down: Sits and plays a hanheld game (two and a half seconds)

Final Smash

Rage Shift Venice

All attacks are doubled; Blitz energy attacks are quadrupled. His speed and jumping are considerably enhanced as well.

Poses

Victory

1:*Butches air* "YEAH!

2:*Quick spin and crosses arms* "Aw yiss!"

3:*Emitts Blitz energy from both hands with a smug look* "Not bad for a rookie, eh?"

Loss

1:*Applauds politely*

Palette Swaps


 * Normal (Used when on the Red Team)
 * Silver the Hedgehog (Also references terrible first design)
 * Scrapped Super Form (Used when on the Blue Team)
 * Jaki the Coyote (Used when on the Green Team)
 * Willow the Mudi
 * Dr. Eggman Nega
 * Original Timeline
 * EXGear

Battle aspects

Pros Cons
 * Above average speed
 * Fairly powerful
 * Moderate recovery
 * Best swimmer
 * All Specials have a 10% chance of stunning the opponent(s).
 * Poor jumping ability
 * Fairly light
 * Projectiles are as fast as his pre-run speed
 * Fully-charged Neutral B inflicts 5-25% damage on himself depending on his current damage

Status

Starter

Story

Intro

Venice and Willow are talking in Jaki's tree house, trying to come up with a way to get back to their time. Suddenly, a moderate gust of wind blows through the place. As they close the window shutters a piece of paper flies into the tree house and lands at Venice's feet. He picks it up and calls Willow over. As they read it they discover that it is an unmarked invitation that doesn't say who it's for or who sent it. It advertised a secret underground tournment for the best fighters in the world. It also stated that whoever won first place could get anything they wanted, no matter how impossible the request. On the bottom of the paper was a map that led to a cave a few miles away. After discusing it at length Venice decided that he would entert he tournament so he could wish them back home. After the sun set he left for the cave. Once he got there he noticed a glowing cave pool and did as the invitation intructed; he dove in and was immedetely sucked under, whisked away to a strange dimension full of strange people.

Rival

After confrontations with who knows how many other contestants in strange alien environments, Venice is seen wandering around the vast cosmic expanse he saw when he was first transported to this odd dimension. He then spots a figure across the expanse. He runs up to the figure and sees Ion standing in front of the Final Gate. He asks Ion if he knows what's going on and if there's a way back home. Ion, beliving that Venice is trying to distract him, starts charging some energy and fires it at Venice. Venice dodges, then gets into a defensive fighting stance.

Ending After Venice defeats Amageddon/Apocalypse/Genisis/Whatever, it rises up from where it's resting and offers to grant Venice a wish and cautions him to think carefully. After much thought, Venice decides to wish for a way to get home without immediately going back. Amageddon/Apocalypse/Genisis/Whatever nods, then a blinding white light is emited from it's body. Venice opens his eyes after it's over he sees that he's lying in Jaki's tree house and that Willow and Jaki are standing over him. He slowly sits up and rubs his eyes as Willow excitedly tells him that Jaki knows a guy who knows a guy that knows that some kooky scientists in Soumerica are experimenting with spatial rifts in order to discover time travel.

Battle Theme (Only plays when Unlocking him and when his Rival fights him inh is Rival's Classic Mode)   



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Lydia Hikarikaze the Ookami
Owned by JonicOokami7 (newcommer)

Lydia Breaks a Leg

Entry - Lydia appears from a warp hole to her world and cracks knuckles as the warp hole closes

Attacks

B button - Power Punch - Lydia Pauses for 3 seconds before letting out a powerfull punch

Side B - Tornado Kick - Lydia throws a kick spinning, like a tornado in the direction she kicked.

Down B - Counterstrike - Lydia Stances and retaliates with a powerful strike if she gets hit.

Up B - Flying Uppercut - Lydia spins with her fist in the air, This move doesnt reach as high as other recovery moves.

Grapple - Lydia grabs her foe with one fist and will piledrive her opponents in different ways depending on direction.

A combos - Fast Jabs

Side A - Sideways Kick - Lydia will throw a powerfull kick

Down A - Low Sweep - Lydia ducks down and sweeps with her leg

Up A - Hi- Knee Kick - Lydia Lifts her Knee up high to hit her foes in the lower gut

A (Ariel) - Air Punch - Lydia throws a Punch in the air

Up A (Ariel) - Somersalt Kick - Lydia will throw a kick which causes her to spin round

Side A (Ariel) - Flying Kick - Lydia will throw a kick diving in the direction she kicked

Down A (Ariel) - Air stomp - Lydia will stomp down with force

Final Smash - Extreme Pile Drive - Lydia grabs a foe and the Scene changes to a Boxing Ring as Lydia Then jumps up high with her opponent in hand before slamming them head first into the ground.This attack will do up to 70% Damage while Lydia finishes off with a sideways kick to send them flying.

Taunts

Taunt 1 - Lydia crouches down and waves her wrist at her foe

Taunt 2 - Lydia Cracks her knuckles and then her neck

Taunt 3 - Lydia flicks her fringe aside and rolls her shoulders

Victories/Loss

Victory 1 - Lydia backflips and punches the air.

Victory 2 - Lydia performs some exercises and says "You lot are out of shape."

Victory 3 - Lydia warms down and brushes her fringe

Loss - Lydia Stands Clapping with a slightly pouty look on her face

Colour swaps

Red - Default

Blue - Inverted Colours, Lydia Loosly resembles Jonic

Green - Lydia's clothes are coloured green while her fur gets a green tint.

Black - Lydia looks like a possible Shadow version of her self.

Grey - Based on Clair Nightcutters colour scheme

Purple - Based on Yuri Violets colour scheme



-Unlock Criteria- 

Win 500 Battles or clear Classic mode with 10 characters one including Jonic

Theme Song -  https://www.youtube.com/watch?v=bsiGI6-rhvE Lydia's theme song is Sick of it by Skillet  (nightcored)

Pros+

+ Fast and Flexable

+ High Physical Attack

+ Final Smash homes in

+ 4th best Swimmer

Cons -

- No ranged moves

- Weak Recovery

- Lightweght character

- Final Smash can only target one opponent

Trophy Description - 

The former princess of the Ookami and older sister to Jonic, After the day of Cyrex Lydia grew up in the care of a master black belt and eventually learnt his skills and moves becomming deadly in combat. Along with the black belt knowledge Lydia also learnt wrestling moves including her powerful attack the Extreme Pile Driver. While having a joy for fighting Lydia is rather easy to annoy and aggrivate which often resuilts in someone getting hurt for a witty retort at her expense. - International Bastard Squad - 2012 - Present

Extreme Pile Driver - Lydia's most powerfull technique, from watching many wrestling matches in her past time Lydia was influenced by a famous Vita Novian wrestler who's stage name was Steamroller. After practising for many years Lydia eventually perfected this move. When she grabs a foe in battle Lydia would imagine herself in a wrestling ring as she leaps up high into the air with her foe before smashing them down into the ground head first. - SFCB2 - Present

Classic Mode Intro - The scene starts in an alleyway, where Lydia stands ready to face off against one of the meanest gangs in Vita Nova city. Feeling ready to get into a scrape Lydia rushes forward until she is suddenly ambushed by a strange warp hole and sucked right in to it. When she appears out the over side she finds herself in the same mesh of worlds the other fighters find themselves in. After hearing about a Powerfull entity that aparantly caused this Lydia gets an itch to fight this entity and rocks foward into this unwilling tournament.

Rival Scene - Lydia stands flexing preparing for the final fight before she hears a voice causing her turn round, Finding out that Jaki the Coyote has overcome the same trials she did to reach just as far. Lydia asks this new face if shes accociated with Cyrex or Oblivion causing Jaki to stand confused resulting in her calling Lydia a whacko. This causes Lydia to become aggrivated to which she states that she will Punch Jaki's Lights out harder then anyone elses. The fight starts from there

Ending - After defeating the Entity Lydia gloats on her victory declaring that this so powerful entity was pathetic. The entity rises up and tells Lydia that for defeating it she is allowed one wish. After thinking about this carefully Lydia grins and wishes to face the strongest fist fighter in the world. As the entity grants her wish, The scene changes to Vita Nova Stadium a week later as Lydia stands n the ring facing off against a dark skinned man with red hair and a black karate Gi. The scene ends as they both prepare to trade blows

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Gavin the Mongoose
Owned By DUBSTEPxSonic (Newcomer)





Gavin Takes Charge

Entry: He comes out of a blazing fire and gets in his battle stance.

Unlock Criteria

Defeat him as Rage During the Rival Battle in Classic mode

Or

Win 500 times total as Ion

Moveset

B - Fire Ball

Side B - Flaming Homing Attack

Down B - Earthquake Rupture

Up B - Freezing Water

Grapple - Normal Grab

A Combos - Punch, Punch, Front Kick, Flame Uppercut

Side A - Blazing Punch, Can be Charged as a Smash Attack

Down A - Downward Punch

Up A - Backflip Kick

A (Arial) - Judo Kick

Side A (Arial) - Blazing Dash

Down A (Arial) - Downward Dashing Kick

Up A (Arial) - Flaming Upward Dash, Great Recovery



"final Smash" - Guardian Form: - His Attacks Doubles, and Defense Goes up by 10% and all attacks turn to fire attacks, lasts for 20 Seconds.

Taunts

Fire comes out of his hands and points forward, "Your mine!!!"

Glares forward and Says, "Pity."

http://www.mariowiki.com/images/thumb/e/e9/SilvertheHedgehog.png/160px-SilvertheHedgehog.png

Color Pallets

Orange - Default

Red - Resembles Knuckles

White - Resembles Silver

Purple - Resembles Rouge

Yellow - Resembles Super Sonic

Victory/Defeat

Victory 1: Folds his arms and says, "Victory is assured."

Victory 2: does a victory pose from Sonic Lost World when you get a S rank, "Can't Touch me!"

Victory 3: Looks at the screen and points forward and says, "I am a Winner, so go to a Corner!"

Defeat: Claps Slowly with his head down and his eyes Closed.

__________________________________________________________________________________________________________________________________

Trophy Discription

Gavin was origanally a human after he was in a crash in a school bus on his way back to his old house, now a Guardian of Coretopia he helps protect and defend his new home from being destroyed, he also helps defend mobius from destuction as well with a few friends to help him with.

Classic Mode Intro

Gavin was fighting A Hoard of Coritan Grunts, as he fought long and hard, during the battle a accedent happend, he was sent to mobius while seing his planet from afar he realized that every world colided within one world, he must seek out and defeat all of his foes to save everyone including his people from losing a battle and losing another world, not realizing that he must fight his friends too.

Rival Intro

After fighting 9 and painful battles, he finds the final gate that leads to the cause of the coliding of worlds, he then dodges a fire based attack from above, he looks up and sees Rage on a platform, "so, you have come to fight Rage, I won't go easy on you, i will not let you pass through the gate", then Rage says, "we will see about that!"

Gavin yells, "NO I KNOW I WILL DEFEAT YOU!!!!!!"

Ending

After Defeating the entity, He walks up to it and the entity granted him one wish, it is unclear on what Gavin wished for but is was a good wish, Gavin then returned to his world to continue where he left off.

Pros

Basically the same as Ion

Con's

Same as ion

Jaki the Coyote
Newcomer Jaki thrives in the heat of battle!

Entry

Jaki leaps down from the top of the screen and makes a three-point landing.

Normal Attacks

A: Side kick (5%)

AAA: Continuous kicks (5% Per each hit)

Charged A: Strong side kick (9% - 19%)

Up A: High kick (3-7%)

Down A: A move similar to Mario Tornadol (10-18%)

Dashing A: Sliding kick (5-10%+possibility of inducing a Prat Fall)

A in air: Dropkickick (7-11%)

Special Attacksthumb|70px|link=

B: Inner Focus(Increases next move by 5-10% depending on current damage)

B Left or Right: Flying kick (7-11%)

B Down: Some kind of counter attack (10-15%)

B Up: Strong uppercut (9-15%)

Smash Attacks

Up: Football punt (15%)

Down: Divebomb (25-30%)

Side: Wound-up punch (25%)

Dash: Shoulder tackle (10-15%)

Throws

Forward:  Swings opponent around and lets go (0%+great horizontal knockback)

Back:  Judo flip (24%)

Up:  Kick-flips opponent into the air (13%+virtical knockback)

Down:  Slams opponent down then falls on him/her (16-19%)

Pummel: Knees grabbed opponent in the face (7-13%)

Taunts

Up: Jogs in place (one second)

Side: Wolf O'Donnel's "What's the matter? Scared?" with no dialogue (however long that takes)

Down: Does Karate stance (one half second)

Final Smash

'''Furville Kickboxing Champion

Jaki dons her sparring gear an launches herself at the nearest opponent and unleashes a barage of punches and kicks. Whoever takes the initial hit is trapped and cannot move and anyone nearby can either take residual damage or get trapped as well depending on how close they are. Each hit does around 10-15% damage and the final hit can range from 40-60%.

Poses

Victory

1:*Crosses arms with a sassy look on her face* "You salty, bro?"

2: Flexes arms with her back facing the camera

3: Makes a Rosy the Riveter pose

Loss

1:Applauds politely but with a sour look on her face

Palette Swaps

thumb|left|274px|link=
 * Normal (Used when on the Green Team)
 * Abigail the Coyote
 * Ferris the Hedgehog
 * Otto the Ferret (Used when on the Blue Team)
 * David the Coyote
 * Jane the Anti-Jaki
 * Venice the Mink (Used when on the Red Team)
 * Willow the Mudi

Battle aspects

Pros Cons
 * Above average attack speed
 * Very powerful
 * Moderate recovery
 * Good jumper
 * Fairly slow
 * No projectiles
 * Poor swimmer

Status

Unlockable

Play as Venice 15 times then defeat her in battle.

Classic Mode

Intro

Jaki is seen taking a nap in her treehouse when suddenly Otto, Ferris, and Skip start throwing pebbles from outside to get her attention. Annoyed, Jaki pokes her head out one of the windows, calls them all bozos, then asks them what the heck they want. She then notices that they're all wearing swim gear. Her expression brightens and she climbs down to meet them. As they arive at the swimming hole they all jump in. After a while Jaki notices a strange glow eminating from an underwater cavern. She tells the others she'll be back in a bit and dives under. She swims towards it and is suddenly caught in a curent that puls her towards the glowing vortex. She tries to swim away, but she i eventually pulled in. After traveling through the vortex she finds herself trpped in the Void, along with many other people. She is sudenly very happy she has her backpack and a change of cloths with her.

Rival Cutscene

After facing many foes, Jaki faces the final Gate. She sighs in exasperation and exhaustion as sees another fighter standing by the Gate. She looks different from anyone Jaki's ever seen. Jaki, quite foolhardilly, tells this new stranger to buzz off so she can go home. Lydia, offended by Jaki's words, tells Jaki that she was there first and that she should buzz off. The two get into an argument that eventually leads to a fight.

Ending

After Jaki defeats the Entity, it rises up from where it lays and offers to grant her a wish. Jaki thinks carefully, knowing that she doesn't want to waste a wish on something stupid like just going back home. Deciding that she needs more excitement in her life, she wishes that the Furville kickboxing league was reestablished so she could join. She then promptly became one of the best kickboxers on the team.

Battle Theme (Only plays when unlocking her or when Lydia fights her in Classic Mode)

Eliot the Cat
Eliot is a veteran to the series.

Entry - Eliot walks onto the stage carrying his guitar. He sees his opponent, puts away the guitar and strikes a battle stance.

Attacks

B button- Eliot sings a song and music notes fly out, if they connect they do 10% damage.

Side B- Eliot pulls out his guitar and spins around, if the guitar connects it does 10% damage

Down B- Eliot uses strums his guitar to produce an electric wave that does 15% damage.

Up B- Eliot performs a Spinning Kick into the air, if it connects it does 5% damage.

Grapple- For his back Grapple Eliot performs a Judi Flip doing 10% damage. For his front Grapple, For his front Grapple, Eliot jumps over his opponent. grabs them and slams their head into the ground. For his up Grapple, Eliot picks them up by their head and tosses them into the air. For his down Grapple. Eliot slams his opponent onto the ground

A Combos

Side A-

Down A-

A (Aerial)-

Up A (Aerial)-

Side A (Aerial)-

Down A (Aerial)-

Final Smash-

Taunts

Taunt 1- Eliot looks at his opponent and smiles.

Taunt 2- Eliot pulls out a scanner and scans the area.

Taunt 3- Eliot says smiling; I hope i'm doing ok.

Victory/Loss

Victory 1- Eliot holds out his hand and says do you need some help?

Victory 2- Eliot turns away and looks back worried.

Victory 3- Eliot sits down and starts meditating.

Loss 1- Eliot falls on his back and breathes heavy.

Loss 2- Eliot holds his right arm and looks at the screen.

Loss 3- Eliot gets up and walks away.

Color Swaps-

Starter Theme Song-

Pros +

Cons -

Classic Mode Intro-

Rival Scene-

Ending-

Digit the Chinchilla
Digit is new to the series.

Clear Win 20 Matches in Melee or Win 100 Multi Man Melee

Entry - A puddle forms on the stage and Digit springs up and stands on the stage. She waves her hand and the puddle vanishes.

B button-

Needle Toss (Ranged) Digit pulls out her flute and can throw it in the direction she's facing. Upon contact:the syringe will squirt water at it's target and doing the so:the target takes 15% damage.

Side B- Digit summons a ball made of snow and throws it in the direction she's facing. If it connects:it does 10% damages

Down B- Digit summons a water wall to protect herself from harm or to send projectiles back at their sender

Up B- Digit surfs into the air using a tidal wave.

Grapple- Digit grabs the opponent, and pushes them away. This attack does 5% damage

A Combos- Digit pulls out her flute and begins causing various either water streams or bubbles to shoot at the opponent. They explode on contact, doing 15% damage.

Side A- Digit summons blistering winds that can cause an opponent to change directions. This does 10% damage.

Down A- Digit crouches down and trips her opponent doing 5% damage

Up A- Digit shoots a thunderbolt into the air and it explodes causing 15% damage if it hits anyone.

A (Aerial)- Digit waves her flute around. causing 15% damage if it connects to anyone.

Up A (Aerial)- Digit summons a bolt of lightning doing 15% damage.

Side A (Aerial)- Digit performs a 180' Vertical Kick causing 10% damage.

Down A (Aerial)- Digit pulls out he flute  and plays it it, causing the notes to fly out and inflict  10% to opponents who are hit.

Final Smash- Digit summons two large streams of water. She pulls out her flute and waves it around, as if orchestrating the streams to attack opponents for 10 seconds, then at the end the two combine together and flood the stage

Taunts

Taunt 1 - Digit pulls out a book, looks at it and puts it away.

Taunt 2 - Digit sighs and combs her hair.

Taunt 3 - Digit pushes her glasses against her face and says frowning:I'm Sorry, you brought this upon yourself.

Victory/Loss

Victory 1 - Digit looks at the screen and says: Why am I here?

Victory 2 - Digit pulls out her flute and begins playing, she opens one eye.

(Only if Digit used her Final Smash)

Victory 3 - Digit summons a waterfall, floats on top of it,looks at the screen and declares; Don't worry, i don't blame you.

Loss 1 - Digit looks up at the sky and says sadly:I wasn't good enough.

Loss 2 - Digit's glasses fall off and she crawls looking for them

Loss 3 - Digit kneels on one leg and grabs her right arm, she starts crying.

Color Swaps -

Blue - Default

Black - Digit dresses in a medium-length black night-gown, her hair is let loose and she is barefoot.

Green - Digit's shirt becomes a purple seashell bra, her shorts become a green sequin skirt and her boots turn into green flipper shoes.

Yellow - Digit wears a yellow and blue polka-dot bikini, her hair is tied into pigtails and her boots become sandals.

Red -  Digit's shirt is replaced by a red snow jacket, her shorts become red jeans and her boots turn red.

White - Digit dresses in a white ball-gown with matching white gloves and black heels. Her hair is tied in a high bun.

Starter Theme Song - https://www.youtube.com/watch?v=CShopT9QUzw

Swan Lake Waltz by Tchaikovsky

Pros +

+ Balanced Character

+ Good Range

+ Special Attacker

Cons -

- Lightweight

- Her grapples are easily escape-able

- Her in-air game is weak

Classic Mode Intro-

Rival Scene-

Ending-

Junior the Hedgehog
Junior appears within a ball of white hot flames that dissapear once his body is visable.
 * 1) A Newcomer to the Series
 * 2) Clear 10 Events to Unlock

Specials Grapple - Fire Claw. - A Claw is shot out of Junior's hand. that will graple onto an enemy. His normal grapple attack is just swings with his sword.
 * B button - Fire Slash - Junior slashes a wave of fire forward, upwards or down depending on where he is aiming. Longer charges increase the size and strength (Iris - mid delay, Tempests - low delay)
 * Side B - Sword Raid (Slashing Attack) - Junior tosses his sword at the enemy, this can move into any direction the player chooses. Power Varies between sword type (Iris - mid delay, Tempests - high delay)
 * Down B - Sword Change - Junior is able to change his main sword from his Two Handed, or One Handed swords.
 * Up B - Storm Wings - Junior's dual blades attach to his back, allowing him to do a sprial attack and then go into  a small glide.

A combos - A Sword Combo that ends with a mighty vertacial slash..

Side A - Back Slice/Side Slice - A spinning attack that spins Junior's body arround with a sword attack to boot.

Down A - Explosion Shot - Junior uses his hands  to shoot an explosive fireball from it, its after effect is that it leaves a smoke cloud int he air..

Up A - Tri-Upper - Just a three hit slash over head. (low delay - both)

Dash Attack- Junior does a flaming dash throught an enemy (mid delay)

A (Ariel) - A Regular Sword Slash (low delay)

Up A (Ariel) - A Backflip Slash (low delay)

Side A (Ariel) - A Falling punch with a flaming fist (low delay)

Down A (Ariel) - A single chared weak shot headed below him (low delay)

 Final Smash'  -' Ultimate Combo - Junior is joined by 3 heat afterimages in an assault against the person who gets caught in the inital fash bang.

Taunts

Taunt 1 - Junior is just feeding and petting a chao

Taunt 2 - Junior moves his arm around, stretching.

Victories/Loss

Victory 1 - *Cloud's victory animation from FF7* "Another victory under the belt"

 Victory 2 - ' *'Ike's "I fight for my friends" pose* "All in a day's work."

Loss - Clapping with a nice smile on his face.



Classic Mode Intro - Junior is seen walking in a crouded arena where he is seen by a woman in a cloak and hood. She grabs his arm and slips him directions to a hidden place. When he finds said location minuets later he is sucked into a vortex that leads him into the first stage.....

Rival Scene - 

Ending - After defeating the Entity, he offers him a wish, any within her powers. He offered him riches and he declined, He offered the best in female companionship and he obviously declined having being happily married, but this did give him an idea. He wished that he could create  a mobian of the greatest beauty and kindness and to be with the one person he knows that could use someone like her. Nodding she uses her powers to split herself into a beautiful Cosmic Blue fox, she had an amazing body, long and soft hair /w fur, and a voice that could call an angel. Picking her up in his arms, Junior leaves the arena looking back at the Entity before he is sent away to deliver his friend the love of his life.

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Eclipse the Hedgehog
 Entry -'  'Out of a shadow, Eclipse rises up.
 * 1) A Newcomer into the series
 * 2) Unlock by Clearing Classic Mode with Junior on Hard or Normal

Specials Grapple - Shadow Claw- Eclipse forms a hand from his scar grabbing the enemy. It's attack squeezes hard on them. When thrown up he shocks his enemy with dark energy, when to  the side, he burns them with pure dark energy, when tossed below he tosses then followed by a hard slam.
 * B button - Shadow Ball - Its the same as Mewtwo's Shadow Ball and Lucario's Aura Spere
 * Side B - Dark Scythe Slash - Eclipse's Scythe does a slash with his scythe that leaves an after wave. Pretty much a forceful slash on the side that the stick is tilted.
 * Down B - Dark Wave -Eclipse slams the ground to release a Dark Elemntal Shockwave that stays active until it hits the edge of the screen or until it weakens and fully leaves Eclipse' body.
 * Up B - Shadow Upper. - Eclipse does an uppercut like attack with his scythe with the help of a explosion of dark energy he leaves on the ground below

A combos - Wolf's Claw Combo - A combo of punches and slashes with his scythe ended with a kick

Side A - Shadow Force- Eclipse slashes the air sending out some shadow energy within his chop.

Down A - Shadow Spin - Eclipse spins around with both of his legs in a 360 Degree circle.

Up A - Shadow Burst - Eclipse will fire a explosive shadow blast overhead. When charged, the size of the explosion grows.

A (Ariel) - A Basic Punch

Up A (Ariel) - A midair flip kick

Side A (Ariel) - A Scythe Attack in midair

Down A (Ariel) - A quick kick that crashes down below.

 Final Smash'  -' Eye of Shadow - Eclipse's scythe extends it's blade as he runs around the stage faster, until the time is up or when the player presses the special attack button, which makes him throw the scythe.

Taunts

Taunt 1 -   Eclipse  does a point and thumbs down with a cut neck jesture

Taunt 2 - Eclipse looks at his surroundings then crosses his arms.

Victories/Loss

Victory 1 - "Is that all?" he said as he poses with his arm on his Scythe's Poll

Loss - Clapping with closed eyes

Outfits/Designs/Pallets

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Cyndriz The Cat.
Cyndriz Breaks In!

Unlock - Beat Event 26 or Play a total of 600 Matches

Entry: Comes out from a flame and does an 'I'm waiting' gesture.

Victory's: 

Victory 1: Clicks his fingers on his right hand to create a fireball in his palms

Victory 2: Says 'Can't you do better?' and does a 'round 2' gesture

Taunts:   

Up: Punches forward and then kicks backwards. (Has small damaging properties)

Side: Sighs and rolls his eyes.

Down: Trips over.

Classic Intro:

Cyndriz is in podrido woods being chased by a horde of black austutars, the sky turns purple the austutars are no where to be seen, everything surrounding the woods was unusual, most of the place was gone. He walks along.

When Rival is defeated: 

Cyndriz looks at Katarina lying on the ground, he starts to speak. "No-one is going to take this cat down, no matter how hard anyone tries." As he walks away he mutters "How do I get back to Vexaura?"

Attacks:

Neutrual: Kicks.

Side: Punches forward.

 Air Side'  'Punches opponent down.

Up: Kicks upward with two feet.

Down: Spin kicks the floor.

Down air: Kicks downward with two feet

Dash: Shoulder bash

Specials    

Neutrual: Shoots fireball.  

Side: Shoots faster fireballs that do less damage.

(Air side is same but can be shot diagonal.)

Up: Fires a grappling hook to grab onto ledges.

Down: Shoots two fireballs to both sides, and then diagonally upward and then straight up to form some sort of shield.

Down air: Kicks downward rapidly.

Dash: Jumps forward with a fire kick

Final smash: Gold Cyndriz: Turns gold, takes less damage from charged attacks, fire attacks turn purple and deal more damage.

Platte swaps: Normal, Green, Red, Blue, Pink and Game & Watch Cyndriz. (It's 2D!)



Trophy description: An arrogant cat from a distant planet called Vexaura. Abandoned as a kid he found a glove that grants him magic powers, and met his future enemy. He dreams of a better life and makes money by stealing others possessions and selling them. He tries to drown out his worries with beer.

Games: Cyndriz: The Beggining (PS4 logo) - Cyndriz Faitāzu (PS4 logo)

Final Smash Trophy: When this cat is pushed to his limit he may occasionally turn into Gold Cyndriz, this transformation increases his durability and power, he is a bit slower but has ten second periods of flight and can catch opponents off guard. In smash, a smash ball can also trigger this transformation.

Games: Cyndriz: The Beggining (PS4 Logo)

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Ravoka the Wolf
Owned by Ravoka67 (Newcomer)

Ravoka Sharpens Up

Entry - Ravoka floats down with a dark aura surrounding him. He then extracts his knuckle spikes and gets into position.

Attacks

Neutral A (Combo) - 2 slashes and a stab with knuckle spikes

Side A - Stab forward

Up A - Backflip into kick

Down A - Sweep kick Dash A - Drop kick

Side Smash- Charged slash

Up Smash- Slash upwards with both spikes

Down Smash- Stab in both directions

Grapple- Normal grab

Pummel - Knee

Forward Throw - Stab

Backward Throw - Tail whip

Up Throw - Throw into upwards slash

Down Throw - Throw into spines

Neutral Ariel - Slice in both directions

Forward Ariel - Stab

Backward Ariel - Backwards slash

Up Ariel - Slash into backflip

Down Ariel - Stab into the ground

Neutral B- Ball of Darkness (charge projectile) - Ravoka charges a ball of dark energy in his hands and then extends his arms to fire. Similar to Mewtwo/Lucario's Neutral B.

Side B- Sliding Uppercut (melee) - Ravoka slides either left or right, leaving behind a trail of dark energy. If he is in a fair distance of another fighter, he slashes upwards and knocks them up. Similar to Captain Falcon's Side B.

Up B- Vanish (recovery) - Ravoka disappears into a purple mist and reappears a fair distance above. Similar to Sheik's Up B.

Down B- Dark Blast (charged projectile/melee)- Ravoka surrounds himself in a sphere of dark energy and charges it. he then unleashes the attack and it expands a small distance around him. Anybody caught within it's radius will be knocked back.

Final Smash - Ultimate Ravoka - Ravoka grabs the Ultra Emerald and transforms into Ultimate Ravoka. He then throws the enemy to the skies with a slash and starts hitting and slicing the enemy savagely. Ravoka finishes with an eruption attack in the air. Similar to Ike's Final Smash in Brawl and Wii U/3DS.

Taunts

Up Taunt - Sharpens spikes together and says "Time to sharpen up!"

Down Taunt - Gets down on one knee, stabs into the ground, looks up and says "Having fun yet?!"

Side Taunt - Holds two balls of dark energy with his arms half-extended and crushes them "Let me show you what true darkness is like!"

Secret Taunt - When playing as Ravoka in Desert Of The Dead, execute his down taunt and he will commence his codec with Pyrrhos the Fox or Luciana the Mink.

-CODEC-

Victory/Defeat Poses

1 - Gets down on one knee, stabs into the ground, looks up and says "Wanna try again?"

2 - Extracts spikes, sharpens them together while saying ""Looks like you ended up on the wrong side of the blade." and half extends arms.

3 - Crosses his arms and runs away after saying "Do I really need to describe this?"

Defeat - Ravoka claps normally, occasionaly extracting his knuckle spikes accident

Secret - This may or may not be included in the final game, but if Ravoka wins a 1v1 match against Xeno, either his first, second or third animation will play but instead he'll say "That was just a small taste of my vengeance, Xeno."

Pallete Swaps
 * Default - Brown & orange
 * Red - Brown & red w/ red pupils
 * Blue - Brown & blue w/ blue pupils
 * Green - Brown & green w/ green pupils
 * Yellow - Brown & yellow w/ yellow pupils
 * Purple - Brown & purple w/ purple pupils
 * Black - Resembles Dark Ravoka, only with black and grey shoes
 * White - Almost completely white, with the exception of his eyes and leg stripes

Unlock Criteria Theme Song - https://www.youtube.com/watch?v=NeHp09v6waw
 * Play 275 VS Matches OR...
 * Complete Classic Mode 20 times.

Ravoka's theme song is Warrior Part II by Lloyd Banks.

Pros

+ Great Physical Strength

+ Great Running Speed

+ Good Recovery

+ Middle weight

Cons

- Average Defence

- Not Very Agile

- Increased Damage to Fire Attacks

- Difficult to Fully Master

Trophy Description

As the embodiment of darkness and the last remaining member of the ancient Onueo clan of hedgehog/echidna hyrbids, Ravoka is one of the most fierce fighters in all of Mobius. Trained in the art of Triex, his strength, speed and endurance are almost unrivaled. With his retractable knuckle spikes and his dark energy powers combined, Ravoka has set out to insert fear into the hearts of anyone why may stand in his path.

Ravoka the Wolf: Rising (2014)

Ultimate Ravoka Trophy

During his intense battle with a certain Egg-head, Ravoka was able to draw the energy from both the Chaos Emeralds AND the Super Emeralds. This resulted in his ultimate transformation, Ultimate Ravoka. In this form, Ravoka's power is increased 400 times over. He gains all your standard Super & Hyper abilities and can also extract his knuckle spikes even further than before. Today, Ravoka uses the Ultra Emerald, one compact emerald which contains enough power for Ravoka to turn into either hus Super, Hyper and Ultimate.

Ravoka the Wolf: Rising (2014)

Classic Mode Intro

Ravoka, Pyrrhos, Luciana and Flip are at home, tracking down Xeno's energy signature with a holographic map built-in to Flip's chest. Ravoka goes outside for a bit to get some fresh air but is sucked into a wormhole where he is faced with the other fighters. After learning about what's going on, he says "Well I'm not one to back down from a challenge, If it's a fight they want, it's a fight they'll get" and prepares for battle.

Rival Cutscene: Paws the Wolf

After nine intense battles, Ravoka finally makes his to the final gate, only to be interupted by another wolf: Paws. Naturally, he mistakes Ravoka for an echidna, a species whom Paws has grown to despise. Ravoka responds by correcting the confusion, discussing their recent events and saying that if he really wants to fight, he'd be more than happy to. Ravoka then extracts his knuckle spikes and readies himself.

Classic Mode Ending

Once Ravoka defeats The Entity, he is granted one wish. He wishes for what he had been searching for just a few moment's prior to Ravoka being sucked into this dimension: a clear energy signature on Xeno the Hedgehog. He is granted his wish as a green energy enters his head. He is then transported back home, outside the house. He walks inside and tells everyone of what had just happened, and how he knows where Xeno is. The four then start their journey to seek out Xeno and serve Ravoka's vengeance.

Credits Song - Eminem - Kim (Instrumental)

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Ferno The Dragon
Owned by McFlamejob77 (newcomer) starter character

Ferno scorches the competition!



Entry Ferno flys in and lands, wipes his brow and says  "Lets get this show on the road!' "

Attacks

B Button Searing Roar: Breaths fire continuesly in the direction you are facing

Side B Dragon Drill: flys while spinning in a drill like fashion

Up B Rising Sun: Flaps wings downward, rocketing Ferno upward

Down B Comet Breaker:Somewhat like sonics bounce attack, but with a small explosion

Grapple Tornadoe toss: spins rappidly in a spot and tosses the person upwards at 45 degrees

A Dragon's anger:does a light kick

A (x2) Dragon's wrath:does 2 light kicks

A (x3) Dragon's rampage:does 2 light kicks and a finishing stronge one

A Side Sharp Cyclone: Ferno's sword is pulled out and Ferno spins in a tornadoe like fashion

A Up Wicked Wyvern: an uppercut covered in dragon shaped flames

A Down Tail trip: sweeping attack with tail

A up (Arial) blasts a fireball upwards

A Side (Arial) Sharp cyclone slows fall

A Down (Arial) Sinister spike: stomps down from the air

"Final Smash" Final Ferno: Ferno transforms into a large, dragon form of himself (different from mobian appearance) You can breath jets of fire from the side of the stage with B and bite at player that get too close with A

Taunts

1: folds arms behind his head and says "What's the matter Can't take the heat?"

2: shadow boxes a little bit

3: Folds his arms and says "c'mon, make this interesting!"

Victory/Defeat Poses

Victory 1: folds his arms and looks to the side, saying "Only the strong survive..."

Victory 2: scratches the back of his head and says "It'll take more than that to beat me!"

Victory 3: sits down and says "You're not half bad actually."

Defeat Pose: turns and flys off, sighing

Color pallete

Default- blue and yellow

Green - Green and yellow

Blue - Same as default

Red - Red and yellow

Metalic Inferno - Looks exactly like Meta Ferno, red fire instead of purple

Cursed Ferno- Shodundra colored version of Ferno

_______________________________________________________________________________________

Pros/Cons:

+Great recovery

+Fairly balanced

-poor knockback

Trophy Description

Ferno is a dragon originating from the highlands of Scotland. Being the last of his kind on earth, he strives to rejoin with other dragons in a dimension called the dragon plane. He can control purple flames that have been affected by darkness, making them a combination of the 2 elements. Ferno has a strong affection for hoarding treasure on his journey's but also has an irrational fear of pirates (probably because they steal treasure). He alo carries a strong sense of morality and knows when to be serious.

Classic Mode intro

Ferno walks through the woods and discovers a mysterious portal, sensing it has something to do with one of his most powerful enemies, he jumps inside. On the other side is not the land he expected, but he presses along to figure out a way back to his friends.

Rival Cutscene

After defeating everyone in his way, Ferno heads toward the portal to reach the entity. Before he can, Talon jumps down in front of him. Bearing his teeth, Talon asks Ferno if he is also headed to the entity. After Ferno says yes with hesitation, Talon says that he can take 2 birds with one stone if he defeats you now. Getting into stance, Ferno says "show me what you got!" and the fight starts.

Ending Ferno defeats the entity and is left panting on the ground. The entity congrajulates Ferno on his abilities, but tells him it's time for him to return. Ferno tries to explain that he has questions but is sent back before he could get any answers. (If criteria is fufiled to get to the hidden boss, that is the final boss for Ferno instead of the entity and will be at the end of classic mode instead of being pulled from the battle he was just in.)

 Secret Ending'  '*Shodundra is brought back to his normal form, kneeling on the ground*

Shodundra:N-Not bad Ferno, not bad...at all...


 * Ferno points sword at Shodundra*

Ferno: It's over, Shodundra

Shodundra: Yes yes, I am aware of that. Just get this whole ordeal over with

Ferno: What do you mean

Shodundra: Kill me, you are the victor

Ferno:WHAT

Shodundra: What purpose have I to live, you said yourself that not a soul would blink at my passing


 * Shodundra looks down at his feet*

Ferno:That is not what-

Shodundra: Spare me your pity. You are perfectly justified in doing this, considering what I have done, to you, to others...

Ferno:...No


 * Shodundra looks up at Ferno*

Ferno: There is no justifying death, you taught me that. Just because it can save lives doesnt mean the action is suddenly pure. I have been told that you were a wreckless death god, slaying thousands withou reason nor remorse...but they all seemed to save more lives by getting rid of them. Even then, you recognize what you did, the lives you took. There is nothing to gain in me killing you.

Shodundra: Congratulations

Ferno: Huh

Shodundra:It seems you have learned something from me after all, alright, be gone now.


 * A portal forms behind Ferno, making him look back at it then turn back to Shodundra*

Ferno: See you later


 * turns to run*

Shodundra: Hey!


 * looks back and pauses*

Shodundra: This does not mean we will not fight, I am merely giving you this chance to prepare.


 * Ferno smirks at Shodundra and jumps in to the portal*

Talon the Velociraptor
owned by McFlamejob77(newcomer) unlockable

Talon is Ravenous for a fight



entry: Talon lands from the sky and screeches, roaring up at the sky

attacks

B:(Primal push) Pushes hands outward creating a plasmic field around him, pushing away nearby players and reflecting projectiles

side B:(Savage slice) charges a large plasma blade and slams it downward to the direction held

down B:(Eruption) slams fist into the ground, which causes plasma to rush upward above him, forming a hazardous pillar

up B:(Raptor rise) Boosts straight up, sending him into the air or launching him further up

A:(Break barrage) hold down to slash at the enemy with claws rappidly

'side A :(Dino double' ) does a double kick which kicks the opponent into the air

Down A:(Scavenger) does a quick claw swipe at opponent's legs

Air down B:(Meteor) Dashes towards the ground, creating a small tremor, stunning those nearby

Air side B:(Dread Dicer) does a dashing slash in mid air

'Air down A :(' Rib cracker) kicks to his side

Final smash: (Butcher's banquet) when activated, those nearby while be trapped in a plasmic shield. Talon with then transform into a much larger, more dinosaur like version of himself and snatch those trapped into his mouth. After chewing on them (stacks up damage quickly) he spits them out, sending them flying.

Taunts

1.holds head and roars

2.licks his lips and burps, patting his belly

3.Sticks out his claws and says "I'll rip you to peices!"

Victory/Defeat poses:

1.(if finished with final smash) says "You're barely an appetizer!" and folds his arms

2. Picks at teeth with his index finger claw

3. Roars and then gets in a pouncing pose

Defeat: Punches camera and vanishes, leaving crack marks on screen

Color pallete:

default: regular colors

Blue: blue body, yellow stripes, black feathers (resembles Ferno)

Red: Black body, red stripes and feathers

green: Green body, orange stripes, purple feathers

Cyber Talon: Robotic parts are added to Talon, almost like a cyborg.

Pros/cons:

+High knockback

+agile

-bad recovery

Trophy description: A miracal/nightmare of Biological engineering, Talon is a prototype of a former project of the U.P.F (United Peace Federation) that aimed to create living weapons to further enforce "peace". A combination of human intellect and prehistoric ferocity, it is hard to trace all the species that contributed to Talon's creation, but Velociraptor is the most prominent and dominent. A blood thirsty creature, Talon is never to shy away from a fight, he is the first to arrive and the last to leave. Despite his territorial, un-feeling habits, he seems to allign with Team Malice( comprised of him, Shodundra and Meta Ferno). While his actual devotion could be either an unlikely bond or a temporary allience that fits his interests, it is still unknown why he has set aside his time for them.

Classic mode intro: Sitting on top of a tree, Talon is silhouetted by the moon behind him as he feeds on his latest catch. Noticing a portal on the ground, Talon smirks and dives right in. He looks about and notices some strangers nearby, his hand begins to twitch as he clenches it and charges right toward them.

Rival cutscene:Noticing Ferno below him about to enter the portal, Talon jumps down infront of him. Bearing his teeth, he asks Ferno if he is also looking for the entity. After hearing him say yes, Talon smirks. Talon then says that this is his chance to take out 2 birds with one stone and gets into his fighting stance, snarling.

Ending: After defeating the entity, Talon stands tall infront of it. The entity laying on the ground, comments on Talon's immense skill, only for Talon to stomp on it's wrist. Writhing in pain, the entity asks Talon what he is. Looking into the entity's eyes, Talon says, I don't know and scratches the entity's face, leaving 3 claw marks on it's face as he walks off into the portal to bring him back home.

Nubis the Fox- (WIP)
"Owned by The-Bismarck"

Logo: BNAG 30th Bomber Escort, 5th Air Squad



Entry:

On entry of the game, Nubis will fall from the sky or from the top of the stage and do a barrel roll when landing. After landing Nubis will go into a fight stance, staring at the opponent or opponents.

Move set:

"A button (Attacks)":

A- Regular Punch (Low Delay)

A(x2)- Double Punch combo (Mild Delay)

A(x3)- Triple Punch combo, and shots his .357 magnium at the end. (Long Delay "6 shots")

Side A (<>)- Nubis left or right kicks the opponent. (Low Delay)

Down A (V)-  Nubis drops to the ground and "sweeps" the opponent causing him/her to fall down. (Mild Delay)

Up A (^)- Nubis upper cuts the opponent, flinging him/her back a bit. (Mild Delay)

A (Ariel)- Nubis brings out his .357 magnium and shots once. (Low Delay, to long delay after 6 shots)

A (x2 & x3 combo) (Ariel)- Nubis wil continue to shot his .357 magnium 3-4 times. (Long Delay)

Side A (Ariel <>)- Nubis kicks the opponent while in the air. (Long Delay)

Down A (Ariel V)- Nubis will free fall to the ground, landing on the ground in a roll. (Low Delay)

Up A (Ariel ^)- Nubis "drop kicks" the opponent while in mid air. (Mild Delay)

"B Button" (Defense/Special):

B- Nubis grabs the other opponent (look in the grabbed move sets) (Mild Delay)

Side B (<>)- Nubis attempts to dodge side-side, sometimes this move doesn't dodge the attack completely. (Low Delay)

Up B (^)- Nubis Jumps striaght up. (Low Delay)

Down B (V)- Nubis goes into a light black ball and charges up. This increases his attacks for a short time period (5-6 seconds). (Long Delay)

"While grabbing the opponent":

Up grab- Nubis punches the opponent repeatedly in the face, until he or she breaks free. (Mild Delay)

Down grab- Nubis knees the opponent in the gut, sending him or her to the ground. (Long Delay)

Side grab (<>)- Nubis side punches the opponent repeatedly, until he/she breaks free. (Long Delay)

"Smash Attacks (^V<>)":

Up (^)- Nubis upper cuts the opponent. (Mild Delay)

Down (V)- Nubis kicks the opponent (Low Delay)

Side (<>)- Nubis rapidly punches at the opponent.(Mild Delay)

"Death from above"- Once activated, Nubis will disappear into a hiding spot while 4000lbs boombs being to fall from the top of the stage onto the other players. Anyone over 100% damage will have a 60% chance of being hit of the stage. This attack only last around 10 seconds and takes around 2 minutes to recharge. (WIP) (Long Delay)

Regular Taunts: 

Entry Taunt- "Lets see what you got"

Entry Taunt (Classic Mode)- "I'm coming for you Oasis, no matter the cost"

Ending Taunt (Classic Mode)- "I'm here Oasis, you're safe now"

Win Taunt 1- "Come on know is that all you got, I thought it would be better then this."

Win Taunt 2- "Maybe next time"

Losing Taunt 1- "Well...this is embarrassing, even for a fly boy"

Losing Taunt 2- "Oasis forgive me, I have failed"

Taunt Key:

^(Up Taunt)- "Come at"

V(Down Taunt)- "Ha miss, you can do better"

< (Left Taunt)- "Close one, but not that close"

> (Right Taunt)- "Come and get me"

Pro's & Con's:

Pro's- Con's-
 * Nubis is very easy to use for the beginner players.
 * Nubis's costumes are filled with details.
 * Nubis's unlockable costume is easy to get.
 * Nubis is very flexible, and can move around very easily .
 * Nubis is one of the weaker characters of the game.
 * Nubis's "Assassin Outfit" costume requires the completion of Classic Mode.
 * Nubis is too light and can be knocked off easily, if in the right position.

Classic Mode Intro & Ending:

Intro- The beginning of Nubis's Classic Mode will begin on the stage "Airfield". Him and Oasis will be standing infront of the control tower was usual, then Commander Walter (Boss Character) comes in and takes Oasis. After grabbing her he quicks Nubis to the ground and runs away. That will begin Nubis's Classic Mode...

At the second to last stage, Nubis will walk into the stage only to find Commander Walter (Boss Character) & Oasis (being held by him) at the end of the stage. Walter will begin making comments at Nubis, then Nubis will begin to get angry. After a few comments, Nubis will start moving forward, this sets Walter off and he throws Oasis of the edge of the stage. Nubis will then run to the end of stage, there he will look down then turns around to look at Walter. Walter will say "Now its just you and me...Nubis son of the William Family", pointing with his cutlass. Nubis will react and attack Walter.

Ending- After killing Walter, Nubis is teleported to the stage "Dimensional Core" as the Entity spawns in. Beating the "classic mode boss" or "entity", Nubis will be given one wish and one wish only. He walks up and wishs, "Please..bring back my love..bring back Oasis! I done everything to get here!". With hearing this, his wish is granted. (After completing "Classic Mode" Nubis's "Assassin Outfit" costume will be unlocked.)

Costumes: (Under-development pictures to come)

School Outfit- This outfit was worn by Nubis during his flight training. Its standered issued flight jacket, pants, and goggles. Even though its wasn't required at the time to wear the uniform almost 24/7, Nubis was proud of wearing it.

Assassin Outfit- This costume is designed after "AC's series". It belonged to Nubis's ancestor Ralph William, who fought for the Kingdom of Lipsion as an assassin taking out corrupted  leaders of the Smith Emipre. "Unlocked after completing Classic Mode)

Wounded Outfit- During the beginning of the Genocide on Buthua, Nubis first mission was to attack an enemy air fleet over the town of Luis. After 30 minutes and 8 kills, Nubis was pinned and eventaully shot down by a Mech 4 Air Unit. After he recovers, he continues to fight, carrying his .357 Magnum at hand. This costume shows how Nubis looks after recovering from the smoldering wreck.

Old Man Outfit- After years of war, Nubis eventually resigns the role of a fighter and takes his place as a husband, a father to 5 childern, and the next ruler of Buthua. This costume depicts Nubis at the age between 35 to 45 years old. It is a casual outfit, he usually wheres it when roaming around regular areas or his place. He still does carry around his .357 Magnum, just incase of emergencies.

Costume Gallery: WIP



Color Forms:

Red fur

Blue fur

Green fur

Light brown or tan fur

Trophy Descriptions:

Nubis Trophy description is him standing in a "taking cover" pose behind a damaged wall, while holding 2x .357 Magnums. He is wearing the same outfit as "wounded Nubis" costume, and he would look very tired or exhausted.

Stats:

Physical Strength: 7/10

Physical Defence: 8/10

Special Strength: 2/10

Special Defence: 3/10

Energy Strength: 1/10

Energy Defence: 1/10

Dexterity: 10/10

Speed: 7/10

Agility: 7/10

Evasiveness: 5/10

Skill: 7/10

Intelligence: 9/10

Health: 10/10

Melee Weapon Proficiency: 2/10

Gun Proficency: 8/10

Stamina: 7/10

Theme:





_______________________________________________________________________________________

Katarina the Fox
Entry: Katarina will merely walk in facing the side and take two slashes with her sword before sheathing it when the battle starts.

A: A single sword slash

AA: Two sword slashes

AAA: A sword slice combo of three

Side A: A stab that can go into two more swords slashes if A is pressed twice after

Up A: Jumps and slashes upwards

Down A: Crouches and kicks at the enemy’s legs A (Aerial): Sword slashes in the air

Down A (Aerial): Slashes below her

Side A (Aerial): Kicks to her side

Up A (Aerial): Slashes upwards

<p class="MsoNormal">B: Throws a flashbang grenade, exploding on impact. Hitting the floor, anyone caught in it will be stunned for 2 seconds, but the hit box is small. If she achieves a direct hit, they will be stunned for 3 seconds, but damage given by this on impact is minimal.

<p class="MsoNormal">Side B: Grabs her sniper and fires forward. Only hits one target and does does high damage, but there is a slight delay on the firing, so there’s time to dodge. After five shots, she does need to reload.

<p class="MsoNormal">Down B: Charges and runs forward, going to knock someone’s legs out from underneath them.

<p class="MsoNormal">Up B: Has a boost upwards whilst pointing her sword the way she’s going.

<p class="MsoNormal">B (Aerial): Throws a flashbang, same as her B move.

<p class="MsoNormal">Down B (Aerial): Strikes her sword downward with force, bringing her straight down

<p class="MsoNormal">Up B (Aerial): Same as her normal Up B

<p class="MsoNormal">Side B (Aerial): A quick sword slash dashing forward.

<p class="MsoNormal">Grapple: She merely grabs her enemy by the neck, normal attacks are ordinary punches, and her special attacks fire a point blank shot from her sniper into their stomach.

<p class="MsoNormal">Final Smash: She throws an EMP grenade into the camera; obscuring the view of the other fighters (They can still move) and the enemy closest to her will be slashed with immense force.

<p class="MsoNormal">Taunt 1: She pulls her scarf down for a moment, shakes her head and closes her eyes, and then she pulls her scarf back up.

<p class="MsoNormal">Taunt 2: She slashes her sword slowly through the air twice, examining the blade and gets into a ‘ready to fight’ position

Taunt 3: Throws ammo cartridge in the air, catches it and puts it in her sniper as the empty cartridge ejects. (Serves as ammo reload, can be used if cartridge prior is full, empty, etc.)

<p class="MsoNormal">Victory 1: Standing with her arms folded, tail swishing slightly

Victory 2: Kneels down, aiming her sniper at the camera

Victory 3: Traces the blunt version of her sword and says "Nine years of training. You stood no chance."

<p class="MsoNormal">Loss: Clapping slowly with her eyes closed

<p class="MsoNormal">Pros and Cons:

<p class="MsoListParagraphCxSpFirst" style="text-indent:-18.0pt;mso-list:l0level1lfo1"> ·          Powerful attacks on certain hits

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-18.0pt;mso-list:l0level1lfo1"> ·          Slower character

<p class="MsoListParagraphCxSpLast" style="text-indent:-18.0pt;mso-list:l0level1lfo1"> ·          High endurance

<p class="MsoNormal">Classic Mode Intro: The screen fades into a shot of Katarina lying down and the tip of her sniper rifle smoking. Upon getting up, warp holes begin to appear around her. Not being one to mess around, she draws her sword and jumps in to investigate the strange disturbance, not caring about dangers.

<p class="MsoNormal">Classic Mode Ending: After defeating the Entity, her sword is blunt and her scarf was ripped clean off, revealing the large scar on her muzzle. The Entity lies on the floor, still barely alive. It looks like it’s about to say something, but she aims her sniper rifle at its head and fires. She sheaths it and then without looking back, gets in another portal back to her own dimension.

When Rival is defeated: She aims her sniper at Cyndriz whilst he's down,"There is no penance for the petty criminal. You're not worth the bullet." She then puts the sniper back on her back and kneels down beside him, grabbing the back of his head and speaking into his ear, "Should your crimes get any larger, I'll be back to finish the job." She then lets his head go and merely walks away.

<p class="MsoNormal">Colour pallet:

<p class="MsoNormal">Original colours Grey fur Dark blue fur Dark green fur Light pink fur (As a joke. She would not approve.)

<p class="MsoNormal">Trophy Description: A formidable former G.U.N Agent, Katarina left after hearing about G.U.N’s actions on the Space Colony Ark; she now uses her training to assassinate serious criminals on her own terms.

<p class="MsoNormal">Theme: Two Steps From Hell – Perfect Assassination

_______________________________________________________________________________________

Rixcit the Hedgewolf (WIP)
A newcomer, Rixcit comes in with a frosty vengeance. Rixcit is an unlockable character.

Entry - Red ice appears and Rixcit bursts out of it.

Attacks

B button - Lunges forward with his sword.

Side B - Swipes to the side with his sword.

Down B - Swings downward with his sword.

Up B - Swings upward with his sword.

Grapple - He grabs them with his hand.

A combos - Kicks the foe repeatedly

Side A - Dashes forward in a shield of ice

Down A - Shoots ice

Up A - He shoots ice into the air

A (Ariel) - He shoots ice forward and lunges after it with his sword.

Up A (Ariel) - He launches ice from his foot.

Side A (Ariel) - He shoots a horizontal beam of ice.

Down A (Ariel) - He slides across a field of ice, damaging anyone he hits.

Final Smash - He activates his fury mode and unleashes a barrage of ice from the sky.

Taunts

Taunt 1 - He waves his sword non-chalantly at the opponent.

Taunt 2 - He points his sword at the opponent and faces away from them.

Taunt 3 - He shouts, "I haven't got all day."

Victories/Loss

Victory 1 - He jumps off the platform.

Victory 2 - He stabs his sword into the ground and fistpumps.

Victory 3 - He stabs his sword into the ground and crosses his arms.

Loss - Rixcit says nothing and stands with his back facing the others, and his arms crossed. His sword is stabbed into the ground and he doesn't clap.

Color swaps

Red - His outfit is color swapped, with black being replaced by red and vice-versa

Blue - The red on his outfit is Blue

Green - The red on his outfit is Green

-color of creators choice- His color is the palette of Circit's, with his eyes remaining the same.

-color of creators choice 2- His color belongs to a former concept, originally depicting a moebian Circit.

-Unlock Criteria-

- Beat Rixcit three times in Event 46.

Theme Song -

Pros +

- Fast, medium range

Cons -

- Not very strong, lacks in long range combat

Trophy Description - A pale white hedgewolf, Rixcit is a hybrid clone of Circit infused with Mephisto's DNA. Ri

Final Smash Trophy Desc - Rixcit's stronger form, his fury mode allows him to control and utilize Red Ice to it's fullest potential. While not as invincible as a super form, this power does allow him to go toe-to-toe with anyone who can use tthe power, or anyone who has a similar form.

Classic Mode Intro:

Classic Mode Ending:

Standing over the defeated Entity, Rixcit aims his sword at their throat. The entity asks of him what his wish is, Rixcit answers that he could care less about the wish. He just wanted to prove that he was the best, he then slays the entity and returns home through a portal that opened.

_______________________________________________________________________________________

Xeno the Hedgehog
Owned by Ravoka67 (Newcomer)

Xeno Constructs His Dominance

Entry - A green ball of energy bounces onto the stage and breaks open to reveal Xeno.

Attacks

Neutral A (Combo) - Twin machete slashes

Side A - Machete stab

Up A - Upward slash

Down A - Uppercut slash

Dash A - Downward slash

Side Smash - Charged stab Up Smash - Charged upward slash

Down Smash - Charged downward stab

Grapple - Rope wrap-around

Pummel - Energy fist

Forward Throw - Sparta kick

Backward Throw - Back hand

Up Throw - Kick upwards

Down Throw - Fist-bash downward

Neutral Ariel - Slash

Forward Ariel - Stab

Backward Ariel - Back slash

Up Ariel - Upwards slash

Down Ariel - Downwards slash

Neutral B - Mass Energy Stab (melee) - Xeno takes one of his machetes and holds it back for a moment. A hoard of green energy build's up around it before Xeno pushes forward and stabs. Similar to the Falcon Punch.

Side B - Chain Grab (ranged melee) - Xeno constructs a chain which he throws a short distance forward. If anybody touches it, they will be pulled closer to Xeno. Similar to Scorpion's "GET OVER HERE" move in Mortal Kombat.

Up B - Jetpack (recovery) - Xeno constructs a jetpack onto his back with blast him upwards a fair distance. If it hit's the ground, it will explode. Similar to Diddy Kong's Up-B in Brawl and Wii U/3DS.

Down B - Shotgun Blast (projectile) - Xeno constructs a shotgun and starts firing. Up to 6 bullets can be fired before it needs to be reloaded.

Final Smash - Plasma Blast - Xeno jumps into the air and constructs a giant plasma cannon. It starts firing and continues for 10 seconds. The beam can be tilted either left or right. Similar to Lucario's Final Smash in Brawl.

Taunts

Up Taunt - Xeno starts levitating and spins around once while laughing.

Down Taunt - Xeno spins his machetes, says "Bring your worst!" inserts them into the scabbards in his back before taking them out again.

Side Taunt - Xeno creates a copy of his opponent in their idle stance and shatters it.

Victory/Defeat Poses

1 - Xeno spins his machetes, stabs them into the ground and crosses his arms.

2 - Xeno has his back turned. He pulls his machetes out of their scabbards and swings them into an X shape in front of him while saying "That just what happens when you underestimate me.".

3 - Xeno crosses his arms and looks away while saying "If that was your best, I'd hate to see your worst...".

Defeat - Xeno turns his back on the opponent while a constructed pair of hands clap behind him.

Secret - This may or may not be included in the final game, but if Xeno beats Ravoka in a 1v1 match, his second victory animation will play but he'll say "THIS is the Embodiment of Darkness?".

Pallete Swaps Unlock Criteria Theme Song - https://www.youtube.com/watch?v=VsrheKfcY94
 * Default (Green)
 * Red
 * Blue
 * Yellow
 * Orange
 * Purple
 * Black
 * White
 * Play 700 VS Matches OR
 * Play for a total of 15 hours

Xeno's theme song is Stranger Inside by Shinedown.

Pros

+ Powerhouse in Attack Power

+ Good Recovery

+ Good Defence

+ Reduced Damaged to Aura Attacks

Cons

- Average Speed

- Short Jump Height

- Mid-heavyweight

- Increased Damage to Dark Attacks

Trophy Description

A former warrior of the Roman Empire turned hedgehog (thanks to a certain Doctor), Xeno the Hedgehog's main motive was to search and destroy none other than Ravoka the Wolf. Xeno has the ability to construct anything he wants out of green energy. Guns, swords, you name it, he can make it. However, he mainly uses twin machetes in battle. With a true warrior's spirit within him (literally), Xeno is one foe that shouldn't be underestimated.

Ravoka the Wolf: Rising (2014)

Final Smash Trophy Description

Xeno's move to finish off an opponent. He pulls out his trusty plasma cannon and starts firing like crazy. It's a simple and straight-forward attack, but the results can be devestating if an enemy makes the wrong move.

Ravoka the Wolf: Rising (2014)

Classic Mode Intro:

(W.I.P.)

Rival Cutscene: Senyap the Bornean Orangutan

(W.I.P.)

Classic Mode Ending:

(W.I.P.)

_______________________________________________________________________________________

Clash The Hedgehog
<p style="margin:4.8pt0in6pt;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Clash enters the battle.

<p style="margin:0in0in0.0001pt;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;border:1ptnonewindowtext;padding:0in;">Entry-  <span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Clash appears in a flash of blue riatso, standing with his back turned to his opponets, looking over his shoulder at them.

<p style="margin:0in0in0.0001pt;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;border:1ptnonewindowtext;padding:0in;">Attacks <span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">

<p style="margin:0in0in0.0001pt;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;border:1ptnonewindowtext;padding:0in;">B Button-  <span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Clash fires a small bolt of riatso, can be rapidly tapped, or charged for a bigger blast

<p style="margin:0in0in0.0001pt;line-height:16.5pt;">

<p style="margin:0in0in0.0001pt;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;border:1ptnonewindowtext;padding:0in;">Side B-  <span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">  <span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Clash lets lose a slash of riatso in eitheir direction

<p style="margin:0in0in0.0001pt;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;border:1ptnonewindowtext;padding:0in;">Down B-  <span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Clash punches the ground letting lose riatso in all directions

<p style="margin:0in0in0.0001pt;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;border:1ptnonewindowtext;padding:0in;">Up B-  <span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">He dashes upwards, blasting riatso underneath him to give him boost.

<p style="margin:0in0in0.0001pt;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;border:1ptnonewindowtext;padding:0in;">A combo-  <span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Clash punches twice than kicks.

<p style="margin:0in0in0.0001pt;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;border:1ptnonewindowtext;padding:0in;">Side A-  <span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Clash dashes across the feild slicing enemies as he runs

<p style="margin:0in0in0.0001pt;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;border:1ptnonewindowtext;padding:0in;">Down A-  <span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Clash slides across the screen tripping up eneimes and having a chance to knock them down

<p style="margin:0in0in0.0001pt;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;border:1ptnonewindowtext;padding:0in;">Up A-  <span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Clash slashes upwards, how many times depends on the ammount of times pressed (only up to 3)

<p style="margin:0in0in0.0001pt;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;border:1ptnonewindowtext;padding:0in;">A (Ariel)-  <span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Clash punches his opponets while in the air

<p style="margin:0in0in0.0001pt;line-height:16.5pt;">

Side A (Ariel)- Clash slashes the area around him, damaging opponents

Down A (Ariel)- Clash spins before smashing the ground with his blade

Up A (Ariel)- Clash spin kicks upwards

Final Smash- Clash lets lose all of his Riatso at once decimating the field, he is also damaged by this attack and cant temporarily use his sepcial attacks.

Taunts

Taunt 1: Clash turns his back to his opponents and glares over his shoulder

Taunt 2: Clash twirls a ball of riatso around his arms

Taunt 3: Clash throws his sword upwards and then catches it

Victory/Losses Posses

Victory 1: Clash spins his sword before shething it

Victory 2: Clash turns and steps through a portal saying "Were done here"

Loss: Clash claps for the winner nodding at their fighting skills

Pallets Swap (Special attacks are changed to)

Blue: Standard look

Red: His clothes are a reddish and his fur is darker along with his eyes and markings

Green: His clothes are black and his markings are neon green

Purple: Similar to Green but with neon purple

White: His eyes are venom yellow, his fur is white and his clothing is black (reminisent of his hollow form)

Black: His eyes are crimson, his fur is black, his clothing are darkened and his makrings are crimson

<p style="text-align:center;">-Unlock Criteria-

(He is a starter, but his stage is unlocked by completing Classic mode as Clash)

Pros

+ Stong attcks

+ Good agility

+ Good Speed

Cons

-Terrible final smash

- easily out manuvered

- weaker special attacks

Trophy Description: 

A Time lost Aurian Warrior, he spends his time going from place to place ridding the areas of the corruption spread by Cerberus, he seems weak but dont underestimate this navy blue hedgehog, with his sword Masayoshi at his side he will clense this new world of its evil.

Classic Mode Intro: Clash is seen sliding off a falling N.O.V.A. flagship, he slices thre debri after debri before sliding off the ship and being caught by his Son Cado in his Resistance Skybreaker, everything seems normal till the jet spazzes out and Clash is sent tumbling through a vortex and ending up on the battle feild in a New and Strange World, but with familiar people

Classic Mode Outtro:

_______________________________________________________________________________________

Winter The Reaper (WIP)


Owned by McFlamejob77 (newcomer) starter character

Winter breaks the ice!

Entry Winter appears suddenly with a gust of icy wind and draws his swords from his back

Attacks

B Howling storm: Does an slash with his sword that stirs up a small tornadoe that pushes players and does multiple hits

Side B Melting image: Prepares his swords for an x shaped slash, rushes in a certain direction then fades away and appears, finishing the slash animation. Anyone caught in the path or the attack is hit

Up B Razor hail: Spins around in a spot hitting anyone that gets too close. In the air it has moderate recovery ability.

Down B Comet Breaker: Stabs his swords into the ground, causing him and others near him to get stuck in ice. When it shatters, those caught in it (except for Winter) will be sent flying

Grapple Dance of blades: appears and dissapears several times, each time slashing with his swords.

A Frost: Slashes down

A (x2) Frost bite: slashes down and then up

A Side Piercing hail: Stabs multiple times with one sword

A Up Bloody rain: Draws a cut 180 degrees above him

A Down Snow sweep: performs a sweeping kick

A Down (Arial) Lethal snow flake: spins rappiddly in the air with his swords jutting out.

"Final Smash": Harvest: Foes close to Winter will be trapped in place. The screen fades black and Winter says "You can not escape Death." A slashing sound is heard and those trapped are sent flying away. The word "HARVEST" will be displayed with bold red text.

Taunts

1:  Sharpens blades with each other

2: Cracks his knuckles and neck and asks "are you...scared?" in a menacing tone

3: Turns his back to the screen and sheathes swords

Victory/Defeat Poses

Victory 1: Puts his swords on his back and says "My work is done"

Victory 2: Runs his fingers down the lengh of the blade and flicks them, cleaning the sword.

Victory 3:  Kneels and vanishes

Defeat Pose: Collaspes onto knees, using one of his swords to hold him up.

Color pallete

Default- Brown Robes, silver armor, blue eyes

Green - Green robes, Purple armor, Yellow lenseded glasses (Resembles Spring)

Blue - Blue robes, Yellow Armor, Yellow eyes (Resembles Ferno)

Red - Red robes, Gold Armor, Orange eyes and skull mask (Resembles Summer)

Autumn- Brown robes, orange armor, Orange headband with red eye mark in center (Resembles Autumn)

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Pros/Cons:

+Quickly damaging moves

+Great Mobility on ground

-Bad jump height

Trophy Description Before he became the cold hearted, dry humored, sarcastic reaper of Winter, he was known as Nathan Decembers. Nathan had a fairly stable life until a car crash ended the life of his father and his sister. Blaiming Nathan, his mother resented him. After a month of abusize parenting, Nathan was finally disowned and lived the rest of his normal life on the streets. Despite a near death experiance in the cold city nights, a stranger in brown robes gave Nathan a chance at a new life, after life. Now a devoted member of Shinigami inc, Winter resides in his quatres with his cat Mittens until the next mission arises.

Classic Mode intro

Leaning back in an office chair, Winter relaxes with Mittens sitting in his lap. A sudden alert startles Winter and Mittens jumps from his lap. Rolling his chair on over to the monitor, he reads the details for his next target. "The Entity?" he says to himself, trying to understand how that's even a name. "This may be a lil tougher than most of my opponents but..." Bringing out his blades suddenly, Winter quickly reduces a stray leaf to peices and sheaths his swords on his back "I like a good challenge."

Rival Cutscene undecided rival :P

Ending

Winter puts away his swords and offers a hand to the entity. When the Entity grabs hold and stands up, only his soul stands up and its body remains on the ground. As Winter opens a portal to the after life and tries to walk in, he is suddenly stopped. "Huh?" he says, noticing that the entity can't open the portal and watches it almost seem to smirk back. "You can't truely die, can you?" Winter asks, only to see the entity nod. Winter sighs in annoyance "Another one of Death's trials" Shaking his head, he hops into the portal and lands back in his office chair. Mittens jumps on to his lap and Winter strokes his back gently.

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Bailey the cat
Owned by Sam the rabbit (newcomer)

Bailey freezes things up

Entry - Bailey quickly slides down an ice slide onto the battle field

Attacks

B button - Bailey will shoot a small orb of ice. This can be charged up for a stronger and faster projectile. If fully charged, it can briefly freeze an opponent.

Side B - Bailey rushes forward in the direction she is facing with ice surrounding her. This powerful move can be hard to recover from if done incorrectly.

Down B - Bailey will quickly crouch down and place her hands on the ground beside her. Two short pillars of ice will appear next it her.

Up B - Ice will push Bailey up from beneath her feet, thus launching her upwards. Once thrown up by the ice, Bailey shall start flipping (it's nothing special, just for style).

A combo - Right hand punch, left hand punch and a tail whip.

Side A - Bailey will start sliding on her torso for a short distance. She acts like a drill when doing this, the front of her will do damage but the other end is an opening. The faster she is going the longer the distance shall be, although it is pretty short even if running.

Down A - Bailey does the splits and kicks both the left and right side of her.

Up A - Bailey waves above her hand above her head while admitting ice magic from said hand.

A (Ariel) - A back flip that does damage all around.

Side A (Ariel) - Bailey make a mini ice tornado around her.

Down A (Ariel) - She drops chunks of ice beneath her.

Up A (Ariel) - A kick flip facing upwards.

Up smash - An uppercut with her hand covered in rock hard ice

Side smash - same as her up smash but punching fowards

Down smash - the ground around her becomes ice cold for a couple of seconds dealing damage to whoever touches it

Final Smash - Ice Beam - Oliver will appear right next to Bailey and with a laser gun of his own design, Oliver shoots a beam similar to the mii gunners final smash. Difference is that Bailey will start shooting a beam of ice around Olivers laser so if an opponent didn't get hit by Oliver's laser, they might be frozen by Baileys ice. Getting hit by Baileys ice when your above the laser will make you fall directly on Oliver's laser. Together they deal out some pretty devastating damage.

Taunts

Taunt 1 - Twirls on one foot while giggling

Taunt 2 - Grooming her right bang (hair) with her hands

Taunt 3 - Shows a battle pose while saying "bring it on!"

Victory/Lose poses

Victory 1 - She slides in one slide made of ice then smiles to the camera

Victory 2 - A backflip followed by a smile and thumbs up

Victory 3 Sitting down hugging a homemade Sam the Rabbit doll (o~o)

Loss - Clapping with a angry/disgusted look on her face

Pallets swaps

Blue - Default

Red - Change default colours for red, light red, light orange and yellow

Green - Green and brown clothes

Purple - Purple clothes and darker fur/hair

White - Colour palette of her super form (not shown off yet)

Black - Same fur, just black and grey clothes

-Unlock Criteria-

Unlockable

You must get the Zack assist trophy while playing Sam

or

Knock out 10 opponents while in the air

Pros

+ Great air manoeuvrability

+ Fast running speed

+ Very powerful smash attacks

+ Great ariels

Cons

- Lightweight

- Slippery on the ground

Trophy description - This hyperactive (and somewhat weird) cat was cursed with ice powers at the extent of new weaknesses. With her speed and new ice powers, Bailey fights evil with many others like a clishe hero should.

Classic mode intro - coming soon once she finds a rival

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Flareus "F.EXE" Accel
F.EXE responds to battle!

Entry: A black portal appears, and F.EXE walks out of it silently. The portal then disappears

Ground attacks

Standard combo: he does a standard punch, a second punch, then he does a quick sucker punch right at his foe's gut; 1st attack does 1%, 2nd attack does 2%, third attack does 7%

Forward tilt: he unsheathes his sword, stabbing it forward; does 5% damage

Up Tilt: he does a upper cut; it does 3% damage if it lands

Down Tilt: one of his feet shapeshifts into a sawblade and he attempts to sweep kick. His feet shapeshift back to normal after the attack; it does 5% damage, but can be done in rapid sucession.

Dash attack: he Draws SR, and clotheslines them with the blunt side of the blade; it does 7% damage

Side Smash: he readies himself, holding his blade in his hand. he stabs his blade forward, rapidly; does 1-15% damage depending if it was fully charged.

Up smash: he steps back while charging it. once fully charged, he throws SR straight up into the air, in a spinning manner. however, he doesn't jump up for it. instead, he unsheathes a weaker blade, and continues battling while his first blade is still spinning in the air. when it lands, the tip implants itself into the ground (cannot be picked up by other characters; F.EXE picks it up if he passes by on the ground, the spot it is at, and puts away his secondary sword. he also doesn't stop moving if he runs over it when it is picked up)

Down Smash: he charges up his energy then, slams his palms into the ground, following that, spikes filled with corrupted energy shoot up from the ground around him; it does 15-25% damage depending on how much he charged it up

Floor attack (face up): he mearly forces himself up with his hand and does a back flip kick in the air before he land back on his feet

Floor attack (facedown): Spikes filled with corrupted energy shoot from his back, then as he gets up, they retract; does 6% damage to foes but it also does 5% to him whenever he uses it.

Floor attack (sitting): he does an uppercut attack off of the ground, but his fist is enveloped by holy light energy as he does so; does 4% damage to foe and 2% damage to him just for using it

Aerial moves

Neutral Aerial: He does a spinning slash (like the air slash sonic uses in black knight) with SR, vertically; it does 5% damage

Forward Aerial: one of his hands shapeshift into a saw blade, and he stabs it forward. it shapeshifts back to normal after the attack.;does 4% damage

Back Aerial: Spikes filled with corrupted energy shoot from his back. They retract after the attack; does 17% damage

Up Aerial: he does a flip kick; does 5% damage

Down Aerial: he does a downwards back flip kick which will cause his foe to plummet towards the ground, along with himself, uuncontrollably if it hits;does 20% damage

grabs and throws

Grapple: he unsheathes SoI and uses it's hookshot function to pull his foe to him. If they are pulled all the way to him, he immedeately grabs them by the neck. Due to his low physical strength though, it is very easy to break out of this hold.

Pummel: He electrocutes his foe through his hands; dealing 4% damage per pulse of electricity

Forward Throw: he lets go of his foe and, quickly backhands them, right in the face; does 5% damage

Back Throw: he tosses them over his shoulder, and as he does so, quickly backflipping into spiked ball form, and reversing his spine, causing the spikes to rip apart some of the foe's clothes/rip off some of his foe's skin. he then, flips off of them and while doing so, turning back into his normal form; does 15% damage to his foes, 4% to himself

Up Throw: he tosses his foe straight up into the air, and as he does so, one of his feet shapeshift into a saw blade. He quickly does a cartwheel right under the foe, hitting them with the saw blade it shapeshifts back to normal after the attack; does 10% damage

Down Throw: his grip on the foe's necks tightens, and he slams their body into the ground. following this, he quickly grabs them by their forehead with his other hand, and, severely electrocutes their entire body while his mad laughter can be heard as he does so. Once he finishes the attack, he quickly back flips off his foe; does 30% damage to the foe if it hits and 5% damage to the users just for using it

Others:

Ledge Attack: he flips up off the ledge and grabs anyone near the ledge, throwing them down onto the ledge.

Specials

Standard Special: he charges up his energy in his hands, forming a PSI/corrupted light energy ball (similar to how Lucario does it); does 5-20% if it hits depending on if it is fully charged up.

Side special: his body shoots back a bit while he astral projects forward, flying right at foes; if this hits anything, his body is immediately pulled to it; does 6% damage if it hits

Up Special: he unsheaths SoI, and uses it's hook shot function to pull himself to safety. after activated, if you quickly press any direction, it'll determine what way it is shot. If it hits a ledge, he is immedeately pulled into a ledge grab. However, if it hits a foe, his foe is pulled towards him while he is pulled towards them and, it'll immedeately lead into a grapple if they are completely pulled to each other; does 1% damage if it hits.

Down Special (ground): He stays completely still, in a crouching manner, with both his hands on the ground. If he is hit during this move, he disappears and instantly appears behind his foe and stabs SR right into their gut while it is turned on; it does 20% damage

Down Special (aerial): He closes his eyes, and focuses his energy. If he is hit during this move, he disappears and instantly appears behind his foe and stabs SR right into their gut while it is turned on; it does 20% damage

Final Smash: 

-Light's end/end of Light- His body glow black, white, grey, red, purple and orange. He does a dash forward and unsheathes both his swords, slashing ahead of him; Anyone he hits will be sent upward. Following this, he leaps up at them while at the same time, an unnamed sword appears, floating around him. When he reaches his foe, he slashes at all who he sent up into the air an uncountable amount of times while also, literally juggling between all 3 of his swords, alternating between them. Once the damage has been dealt, he does an X Slash with the two swords in his hands. Following this, he does a back flip while grabbing the 3rd sword between his feet, Slashing through his foe while basically screaming "I'LL SEE YOU IN HELL!". This third slash causes his foes to plummet down to the ground, and when they collide with it, it causes them to bounce off it and, very likely be sent flying off the screen. This attack, in total, does 100% damage if all the attacks go through.

Taunts

Up taunt: He crosses his arms and exclaims "...your wasting my time..." annoyedly

Down taunt: He meditatates while standing for a few seconds.

Side taunt: He pulls out his phone and for a few seconds, actually seems to play Solitare on it. He quickly stops and puts it away

Victory/Loss stance

Win 1: he mearly snickers saying "....is it over already?~"

Win 2: He stands completely still, saying ".....I overestimated my foes...." follow with a very small smirk

Win 3: He slashes both his swords in the air before sheathing them, he then says "....and that's why I don't battle much....to give others a fair chance at winning~"

Loss 1: he sighs saying under his breath "....your a lot better than I thought you would be"

Loss 2: he claps slowly, while saying "...I underestimated you...that....will NEVER happen again..."

Loss 3: He claps slowly, uncaringly, while just glaring at the winner.Color Swaps: (TBA)

-Unlock Criteria- Unlock all other characters besides him

Battle theme:  Goukisan - Overdrive

Trophy Description: (TBA)

Classic Mode intro: (TBA)

Rival Scene: (TBA)

Pros: 

great recovery and easy to combo attacks

very powerful

Cons:

very easy to send flying

Instantly drowns in water

Last character to unlock _____________________________________________

Senyap the Bornean Orangutan
Senyap swings his way into the fray!



Hailing in from the treetops of Sambhur Forest, Senyap was orphaned from his childhood after his parents were killed by a band of thieves after refusing to give up their possessions. He then grew up by himself, with little to no contact with any other people, teaching himself to hunt with a harpoon that fell off the back of a truck and using all of his surroundings to his advantage. Senyap would stay in isolation until his meeting with Crystal the Rabbit, whom he would later move in with after falling in love with her. He has a birth defect that makes him incapable of forming speech, so he is therefore stuck to speaking in sign language, with the only sounds that ever leave his mouth being guttural roars, hoots, purrs, and yawns.

Moveset

Entry - Senyap seems to swing down from a branch, landing on his hind legs; he leans back and lets out a resounding long call (a guttral hoot like this: https://www.youtube.com/watch?v=-YQbpX-d9PM )

Attacks 

B button - Jab: Senyap alternates jabbing with his harpoon and his fists

Side B - Wallop: Senyap puts both hands together, swings around, and whacks his opponent.

Down B - Rumble: Senyap pounds the ground with his fists like Donkey Kong

Up B -Upthrust: Senyap thrusts his harpoon up into the air, like Link's sword in SSBM.

Grapple - Grab: Senyap reaches out with his free hand and grabs his opponent; he then beats them with his other hand

A combos - All-Directional Attack: Senyap sticks his arms out diagonally from himself, whacking anyone within range of his fists

Side A - Bite: Senyap leans off to one side and takes a big bite

Down A - Harpoon-Spin: Senyap Spins around on his side, harpoon pointing out

Up A - Jump: Senyap leaps upward

A (Arial) - Double-Jump: Senyap does a somersault jump in the air

Up A (Arial) - Uppercut: Senyap launches himself upward, thrusting his harpoon up

Side A (Arial) - Spin-Swipe: Senyap twirls himself around, holding his harpoon out.

Down A (Arial) - Down-Slam: Senyap jumps up and comes down, assuming the weight of his body on his harpoon

Final Smash - Giganto-Senyap: Senyap becomes a gigantopithecus (a very large, prehistoric primate) and then rampages across the screen, plowing down anyone in his path.



Taunts

Taunt 1 - Senyap will either give a "screw you" gesture (backwards peace symbol/rabbit ears with back of the hand facing the viewer)

Taunt 2 - Senyap laughs and beats the ground

Taunt 3 - Senyap performs another resounding long call

Victories/Loss

Victory 1 - Senyap stands tall and performs his long call.

Victory 2 - Senyap leans against his harpoon (tip planted in the ground) and gives a smug grin.

Victory 3 - Senyap signs "For my beautiful rabbit girl" (with subtitle translations) and smiles happily.

Loss - Senyap slumps dejectedly, clapping slowly.

Color Swaps

Gorilla - Black fur, dark grey skin, no cheekpads,

Gibbon - White facial mane, furry chest, no cheekpads, light orange fur, bluish grayish skin

Yeti - White fur, long canines, light grey skin



Theme Song

6/8 Demo Intro (Unused Track from Tarzan OST)

Pros


 * Is very strong


 * Can jump high and far due to being adept at leaping through the trees


 * Good grapple range due to long arms

Cons


 * A little slow with walking on the ground


 * His Final Smash is incapable of jumping as high and as far as his regular form.


 * Moves very poorly in water

Trophy Description

Senyap walking on his hindlegs and his left fist like a real orangutan, holding his harpoon up with his right hand

Final Smash Trophy Desc

GigantoSenyap Standing on his hind-legs and snarling

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Dot Kolen(WIP)
Dot navigates her way into battle!

Dot Kolen is the Navigator to Dillon Weschafer, she joins the cast as a newcomer, bringing along her navigation skills and fighting game prowess. Her involvement in this story? to put a stop to whatever evil plot is going on.

Entry-

Dot simply just walks in on stage, humming nonchalantly as she readies herself.

Attacks

Standard B: Knife Throw: she throws her Swiss Army Knife at enemies.

Side B: Flying Kick: Similar to Liu Kang's own flying kick, she leaps at her opponents with a flying kick.

Up B: Fierce Shoryuken: Taking notes from Ken Masters, she uses a fierce shoryuken to recover and to attack(note: it goes at an upward angle, may burn enemies.)

Down B: Cross Counter: simple as it is, she soaks up a hit and strikes back just as hard, if not harder.

A Combos

A: Jab

AA: Jab > Right Cross

AAA: Jab > Right Cross >Left Uppercut

Up A: Light Shoryuken

Side A: Elbow Smash

Down A: Split Kick

Aerial Combos

Standard Air: Slap

Up Air: Flip Kick

Down Air: Knee Smash(may cause a meteor effect if the knees hit the top of the intended target)

Forward Air: Haymaker

Back Air: Backwards Kick.

Final Smash - Killer Instinct

Instinctively, Dot lets loose with a string of Killer Punches and Kicks, dealing increasing amounts of damage with each strike, then launching the victim in the air and then finishing with a slam into the ground.

Taunts -

Taunt 1: She looks directly at the screen and points mockingly at her opponent

Taunt 2: She checks her phone(use enough and this will activate the codec)

Taunt 3: She flips off her opponent.

Victories/Losses -

Win 1: Dot throws out the Peace Sign and smiles.

Win 2: She gives a thumbs up.

Win 3: She sleeps.

Lose 1: Thumbs Down.

Lose 2: She shrugs.

Lose 3: She facepalms.

Alt Outfits -

Alt 1: Dillon(dark brown hair, black shirt, dark red scarf, blue jeans, grey checker shoes)

Alt 2: Railei(brown hair, brown hoodie, torn blue pants, dark grey boots)

Alt 3: Ken Masters(blond hair, red martial arts outfit)

Alt 4: Little Mac(black hair, black tank top, green shorts, green boxing gloves, black boxing boots)

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Railei the Traveler
Railei Steps in!

Railei, the kind hearted traveler, joins the cast of SFCDB with the Condensed Blade in hand.

What will this new adventure have in store for him?

Rival- Airon "Jonic" Hikarikaze

Rival Cutscene:

Seeing his rival, Jonic, standing off in the distance, ready to face the Entity, Railei calmly questions him on his intentions, when given the answers he required, he then points his sword at Jonic and asks for a battle. A battle to see who will face the Entity. He then gets into a fighting stance.

Unlockability- Starter

Theme Song - The Song of Storms(Orchestrated)

Entry-

Railei warps in via pillar of light.

Attacks

Standard B: Stabbing Lunge: Railei thrusts his sword forward in a lunging manner

Side B: Dancing Blade: Works like Marth's Dancing Blade

Up B: Aether: Works like Ike's Aether attack

Down B: Counter: Take a blow and retaliate with one stronger

A Combos

A: Slash

AA: Slash > Double Slash

AAA: Slash > Double Slash > Triple Slash

Up A: Rising Slash

Side A: Side Slash

Down A: Low Spinslash

Aerial Combos

Standard Air: Spin Slash

Up Air: Upward Stab

Down Air: Downward Stab(may cause a meteor effect if the tip of the blade hits the top of the intended target)

Forward Air: Forward Thrust

Back Air: Back Slash

Final Smash - Dark Railei

Railei allows his dark half to take over and dish out damage before finishing with a launching KO attack

Taunts -

Taunt 1: He smiles and motions for his opponent to come at him

Taunt 2: He sheathes his sword

Taunt 3: He sighs

Victories/Losses -

Win 1: He chuckles in a friendly manner

Win 2: He raises his sword in the air

Win 3: He goes to sharpen his sword

Lose 1: he claps softly.

Lose 2: He sits down and thinks about what he did wrong.

Lose 3: Dark Railei looms over his shoulder as he looks down in a discouraged manner

Alt Outfits -
 * Alt 1: Shauna(Red Team Colors)
 * Alt 2: Link(Green Team colors)

Classic Intro:
 * Alt 3: Airon "Jonic" Hikarikaze(Blue Team Colors)
 * Alt 4: Casual Wear(no jacket or shirt)

Hearing of the Entity's contest, Railei embarks on a quest to prevent others from gaining the prize out of worry that it may fall into the wrong hands. Little does he know, another has a similar intention.

Classic Ending:

With Victory Achieved, Railei simply wishes for peace and then heads off into the sunset. His Quest is over... From there on he travels the world and goes about helping those in need.

Trophy Description:

"Railei hails from Ethria, a world of Myths and Monsters, Self Taught and a Kind-Hearted individual.

He is the current owner of the Condensed Blade, a Sword of legend."

All-Star Trophy Description:

"There are two sides to Railei as a character, the gentleman traveler and the brash and boorish dark side.

When Railei activates his final smash, Dark Railei comes out to "play" for a bit, be careful as the attacks are quite devastating."

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Judas the wolf (ユダウォルフ)
Judas charged up and ready to fight.

This is Judas's Battle Theme Song

This is a cool ->8-bit version<- Of Judas Battle theme-song ^_^ by Zy BG9K Thx Bro

Move set

Normal Attack

Neutral attack - Swipes his sword across his body, second swipe goes outwards and the third hit is a stab forward.

Dash attack - Swings sword from head to toe.

Strong Up - Swings sword in an arc. It is quick and has good range. Good for juggling heavy opponents at low percentage.

Strong Down -Does a breakdance sweep.

Aerial Attack

Neutral Aerial - Judas swings Tsubaki in an arc around his body making a low knockback. The attack is shorter ranged than most of his aerials, but covers almost 360°. The wide arc allows it to punish dodges, and the move can be auto-canceled, which makes it excellent for setting up jabs.

Forward Aerial - It's a lowercut punch. This is a "Meteor Smash". It is a very weak meteor smash but it does have the benefit of sending opponents on a diagonal trajectory instead of straight down.

Back Aerial - A Back kick, accompanied by standard little burst of lightning.

Up Aerial - A forward to back upward sword slash. Hit from close is as powerful as the tip, being a reliable vertical finisher but from medium distance it is quite weak.

Down Aerial - Judas pauses in the air, stomps its feet together downwards, and lets out a fairly large burst of lightning.

Smash Attack

Side Smash - Steps back and then forward, causing a blast of lightning out of his hand. It has rather fast start-up for a forward smash but it does have punishable ending lag. Damage and knockback is highest when sweetspotted at the ball of lightning.

Up Smash - Swings his sword from his feet, over his head, to behind him. Also powerful, long-ranged, and slow. When fully charged, the smash carries enough power to KO an opponent at relatively low damages (60% and beyond). 24% fully charged

Down Smash - Judas thrusts his hands straight above his head, with a large burst of lightning from it, and spins in place. Damages enemies in front and behind of Judas, with the attack having an exceptional amount of lightning, lasting until nearly the end of the move.

Special Attack

Up Special= Raising Star: Judas jump up diagonally with more vertical range than horizontal; if the attack strikes an enemy during the jump, it cause an electrical explosion

Down Special= lightning Explosion: Judas lifts his fist and then punch the ground causing in a electrical explosion. It can be charged up to 5 seconds, and the lightning greatly increases its range. It is powerful enough that charging is not required for it to be effective. It can KO at low percentages, if charged for a decent time.

<-> Special= Venom Strike: When used, Judas thrusts his hands in front of himself, briefly charges up dark energy, then unleashes it in a large area in front of its palm, which is even larger after Judas has taken damage. If Venom Strike is used when standing within grabbing range of an opponent, Judas grabs the opponent and unleashes a blast of dark energy through his/her chest.

Basic Special= lighting shot: The attack consists of Judas concentrating lightning into a spherical shape in his hand, and then releasing it. It can be charged, and while doing so, any other fighter who touches the sphere takes a small amount of damage. Judas can also continue to hold the sphere after it's fully charged, allowing it to take advantage of its damage dealing ability, or store it for later use. It is also a high shield-pressure method and will quickly break an opponent's shield.

Grabs and Throws

Up Throw - Throws foe a very short distance above him, then slashes.

Back Throw - Judas throws the opponent backwards while kicking them. This can be immediately followed up by his dash attack.

Forward Throw - Uses lightning to blast opponent forward. It has good horizontal knock-back. Judas's fastest throw.

Down Throw - Judas slams his opponent into the ground. Its low base knock-back and knock-back scaling with its vertical trajectory makes it great for setting up with a u-tilt and in air juggle, but it is Judas's weakest throw otherwise.

Pummel - Hits the opponent with Dark energy.

Final Smash

Black Nova is Judas's Final Smash in Super Smash Bros. Brawl. Judas turns Black Nova takes after obtaining all 7 Crystal Star, gaining immense strength and speed. While in this form, he is immune to knock-back, but can still receive Flinch|Hit stun and damage, which may leave Judas severely weakened and open to KOs after the Final Smash. The transformation lasts about 10 seconds. He gains no new abilities while as Black Nova, though his existing abilities become more powerful. The black lightning surrounding him in Black Nova form will heal him over time.

Color Pallet:

-Default

-Green: Sir Silvermoon

-Blue: Assassin's Creed look

-Red: Jessica the wolf

-Pink: Older Judas

-White: Default

-Brown: Gold Judas with Silver highlights

Taunts

Up: Charge up with lightning while running in place then saying "Like lightning"

Side: Does three kicks whilst spinning on one foot, and says "That all you got"

Down: Holds up his sword up; a point of light reflects off the tip then says "Number one baby"

Trophy Description

One of the most cockiest character in SFCB. Judas trains everyday to be the strongest person in existence. His will and determination knows no bounds and he will fight for what he believes in. He doesn't think of himself as a hero just a guy with great ambitions. He well known for his faith in his friend and his unbending resolve.

Final Smash Trophy

Black Nova is Judas's super form. Judas turns Black Nova takes after obtaining all 7 Crystal Star, he gain this power by binding his soul to a Raiju (a wolf demon of lightning) named Kokuria who is also the creator of the seven crystal star. Judas transforms into a werewolf, his fur turns jet-black with white highlights. In this form he can move as fast as lightning (that’s about 3,700 miles per second). The black lightning surrounding Judas has a special healing power that works only on Judas but it’s like poisonous to everyone else. If anyone was hit by this black lightning they’ll find out that their wounds will heal more slowly.

Assists Trophy Onup appear and ask random questions that takes up the ENTIRE screen. If anyone accidentally hit him he yells "SCREW YOU!!" And KO's the nearest person.

Victory Poses

1. He claws the air twice, pauses for a bit, and then does a kick before posing, all the while saying "You think you could actually beat me?"

2. Turns with pride, spins his sword then clashes it to the ground, and says "There could be only one Judas the Wolf."

3. Digs his sword into the ground, folds arms and says, "Still number one."

Losing pose - Judas just stands with his arms crossed in disappointment. _______________________________________________________________________________________

Bess The Border Collie
Bess Advances to the battle

Entrance: Bess parachutes in after an EDF drop ship fly's overhead

Normal '  s' 

A - punch

AAA - two punches and a spin kick

<-> A(A) -  A high Knee strike followed by a double Axe handle strike

v A - Leg Sweep

^ A - Uppercut

'Ariels'

Nair - 4 kick combo

Fair - 2 Sword strike combo

Bair - Backwards Spin kick

Uair - Upwards Drop kick

Dair - Downward Double footed stomp (can spike)

'Smash attacks' ^ Smash - Strong Upper Sword Strike

<-> Smash - Very Strong Spin kick

v Smash - Placing an Explosive mine in the ground

'Grabs'

Up Grab - The victim is uppercut punch in the air

Down grab - Slams the victim on the ground

Forward grab - The victim is punch combo'd and spin kicked

Back grab - The victim is supplexed

Pummel - Stomach punch's

'Specials'

^B - Sword uppercut lunge (like marth)

'''<->B - Grapple Hook shot: Bess fires her grapple hook at the victim impaling them and pulling them to Bess for a fist to the face. (She shout's "GIT ERE HERE!"(scottish for Get over here ) *Can also be used to grab ledges and will be aimable if the button is held down*'''

v B -  Grenade: Bess Pulls out a random grenade with one of these effects,

Fire: Deals damage over time after a small blast with very little knock back,

Flash: Silences the Victim Stopping them from being able to do a special move over the next 2 seconds (no Knock back)

Frag: Cause's some damage and heavy Knock back

B - Pistol shot: Bess fires her pistol at the victim causing Knock back and damage (kinda like Falcos but stronger but slower) FINAL SMASH - Watch, Wait, Plan, Strike: Bess Uses a Smoke Grenade in a area of effect in front of her (like Captian falcons), In which the victim is caught in a cut scene of them surrounded by smoke lost sight of Bess, Then from behind Bess uses here CQC skills dealing damage on the victim then finish's with a highly explosive shot with her Hand Cannon pistol at close range sending the victim flying with heavy knock back (Further depending on damage of victim)

'Taunts'

1. Pulls out her Pistol and spins it on her finger saying "Yah feeling Lucky? well do yah? Pun

k!"

2. Stands and Shrugs her shoulders saying "Is that ah(all) ye got?"

3. Juggles her Grenades laughing as she does it

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Servant 001
Entry -

Attacks

B button -

Side B -

Down B -

Up B -

Grapple -

A combos -

Side A -

Down A -

Up A -

A (Ariel) -

Up A (Ariel) -

Side A (Ariel) -

Down A (Ariel) -

Final Smash -

Taunts

Taunt 1 -

Taunt 2 -

Taunt 3 -

Victories/Loss

Victory 1 -

Victory 2 -

Victory 3 -

Loss -

Colour swaps

Red -

Blue -

Green -

-colour of creators choice-

-colour of creators choice 2-

-Unlock Criteria-

Theme Song -

Pros +

Cons -

Trophy Description -

Final Smash Trophy Desc -

Classic Mode Intro -

Rival Cutscene -

Classic Mode Ending -

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Pyran the Devilhog
Entry -

Attacks

B button -

Side B -

Down B -

Up B -

Grapple -

A combos -

Side A -

Down A -

Up A -

A (Ariel) -

Up A (Ariel) -

Side A (Ariel) -

Down A (Ariel) -

Final Smash -

Taunts

Taunt 1 -

Taunt 2 -

Taunt 3 -

Victories/Loss

Victory 1 -

Victory 2 -

Victory 3 -

Loss -

Colour swaps

Red -

Blue -

Green -

-colour of creators choice-

-colour of creators choice 2-

-Unlock Criteria-

Theme Song -

Pros +

Cons -

Trophy Description -

Final Smash Trophy Desc -

Classic Mode Intro -

Rival Cutscene -

Classic Mode Ending -

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Airleas Kihan the Wolf
Own by Y-Tiger(Baine)

When selected, you can hear the sounds of a sword being drawn.

Entry - She walks over and draws her sword[Scimitar]

Attacks

B button - Basic Punch ~ She does a basic punch to an enemy

Side B - B*tch slap ~ She slaps either right or left

Down B - Leg sweep ~ She gets down and kicks out her leg in the direction she face

Up B - Uppercut punch ~ She does a uppercut attack to her foes

Grapple - She grabs the shirt collar/neck of her foe (If more than one, will be the closest to her)

A combos - 1 swing, 1 stab and 3 different styles of swings(waist cut from where she stab, moves to where she then swing down and then uppercuts.)

Side A - Waist(Horizontal) cutter ~ She swings her blade at the waist

Down A -  Gem shockwave ~ As she thrust her sword into the ground, her gems glow and cause a shockwave, causing anyone on the same level or same platform as her to get hit that is near to her. (Unknown on how far, but not too far)

Up A - Scimitar uppercut ~ She swings the blade from the ground up at the foe she is facing

A (Ariel) - Circles of blades ~ She spins (Horizontal) with her sword out

Up A (Ariel) - Boomerang Scimitar ~ She toss her scimitar up into the air while jumping, it spins (Vertical) before coming back into her hands

Side A (Ariel) - (Vertical)swing cut ~ Spins (Vertical) to attack her foes in midair

Down A (Ariel) - Judgment thrust ~ The sword glows with a gold shine as she thrust her sword down, going down with it and hitting the ground.

Final Smash - Savoir of the Princess ~ All her gems glow, giving her a light blue glow, her scimitar glowing glow as she points her sword forward, she will do a huge, fast forward strike through the foes on the same level or same platform as her.

Taunts

Right - She points her sword at whoever she is taunting and says "Is that really all you got"

Left -  Cross her arms while saying "I could do better then that"

Up -  She growls "Filthy Male"(Only to a male) Gets into her fighting stances[Something very simple] "Terrible"(To females)

Victories/Loss

Victory 1 - She puts her sword away and cross her arms, closing her eyes. "I only did this for my princess..."

Victory 2 - She close her eyes and put the sword in front of her. "All those who stand in my way will taste my blade."

Victory 3 - She bows her head and keels, her sword away and glares straight ahead. "I will defeat all."

Loss - She kneels down and stabs her sword into the ground, bowing her head while saying. "I have lost, princess..."

Colour swaps

Red - Flame Airleas

Blue - Sea Airleas

Green - Link Airleas

White- Pure Airleas

Black- Default Airleas

-Unlock Criteria-

Theme Song -

Pros +

+Great Speed

+Smooth and easy balance

+Somewhat good strength

+Lots of power behind her blade as she attacks

Cons -

-Easy to fool (Involve more than one attack)

-Too headstrong

-Can easily be off balance if caught off guard

Trophy Description - Airleas Kihan, A daughter of a slave mother and saved by the Queen and King of a kingdom hidden among the forest, is a wolf that looks to be a fox. Airleas comes from the Alanisen Dimension, where males are the rulers and females are only objects. Her hatred toward mans is very strong and she isn't afraid to show it towards anyone. Airleas is the guardian and sight of Princess Mayipa "Arie" Hedgehog, through doubting her own duties due to her hatred and how much the princess want to change life of the kingdom. Airleas is honor bond and will respect the princess no matter what.

Final Smash Trophy Desc - Savoir of the Princess ~ when all hope is lost, Airleas unlocks her necklace's powers, causing all the gems on her to glow. This also makes her scimitar or any one handed weapon she holds in her left hand, glow a gold hue. This acts as a rage form, ideal to safe the princess or protect her at any cost

Classic Mode Intro - Walking in the forest of her homeworld, ensuring the protect her princess and the kingdom with no knowledge of anything going on. Suddenly taken out of her dimension and to have to fight though different people. She wonders for her princess safety.

Rival Cutscene - (Will discuss to Apollo how Junior and her will start this cutscreen off.)

Classic Mode Ending - After defeated the one who brought her here, she returns home through the warp hole that appears and walks to the castle. Ensuring Princess Arie is a asleep, and having her sights seeing what she believe, smiles and returns to her room to sleep.

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Reserved for Ecrous
Entry -

Attacks

B button -

Side B -

Down B -

Up B -

Grapple -

A combos -

Side A -

Down A -

Up A -

A (Ariel) -

Up A (Ariel) -

Side A (Ariel) -

Down A (Ariel) -

Final Smash -

Taunts

Taunt 1 -

Taunt 2 -

Taunt 3 -

Victories/Loss

Victory 1 -

Victory 2 -

Victory 3 -

Loss -

Colour swaps

Red -

Blue -

Green -

-colour of creators choice-

-colour of creators choice 2-

-Unlock Criteria-

Theme Song -

Pros +

Cons -

Trophy Description -

Final Smash Trophy Desc -

Classic Mode Intro -

Rival Cutscene -

Classic Mode Ending -

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Upsilon and Theta
Entry -

Attacks

B button -

Side B -

Down B -

Up B -

Grapple -

A combos -

Side A -

Down A -

Up A -

A (Ariel) -

Up A (Ariel) -

Side A (Ariel) -

Down A (Ariel) -

Final Smash -

Taunts

Taunt 1 -

Taunt 2 -

Taunt 3 -

Victories/Loss

Victory 1 -

Victory 2 -

Victory 3 -

Loss -

Colour swaps

Red -

Blue -

Green -

-colour of creators choice-

-colour of creators choice 2-

-Unlock Criteria-

Theme Song -

Pros +

Cons -

Trophy Description -

Final Smash Trophy Desc -

Classic Mode Intro -

Rival Cutscene -

Classic Mode Ending -

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Epona the Cat
(Belongs to StarlightDawn1216)



Epona Arises into battle!

Entry - Flies down as a beam of light, flips when she is near the ground

When selected - Magic sounds like Zelda's from smash bros, and she says "Ready!"

Attacks

B button - Punch

Side B - Tail whip

Down B - leg sweep (she swings her boot on her side she's facing on the ground and trips nearby foes)

Up B - Icy Uppercut (Basically a regular uppercut punch, but her fist is covered in solid ice)

Grapple - Grabs them near the neck and covers it in ice

A combos - Bullet hell, Uses both ice and light to create bullet like structures and shoots them at nearby foes

Side A - Angel's Bow (Can be shot at any angle, but does a small amount of damage)

Down A - Reflector shield (Reflects any attack, but can only be used for a 7 seconds at a time and can't be used again for a minute)

Up A - Heavenly Light (Beam of light spikes up like a giant spike)

A (Ariel) - Flight Boost (Flies off for a few seconds, and can even hit any nearby enemies in the air)

Up A (Ariel) - Teleportation (Teleports the same way Zelda does in smash bros brawl)

Side A (Ariel) - Side Punch (with the help of her wings, she wan dash sideways and punch someone in the air)

Down A (Ariel) - Icicle Fall (Sends bullets from the A Combo, but just goes straight down like fast rain drops, but does small amount of damage

Final Smash - Fantasy Seal: A series of Random Colored orbs targeting a random selected player and hitting them while the emerald levitates them in mid air (This move can be dodged if the palyer is careful enough, if not you're screwed)

[[File:Fantasy_Seal.png|thumb|An example of the fantasy seal
 * Random colored arrows: Movement of fantasy Orbs]]===

Taunts

Taunt 1 - crosses her arms and says "I expected better of you, what a shame..."

Taunt 2 - "Everything above your neck is gonna be a *Puts on glasses* Fine Red Mist!"

Taunt 3 - "Well that was... easier than expected..."

Victories/Loss

Victory 1 - "Great Job everyone, but I won anyway!"

Victory 2 - "YEA, FOR ROGENHEGEN! WOOO!"

Victory 3 - "Oh, too Easy!"

Loss - Silently claps, avoiding being a poor sport

Colour swaps

Black/Red - Sailius the Wolf's Color Pallete

Blue - Original Color

Green - Samantha the Seedrian's Color Pallet

Orange - Cameron the Seedrian's Color Pallet

Purple - Crystal the Fox's Color Pallet

-Unlock Criteria-

Win 1216 fights, or unlock her in classic mode

Theme Song -



Pros +


 * 1) Great Dodger
 * 2) Aeiral attacks
 * 3) Long distance attacker
 * 4) Easy to Master
 * 5) Great Attacker
 * 6) More % made, the stronger

Cons -


 * 1) Sheild cannot reflect fire
 * 2) Helpless to Dark Aura or Fire
 * 3) Has not Mastered magics, so her magic abilities are not at full power
 * 4) Can be Caught off guard
 * 5) Too headstrong
 * 6) Shield can burst and cause damage if kept up too long
 * 7) Final smash can be dodged

Trophy Description - Epona, the priness of the Lenmarkus kingdom, grew up to be a loving girl with a kind heart. As a young child she planted most of the golden trees and liked to wander off in the castle, as she grew up her parents adopted a seedrian girl who called herself Samantha. 2 years past and she lost her parents and deceased boyfriend to a midnight attack by eggman just to get her father's emerald and take over Kei,now with a group of people by her side, must take revenge and also defeat the beast that sleeps in the moon, the history eater... Geshokku.

Final Smash Trophy Desc - (In Progress)

Classic Mode Intro - Epona is Out for a walk in the nearby forest, when she is pulled away by a portal leading to another Dimension she's never heard about, knowing its gonna take a while for her to get out so she uses the emerald to tell the others in the palace she'll be gone for a little while, and if she never comes back or something happens to her Samantha will be the heir to the throne. curious about this new place, she ventures off to find others.

Rival Cutscene -

Classic Mode Ending - After Geshokku is defeated, a portal home was found, leading to where she was when she was brought into the place. It was night time, so she flew off with great speed back to the castle. She opened the door only finding her maid, Lunessa, standing there angrily, "My lady, where have you been this afternoon, because it looks like you got in some sort of bear attack earlier today!" Epona explained everything and told techno where she was, but Lunessa found it as nonsense and dragged her in. But as the Princess she was not grounded by Lunessa because she would've been fired from her job by her boss if she did that, so yea... the freaking end...

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Stages
25/40 Stages 

I.B.S Mansion
(Vita Nova Island) - Jonic/Lydia's stage (Returning)

Unlockability: Starter

Stage takes place in the front yard of the I.B.S Mansion 3 platforms float infront of the establishement. Characters such as Nega C Payne and Optimus Kiefer can be seen spectating in the background.



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Kinto Elevator
Apallo's Stage (new)

Unlockability:

This stage takes place in the floating space station connected to tube that's on the surface on mobius. As it goes up, things like falling robots, asteroids and sparks fall onto the platforms. When it reaches a particular height it goes into a loop via warp zone.

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Deep Ruins
(Angel Island) - Ion's stage (new)

Unlockability: Starter

it takes place deep on angel island, where you battle in the deep ancient ruins, Otega and Bolt is seen in the background training with each other.

-The hazard is Bolt's lightning strike

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Dark Reframe Fortress
(Vita Nova Island ) - Jonic Stage (New)

Unlockability:

Fight takes place within the fortresseses throne room where players can destroy pillars to knock down platforms. Pillars will restore after a while. Laufeia Yamiborn will be watching in the background occasionally occasionally casting psychic blasts at the fighters. Occasionally the battlefield with change to the top of the fortress where Oblivion Yamikaze will appear and attack players requiring them to defeat him to move on.



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Fawkner Town
Sam/Bailey's stage (New)

Unlockability:

Set where it all started, this stage features biildings (houses and shops) in the background that can be stood on if can reach the roof. It takes place on a typical street while an occasional car will pass by meaning you would have to jump or dodge in order to avoid it, there will be a warning sign indicating that a car will appear any second. Random citizens will walk across the sidewalk (just for show), you might even see Macca. When the stage boss, Lord Zugon, appears and causes havok, all the citizens will quickly flee in panic.

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Core City Skyscraper
Gavin's Stage (New)

Unlockability: unlock Gavin the Mongoose

Set in Downtown Core City, you fight only on the top of the Skyscraper and occasionally seeing Airplanes fly by, but the skyscraper does have a boss, and its the Shadow Bird, Shadow bird flies over the stage attacking it and other players, the player that defeats it causes the others to get sucked in and deals a hell of a lot of damage.

the omega version is the same but no boss and damage to the building _____________________________________________________________________________________

Breathe
Eliot's Stage (New)

Unlockability:

The fights starts off on the helipad of the Mobian Wellness Company building. In the Background is a martial arts match being held between two shadow figures. After a mintue:one fighter sends a blast of energy that cuases the stage to crumble and the fighter's to drop onto the next floor. The fight continues and after another minute the floor crumbles and drops them onto another floor. The same thing happens 11 times before the fighter's reach the bottom floor. Then after a minute:the tower rebuilds itself and the fight continues on the helipad, the cycle repeats.

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Enchanted River
Digit's Stage (New)

Unlockability:

You start off fighting in front of the river on the ground then after an un-determined amount of time the platforms rise up and the fighters are sent down the river at the end of the river is a white cave that you enter and you stay hovered inside the cave to fight, t

Then the platforms leave the cave and flow down more of the river in the middle of a countryside and at the end of the course you stop at the Mystic Ruins Temple the platforms sink into the ground you fight the Stage Boss is there Alixandria the Hedgehog who In the stage, she stands on top of the Mystic Ruins Temple and summons lightning to strike the field.

If the temple is destoryed then Alixandria flies down onto the field begins draining health from the fighters. if attacked enough:Alixandria flies away until the fighters visit the Ruins again. THEN the platforms rise up and take you to the river and the cycle repeats.

lmost all over the place, but with balls of pure energy floating everyhere. The bigger ones can cause 20% Damage thile the smaller ones only 5%.

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Soleanna Rooftops
Venice's stage (New)

Unlockability:

A simple stage with a few gimmicks implemented here and there. It is a rather large stage, being one of the largest in the game. the balconies are fall-through enabled, the awnings act as trampolines that launch characters across the stage in a predetermined trajectory, and the fountain will launch players high into the air when stood in long enough. This stage also has two forms- Day and Night. During the day sailing ships can be seen in the background; during the night fireworks are set off and explode with brilliant displays.



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Forest Hideaway
Jaki's stage (New)

Unlockability:

A medium-sized stage with quite a few gimmicks. There are many fall-through platforms, including two wooden platforms, a wooden bridge, and a tree branch. There is also a pond that players can swim in and if your character sinks to the bottom he/she slowly take damage. Finally, there are bushes that, if ran through, birds might fly out of. The birds cause 1-5% damage and stun any players they hit for about three seconds.



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Videra
Dash's stage (returning) Unlockability: Unlock Dash

A large desert area with small sand tomb igloos, there are also drapes you can bounce on, small toornados will occasinally appear. Most of the battle will be on the rooftops but you can go on the ground, the ground is surrounded by the walls of the buildings. Some of Dash's family will appear in the backround.

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Battlegrounds
SFCB2 (New)

Unlockability: Starter

A flat stage with anywhere from one to five stationary platforms that change configuration each time the stage is selected.



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Dimensional Core
SFCB2 (New)

Unlockability: Starter

A large flat stage with lots of room. No hazards or changes in layout occur. The battle takes place in a dark void with bubbles depicting worlds of various different fighters as these grounds stands as The Entities hiding place. This is the battlefield for the final round in classic mode

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Soumerca Egg Army Base
(New)

Unlockability:

A rather basic stage set at the base of Soumerca's local Egg Army Chapter and is where Diego and Natalia are fought. The shage is of medium size. It boasts a tribal South American temple aestetic with industrial features. Players can stand on top of orrun past the pillarsin  the background. Small security drones will sometimes fly into the stage and target players in order to attack them. Any player with a red targeting reticle over them is targeted by a drone; the only way to avoid the  attack is to dodge at the right moment. After a drone has fired five times it will fly away. Some drones malfunction mid-flight and fall, causing a small explosion wherever they land. Egg Army grunts can be seen working in the background.

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Podrido Woods
(New)

Unlockability: Unlock Cyndriz

Woodland stage where you fight in woods whilst Austutars spetate. Tree's occasionaly fall and damage the player, or cpu.

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Wiki Chat
SFCB2 - New

Unlockability:

Fight takes place in the wiki chat itself the text that appears are platforms that appear and move up in a 7 second gap. Occasionally the odd troll will appear and spam chat up which will drop bombs everywhere until it is banned by the admins (6 seconds).

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Distortionised Realm
Paradox's Boss Stage- New

Unlockability: Beat Paradox.

Fight takes place in a purple and black temple with distorted pillars and platforms. Occassionally the colours of the arena will be reversed and all the fighters attacks will be mixed up temporarily.



Volcanic Mountain
Cortopia, Sector Islands *Gavin's Stage* NEW

Unlockability: play classic mode as 10 characters

Stage takes place in a village next to a volcano, fire covered rocks are the hazard in this Stage, as fighters Fight, they have to avoid these Rocks in which they fall down upon the stage, it lasts for 10 seconds, then stops for 60 Seconds, the stage layout is similar to Final Destination in SSB, the difference is you have hazards that rain upon you.

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Abyssal Apocalyspe
Ryukage Shodundra's boss stage

Unlockability: Find the hidden boss

You stand on a long platfrom which extends into the background. The vortex in the background will suck up small floating islands as they are slowly drawn in (just decerative, doesnt affect gameplay) The stage hazard of this stage is Shodundra, who will sit in his thrown and try to attack the lead player to keep the match interesting. He will shoot lasers from his index finger, conjure bolts of lightning and can also summon meteors which will rain over the stage (all attacks are



made from purple energy). When a player is ringed out, he will laugh manically and applaud. Taunting will make him angry target you however so dont get cocky.

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Desert Of The Dead
Ravoka's Stage (NEW)

Unlockability: Unlock Ravoka

A basic, flat stage. Takes place behind a desert with a burning village. Occasionaly, it will start raining and thunder will strike. This doesn't affect the fight at all. __________________________________________________________________________

Sambhur Forest Canopy
Unlockability: Starter stage

Description: The stage is located up high in a forest canopy, where Senyap grew up. The stage consists of platforms made of planks suspsended by vine-ropes and tree, where dizzying fall waits below. A carnivorous flower, known as a smiling tiger orchid, grows parasitically on a tree below the platforms, with petal jaws awaiting any poor animal that gets lured in by its scent to come forth and be its dinner. Occasionally gibbons will swing by or some blue naped parrots will fly by, and tribal jungle music plays throughout.

Hazards: 

Platforms - The vine-ropes can be damaged if struck at the area where they are tied to the platforms. If struck four times, they will snap, causing the platform to give way and collapse. The platforms mend themselves after eight seconds.

Smiling Tiger Orchid - Similar to the Like Likes from the Underground Maze stage in Super Smash Bros. Melee, the smiling tiger orchid will snatch up any player that comes into contact with it for about five seconds, taking away a small fraction of their health before letting go. The orchid can be destroyed if attacked from the side, and it will release a cloud of cottonwood-like "seed pods" after being destroyed; the flower respawns after thirty seconds have passed.

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Airfield
Nubis's 1st Stage (Mobius, New)

Unlockability: Starter

This stage will already be unlock to first time players, its also the beginning stage for Nubis's Classic Mode.

Functions:

Traps: When a gust of wind hits the player or players at a certain time, 2 areas in the ground will open up, and with the wind the player or players will be pushed into the holes. But theres a catch, when underground theres only one way out...player or players have to fight each other to get into the fan trap, to push themselves up.

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Burning Reminder
Flareus' Stage (New)

Unlockability:

Taking place in what seems to be a parking lot, Next to a hill nearby, with an oddly very dark red sky; It should also be noted that, the air of this stage is very heavy, and very poluted. There are fences surrounding the area but, no cars will pass by here. Instead, a heavily corrupted creature, randomly runs in, with 1 of 12 different corpses, throws it at a random foe and attacking anything it can get's hands on. Then, after a set amount of time, disapprears.

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Alinoa's Stage (Windy Islands)
Unlockability: Unlocked by playing and winning as Alinoa The Cat 3 times.

'''A group of large islands floating in the air. These islands can split apart, causing the footholds to break loose. Players and opponents can fall to their deaths if they are not careful.'''

Occasional wind currents cause the footholds to topple and tilt left and right, effectively making balance a challenge to face.

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Rogenhegen Square (Epona's stage)
How to Unlock: Unlock Epona

The city square of Rogenhegen. Players spawn in a distant plain area with semi tall grass and a mountain with a cave leading to the portal back to Mobius, the platform moves around like the delfino island stage from smash bros. This platform you stand on goes to a few areas, the mountain from chapter 2 of sonic trilogies, the square (I have a picture of), and the royal chao garden.

From time to time you'll get a warning sign and if you're not careful, your getting a face full of team rider racing on their gears across the stage... _________________________________________________________________________________________

Breaker Earthsoul the Hedgehog
owned by JonicOokami7 - (Returning)Breaker appears and runs around the stage attacking foes with his signiture weapon Broken Legacy. His

physical strength will cause at least 40 -45 % damage per strike with a chance of great knockback. After 20 seconds Breaker will spin Broken Legacy putting it to his back before vanishing, Despite being incredibly strong, Breaker is one of the rarer Assist Trophys to access.

Unlike in SFCB Breaker appears in his Prime years instead of his youth

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Zold the Zeti
Zold will start to grab pieces of the ground and toss them at Opponents. He might also try to send a shockwave in the ground (that follows the piece of land he is on.

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Speed Man
Speed Man will speed around the stage crashing into anyone in his way. He uses his arsenal of weapons fo

r special abilities

Paint Splash: Freeze the opponet for a short time in paint

AT Field: Paralize and reflect

Shuttle Rocket: Explosions

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The EGGMAN
the EGGMAN will jump around shooting pingas lazahs, the power of it depens on your rank in the match so if your super low on score the eggman will deal a rediculas amout of damage





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Valerie the Mink
Venice's Aunt Valerie and other Extreme Gear racers race across the screen three times (left-to-right, right-to-left, left-to-right). Whenever a

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Zack the wolf
When spawned Zack will teleport nearby a random player, creating a big circle outline around him and then cause an explosion dealing major damage to everyone inside the explosions radius bedsides him and the one who summoned him, sort of like the smart bomb but more likely to K.O. Zack is really useful on smaller stages as the others can't run away much.



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Otega the Hedgehog
Owned by DUBSTEPxSonic (new)



Otega will appear on the stage with his Dual Five-Elevens and shoot at other players, dealing 10% each hit, the last shot is Quadruple damage and will cause knockback insane knockback, depending on the players percentage.

Poison the Incubus
Poison pops out and flies off-screen. A few seconds later: a shower of stars start raining on the stage. Each impact does 5% damage and goes on for two minutes.

After the shower ends: Poison appears and flaps his wings: sending anyone who is near K.O at this point off screen to their doom.

Dani the Bat
Dani appears and pulls out a microphone stand. She begins singing a lullaby putting nearby fighters to sleep.

And at the end she slams her microphone stand on the ground causing an earthquake..

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Jacob Laysedi
Similar to Little Mac in Brawl, he runs towards opponents and throws punches and kic

is considered royalty and is treated as such but Jacob was mistakenly accused of robbery and hasn't made any contact with his family for years, almost no-one knows who he is so people don't make a fuss over who he is.

Games: Cyndriz: The Survival (PS4)

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Lia the Cat
Lia has two optional assist actions, switching every time you use her.

First Action: She will jump onto the stage, crash a platform on any enemies close to her with her powers, tempt weapons for players to use which all deal 25% damage, but will jump out of the stage once she summons three weapons.

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Ariana the Fox
Ariana will appear and clench her fists, closing her eyes. After 2 seconds, jagged rocks spike up out of the ground on the platform she is on, dealing 20% damage on hit. There is a small chance that one spike will jut out further, dealing 25% damage if caught on it.

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Sasha The German Shepherd
(Bess's Sister)

Sasha appears from the assist trophy with her Hand Cannon at the ready and her Energy Sword to cut into her foes, She runs around the battlefield randomly attacking her targets with her gun at range causing some damage and interruption of they're moves and uses her blade on her opponents Shocking them and silencing (Stopping special moves from working) them for 2 seconds with each stnd activates his jagged stone ability. When his health reaches halfway he becomes more ruthless,attacking more often and changing places more often. When at critical health he will begin activating jagged stone irregulary regardless of how much damage he has dealt. He also starts throwing grenades at around 1 quater of health.

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Crystal The Fox


Crystal appears from the assist trophy and puts 2 fingers from both hands on the ground, and spikes of crystals attack random players after a few seconds, another thing that can happen on a 2% chance is that she'll throw food at the person who got the assist trophy. The spikes can cause up to 25% to 50% depending on the size of the crystal spike.

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James the rabbit
James will run around the stage, firing volts of electricity in multiple directions. If hit by the electric blasts, you may he paralyzed for a moment.

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Saren Arcturias
Saren appears from the assist trophy as multiple shadow tendrils wrap around everyone except the one who got the assist trophy, restraining them for 5-10 seconds depending on how close they are to Saren himself

Mayipa " Arie" Hedgehog
Mayipa "Arie" Hedgehog appears as an Assist Trophy in boosting the Character's chances for move damage, she can also boost the defenses to have less damage.



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Sheridan the bat
When summoned the gentleman bat will politely kneel and some fruit will appear, but only of the same type. (For example only apples or lemons). Then he'll leave. http://vignette2.wikia.nocookie.net/sonicfanchara/images/3/32/Portrait.jpg/revision/latest/scale-to-width/220?cb=20150228143110

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Oblivion Yamikaze The Ookami
(JonicOokami7) - Dark Reframe Fortress

Oblivion will be floating in the air on the roof tops of the fortress throwing various attacks at his foes such as Bolt and Quake. He will also occasionally strike from either side with his Dark Gale attack which will cause at least 20% damage if anyone is caught in it. After he is defeated he will drop to the gr

ound and vanish by shrouding himself in his cape, Each of his attacks will do elemental damage depending on the nature of the attack, Eg Ice has a chance of freezing players.

In his A.I he will have a habbit to target Jonic more alluding to the twos connection as Oblvion being Jonic's shadow



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Lord Zugon
(Sam the rabbit) - Fawkner Town

Lord Zugon will sometimes fly onto the street in a giant green and grey mech suit. He will swipe downwards with his drill arm if a player is nearby, otherwise he shoots missiles towards players most of the time, all of these moves do heavy damage. He will charge to the other side of the stage sometimes so the player would have to jump over him to avoid this. If defeated he will cause a giant explosion covering most the stage and would deal major damage to all except the one who destroyed his mech. When he spawns the sky becomes dark and cloudy. With little mutant henchmen flying around.



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Diego and Natalia
Diego and Natalia are a deadly tag-team boss. They take turns attacking until either their foe(s) are defeated or they are unable to fight. After taking a certain amount of damage one sibling will trade places with the other. They slowly heal at a rate of 1% every minute for Diego and 1% every thirty seconds for Natalia.

Diego is the more powerful of the duo, being incredibly strong, sturdy, and more defensive than his sister. His main attacks include powerful punches and charges. He can also jump up and stomp on the player(s) and extend his arms to grab his foe(s), swing them around, and slam them  to the ground. He is fairly heavy, so you'll have to smack him around quite a bit until you can knock him off the stage. His main weaknesses are his poor jump height, the fact that his arms only extend to four times his sprite's length, and the fact that his charging attacks take quite a while to get up to speed.

Natalia is the quicker of the two, having quick running and attack speeds and superb areal maneuverability in comparison to her brother. She is also a skilled marksman, using her standard-issue Egg Army beam pistol to torment and take out her adversary(ies) from afar. She can use many gadgets, including a portable hologram device to make decoys of herself in order to confuse people and a mine dispenser to lay down traps. Her close-quarters combat consists of simple kicks. Her weaknesses are her light weight and low attack power. Every once in a while her gadgets will malfunction, inflicting a low amount of damage to herself.



KintoGeddon Guardian (KG Guardian)
(Apallo the hedgehog) The KG Guardian is the boss of the KintoGeddon's crash site area, After being abandoned by it's master and being forced to stay and protect the ruined Machine (by programing) The KG Guardian has set up defences and it's own forces. It was created to elimitate anyone who would dare tresspass on the KintoGeddon, and with it's stats was the Second Most Powerful creation of Dr.K's arsonal. He will usually send these out to distract or intertupt foes to try and protect itself. When it's on its own it uaually jumps down from the background with it's dual colored arm canons fully charged, One for Ice Damage one for Fire Damage. Once it's lasers have been fired, the Guardian will start doing Melee Attacks as well as shoot bullets from it's shoulders. When it's at a quarter of it's health, the Guardian will start to fire blasts from it's eyes.

Alixandria the Hedgehog
Alixandria is the boss of the Enchanted River stage.

Alixandria is an Archery Champion from another dimension. She came to our dimension as a request from her father.

In the stage, she stands on top of the Mystic Ruins Temple and summons lightning to strike the field.

If the temple is destoryed then Alixandria flies down onto the field begins draining health from the fighters. if attacked enough:Alixandria flies away until the fighters visit the Ruins again.

Ryukage Shodundra
(Hidden Boss)

(McFlamejob77)- Abyssal Apocalype

After meeting the set criteria to find him (undecided as of now, will have to figure out more about how the game works to decide) A dark portal will appear and a black tentacle like apendage will reach out and pull your character into the stage where the fight will take place. Shodundra's eyes glow red and he transforms into his "Ryukage" form(translates to dragon shadow) where he grows into a large pitch black dragon with purple glowing patterns and red eyes. The cpu is fairly smart and won't follow a set pattern, he will try to lash his tail at you if you attack from behind and try to bite at you if you charge him head on. Everynow and again he will perch at the centre of the stage and rain down slow moving meteors, this time leaves him open but meteors are still a hazard. He also has a grab which will make him fly up and toss you down to the ground, laughing maniacally. When you defeat him, he reverts back to normal crouching on the ground. He will say "If you can surpass me, then you can defeat...the monstrosity that lies ahead." and will fade away with the rest of the stage, sending you back on course.

The Entity
(SFCB2) - Final Stage (Classic Only)

The Entity is the Final boss of classic mode. It stays locked on the corners of the stage and will use various attacks on the player's character.

Attacks include slamming its hands onto the ground to cause a tremor, shaping it's hands into different weapons, crushing the player with it's hands, and other powerful attacks. Its large, varied moveset makes it a very formidible foe which, after being defeated, ends Classic Mode.

(This is a rough idea of the final boss)

Design Drafts

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Paradox the Hedgehog
Titanium562- Distortionised Realm

The way Paradox's boss fight is unlocked is actually very different from the others. At a completely random generated moment in the game, a portal will appear in the centre of the screen and the boss fight is automatically iniciated!

Paradox will teleport around the stage and throw attacks at the player. His  first attack is throwing golden gears at the player that go in a straight line and go through all platforms. His second attack has him spawn two wings and swoop across the arena, charging at the player for a short while. His third attack involves him spawning two extra arms and trying to punch and throw the player across the stage. The arms despawn eventually. He can create a clockwork orb that if the player is too close, will freeze the player in place for 7.5 seconds. And his most powerful attack involves him creating a time-space sphere that causes a huge explosion and does a whole amount of damage. He has a lot of attacks, but not much health for a boss, so all attacks must be dodged however they are very quick and so is Paradox. Also, when the attacks are mixed up for the player, Paradox isn't affected.



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Persesys
How to challenge Persesys Persesys can be challenged if you defeat more than 350 enemies. Percy will notice you and will find you as an imperfection, to destroy you.

Dii them with his Trepidon, and in the background, jets are seen taking off and some debris are falling.

Persesys does not chase after you, and instead walks after you slowly and confidently. By attacking him some times, he gets out his Trepidon and uses it to try and strike you with it using it's explosive beams of balefire. He will then summon enemies to fight after you, and when you defeat all of them, Persesys will try to slash you with an Illumisabre. By hitting him that time, he will use a last resort move, where he uses his Trepidon to create a wall of exploding fire, forcing the carrier to fall down at a high velocity. The player will be given a minute to finish off Persesys before the carrier explodes.

When Persesys summons his enemies, he is floating in the air and is, therefore, invincible.

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Commander Walter Sodka
(The-Bismarck)

Info:

Commander Walter is the leader of the Dark Forces and a highly know enemy to the Buthuaian Race. He appears at the 2nd ending stage of Nubis Classic Mode while holding Oasis against her will, he also appears on other modes of the game. As the stage begins Commander Walter throws Oasis off the edge of the stage, then looks at Nubis with his cutlass. "Now its just you and me...Nubis son of the William Family".

Attacks/Defence/Specials:

Commander Walter Sodka mostly uses his Cutlass Sword when attacking dealing between 20% to 35% damage when attacking. But when desperate, he begin to use his Mauser C96 dealing 30% to 35% damage. His defense is a normal blocking using both his hands and arm, also Commander Walter uses flexability to move around the attacks or dodging them, but is limit to injuries. His special starts appearing when his damage meter is at 110%. When this happenes Commander will begin to get angry and his attack increases 5%+ with every 20 more damage dealt to him. But, with this he becomes very weak and easy to knock off the stage.



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TMS
This Character appears in Burning reminder Randomly (that Corrupted figure that attacks all the player) it's attacks are oddly similar to F.EXE's fighting style though.

fighting style: His fighting style is very feral and animalistic. as if he isn't mentally stable in any way. He will attack anything and everything that it can get it's claws on. If you try to run away from him and he isn't attack someone else, he'll attempt to hunt you down like his prey and, if he catches you, he'll start brutal attack with any of his attacks, and he'll keep following you until you lose 1 stock (he can though, randomly change targets. He can be KOed but, it is very temporary (2-3 minutes)

Geshokku the Dark


Geshokku, the dark lord of the moon's core was not who you thought he was, he was a poor boy during ancient times, but then all his anger corrupted him and sent him on a crash course, killing everything in his sight. He became the king of Lenmarkus and enslaved the people, his son though had thought he'd killed him with the tool of a galaxy emerald he had created, but was just sealed in the moon and seeked his revenge since, starting by taking out his son's far, far off Descent, Epona.

Fighting Style: Thanks to the power of the Eclipse Codec and the Anti-Emerald, he can sense all character Strengths and weaknesses and copy them much like metal sonic from things like chaos control or speed and try to use them against you, but since he adapts (insert character name here)'s Strengths, this means he has same weaknesses. And a plus he can do a character's attack set and add his own twist to it. But he does have one major flaw though, he cannot copy light powers since that IS his weakness, so anything from aquakinesis or telekinesis he can do, but never anything to do with light.

How to challenge:

Play as Epona about 1200 times (doesn't matter if you win or loose)

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Empress Dimensia the Dragon
(JonicOokami7) Dimensional Core (Hidden)

Dimensia is an extra boss who will appear in Classic mode from Hard to Very Hard difficulties when players have weakened the Entity after reaching the Final stage without using a continue, When she appears she will beat the Entity down and face the player.

Dimensia can attack players with her claws from both sides performing heavy damage and knockback, as well as blast the center stage with a dark fireball causing seperate fireballs to shoot in other directions, One of her most dangerous attacks is A dimensional vortex that will pull players in and do 50% damage before shooting them back out.

People who can overcome this challange will acheive the Empress Dimensia trophy and clear the challange Dragonslayer



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Items

 * Weird Mwah the Raven doll - it does nothing, except sometimes it explodes
 * Kissy Lips Cereal Box - doesn't really do much either, although you can throw it at others and it will open and sometimes another item will come out (except not another box of cereal)
 * Chocolate Bar - Its a food item. Eat it and you heal up 20%-30%
 * Assist Trophy - Summons Assist character (See Assist section)
 * Negaton Bomb - A grenade made by Nega C Payne does mass damage when it explodes. Sometimes a dud
 * Waterians Tears - a bottle containing a healing fluid, heals all percentage.
 * Baseball Bat - A wooden Baseball Bat, perfect for home runs.
 * Smash Ball - A ball that allows you to use you final smash.
 * Anvil - Heavy item that slows players down. heavy damage when thrown at foe.
 * Crates - Contain Items.
 * Party Ball - Contain Items.
 * Fan - Fast smacking weapon.
 * Bruzooka - Fires Bruzooka Bombs. players must use the directional pad to adjust aim. - Uses - 10
 * Ion's Old Katana, basically 2 items in one, it basically ion's old weapons from his old design before I went kingdom hearts on my character. - uses, 10 hits
 * Super Arm Canon - A Creation of Diana The Hedgehog. It can fire rapid shots and charged shots much like the Super Scope, but can never come off until it's uses are run dry. -Uses: 25 Blasts/3-Charged Blasts.
 * Sparring Gear - A pair of hand wraps, shin guards, and shoes that changes your character's Normal attacks to various melee techniques. They also increase your character's weight, making them harder to knock around.
 * The Watering Pan - Paws' Watering Pan float above the head of whoever picked it up. It reduces damage taken from overhead attacks to about 1-5% debending on the strength of said attack as well as negating knockback. It lsts until it has absorbed about 50% damage.
 * Dual 357 Magnums - Each bullet causes 10-18% damage, and twelve shots can be shot total.
 * Minigun - This is a very powerful weapon, but there is only a 1/100 chance of it showing up, and when it does, it takes three seconds to activate and can be dropped if damage is inflicted during use. Each bullet give 5-7% damage, and there is a total of 200 bullets.
 * TJ's Spraypaint- Does 1% damage, temporarily stuns the foe for three seconds.
 * Core Orb - a Orb that Heals the user. - heals 50% of Damage to the user.
 * Speed band - a wrist band thats applied to a fighters arm and doubles their speed temporarly
 * Steel Coat - characters get covered with a metallic body colour which makes them heavier and more defensive while on the downside slower.
 * Fire shield - characters get covered in a firey shield for 20 seconds which will inflict damage to others on touch. This item will be dispersed when characters become submerged in water.
 * Food - Generic food items that recover 1-6%.
 * Mine - a touch sensitive mine that can be planted on walls and floors.
 * Mallet - a very big and sturdy mallet, when picked up characters will constantly swing it for at least 10 secondst
 * Crowbar - Heavy Melee damage (These things seem to pop up everywhere..)
 * The Power Glove - A glove that shoots lasers (Uses 10).
 * Grow/Shrink Potion - Randomly grows or shrinks the user to giant size or tiny size
 * miracle stone- a weird stone that bounces on walls, heals constantly characters nearby (-1% per second) it breaks if hit even once, it remains one minute on the screen.
 * dling ring- looks like a small golden ring, if picked up constantly heals the opponent (5% per second) unfortunately it explodes dealing 30% damage after 6 seconds if it's not thrown away.
 * regen gun- a kickass looking gun that... heals who is hit by its beams (6% per hit) 12 ammo.
 * Die GOTTERDÄMMERUNG: af silver ring that is as cool as its name (this is why its WRITTEN SO BIG) the character that wields it takes 5% of damage per second but his/her attacks deal 20% more damage!
 * Galgano:"a normal looking sword, it deals 5% damage per hit, but it's use consist in sending back specials with their power doubled... with two of these you can even play dead man's volleyball!

Challenges
Awards that can be awarded to the player, either in game or on the console, for doing a certain thing. Aka In game Acheivements/Trophies. See here - > SFCB2 - Challenges

Enemies
-Bad Guys from Iconic FC universes are listed here, Usually for game modes like Smash Run-

Shadow Minion - JonicOokami7 - Runs up to Player and attacks with claws

Shadow Grunt -  JonicOokami7 - Will move slowly foward and attack with big arms

Shadow Titan -  JonicOokami7 - Throws boulders at foes

Shadow Hound - JonicOokami7 - Rush foward and bite opponents

Cyrex Lizardman - JonicOokami7 - Hops towards to opponant and bites with teeth

Kinto Brawler - Apallo the Hedgehog - Basic Robotic Fighters. Be careful of their variants of charged punches

Kinto Flyer - Apallo the Hedgehog - Hawk-light robots with radar like sences. It can swoop down and steal health in the form of a food item. This happens rarely

Kinto Eraser - Apallo the Hedgehog - Giant Mammoth-like robots with canons on their sides. they have a weak area on the top and on the backside.

Shadowarc Armor - Apallo the Hedgehog - Living armor designed to attck without a host. It runs on nothing but darkness and can be very agile.

Sonic recolour - Sonic Fandom - Basic sonic moveset from Brawl/Wii U and 3ds

Blue Clay - SFCB2 - fights with Jonic's battle style

Red Clay - SFCB2 - fights with Apallo's's battle style

Green Clay - SFCB2 - fights with Dash's battle style

White Clay - SFCB2 - fights with Ion's battle style

Lil' Boomer - SFCB2 - A robot that xplodes when a player is close to him, causing damage to nearby players.

Big Boomer - SFCB2 - A robot that explodes savagely when a player is close to him, causing a lot of damage to nearby players

Dark Angel Guardian - Ion the Hedgehog, Basically a Evil Angel, he appears and attacks with his Dark Bow and Arrow and Shoots a huge Energy Shot at the Players, Very Defense-ful but weak on attack.

Coratin Grunt - Gavin the Mongoose, One of Coratin's Grunts, they weld a Energy Assault Rifle in which is single shot, deals 5% of damage each shot.

Carbon Copy - SFCB2 - Before the entity fights you itself, it will send out a monochrome copy of your character for you to fight. It's stats are all exactly the same as your character except it's weight; it is considerably lighter in weight.

White Austutar - TheRealDylanator -  One of the two Austutars to appear, they can deal good damage, attack a random player.

Black Austutar - TheRealDylanator - One of the two Austutars to appear, they are weaker but only attack with other black Austutars.

Mutant crusher - Sam the Rabbit - A large mutant with little speed but big power.

Mutant flyer - Sam the Rabbit - A small and nimble mutant with wings (no legs or torso) will fly around dealing very little damage. However they are quite fast.

Singleplayer
Classic

Battle Through 10 stages of randomly set fighters. 2 bonus stages. race to the finish. and finally defeat the classic boss.

Adventure its story mode like in Brawl, but with a Sonic fan character twist, battle through Adventure based Stages and fight bosses, as you progress you unlock characters based off of the sonic fan characters wiki,

All Star Mode Battle every character in Stages. every battle ends with the player going to a rest point with 3 Waterian's Tears to heal up. Only one life avalible.

See Smashers Run SImular to Smash Run, See Smashers Run allows you to select a customized character, and fight other fighters across the SFCB World. Fight in battles with strange an sometimes difficult rules. Each charcter will (if inpamented) have a set amount of stages, with the final boss being a dark countepart of your character.

Brutal Vengeance

Similar to All Star Mode, but with every boss character instead of every playable character. Only one life avalible.

Entity's Army Fight a Set number of the Clay fighters (Blue Red Green and White), Modes include 10, 100, Endless and Cruel.

Break the Targets Break 10 targets in stages set to fit the characters play style.

Optimus Bat Smack  Hit Optimus Kiefer as far as you can.

Survival There is a swarm of Eggman Robots coming. Hold them off for as long as you can! If you can survive for more than a set amount of time, you'll win, or survive as long as you can.

Training

Practice moves and combos. Use every item to help make sure your brawler is the best.

Multiplayer
Free for all  Simple free for all, get the most K,O's in the time limit

Stock Match Whoever is defeated will stay out of the round until the next one, and the last man standing wins.

Super Sudden Death  Characters always spawn at 300 damage percentage damage even if K.oed

Ring Battle Works like the Star Runners gamemode in Mario Kart DS. You must collect rings before time runs out. Whoever has 4 rings less than anyone else are eliminated once time runs out, and time will reset until one player is still standing. Please note that if you take damage, you will lose a ring.

Best of 3 Tournament 3 rounds. Win at least 2 rounds to win.

Team Battle 2 balanced teams must work together to defeat all opponents on the other team. The last team standing wins.

Score Battle You must collect rings. The player who has collected a set amount of rings (50 - 500) wins. there is an option where rings can fall from the sky, and there is also an option where you can set how many rings you lose when you take damage.

See Smashers Run Fight enemies, Collect stat boosters, then after five minutes its time to fight for 1 minute! Let the better stats win!

Duel just like on single player, but up to 4 players can play now.

Stamina  Just like a basic battle, but with a HP Counter. Once it hits zero KO!

Vault
Replay Viewer

This is where you can view replays you saved.

Stage Builder

Here you can create or edit your own custom stages.

Options

Here is where you can change controls or settings in game.

Trophy Room

here is where you can view all of your trophies you've earned by playing this game.

Classic Mode Rivalries
In Classic Mode at Stage 9 characters are pitted against another character who shares simmilar traits to the player Character, this is preceeded by a cutscene where the two interract before fighting.

List of Rival Matches
Ion VS Venice (Energy Attackers)

Jonic VS Railei (Dimensional swordsman)

Junior VS Airleas (Kinght's honor)

Ravoka VS Judas (Light Vs Dark)

Apallo Vs Gavin (Element Masters)

Sam Vs Dash (Tortoise Vs Hare)

Alinoa Vs Epona (Wind Vs Snow) 

Nubis Vs Clash (Millitarian Soldiers)

Katarina Vs Cyndriz (Merc Vs Thief)

Rixcit Vs Eclipse (Clone Vs Clone)

Lydia VS Jaki (Kickboxer Vs Kickboxer)

Digit Vs Bailey (Water and Ice)

Eliot Vs Winter (Life and Death)

Captain Bird Vs Bess (War Warriors)

Senyap Vs Xeno (Hidden Strengths)

Ferno Vs Talon (More Old RIvals)

Dot Vs Upsilon/Theta (Raging Fury?)

F.EXE Vs 001 (Former Lovers) 

Pyran Vs Ecruos (Rivals Before)

Events
http://sonicfanchara.wikia.com/wiki/SFCB2_-_Events

Demo
A demo is currently in the works for Sonic Fan Characters Brawl 2. It was to originally feature four characters (Ion, Paws, Dash, and a then-undecided character) but due to the Rivalries featured in Classic mode it will now feature eight characters (Ion, Venice, Dash, Sam, Jonic, Railei Ravoka and Judas). The game will also feature the characters' respective items, stages, and Assists. The only modes avaliable will be Versus, Training, and Classic mode. A realese date is currently unknown.

Dev Team

 * SpyroBiel - Lead character sprite creation director; Character sprite creator
 * JonicOokami7 - Lead stage creator; Character sprite creator, Brainstorm and Ideas expert, Graphics and Menu Designer
 * Alphonse Uprising - Music composer
 * Flamelord333 - Coder/Sprite Creator
 * DUBSTEPxSonic - Co Music Composer/Lead Director
 * Apollo Flare - Adventure Mode Writer
 * Sam the Rabbit- Final Smash Demo Artwork designer
 * Ravoka67 - Victory Theme Manager

Extra Content
SFCB2 - The Characters that Never made the cut

Original Soundtrack
The original soundtrack being produced by Alphonse Uprising ("Virtual Processing Unit") and Dubstep ("FightTrainRoll").

Main Menu Theme Song - Alphonse Uprising

Stage themes
Currently unnamed song - Alphonse Uprising

Battlegrounds theme - DUBSTEPxSonic