Board Thread:Questions and Answers/@comment-31181127-20191027231013/@comment-31181127-20191103001120

Heroic412229 wrote: Sid the Hero About: Sid is a formerly human, currently hybrid with the power of energy manipulation, or ergokinesis. He is a compassionate and usually optimistic person who is usually immature and impulsive at times, but can be serious and level-headed when needed. He's also self-conscious at times when he feels like he's done something wrong to others. Overtime, he does become more mature and empathetic

Abilities: Sid has ergokinesis, or energy manipulation abilities, as well as above-average physical abilities and drawing abilities. His powers are city buster level. He obtained them after getting hit by a beam of light in Sonic Overload (Heroic412229's version). Sid uses his wings to fly, his ergokinesis for both offensive and defensive capabilities as well as increasing both his and others stats and transfer his energy to them, and use his physical abilities and hand-to-hand combat skills without ergokinesis. He wasn't very good at using his new abilities at first, but after lots of training and practice, he was able to use them more naturally and efficiently.

Items: Chaos Emeralds, unknown.

Transformations: Super Sid, Dark Super Sid.

Techniques: Ergokinesis, Ergoportation, Ergo-Punch, Energy Beam, Ergo-Missiles, Ergo-Shock, Ergo-Sphere, Ergo-Block, Ergo-Heal, Ergo-Stats, Energy Transfer, Spin Attack, Spin Jump, Spin Dash, Homing Attack. He needs a lot of focus and energy in order to use any of these energy-based abilities. Most of these energy-based abilities are performed by the user holding their hands out and shoot or releasing them.

Ability Type: Technique-type

DSO Class: Military class

Strength: Above-Average

Speed: Above-Average

Durability: Above-Average

Fighting Style: Sid usually uses his ergokinesis, but can use his other physical abilities when needed. He can also temporarily combine them for more powerful attacks, but at the cost of his own stamina.

Feats: He defeated both Eggman and Ominous, saved everything from being taken over or destroyed, unknown.

Limits/Weaknesses: He can created energy out of nowhere and needs a nearby source.

Sid has a major phobia of bugs and insects, except for characters like Charmy.

His ergokinesis can be cancelled out or erased by Anti-Energy users or sources.

He is very self-conscious and hard on himself when he feels like he's done something wrong or immoral to anyone.

He can be very immature and childish at times, but does learn to be more mature overtime.

He has a great love for food and can get distracted when he spots it at times.

His Ergokinesis doesn't work on Energy-Immunity users or sources.

His ergokinesis requires lots of focus and can be negated if distracted or caught off guard.

If he uses too much energy, he will becomes very fatigue and exhausted.

If he absorbs too much energy, he will experience energy overload and major headaches unless he releases it.

He is very inexperienced at first due to never being a hybrid before he got this power, but has learned to hone it better overtime.

He can't absorb specific types of energy like poisonous energy.

His ergokinesis isn't strong enough to blast through extremely hard substances like gold or titanium.

Objects or users without energy can't be absorbed.

He isn't immune to his own energy and it can be deflected back at him.

His ergokinesis can also be easily dodge by incredibly fast opponents. This is very well done, but u may want to rework and elaborate on the stats and feats so that they can properly fit within the narrative of the verse. Using the feats as an example, these are fine in his original verse; but in this narrative, it would be difficult if not impossible to write them into this version of Sid. Also, because of events that occurred before this story, Sid wouldn't have the emeralds; sorry. Other than those few things, Sid is fine and can be added to the DSO roster.