A.N.G.E.L.S

Introduction
???: Hello, you are reading or listening to the A.N.G.E.L.S New Recruit Information Document. As a new recruit of this wonderful agency, you must know the ends and outs of what we do. ...But instead of boring you with all of that, I shall give you a somewhat brief detailing on all we are.

That being said, you must not let this document fall into the wrong hands or you risk bringing disaster to the planet or worse: the agency. I am Agent Ex and I shall guide you through this. ...If you are ready, let's begin.

Agent Ex: A.N.G.E.L.S or the Agency of Noble Guardians Eradicating Legions Spectacularly is an organization created after the war between Dr. Eggman, Infinite and The Resistance. I'm sure I do not need to remind you of that tragedy. Our primary purpose is to keep the peace throughout the planet and do so using futuristic technology and weapons.

As such, we can be considered a rival organization to G.U.N, though the two have worked together from time to time. Even if our record is a lot better. Down below is a listing of all the important details of A.N.G.E.L.S. From our most important agents to our bases to everything in between. Enjoy.

Agents
Agent Ex: There are many agents in A.N.G.E.L.S, well over two hundred actually, but it's best to just list all of the ones you should know. Ok, let's start.

Base Agents
Agent Ex: Base agents are the agents that stay at any of our bases and aircrafts. They prefer staying back and letting the field agents do their jobs. This may be due to many reasons: sickness, weak performances, laziness. But it's important to remember that they help contribute just as much as the field agents. Down below I will name our most important base agents, along with whatever important details I feel you need to know.

Agent Nical. Real Name: Nigel Calvin. Age: 62. Gender: Male. Species: Human. Sexuality: Straight. Agent Nical is the man who handles all of our tech support, from keeping our weapons functioning to visiting each of our aircrafts and bases to keep them running. He's very important to us, though the leader feels it's about time for him to retire. He's very cheery and loves bringing a smile to our faces.

Agent Road Rage. Real Name: Skeeter Karr. Age: 47. Gender: Female. Species: Bull. Sexuality: Bisexual. Agent Road Rage, as her cliche codename suggests, is our resident vehicle caretaker. She builds us any new vehicle we need, from cars to Extreme Gear to just about everything else and she does so with impressive finesse. She's a bit hot-headed and loves getting drunk with our other senior agents.

Agent Scrooger. Real Name: Skye Dustin. Age: 52. Gender: Male. Species: Raven. Sexuality: Gay. Agent Scrooger is the man who handles the agency's money. What? Did you think we were a non-profit agency? Regardless, he makes sure we are well funded to go on the adventures we do. Rumors around the office say he was once a member of Babylon Rogues but was kicked out. He doesn't say much when talked to and prefers to keep to himself.

Agent Domi. Real Name: Monika Hudo. Age: 31. Gender: Female. Species: Bear. Sexuality: Pansexual. Agent Domi is the one who runs the simulated training rooms for each base and aircraft. She used to be a famous let's player before being drafted into the fight against Eggman and her knowledge of different scenarios help train our new recruits... that would be you. She's quirky and only really talks in gamer slang, despite being too old for it by my taste.

Agent Terror. Real Name: Xiaoyu Pan. Age: 38. Gender: Male. Species: Otter. Sexuality: Straight. Agent Terror is someone you do not want to mess with. He is the agency's resident A.R or Agency Resources Adviser. You heard about H.R? well he's worse. No one wants to get on his bad side and many agents have been driven to tears after a meeting with him. You didn't hear it from me, but I hear he's always pissed off because the Eggman Army killed every one of his pets.

Agent Feelwell. Real Name: Cura Respira. Age: 49. Gender: Female. Species: Sea Cucumber. Sexuality: Gynesexual. Agent Feelwell is the only of her kind and the agency's nurse. She is a normal sea cucumber mutated by toxic chemicals into a near Mobian creature. She lovingly takes care of the agents and feels bad when someone gets hurt. Though she isn't a total pushover as her giant needle is nightmare fuel.

Special Agents
Agent Ex: Special Agents are.. what they sound like. Agents who undertake jobs that are specially tailored to them. Because I don't feel like wasting time, I'll only name the few you need to know now.

Agent Erica. Real Name: E.R.I.C.A. or Exceptional Real-time Individual and Crew Aide. Age: Unknown. Gender: Assumed Female. Species: A.I. Sexuality: Irrelevant. Agent Erica is the A.I program that has been installed in each of our bases and aircrafts. She helps the agents with many functions. From scouting to news updates to even therapy, she truly is the backbone of our agency.

Agent Debrief. Real Name Lark Deept. Age: 53. Gender: Male. Species: Owl. Sexuality: Demisexual. Agent Debrief is in charge of giving out missions to each team of agents. It's a fairly standard job and he only puts up with it due to his friendship with our founder. His secret is that he likes to go out every night to karaoke and play rap-rock.

Agent Plain-Sight. Real Name: Allison Alistair. Age: 28. Gender: Female. Species: Cheetah. Sexuality: Asexual. Agent Plain-Sight is our spy and double agent. She slips into whatever target we have and disrupts them or she slips out and feeds us the info to do it ourselves. She is a weird girl, always talking about creepy things like blood and demons. No one knows what's wrong with her.

Agent Draft. Real Name: Dash Rozen. Age: 69. Gender: Female. Species: Hedgehog. Sexuality: Asexual. Agent Draft is the agency's recruiter. To even join us, you must have met her already. She used to be the mayor of a town that was taken over by The Resistance to act as a stronghold. She is quite eccentric and unpredictable behind the scenes. No one knows what's going on in her head.

Agent Farewell. Real Name: Kalt Dupain. Age: 19. Gender: Male. Species: Hedgehog-Fox Hybrid. Sexuality: Straight. Agent Farewell is our resident priest and a former field agent. He retired from active work when his girlfriend gave birth to their son and he decided to take up the priesthood. Never mind the fact that takes years to do, but whatever. He basically functions as a traveling church and performs last rites for those dying on either side. And, he's not defenseless as he carries a few blessed weapons.

And then there's me: Agent Ex. Real Name: You don't need to know. Age: Still don't need to know. Gender: I'm not telling you. Species: Why? You think I'll tell you. Sexuality: It's none of your business. I'm Agent Ex, secret keeper, and a major gossip. I'll talk about just about anything that's not related to me. I am also the agency's backup spy and A.R adviser, two roles I nail if I do say so myself.

Field Agents
Agent Ex: Now we come to our most important group of agents, the field agents. These are the agents that go out there and do the work that those in the Base and Special agent areas can't. Instead of listing the over one hundred agents we have currently on staff. I shall list the first forty we had. Along with extra info, I didn't bother adding with the above agents.

Team 1: Alpha.

Agent Giddy-Up. Real Name: Armin Yulstef. Age: 56. Gender: Male. Species: Jaguar. Sexuality: Straight with some bi-curious tendencies. Weapon: Twin Revolvers. Backup Arsenal: Rope and riding crop. Our agency's founder, a former member of the Eggman Army and a well-known cowboy. Armin founded A.N.G.E.L.S after escaping justice for his role in the war and has devoted himself to atoning. He is still mourning the loss of his wife: Cleodia and copes with it by trying to keep peace throughout the agency.

Agent Wingly. Real Name: Marnie Fleche. Age: 32. Gender: Female. Species: Human. Sexuality: Unknown, presumably straight. Weapon: Crossbow. Backup Arsenal: Long-sword and ax. Marnie is also a former member of the Eggman Army, having joined to find her missing son. She has since left and joined A.N.G.E.L.S looking forward to new adventures. She has the uncanny ability to sprout magic wings on her back and access some sort of magical energy and is pretty easy going.

Agent Blackiron. Real Name: Karen Zio. Age: 25. Gender: Female. Species: Longma. Sexuality: Straight. Weapon: Flamethrower. Backup Arsenal: Giant Cross Peen Hammer. Karen is a longma, a breed of half horse and half dragon folk known for their incredible blacksmith work. She has joined A.N.G.E.L.S to earn money for the hospital bills of her devoted husband: Topher. She is fierce when using flames and has a very tomboy outlook to most things, one of the reasons she and Marnie get along so well.

Agent Beastial. Real Name: Xianthe Noonrise. Age: 18. Gender: Female. Species: Wolf. Sexuality: Straight. Weapon: Razor claws. Backup Arsenal: A simple pistol. Xianthe is a young wolf orphaned by the events of the war and currently searching for a place to call her own. When she has taken enough damage or is enraged, she loses any sense of Mobian blood and becomes fully feral, an actual wolf you may say. In this state, she is deadly and will attack anyone in sight. Otherwise, she is very timid and sleepy due to the stress she is under.

Team 2: Beta.

Agent Runway. Real Name: Pico Quin. Age: 20. Gender: Male. Species: Porcupine. Sexuality: Straight, but has been questioning it. Weapon: Grenade Launcher. Backup Arsenal: Giant Boomerang. Pico is a young singer and model who was hired to be the face of the agency and handle the press. This isn't to say he isn't capable, but he also has his three-year-old son: Jun to look after, so he's careful not to get hurt, that is if his child-like mentality doesn't put him in a bind.

Agent Plunder. Real Name: Sheena Tavius. Age: 10. Gender: Female. Species: Fossa. Sexuality: Pansexual. Weapon: Musket. Backup Arsenal: Cutlass. Sheena is a former child star turned pirate who after getting caught breaking into an A.N.G.E.L.S warehouse was given two choices: go to juvie or join the agency as a junior member. She chose the fun option and is now the agency's go-to for thinking like a criminal. She's as annoying as any child her age and is the only person A.R dreads having to talk to.

Agent Tremor. Real Name: Charles Intine. Age: 13. Gender: Male. Species: Crocodile. Sexuality: Straight. Weapon: Control over fire. Backup Arsenal: A rifle with a bayonet attached. Charles is a child who was captured and experimented on by the Eggman Army and now has the power to manipulate anything based on heat. While he does have some vision problems, he is lucky to not be completely blind. He keeps to himself most days but socializes with other kids frequently.

Agent K.O. Real Name: Kotonoha Opal. Age: 13. Gender: Female. Species: Raccoon. Sexuality: Straight. Weapon: Her Judo and Taekwondo martial arts. Backup Arsenal: A sniper rifle. Kotonohoa is Charles' best friend and cellmate from when they were captured by Eggman. She has his back and cares for him, even if deep down she feels he gets too much sympathy for his condition.

Team 3: Gamma.

Agent Bright. Real Name: Warren Peece. Age: 17. Gender: Male. Species: Human. Sexuality: Bi-Sexual. Weapon: Razor Whip. Backup arsenal: A BB gun. Warren is a kid from a sleepy town untouched by the Eggman Army during the war. He wasn't interested in joining A.N.G.E.LS, that is until his ex-best friend and former fiancee: Jose joined up. He then decided to join in order to show up his former friend and maybe make up with him in the process. Whichever came first.

Agent Rough. Real Name: Jose Alvaz. Age: 19. Gender: Male. Species: Camel. Sexuality; Gay. Weapon: Wooden Nunchaku. Backup Arsenal: Bazooka. Jose is as mentioned in Warren's profile, from a sleepy town untouched by the war. After breaking things off with his former friend, Jose signed up with A.N.G.E.L.S to travel the world and meet new people. True to his codename, he takes time getting used to and hates when people bring up the past.

Agent Night. Real Name: Petra Nixon. Age: 16. Gender: Female. Species: Fox. Sexuality: Bi-Sexual. Weapon: Katana. Backup Arsenal: Laser Rifle. Petra is one of the agency's most promising, having very excellent combat stats. Her reasons for joining are unknown to most, but one thing is for sure, do not touch her katana. It is said that those who do are haunted for then on out.

Agent Maple. Real Name: Trina Nixon. Age: 21. Gender: Female. Species: Fox. Sexuality: Unknown. Weapon: Water Bow. Backup Arsenal: Extendable whip. Trina is Petra's older sister and a former intern for the agency who finally got promoted to field agent just before her sister signed up. She is very motherly and loves to dote on others, even so, she is even more protective of her sister.

Team 4: Delta.

Agent Nightshade. Real Name: Diane Peece. Age: 17. Gender: Female. Species: Human. Sexuality: Straight. Weapon: Keys that summon demons. Backup Arsenal: Throwing Knives. Diane is the cousin of Agent Bright, but she is also known as his exact opposite. While her cousin signed up for A.N.G.E.L.S and was given permission, Diane snuck out to bring her cousin home as she felt it was too unsafe. Diane is in no rush herself as she is enjoying seeing all the world has to offer.

Agent Aerro. Real Name: Xavier Jordash. Age: 34. Gender: Male, but identifies as female. Species: Dragon. Sexuality: Straight. Weapon: Dual Pistols with scopes attached. Backup Arsenal: Draconic Bo Staff. Xavier is a former adult actor turned high school teacher who enlisted into A.N.G.E.L.S after his school was destroyed and he felt empty without the steady work. He now spends part of his time teaching the younger agents and spends his free time, keeping others from seeing what's left of his earlier career.

Agent One Hundred. Real Name: Yuko Emog. Age: 16. Gender: Male. Species: Human. Sexuality: Gay. Weapon: Dual Crossbows. Backup Arsenal: Dual Pickaxes. Yuko is yet again, from the same town as Agents Bright, Rough and Nightshade. Only he was the son of a famous novelist and a famous stuntman, both having since passed away. He joined A.N.G.E.L.S out of a desire to keep things familiar, such as keeping three friends near him. As you can tell, he's emotionally fragile.

Agent Spellblaze. Real Name: Wendy Cyril. Age: Look 10 but is actually 19 Gender: Female. Species: Red Panda. Sexuality: Pansexual. Weapon: Spell Orb. Backup Arsenal: Potion Launcher. Wendy is a witch from before the Eggman Army was even a thing, having been cursed to look 10 years old by her parents for a dark deed she committed. She has joined A.N.G.E.L.S to find a cure for the curse and to finally be able to grow up.

Team 5: Epsilon.

Agent Princess. Real Name: Chloe Mirro. Age: Over 100. Gender: Female. Species: Vampire Lynx. Sexuality: Secret. Weapon: Ancient Pump Rifle. Backup Arsenal: Wand that controls lightning. Chloe is the princess of a long thought dead clan of zombies. She loves to toy with others and cure her boredom. Hence is why she joined A.N.G.E.L.S, to do both on a grander scale. She is quite mature and refers to be only addressed by royal titles. Agent Bard. Real Name: Abel Rowan. Age: 30. Gender: Male. Species: Husky. Sexuality: Another secret. Weapon: Standard Gun with optional stun functionality. Backup Arsenal: Police baton. Abel is the former head of police for a town near Station Square, one taken over by the Eggman Army I may add. Ever since he took up singing for a living and was brought on for mostly entertainment, though he does work harder than everyone else to prove his worth. Agent Thespi. Real Name: Clarine Kisa. Age: 27. Gender: Female. Species: Unicorn. Sexuality: Bi-Sexual. Weapon: Assault Rifle. Backup Arsenal: Nunchaku. Clarine used to be the partner of Abel before the Eggman Army took over their town. Then she joined Abel on his career in the entertainment industry as an actress. And as you can guess, she too joined A.N.G.E.L.S to put provide entertainment, though she does seem more competitive.

Agent Spirit. Real Name: Xena Hannah. Age: 28. Gender: Female. Species: Swift Fox. Sexuality: Pansexual. Weapon: Explosive Kick-Boots. Backup Arsenal: Battle Fans. Xena is a former master of Savate hailing from Central City. She was in town for another match when The Resistance arrived and blew up the venue by accident, this forced her to have a breakdown and retire from Savate. Now she joins A.N.G.E.L.S in hopes of using the money earned from missions to start up her own league and entice others to join.

Team 6: Zeta.

Agent Toxin. Real Name: Garrus Silan. Age: 16. Gender: Male. Species: Hyena. Sexuality: Omnisexual. Weapon: Poison Tipped Needles. Backup Arsenal: Dual Long Range Shotguns. Garrus is the son of an exiled doctor who killed many using poison. He joined A.N.G.E.L.S to prove he is not as heinous as his father and to be with his girlfriend who also enlisted into the agency. He's a pretty nice guy, though he does have some other issues that I can't divulge at this moment.

Agent Materia. Real Name: Hay Lin. Age: 18. Gender: Female. Species: Hawk. Sexuality: Omnisexual. Weapon: Elemental Spellbook. Backup Arsenal: Mystical Throwing Dagger. Hay is Garrus' older half-sister and also stuck remembering her father's evil actions. She is quite the flirt and hits on everyone, regardless of if they are spoken for. She joined us to look after her brother and keep a close eye on someone in the agency.

Agent Hopes. Real Name: Marina Lucy. Age: 16. Gender: Female. Species: Otter. Sexuality: Straight. Weapon: Holy Axe. Backup Arsenal: Holy Chakrams. Marina is Garrus' girlfriend of three years and a major source of stability for him. She is against violence for the most part but resorts to if she feels there is no choice. Word is that she is the descendant of a holy line of warriors and this makes things interesting around the agency, of which she joined because she wasn't sure she could handle being alone for long. Agent Curlio. Real Name: Sasha Lucille. Age: 17. Gender: Female. Species: Weasel. Sexuality: Gay. Weapon: Bagh Nakh (Tiger Claws). Backup Arsenal: Gun with optional taser function. Sasha is Marina's cousin who followed her just to sate her curiosity. She's quite intelligent, but squanders that on frivolous adventures and sometimes puts others in danger due to this.

Team 7: Eta.

Agent Energak. Real Name: Rufio Seiros. Age: 18. Gender: Male. Species: Corgi. Sexuality: Bi-Sexual. Weapon: Energized Sports Balls, no seriously. Backup Arsenal: Sping-Loaded Baton. Rufio is the leader of a gang back in his hometown known as The Three Prodigys. Rumor has it that he and his gang single-handily disrupted an attack by the Eggman Army and drove them out. He then joined A.N.G.E.L.S along with his two right-hand men in order to spread their warning about messing with their gang. ..Hey, we need all the help we can get.

Agent Bender. Real Name: Lawerence Goalt. Age: 20. Gender: Male. Species: Liger (Lion-Tiger Hybrid). Sexuality: Gay. Weapon: His Karate and Muay Thai martial arts. Backup Arsenal: Close Range SNG. Lawerence is the son of some hippies who dropped him off an orphanage and forgot about him. He is Rufio's most trusted follower and harbors an attraction to him, though it's yet to be seen if it's mutual. Lawerence is known to be at any agency's gym, working out and putting on a show. Agent Chameleon. Real Name: Abercombie Alto. Age: 19. Gender: Male. Species: Carbuncle. Sexuality: Experimental Straight. Weapon: Snake Sword. Backup Arsenal: Long Range SNG. Abercombie is a literal fairy who is the final of Rufio's trusted men. He mostly acts as a strawman for whenever his two friends get at something or talk about doing something. His "boyfriend" Harve currently works for our A.R director and they spend a lot of time together when work is slow. Arti is someone we are looking at as a potential replacement for Agent Plain-Sight... Shh, don't tell her.

Agent Serenity. Real Name: Darla Mocco. Age: 13. Gender: Female. Species: Chinchilla. Sexuality: Straight, but curious. Weapon: Flute that controls water. Backup Arsenal: Ice Powered Gun. Darla was born to a rich family devoted to the craft of controlling energy. That is until Eggman seized control over their energy fields (like oil fields but with pure energy). She then joined A.N.G.E.L.S to take back the fields and help her family out. That is... if she wasn't a complete klutz and didn't make things harder for us all.

Team 8: Theta.

Agent Blader. Real Name: Daryl Morinth. Age: 19. Gender: Male. Species: Rabbit. Sexuality: Bi-Sexual. Weapon: Double-Edge Sword. Backup Arsenal: Missiles. Daryl is the king of a micro-nation far off the coast of Station Square. Or at least he was until the Eggman Army destroyed it in their conquest. Ever since he has been obsessed with tracking down anyone even remotely related and making them pay. This is problematic as his family is concerned about him and had to follow him to make sure he doesn't die.

Agent Whisper. Real Name: Mason Maverick-Morinth. Age: 18. Gender: Male. Species: Folf (Fox-Wolf Hybrid). Sexuality: Bi-Sexual. Weapon: Knockout-Rounded Dual Guns. Backup Arsenal: His Jeet Kune Do martial art. Mason is the husband of Daryl and co-ruler of the kingdom. He joined us to bring his husband back home after his husband ran off and left him alone with their daughter: Jakine. He's very calculative and always trying to figure out what makes someone tick. A skill we have used to our benefit many times.

Agent Radar. Real Name: Miraz Royale. Age: 30, though he looks 17 due to very poor nutrition. Gender: Male. Species: Rat. Sexuality: Straight. Weapon: His Savate martial art. Backup Arsenal: Two Rapid Fire Pistols. The butler of both Daryl and Mason. He looks very young due to growing up on the streets and not getting enough nutrition, but what he lacks in looks, he makes up in sheer power. He has been known to take down those larger than him on different occasions. He is as doting and proper as one would expect from a butler, except when he gets angry or impatient.

Agent Prima. Real Name: Dorotha Ganga. Age: 18. Gender: Female. Species: Bat. Sexuality: Straight. Weapon: Whip like tail. Backup Arsenal: Close Quarters Combat Bow. Dorotha is a traveling dancer who has danced for many famous individuals. Her beauty when dancing is said to be so great that it can be hypnotizing. She was performing in Daryl's kingdom when the Eggman Army struck and she unknowingly signed up to be with us. She gets nervous being off the ground and suffers from motion sickness quite a bit.

Team 9: Iota.

Agent Charger. Real Name: Earl Kincaid. Age: 42. Gender: Male. Species: Cat. Sexuality: Experimental Straight. Weapon: MMA martial art. Backup Arsenal: Nanite robot bombs. Earl is a former martial artist and current video game developer who joined us after the Eggman Army took control over his assets for their schemes. He frequently works with our tech experts to ensure our tech is up to code, which is a good distraction, as his temper is hair-line and he can go off at any moment.

Agent Omen. Real Name: Gloria Kincaid. Age: 42. Gender: Female. Species: Cat. Sexuality: Unsure. Weapon: Street Fighting. Backup Arsenal: Flying drone. Earl's twin sister and fittingly enough, also a former martial artist. She traded in her belts for a life as a classical opera singer. But that came crashing down, literally, during a retaliation made by The Resistance. Without a stage to sing on anymore, she joined us to travel around the world and inspire everyone with her music. She commonly spars with her brother to relearn everything she forgot about fighting.

Agent Fortuna. Real Name: Eveline Kincaid. Age: 23. Gender: Female. Species: Cat. Sexuality: Straight. Weapon: Gymnastic Martial Arts. Backup Arsenal: Bomb Launcher. Earl's daughter and surprise, a former martial artist. Seeing a pattern here? Unlike her father and aunt, she was a fighter up until the war. But when that started, she stopped to become a fortune teller. She felt that her fortunes would help those affected and grant her some peace of mind. She joined us to help repair the damage done and even get her name spread around.

Agent Dezign. Real Name: Zachiro Wulfric. Age: 26. Gender: Male. Species: Saola. Sexuality: Straight. Weapon: Armor Piercing Throwing Knives. Backup Arsenal: Transforming Camera. Zachiro is the last descendant of the Wulfric exorcists. He used to spend all his time making clothes and modeling them, but we brought him on board to help update our combat suits now and then. He's quite relaxing and makes everyone feel like everything's right with the world. Oh, and his medicinal remedies are just lovely.

And our final team, Team 10: Kappa.

Agent Gambit. Real Name: Isas Ambino. Age: 34. Gender: Male. Species: Rhino. Sexuality: Gynesexual. Weapon: Explosive Cards. Backup Arsenal: Coin Shooting Gattling Gun. Isas was the owner of a famous casino, at least until it was shut down due to... suspicious activity. Now he goes around the world, killing things for our benefit and he seems right at home with it. Rumor is that he'll never turn down a game and that he never loses either. Which is why we refer to him as "Our Good Luck Charm".

Agent Lucian. Real Name: Nora Zuko. Age: 31. Gender: Female. Species: Human. Sexuality: Gynesexual. Weapon: Twin Tridents. Backup Arsenal: Healing Rifle. Nora was a girl born with the ability to create realistic illusions. We had concerns about letting her join, but our founder let her in, believing that she could be used for good. Her illusions have been perfect for helping the injured get to safety and tricking the enemy. She's taken the whole thing pretty well, all things considered.

Agent Mori. Real Name: Foleo Vivid. Age: 30. Gender: Male. Species: Elephant. Sexuality: Demisexual. Weapon: Machine Gun. Backup Arsenal: Deadly Scythe. Foleo was experimented on by Eggman once and gained the ability to read, erase or rewrite the memories of others. Our founder felt he was best paired with Nola and so he was brought on board. I find him odd, but who knows? He's kept under nearly twenty-four/seven audio therapy to keep his power from affecting everyone near him. Poor guy.

Agent Cy-Fy. Real Name: Volks Uro. Age: 27. Gender: Male. Species: Walrus. Sexuality: Straight. Weapon: Automatic Rifle. Backup Arsenal: Arm-Mounted Laser Cannons. Volks was a genius hacker known for hacking everyone, from Eggman to The Resistance. We had no interest in him, none at all. But then he welcomed himself to our files and data and so our founder felt he was better onboard and kept a watch on. He keeps us cool with his music, which is pretty catchy. You didn't hear that from me.

Shadow Agents
Agent Ex: Shadow Agents are a recent addition to our agency and extremely experimental. It's a program that pairs up someone who just graduated from the New Recruit program with one of our teams to shadow them, hence the name. And if they do a good enough job, they will be assigned to their own team of agents. Instead of giving you a lot of unnecessary info. I'll just tell you about the ten Shadow Agents we have our eyes on the most, along with some info on them, what team they are Shadowing, and anything else I feel like sharing.

Agent Heel. Real Name: Lana Avalos. Age: 24. Gender: Female. Species: Leopard. Sexuality: Asexual. Weapon: Her Lucha Libre martial art. Backup Arsenal: Throwing chairs and leather rope. Shadowing: Team Gamma. Lana is a pro wrestler and contributor to charity. She modeled her look after one of her favorite manga characters and this is why she wears such an odd leopard costume. She's genuine and sweet towards others, not to mention very popular with her female fans for the bad guy persona she puts on in the ring. She joined us to sell more tickets for her upcoming matches.

Agent Casanova. Real Name: Cory Torres. Age: 38. Gender: Male. Species: Monkey. Sexuality: Omnisexual. Weapon: Twin Laser Guns. Backup Arsenal: Briefcase and Golf Club. Shadowing: Team Epsilon. Cory is the heir to a massive energy producer and is always surrounded by those who wish to be friends with him. He knows their intentions and it upsets him deeply. He joined us to get away from his family's legacy and make some actual friends who don't know who he is. He's suave and charismatic to a fault, not to mention very attractive. ...Did I say that out loud?

Agent Deploy. Real Name: Carly Scott. Age: 45. Gender: Female. Species: Raccoon. Sexuality: Demisexual. Weapon: Turret. Backup Arsenal: Guided Mini Gun. Shadowing: Team Eta. Carly was a single mother of five, can you believe it? She stayed behind while her children went off to fight Eggman's forces and she was devastated when she was told that none survived. She joined us to find the truth and get some closure. You know, I almost feel sorry for her.

Agent Good-Time. Real Name: Makoto Kokoro. Age: 20. Gender: Male. Species: Squirrel. Sexuality: Gynesexual. Weapon: His Capoeira martial art. Backup Arsenal: Reinforced Tonfa. Shadowing: Team Beta. Makoto never had a care in the world and always bounced around from place to place searching for some fun. He heard about our exploits and decided to join up just for the hell of it and we still don't know what to think about him. I'm a bit suspicious of him, but then again. That's my job.

Agent Domina. Real Name: Natasha Yarkov. Age: 34. Gender: Female, but identifies as Male. Species: Phoenix. Sexuality: Omnisexual. Weapon: Oversized CD Launcher. Backup Arsenal: Bat wrapped in nails and barbed wire. Shadowing: Team Delta. Natasha is an adult actor and was Agent Aerro's rival when he was still doing that. When she heard that he retired and began teaching, she became obsessed with dragging him back to the business, my guess due to some sick need for competition. She joined us to keep track of him and even relive their glory days... whatever that means.

Agent Summer. Real Name: Para Zio. Age: 18. Gender: Male. Species: Sea Lion. Sexuality: Omnisexual. Weapon: Giant Ax. Backup Arsenal: Dual Dart Shooting Rifles. Shadowing: Team Alpha. Natsu joined us when he heard word of Agent Blackiron's exploits in the agency. See, Para is the cousin of Blackiron's husband. So I guess he felt a strong sense to protect her and bring her home. He's just as hot-headed and energetic as his codename suggests. Plus, he's a ton of fun at parties. .. I mean, I wouldn't know. I don't go to those.

Agent Sweetie. Real Name: Nikki Veechi. Age: 12. Gender: Female. Species: Hummingbird. Sexuality: Gay. Weapon: Batter Cannon. Backup Arsenal: Giant rolling pin and frying pan. Shadowing: Team Theta. Nikki is the adoptive daughter of Agent Casanova and best friends with Agent Prima, despite the age difference. When her dad joined us, she felt it was within her right to do so as well, despite his protests. She's a great baker and regularly helps out our chefs in cooking delicious yet healthy meals. Desserts are her specialty and her sugar-sweet personality is just the cherry on top.

Agent Bellring. Real Name: Garfield Urien. Age: 61. Gender: Male. Species: Tortoise. Sexuality: Asexual. Weapon: Oversized Serving Tray. Backup Arsenal: Hot Milk shooter and Acidic Tea bombs. Shadowing: Team Zeta. Garfield was the bellboy at a hotel owned by Eggman, but he quit when the war started. Seeking employment, he joined us not too long ago. Our founder loves having him around and a rumor quickly spread that they were together. Despite his best to deny it, many still believe it. He's a bit cranky in his old age and his temper is something fierce.

Agent Double Team. Real Name: Tina Dupree. Age: 32. Gender: Female. Species: Spider. Sexuality: Gay. Weapon: Twin Kodachi Swords. Backup Arsenal: Shuriken and some bombs. Shadowing: Team Kappa. Tina is the descendant of a long line of ninjas who presumably went extinct decades ago. She surfaced to help The Resistance in secret and now works with us out in the open. Her mastery of the ninja arts is only rivaled by her ability at scaring the life out of us with her sudden entrances and exits. Not that she seems to care. I could swear she enjoys it.

Agent Frontier. Real Name: Orione Xina. Age: 55. Gender: Male. Species: Horse. Sexuality: Demisexual. Weapon: Electric Gun. Backup Arsenal: Cloaking Device and Battering Ram. Shadowing: Team Iota. Orione is the descendant of an experiment done on The Ark and a respected astronaut. He had just gotten back from a year-long space mission when he heard about the war and it's ending. After finding out all he loved was gone, he joined us to rebuild his life. His tech is more advanced than ours and he lets us study it from time to time. That is when his depression lessens and he seems happier.

Bases
Agent Ex: We have bases throughout the planet, near major cities. But we also have bases in some minor places. Down below will be listed all of the bases you will need to know. Along with whatever details I can be bothered to share about them.

Base 1: Genesis Base. This was our first base after the founding of the agency. It is located off the coast of Station Square and also functions as our HQ. New recruits are assigned here for an extensive trial period before being shipped out to other areas to begin prep for becoming a field agent or special agent. So that's where you should be going at this moment.

Base 2: Exodus Base. This is the next of our major bases and the second one founded. Its location is deep under the ground of Soleanna and has a double function as a warehouse for our gadgets, vehicles and other tech. No one is allowed in without permission from the higher-ups and no one is allowed to take from it without proper clearance.

Base 3: Leviticus. This is third base founded and it rests in the skies over Central City. It is where our avian agents, or those with the ability to levitate or glide train their skills. It is also where we train our pilots and aircraft crew-members. No one knows how it floats, but we assume it's some old Eggman tech.

Base 4: Numeri. This is the fourth base founded and lies hidden near the Luminous Forest. Our founder purposefully chose this location so he would never once again feel like returning to the evil he once was. This base is where our senior, and I mean senior members, choose their replacements so they can retire. It's not a traditional base to be sure, but we aren't a traditional agency either.

Base 5: Deutero. This is the fifth base founded and our resident vacation base, which is located in Chun-Nan. For those agents who are too stressed or overworked, they can go and relax and come back to the job fresh and ready to go. Except me, I never go there. But who knows, you may enjoy it.

Base 6: Josue. This is the sixth based founded and rests near Park Avenue. This base is where we keep criminals and other people of interest. So that we can humanely question them and then turn them over to the proper authorities. Kinda makes us sound like police ourselves... oh well.

Base 7: Judices. This is the seventh base built and is located near Green Hill. This base is where our legal teams, lawyers and attorneys live. You know, so they can discuss our options in case something happens and we get sued? That happens a lot, now that I think about it.

Base 8: Ruth. This is the eighth base built and lies in the ocean near Empire City. This base is the same as the Leviticus base, except we use it for agents who adept at water battle or are training with our watercrafts. There's not much else, and we frankly need to do more with it.

Base 9: Joel. This is the ninth base built and is located under the grounds of Never Lake. This base is the schooling area. Where Agent Aerro teaches classes to the younger agents. Yes, it's odd to have a base just for that purpose, but it's easier than cramming them all into one aircraft. He loves it and sometimes gets help from other agents.

And, Base 10: Ezra. This is the tenth base built and the final one I feel sharing info about. It is located in the skies above our founder's farm. Here is where we conduct business that just doesn't seem to get done in the other bases. A lot of random stuff and even some stuff that is top secret. Do you want to find out? Well too bad.

Allies and Enemies
Agent Ex: Now, before I get to the final thing you need to know, let me give you a quick rundown of our greatest allies and enemies. You must know them, so you know who to trust and who to apprehend.

Allies
Agent Ex: Down below I will list our allies. They have helped us many times before and we would love to have them again. Me? I think we're too good for them, but what can you do?

Team Sonic. The team consisting of Sonic, Tails, and Knuckles. Yes, it's them. We've only met twice before. Once to help them with an Eggman scheme, and the second was when they helped us with a fundraiser. That's all there is to it. What was the fundraiser about? Oh, Agent Charger wanted to get our tech updated and thought a carnival was a good idea. So he invited Team Sonic for a guest appearance. Really childish the more I think about it.

Team Rose. The team consisting of Amy, Cream and Big. They've interacted with us a little more than Team Sonic. Once was a picnic, Cream and her mother made a delicious cake. Though Big's frog ruined the drinks. Then we helped them when Eggman kidnapped Cream and her mother... again. Amy thanked us with some boxercise lessons to help keep us in shape. Oh and how about that time we had a friendly game of flower picking. ...I just realized we don't get much done when Team Rose is involved.

Team Dark. The team consisting of Shadow, Rouge, and Omega. It wasn't an easy beginning, due to Shadow and Rouge's continued support from G.U.N. But once that hurdle was jumped over. They helped us track down some serial burglars... with one of them happening to be Rouge herself, imagine that. Then we helped them question Eggman about a rampaging robot, and we got to see a lot of Omega's toys. Finally, there was the time Shadow recounted us the tale of his friend Maria's murder... even our best therapist was at a loss.

Team Chaotix. The team consisting of Espio, Vector and Charmy. They frequently drop in on us while we are working. Something about their rent never being on time and needing to make it. Charmy gets along great with some of our more immature agents, looking at you Agent Chameleon. They once invited us to a show, but most of our agents had to flee due to complaints about headaches. Oh, we even got invited to a lovely baseball game on a day off. Though Vector ruined that when he caught a foul ball with some gum.

The Angels Family. Consisting of Patriarch Burst, his wife: Sadie, their children: Blake and Hannah, Blake's daughter: Marley and her son: Jack. Burst is an old vampire who asked us for help when his family was kidnapped by, not Eggman this time. But an evil scientist named Tiffany. Ironically, their last names are Angels and that's what our agency is called isn't it? Regardless, they have helped us so much ever since they have almost become honorary agents themselves.

and, Utena Nashorn. An old were who was transformed into her state during Sonic's battle with Eggman and Dark Gaia. She is a great mentor for Agent Beastial and others who have similar urges from time to time. Though we do fear her hurting others by accident. She is not quite ready to be an agent yet, but we have hope.

Enemies
Agent Ex: Likewise, I will put down below, the list of our enemies and/or rivals. Over the few years we've been active, we've acquired quite a rogue's gallery. But these are the more important ones.

Dr. Ivo Robotnik, AKA Eggman. The mad scientist that caused the war responsible for our eventual creation. Sure we should be thanking him for it. But at the same time, his dreams of taking over the planet and building his ultimate empire is the driving force for our agency and as such, we will never take him lightly.

Metal Sonic. The ultimate creation of Dr. Eggman and one of our biggest threats. Sure he's been taken down by Sonic and friends many times. But he is a constant thorn in our sides and has come close to taking us down on his own. Like the time he disguised himself as our founder and almost declared us as over.

G.U.N. Our rivals in the whole peacekeeping business. To be fair, they are not as bad as some of our other enemies. But as the superior agency, we feel it is in the interest of the planet to squash the weaker agency. Wow, I make it seem as though we have quite the ego huh? My apologies. They did keep the planet secure until we were formed so, there's that. .. Oh wait, that was Sonic and his friends. Oops, did it again, didn't I?

Tiffany Spia. Another mad scientist who is a fangirl of Dr. Eggman, can you believe it? She was the one responsible for kidnapping the Angels family. But she also has committed other crimes, such as burglary, brainwashing, and manipulation. Yet somehow, she always slips through our fingers. It's annoying.

Marshall Michele. A hitman for hire who frequently gets in our way during missions. Often because his targets are ours as well. He doesn't seem to enjoy disrupting our work, but in this day and age, a sabotaged mission is a failed mission. So we must capture him at all costs.

and, The Babylon Rogues. A trio of avian thieves who frequently try to rob our warehouses and steal our money. Their leader Jet is always in a constant rivalry with our Agent Energak. Agent Cy-Fy is also in a rivalry, this time with Wave over who has the best tech setup. And don't even get me started on the war between Storm and both Agent Bender and Agent Spirit, those get awkward for all parties involved.

Miscellaneous
Agent Ex: This is the part where I talk about stuff I really couldn't care less about. So, here we go.

You may be wondering to yourself. "Hey, why do some of our agents have odd names, like Agent Materia or Agent Light?" Well, it's simple, most of our agents have powers that you wouldn't expect. Such as Agent Light's ability to bend light to his will or Agent Oscuro being able to bend darkness to her will. Where did such agents get these abilities? No clue for most of them, but I believe some are genetic and others are gifts or from being experimented on. Yeah, figures right?

Next, "How much does each type of agent get paid?" Well, that's a little complicated to explain. We pay based on performance and rank. Say you're a field agent and you are completing every mission flawlessly, you would be paid a very large amount. But say you are a field agent and you fail half your missions, well that means you get half the pay of the previous example. Now, Special Agents, Base Agents, and Interns have their own similar system too. So they would be paid ...Gah, I told you it was complicated. Just ask Scrooger when you get the chance.

"Hey Agent Ex, how would I get into a new position if I don't like my current one? Like what if I'm a Base Agent and I want to be promoted to Field Agent?" I thought I covered this somewhere. But basically, it's a lot of tests and a lot of training with our certified coaches. Of course, it should go without saying that if you are a Field Agent and you wanted to be demoted to Base Agent or Intern, it's not as hard and only requires a fraction of the tests.

If you asked me, "Agent Ex, how many deaths do you experience regularly?" First, I would slap you for the nerve. Then I'd give you the harsh truth. Too many to count, I would say more than a thousand so far. Peacekeeping is a very dangerous business, but someone has to do it. Then I would send you to A.R. and let him have at you. Rest in Peace.

I've had many ask me. "Am I joining something illegal?" And well, I have to say something along the lines of... We are a global peacekeeping agency founded by a former criminal with no proper authorization and we have thousands in collateral to our name. What do you think the answer is? It's not all bad, the slack we pick up for G.U.N forced them to pardon us and we even got Sonic the Hedgehog to speak for us once. You would think they read up before joining.

And finally, "What if I want to leave the agency because I'm too tired, too old or too stressed?" Yikes, that bad huh? Well, there's a lot of forums to sign and non-disclosure agreements to adhere to. It's a lot of paperwork and I almost feel sympathy for our Interns for having to process it. I know that the wait times for this can be almost as long as full service in an actual army. So yeah... think before signing up is all I can say.

Backstory
Agent Ex: Even though accounts on how our agency was formed differ and are greatly exaggerated in areas. I will tell you how I believe it happened, based on my own research and interviews that I conducted. So buckle in.

The Lone Jaguar
It was several weeks after Sonic and his friends stopped Dr. Eggman and Infinite's near-complete grasp over the planet, the citizens of each city were busy rebuilding and G.U.N was pitching in with relief aid and backup services. But in a hidden area near the Luminous Forest was a lone jaguar wearing what seemed to be a uniform with Eggman's symbol on it.

This jaguar was Armin Yulstef, a high ranking member of Eggman's L.F. Squad, and the only member of his squad to evade capture when Sonic and his friends took control over the Luminous Forest. He quietly sat on a log and waited for anyone to find him and bring him in. He waited for hours upon hours, but when no one came, he assumed the all clear and left the hidden area.

As he was walking, he noticed all the destruction and misery caused by not only his and the doctor's actions. He didn't say anything and kept going, still processing everything and wondering how they lost.

He eventually made it to an outpost where an abandoned and battered G.U.N aircraft lay and he activated it by accident. It turned on and he was greeted by the aircrafts' A.I, in the shape of a human woman. The A.I introduced herself as E.R.I.C.A. which stood for: Exceptional Real-time Individual and Crew Aide.

Before he could get a word out, E.R.I.C.A. booted up power to the rest of the aircraft and activated the censors. This flooded E.R.I.C.A. with info that she had missed. Among the many images, she found those of Armin and his squad during their takeover of the Luminous Forest.

Expecting E.R.I.C.A. to go mad and attack him, Armin quietly stood there and looked for an opportunity to run. But in a turn of events, E.R.I.C.A. simply smiled and pulled up Armin's file. She examined the contents before returning her focus to him. All she did was ask him what he wanted.

Despite all the questions running through his mind, Armin simply said that he wanted to know how to move forward. E.R.I.C.A. smiled once more before fading out. But not even ten seconds later, her image reappeared in the form of a jaguar and she walked over to him. She gave him a nod and instructed him to just do what came to him next.

After several minutes that seemed to last for hours, Armin walked over to the controls and with some instruction from E.R.I.C.A, he turned on the old aircraft and lifted them high into the air. He then pulled off his L.F Squad uniform and fished out an old cowboy outfit that he kept. He slipped it on and turned his head to face E.R.I.C.A. He told her that a new day was approaching and the two set off for the adventures that awaited them.

Armin's Next Move
As the aircraft flew across the skies of the planet, Armin placed it on auto-pilot, walked over to the Armory and begun looking around. E.R.I.C.A. asked him what he was looking for, and he answered by stating that he was looking for a weapon or two. E.R.I.C.A. used her programming to scan him and then she issued a command to the Armory and suddenly a machine turned on.

Armin walked over to it and looked at it. Before he could even say anything, the machine turned on and began materializing a pair of revolvers. When they finished, E.R.I.C.A. told them to pick them up and test them.

He walked over, picked up the revolvers and shot them, round for round at a wall. Liking the feel of them, he decided to see if he could get the machine to materialize some ammo. But to his surprise, the revolvers were already full.

E.R.I.C.A. explained that while his new guns needed ammo, that he would not need to carry ammo with him, as E.R.I.C.A. would simply transmit them to his guns herself and that all he would need to focus on is shooting anything he wanted.

Upon hearing this, a smile crept upon his face and asked the machine for two more things in a low tone so E.R.I.C.A. would not hear. The machine got to work and soon enough, it materialized a long stretch of rope and a riding crop.

Armin grabbed these and attached them to his belt. When asked about why he wanted those in particular by E.R.I.C.A, Armin explained that both came in handy during his days as a cowboy.

Before he could be questioned further, an alarm sounded throughout the aircraft and Armin rushed to the main controls to bring up the monitors. It was a message from a nearly ruined village that was in a battle against one of the remaining robots. At first, Armin wasn't interested in helping anyone, still being bitter from the loss of the Eggman Army.

But as soon as he spotted a familiar-looking figure engaged with the robot, he decided to have E.R.I.C.A. land the aircraft. Before stepping out to help, he pulled out his old L.F Squad uniform and ripped it two, then he cut out a section so that it would fit around his eyes, followed by cutting out holes for said eyes.

Upon being questioned by this, Armin replied that he didn't want anyone to know who he was. And with that done, he rushed into battle.

The First Battle
Armin arrived just in time to see the familiar figure from before, this being a human won with shiny wings sprouting from her back. He recognized her as Marnie Fleche, a traitor of the Eggman Army who helped The Resistance claim a territory. With him convinced that his frankly paper-thin disguise was working, he approached her and gave her a tap on the shoulder. She stopped fighting the robot long enough to look at him, give a smirk and get back to it.

Armin stood there and observed the other two fighting with Marnie. These were a female longma with some green hair in a bun holding a flamethrower and a female wolf with orange hair in a ponytail fighting with just her claws. The wolf noticed him and asked him if he was going to help. After giving a shrug and seeing the longma get knocked back, he agreed.

Just as he was going to get moving, a few rockets shot from the robot came barreling at him; The wolf wasted no time, she ran up to him, pushed him out of the way and took each rocket directly. Confused as to why a stranger would save him, Armin turned to where the wolf was. But to his shock, the wolf was now missing her clothing and seemed larger and more feral. Marnie and the longma stepped back and instructed Armin to do the same.

Just as he did so, the wolf lunged at the robot and began tearing its limbs off and shredding it with her even larger claws. Armin had seen some things since joining the Eggman Army, but this was in a whole new level for him. Just as the robot's last remaining limb had been ripped off, the longma pulled out a giant cross peen hammer. She ran up to the robot, grabbed the wolf, chucked her at Marnie and began pounding the robot with the hammer.

Marnie caught the wolf and tossed her at Armin, who had no choice but to duck as he feared the wolf would take off his own limbs. Once the robot had been finely pounded, Marnie flew over to the longma, tagged her out and pulled out a crossbow.

She loaded it with three unique looking arrows and shot at the robot's head, one at its chest and one where the legs were ripped off. She crafted a magic circle in front of herself and snapped her fingers. This caused each arrow to explode with some sort of magical energy.

When the smoke cleared, the robot was shown to have been completely incinerated, leaving only a few wires and pieces, to which Marnie collected. She flew back over to the others and took one look at the still feral wolf before punching her in the head, knocking the wolf out. The wolf quickly turned back to normal and Marnie placed a towel over it.

The Birth of a New Team
Armin turned around so the two could dress the wolf. When he was given the clear, he turned back around and Marnie ripped his mask off, she then started the introductions. The longma was revealed to be a traveling blacksmith called Karen Zio, and the wolf was revealed to be an orphan by the name of Xianthe Noonrise. Marnie than introduced herself and Armin as being part of Eggman's Army. This caused Karen to bring out her hammer and for Xianthe to let out her claws again.

Not wanting to become a chew toy or be ripped to pieces, Armin quickly made up a story about how he was forced into the army alongside Marnie. Completely buying it or perhaps not, the two put away her weapons. Armin then asked the three if they had any plans. The three said no and Marnie hatched a plan. She informed Armin about Karen's blacksmithing cart being destroyed in the war and about how Xianthe's parents were missing and wanted to know if he had any ways of solving both problems.

Armin, without thinking, stated that he had an old G.U.N aircraft he was using and Marnie smiled. Knowing that he had fallen into her trap, he tried to backpedal, but it was too late. So Marnie invited Karen, Xianthe and herself on board and forced Armin to take them to it, otherwise, she would let the two end him right there.

Having no choice, he agreed and led them to the aircraft. While Xianthe and Karen ran inside to get things going for themselves, Marnie looked at the aircraft and noticed all of the G.U.N symbols. She shook her head and loudly proclaimed that it wouldn't do. When asked what she meant by Marne, she stated that they couldn't go flying around in a G.U.N ship and that they were likely to get shot down or worse.

Agreeing with that statement, he asked her what she thought they should do. She pulled out an old book and flipped through it. She told him to close his eyes and just point at any word. He reluctantly did so and his finger landed on a word: Angels. Marnie loved it and so used a magic circle to replace all the G.U.N symbols with the shape of razor-sharp angel wings and the acronym of A.N.G.E.L.S in the middle of the wings.

When Armin asked what it stood for, Marnie simply told him to make it up on his own and that they would be setting off to find her missing son next, before quickly running inside. Completely at a loss of words, Armin shook his head, and with a groan, went inside and started up their new home.

Heart to Heart
Armin started up the new A.N.G.E.L.S ship and they took off. He placed it on auto-pilot again and walked over to the armory where he saw Karen, Xianthe, and Marnie near the weapon-making machine.

When he asked what they were doing, Marnie held up a new crossbow with a new long-sword. Karen held up a new and improved flamethrower and hammer. And finally, Xianthe just held up a small and simple pistol. Marnie told him that they asked E.R.I.C.A. to make them some stuff too. E.R.I.C.A. appeared and smiled at the three.

Armin sighed and shook his head again. Marnie put her crossbow and long-sword away and looked at him. She asked him if they came up with a good name for their new team. But despite trying to tell her that they weren't a team, she refused to believe him. She then decided to pull the five of them into a large room that she decided was the conference room and sat everyone down. E.R.I.C.A. pulled up all the files she had on the four and opened them on her monitor.

Marnie made it pretty clear that she didn't want anything to remain a secret to anyone, so she instructed everyone to spill their guts. First, she informed them that she only joined the Eggman Army to find her son who had been kidnapped by Eggman before the invasion. Armin went next and told everyone that he joined the Army simply out of grief when his wife: Cleodia was killed in the crossfire of a retaliation attempt made by The Resistance.

Karen went next and confessed that she was traveling on the road so that she could afford the hospital bills for her husband: Topher, who was injured while fighting the Eggman Army. And finally, Xianthe revealed that she was fighting against the Eggman Army for some payback for her parents being missing and experiments were done on her by some of the Eggman Army's scientists.

With all of that out of the way and forgiving Armin for his earlier story, the room fell quiet. That is until Marnie spoke up again, this time a little more serious and pointed out that the Eggman Army was to blame in some capacity for all of their problems. She also pointed out that Eggman wouldn't be gone forever, so she turned to Armin and asked him what he thought they should do.

The Birth of Heroes
After pointing out how she had been leading everything this whole time and being told that she was asking him because it was his ship they were on. He told them that he didn't feel like anything changed and that just because they were all hurt in some way, it didn't excuse anything they did. He then stood up and banged his fist on the table in some truly dramatic fashion. He told them that they were going to do their part to help.

And that no, they weren't going to be a group for good, they were going to be a group for the right. And if some wanted to label them as bad or evil along the way, that was fine if it was what it would take to make the planet better. He asked them for their thoughts on this and Marnie simply gave a nod. Xianthe looked a little confused at the sudden passion and Karen just pulled out her hammer again to wipe it down, not giving off a clear answer either.

E.R.I.C.A. laughed and told him that she liked his small speech and that she had anticipated this exact outcome. So she brought up another table with specialized suits, each their size and with a nifty little codename for them. Marnie picked hers up and looked at the codename: Wingly. Feeling it was magical and fitting, she quickly put hers on.

Xianthe walked over to hers and glanced at it, reading the codename on it: Beastial. She quickly asked E.R.I.C.A. to change the name because it made her feel embarrassed. But E.R.I.C.A. placed the suit on her and tightened it. Xianthe, after calming down from the whiplash, realized how comfortable the suit was and dozed off.

Karen looked at the codename on hers and read it: Blackiron. She took out a special fabric utensil and rewrote the codename so that it would be written in her native language, but she still liked the sound of Blackiron so she didn't change that much.

Finally, Armin walked over to his suit and looked at the codename: Giddy-Up. His expression became quite sour and he looked at E.R.I.C.A. Marnie and Karen looked at it too and both began to laugh. So loud in fact that it woke Xianthe up. She looked at the codename and smiled. E.R.I.C.A. apologized, stating that she didn't have many words relating to cowboys in her dictionary and had to make due.

Knowing this was a lie, Armin put the suit on regardless and looked at the back where the A.N.G.E.L.S logo was. There were the words: Agency of Noble Guardians Eradicating Legions Spectacularly. Armin looked at E.R.I.C.A. again and asked her just how many outcomes could she predict.

She smartly informed him it was well over a billion and to leave it alone before her avatar vanished. Armin shook his head, instructed the other three to strap in and informed them that it was time to look for more teammates.

Agent Ex: That is how the soon to be famous A.N.G.E.L.S organization was formed, again according to my research.

Wrap-Up
Agent Ex: And that is all I have for you, our recruit. I know it was a lot to process. But by the time you get to this point, you should be almost at Base Genesis to begin. If you and I should ever meet, I want you to initiate a conversation with me so I can evaluate you myself.

That's it. Once you get off your preferred mode of transportation, I want you to destroy whatever you are reading or listening to this on. Thank you for your time and good luck agent.