Talk:The MM Verse Cosmology/@comment-25880977-20170323144613/@comment-4029377-20170323151750

I would say a good story is often fluid or adaptive. While it's good to prevent loopholes, also making it easier for your audience to digest is another good thing. (For instance my Dimensional Wars series is a complex clusterfuck, but I've tone down parts of it to be more receptive for newcomers.)

If I were you I would perhaps expand upon this idea, perhaps make characters purely for roleplaying and have their lore interact and intertwine with others as roleplays go on. Give your audience some characters meant to be interacted with. That's good, but remember to make it fun for everyone if you're trying to spread a concept. All to often what we first create for fun eventually becomes are precious jewels that we horde against others due to criticism. It may sound like I'm being a hardass, but I've been writing stories like this for a long time, as well as roleplay, and I've even written college papers on this subject before and got a A.