Rosie the Echidna/Moves and Techniques

Rosie is mainly a close-range brawler, hence she utilizes melee attacks the most during a fight, occasionally aided by her Aura attribute and Ninjutsu techniques. She usually values pure speed and technique over sheer force and has a decent array of high-speed offensive and defensive moves to keep her opponent on their toes.

Hand-to-Hand
·         Quick Step: A normally defensive technique that involves Rosie leaping in a certain direction at extremely fast speed, almost as if she was teleporting, from a short distance. She usually uses it to dodge and/or counterattack. ·         Dizzy Kick: A simple two-attack combination, usually resulting after clashing with an opponent's kick, consisting of a roundhouse kick to the face, bringing her foot back to slap the other side of the face with a hook kick. The force of both kicks landing in success could potentially stun the target with a dizzy sensation, leaving them opponent for another attack. Making this one of Rosie's favorite moves. Nothing better than a good ol' kick to the face!

·         Pummel Kick: Rosie balances herself one foot as she assaults the target with a speedy, rapid-fire series of roundhouse or side kicks aimed to strike all over an opponent's body. Rosie can chain this move with another abrupt kick, such as a sweep kick, or even a hard punch/uppercut.

·         Dragon Punch: Rosie throws a hard uppercut to the face while leaping upwards with great force, slamming her fist into the opponent's chin with enough force to propel the target into the air.

·         Cyclone Kick: Rosie hops up and throws herself into a high-speed spin while extending a leg out to repeatedly strike the foe with a hurricane-style kick, attacking with the outer blade of her foot.

·         Echidna Hashinsho: A swift combo that starts with Rosie throwing a backfist strike to the gut then chains it into a spinning hook kick to the face and two high kicks to the chin, backflipping on the second kick. While the opponent is in the air and coming down, the combination ends with a powerful butterfly kick to their stomach in midair, sending them flying a short distance.

Attributal
·         Aura Rush: Rosie focuses her aura energy around her body, causing her to flare up with aura before suddenly darting in a certain direction with an abrupt boost of high speed, leaving behind a blue trail of aura in her wake. She can also use this move to propel herself through the air.

·         Aura Cyclone: An attribute-enhanced variation of her Cyclone Kick technique. Only this time, Rosie exerts her aura energy into her spin to enhance the strength of her spinning kicks, as well form into a small tornado of aura from the high velocity, capable of generating a vacuum effect that can draw the opponent in for more hits. This technique can also be used as a defensive technique to repel away certain projectile attacks, such as material weapons and energy balls.

·         Aura Parry: With an abrupt motion, Rosie uses a concentrates aura energy into one hand while thrusting towards an opponent's strike. If used with just the right timing, a short, blue flash will emit from the point of contact and shroud the opponent with a blue glow that lasts for around half a second. During this time frame, their body becomes immobilized in place, allowing Rosie a very short time window to counterattack. Of course, when the opponent is struck with an attack or half-a-second passes, the glow goes away and the foe regains control of their body.

·         Aura Palm: Rosie focuses her aura energy to her hands, until they flare with a blue aura, and thrust a palm into the opponent's stomach. She then lets loose a short burst of aura energy that can push them back and possibly stun them for a few seconds.

·         Aura Blitz: A more offensive variation of her Quick Step. Rosie's body flashes light-blue for a split second as she leaps into an abrupt dash, causing her to propel herself at an extremely fast speed that enables her to blitz right through her opponent(s), leaving behind afterimages in her wake. Rosie going through the opponent is merely an illusion but the impact is capable of inflicting non-lethal pain on the opponent's front and back side. However, this attack is more destructive against machines and mechanical enemies, as it is capable of damaging their circuitry from the inside-out. She can use this attack several times, in a chain technique, and link it into another attack.

Super Arts
Super Art Techniques are very powerful forms of attack combinations and/or energy bursts in which the user channels a big chunk their attributal energy around their bodies for one, vicious attack, which varies with the user's fighting style. There are four different styles of Super Arts: The Buster style, which involves one or several attacks thrown at maximum force, The Burst Style, including the use of high-power energy blasts and bursts, Counter Style, where the user takes a defensive stance and maintains a steady glow around themselves, triggering an immobilizing flash upon contact for an opportunity to attack, and the Speed Style, where the velocity of the user's attacks are sharply enhanced to trap the opponent into an overwhelming barrage of blows. Once used, it drains the user's energy to the point where they need time to recharge their strength before using another Super Art.

·         Speed Style - Blitzing Frenzy: Rosie widens her stance as her body begins to glow with aura, then suddenly dashes at her opponent with blinding speed, blitzing through them several times from different directions and sending very painful jolts of pain throughout their body. After numerous attacks, she then approaches the foe with one more blinding dash, this time closing in on them with a speeding barrage of lightning-fast side kicks, hovering slightly in the air for a few seconds before delivering one last, spinning roundhouse kick to the face, sending her opponent in an uncontrollable spin into the air and letting them crash into the ground.

·         Buster Style - Dragon Spiral: Attacking a full power, Rosie throws a vicious jumping uppercut to the opponent's chin, her body shrouded in intense aura. Once slightly airborne from her uppercut, Rosie would then raise her left leg in midair before slamming down towards the opponent's legs for a hard, downwards kick. Then, after landing, Rosie would then quickly alternate to her right leg for three consecutive roundhouse kicks, striking the legs, ribcage, and head, before bringing the same leg back for a hook kick across the face and hopping up into jumping roundhouse kick to the head with her left leg, using the momentum of the hook kick and arching her kicking path towards the ground to send her opponent staggering downwards. She'd then land on the ground once more, twirling from the force from the last attack to aid her with one final move:  one more jumping uppercut thrown at intense force, sending her and her foe high up into the air in an elegant, spiralling strike, continuously damaging them as they get sent upwards. Eventually, after reaching several feet into the air, a burst of aura would detonate around Rosie's fist to blast the opponent back, across the air, and let them crash into the ground while

·         Burst Style - Radiant Aura: Rosie focuses her aura energy into her hands and rears them back, behind her. Afterwards, she thrusts them forward to let loose a big burst of aura energy, expanding several yards in diameter, that continuously pummels opponents for a few seconds before sending them flying.