SFCDB (Sonic Fan Characters: Dimensional Beatdown)

(This page is under construction) This is the sequel to SFCB and any character that was put into this new version of SFCB will be in a game if I have someone to actually make it.

Note: This is not a RP but is a future fan game, and is a free join so edit away.

Another Note: All stages must be separate to your Character (your character must be able to play in any stage), but must relate to your character as much as possible.

Post any questions in the comments!

Playables
THE NUMBER OF PLAYABLES IS NOW (30) 6 Slots remain. HOWEVER Added playables must have the following
 * characters must have a backstory. This is needed for codecs
 * characters must have a design that isn't a recolour
 * characters must not be mary sues
 * characters must also have complete of the following. Moveset, pros and cons, classic mode intro, and ending, costumes and trophy descriptions.

Number of Starters  - 13

Number of Unlocks - 15

Veterans


 * 1) Ion the Hedgehog (Starter)
 * 2) Rage the Hedgehog (Starter)
 * 3) Airon "Jonic" Hikarikaze the Ookami - JonicOokami7 (Starter)
 * 4) Michael The Fox (Starter)
 * 5) Iron Minerzone (Starter)
 * 6) Paws the Wolf (Starter)
 * 7) Sam the Rabbit - Sam the Rabbit (Starter)
 * 8) Dash the Turtle (Unlockable)
 * 9) Captain Bird (Unlockable)
 * 10) Venice the Mink (Unlockable)
 * 11) Technisis the Hedgehog (Starter)

Newcomers


 * 1) Apallo the Hedgehog (Starter)
 * 2) Voltron the Hedgehog (Unlockable)
 * 3) Connor the Hedgebot (Unlockable)
 * 4) Aliona the Cat (Starter)
 * 5) Lydia Hikarikaze the Ookami - JonicOokami7 (Unlockable)
 * 6) Peach Lightwater the Waterian Snow Leopard - Peach Lightwater-Hikarikaze (Starter)
 * 7) Rekk Scratch (Starter)
 * 8) Gavin the Mongoose - DUBSTEPxSonic (Unlockable)
 * 9) Jaki the Coyote (Unlockable)
 * 10) Burst the Fox - Muppet171 (Unlockable)
 * 11) Hammerhead Turner the Red Wolf (Unlockable)
 * 12) Junior the hedgehog - Apallo the hedgehog (Unlockable)
 * 13) Wes the Shadow Wolf (Unlockable)
 * 14) Ravoka The Wolf - Ravoka67 (Unlockable)
 * 15) Ferno The Dragon -McFlamejob77(starter)
 * 16) Talon the Velociraptor -McFlamejob77(unlockable)
 * 17) Nubis the Fox - The Bismark
 * 18) Katarina the Fox  - CrusherKitty

Assist Trophies

 * 1) Breaker Earthsoul the hedgehog (JonicOokami7)
 * 2) Shockina Wave
 * 3) Speed Man
 * 4) The EGGMAN
 * 5) Duke the Dhole
 * 6) Valerie the Mink
 * 7) Zack the Wolf (Sam the Rabbit)
 * 8) Tioda Beatron
 * 9) Giancarlo the Pegasus
 * 10) Mai the Hedgehog
 * 11) Audi R8 GTR
 * 12) Unit X
 * 13) Jacob Laysedi (Only after unlocking Cyndriz.)
 * 14) Otega the Hedgehog (DUBSTEPxSonic)
 * 15) Chris & Kane (Fawful117)
 * 16) Seth (Fawful117)
 * 17) Acacia the African wild dog

Boss Characters

 * 1) Oblivion Yamikaze the Ookami (JonicOokami7)
 * 2) Jinx Ill'usis the Nitrix
 * 3) The Dark Dragon
 * 4) Lord Zugon (Sam the Rabbit)
 * 5) Diego and Natalia
 * 6) KintoGeddon Guardian (KG Guardian)
 * 7) Alixandria the Hedgehog
 * 8) Midnight and Jasper
 * 9) The Entity (SFCB2)
 * 10) Paradox the Hedgehog (Titanium562)
 * 11) Ryukage Shodundra(McFlamejob77)
 * 12) Cesar the Virus (Fawful117)
 * 13) Metal Michael (Fawful117)

Background Characters

 * 1) Nega C Payne the Bandicoot (JonicOokami7)
 * 2) Optimus Twat Kiefer (JonicOokami7)
 * 3) Laufeia Yamikaze The Hedgehog (JonicOokami7) (Hazard)
 * 4) Bolt the Hedgehog (DUBSTEPxSonic & Sovash100) (Hazard)
 * 5) Otega the Hedgehog (DUBSTEPxSonic) (Assist Trophy)
 * 6) Bailey the cat (Sam the rabbit)
 * 7) Oliver the kuikon (Sam the rabbit)
 * 8) Willow the Mudi (Venice's Classic Mode)
 * 9) Otto the Ferret (Jaki's Classic Mode)
 * 10) Ferris the Hedgehog (Jaki's Classic Mode)
 * 11) Skip the Sloth (Jaki's Classic Mode)
 * 12) Dark Egg Legion grunts (Soumerca Dark Egg Legion Base) (Hazard)
 * 13) Obsidian Warzone (Iron Minerzone)
 * 14) Dani the Bat (Muppet171)
 * 15) Dash's family (Videra) (Thesupernintendokid)
 * 16) Austutars (Podrido Woods Stage) (TheRealDylanator)
 * 17) Jane the Zorua (Fawful117)
 * 18) Egret the Dragon (Fawful117)
 * 19) Versailles the Dragon (Fawful117)

Characters who are with a Playable Character

 * 1) Jacob the Pikachu- Airon "Jonic" Hikarikaze the Ookami (JonicOokami7)
 * 2) Dark Dash (playable) - Dash the Turtle (Thesupernintendokid)

Codec Characters
Shockina Wave  - Iron Minerzone the Zonian (Iron Minerzone)

Yuri Violet the Hedgehog - Airon "Jonic" Hikarikaze the Ookami (JonicOokami7)

Trophy-Exclusive Characters
.*Characters who are unconfirmed and are subject to change
 * 1) River the Echidna
 * 2) Tobias the Hedgehog*
 * 3) Nubis the Fox
 * 4) Oasis Lipsion
 * 5) Cyclone the Ferret
 * 6) Sigma the Mink
 * 7) Dawn the Kuikon
 * 8) Alice the Fox
 * 9) Kniro the Amur Leopard (KniroAndTito3915)
 * 10) Tito the Mink (KniroAndTito3915)
 * 11) EXE*
 * 12) Static the Cat*
 * 13) Nitro the Dog*
 * 14) Maelstrom the Wolf*
 * 15) SpyroBiel (Character)
 * 16) Clair Nightcutter the Ookami (JonicOokami7)
 * 17) Zerell Hikarikaze the Ookami (JonicOokami7)
 * 18) Doctor Edgar Cyrex (JonicOokami7)
 * 19) Darkness Centros the Hedgehog (JonicOokami7)*
 * 20) Bios03 (JonicOokami7)
 * 21) Aequnum the Ookami (JonicOokami7)
 * 22) Yuritwo the Clone (JonicOokami7)
 * 23) Sky Joy Hikarikaze (JonicOokami7+Peach Lightwater-Hikarikaze)
 * 24) Trance Jonic B (JonicOokami7)
 * 25) Trance Jonic S (JonicOokami7)
 * 26) SHADOW THE DOG
 * 27) Paws the Wolf (Original character) - the only reason why I'm adding this is since the playable version of Paws is the Sonic fan character version, there's a trophy of the original character version.
 * 28) Tesla the Hedgehog*
 * 29) Theta the Otter
 * 30) Upsilon the Mink
 * 31) Frozen the Hedgehog
 * 32) Pyrrhos The Fox (Ravoka67)

Ion the Hedgehog
Owned by DUBSTEPxSonic (Veteran)



when selected a homing attack sound is heard

Unlockability - Starter

His design is different. Due to Ion's new back story, he will have an entirely different move set

Entry Ion comes from a warp hole and does his pose from the pic to the left then gets in his battle stance

Attacks

B Button Energy Shot

Side B Homing kick - like Sonic's move in Sonic Lost World

Up B Upward Energy Bolt

Down B Atomic Blast - just like chaos blast that Shadow does but with atomic energy

Grapple Energy Grab - is a hands free version of Links Grapple

A Combo 3 Punches, 1 Side Kick, and 1 High Judo Kick

A Side Energy Dash Attack - can be charged as a smash attack

A Up Energy Uppercut (Recovery) - like Little Mac's Rising Uppercut but with better Recovery but has less attack power then the Rising Uppercut

A Down Slide Attack

A (Arial) Does a Flying Side Kick

A Up (Arial) Ion Split Kicks up to two opponents at once

A Side (Arial) Ion gets a small boost to the air

A Down (Arial) Ion Ground Bounces to the Ground

"Final Smash" Guardian From: his attacks become atomic energy based and deals 20% damage each attack.

Taunts

1: he looks at the screen an says "Is that all?!"

2: He Yells, "Hah, that's a pitiful hit!!!"

3: He does his battle Pose and yells, "Bring it!!!"

Victory/Defeat Poses

Victory 1: He jumps in the air and ground pounds and then gets in his battle pose and says, "I rule the battlefield!!"

Victory 2: He stands in a blast pose then looks at the screen and says, "One day, I will be a freedom fighter!"

Victory 3: He says, "You're weak, get on my level!", before teleporting elsewhere.

Defeat Pose: He claps very slowly while looking down with his eyes closed

Color pallet

White - Default

Green - Resembles Chaos Knuckles in the Archie Series

Blue - Resembles Sonic

Yellow - Resembles Tails

Black/Red - Resembles Shadow

Pink - For girls, Resembles Amy

___________________________________________________________________________________________________

Trophy Description

Ion is Part Demi God Part Hedgehog, He was born from the past and now a part of the present times, he has the ability to use or harness atomic energy, in which he can use against his enemies, he also has super speed but he is not as fast as the blue blur himself.

Classic Mode intro

Ion was walking through a grassy pains as he prepares to see Otega at a meeting in Freedom Fighters H.Q. but then he saw a ton of warp holes, seeing familiar faces, and new ones, he must find the cause of this madness, he calls Otega and says, cancel the meeting we have trouble on our hands, he then sets off to find the cause of every warp hole to appear.

Rival Cutscene

Ion fought Long and Hard to reach the final gate, he looks around and then senses a energy blast coming his way from behind, he dodges the blast and looks up and sees Venice coming down from a platform, Ion looks at Venice with a angry expression, mad that he is so close at finding out the mastermind of all of this and then gets interrupted, Venice just Glares and both get into battle stances.

Ending Ion ends up defeating The Entity, after a long fight, The Entity grants one wish to Ion, its unclear on what Ion wished but its a good wish, Ion then goes back to doing what he was doing and went home.

Rage the Hedgehog
Rage is back and ready for action!



When selected, Rage will say "Time to lay down a hundred bottles of pain!"

Entry: Rage flies into the arena, and hovers over the fighting platform, he lands and says one of these various things(the first two are new)

1. "I'm gonna make you Rage quit!"

2. "Seriously? This is who I'm fighting? Pathetic."

3. "Come on, I got things to do!"

4. "Next victim, stand up."

Normal Attacks: A:Punch

AA:Double punch

Left Stick:Spark(Does 5 Damage, and impairs the enemy slightly)

X:Kick

X in air:Drop kick

Special Attacks: A: Rage shoots a beam of fire at the Opponent that you can now sustain.

B: Rage breathes fire on the opponent

X: Rage summons a fire golem that attacks. If he hits, he does 20 damage, if critical, it's 26. If it misses, its 0

Combos(something ENTIRELY new for Rage)

A-A-B-X: Spark, Punch, Fire Breath, Kick into air, Dropkick(If you don't press the buttons fast enough, you stop the combo, like if you press a-a-b, you will do Spark, Punch, Fire Breath. This goes for all combos.)

B-A-B-X: Fire Breath, Fire Beam, Backflip Kick, Drop-kick

X-X-A: High Kick, Backflip Kick, Fireball

A-B-X: Fire Beam, Fire Breath, Fire Golem

Left Stick-X-B-A-X: Spark, Backflip Kick, Fire Ball, Fire Beam, Shadow Kick(like the one Johnny Cage does in Mortal Kombat)

Smash attacks: Up: Uppercut(5 damage)

Down: Ground Smash(10 damage)

Left or Right: Charge(9 damage)

Taunts: Up: Rage holds a fire ball and tosses it up and down twice, while grinning.

Down: Facepalm

Left: Rage says "Is that all you got?"

Right: Rage says "Seriously, even Chao bring better fights then you!"

Final Smash: Rage Quit: Rage turns into Fury, and attacks are tripled, Defense is doubled, and when you Double jump you hover for 4 seconds maximum.

(I changed the final smash so that taunts do not do 1 damage, because that could be too overpowered.)

Victory: "Too easy..."

"Wow, that was the easiest fight I have EVER been in"

"He never stood a chance..." "THATS what you get for messing with ME"


 * crosses arms* Come on man, at least be a challenge next time *grin*

(new) "Mess with the Rage, you get the fire."

(new) "You haven't even SEEN the best of me."

Loss: *wearily gets up* " You haven't seen the last of me..."

Rage gets up and shakes the winners hand*  "Nice fight there."

Stage:  Lava Mountain (Zone 3)

New Battle Theme:(Song name) Addicted to Pain-(Artist) Alter Bridge

Color Pallete(/Outfits):

Red: Red gloves and Red shoes with white stripes on the gloves.(Unlocked by KO'ing 10 people)

White: White gloves with Red stripes and White shoes with Red stripes(Unlocked by KO'ing 50 people)

Black: (Original)

Frost: Icy blue gloves with cyan stripes.(Unlocked by KO'ing 3 opponents that used ice at least once in their match)

Water: Blue gloves, Rage is now Cyan, not black(WAAAAAT?)(Unlocked by KO'ing 5 opponents that used water at least once in their match)

Death: Black gloves with Skulls on them, Rage's spikes are now bangs, covering his left eye, and Black shoes(Unlocked by KO'ing 100 opponents total)

Pros

Rage is a great all around character for people that haven't played SFCB

Rage is in the top 10 fastest characters in the game, ranking at number 6

If you master combos, Rage can be a devastating opponent to face

Cons

Rage is a lightweight, so he can be knocked back pretty far.

Rage can easlily be juggled/combo'd

Classic Mode Intro

Rage is seen training in the forest, and he finishes. He walks home, but on his way home he sees some type of fight tournament(if SFCB is a fight tourny). He says; "Heh, time to show these chumps what im made of!" and he runs to the locaction.

Rivalry Intro/Ending

(INTRO)

Rage walks up to the final gates, after nine grueling battles, he has prevailed. No one is going to stop him now. Then, he gets interrupted from his thinking by a fire burst from Gavin. He turns around, and sees the fire orange mongoose. "You are not getting past me. Fire on Fire here, buddy. I might as well give you the core cubes! I bet you want them, but you're not getting them if that's what you're thinkin."

"I don't want your core cubes, but I am going to kick the crap out of you." Rage says and the fight starts.

(OUTRO)

If Rage beats Gavin, after the fight is won, Rage is in his battle stance and says; "I don't want your filthy Core Cubes, I wanted to fight. I got what I wanted." Rage turns around but stops. He saw that he severly injured Gavin, and felt bad about just leaving him there. He stands still for a few moments, then turns back around and helps Gavin up. He says "Sorry about that, let's get you some help." and the two are seen leaving the area.

Adventure Mode Ending

Rage got very injured by the Entity, but managed to bring him down. Rage is granted a wish, and he dumbly realises he could have wished to get rid of the pain. He gets up, but falls back down. The camera shows him laying on the ground, as he starts to fade. He closes his eyes, and passes out.

The screen cuts to a First person perspective of Rage looking up in a newer place, a tent. It cuts back to the normal third person and Gavin is seen to the right of him, and Gavin helps him up.

"Im glad you're up" Gavin says, and Rage looks a bit confused. Rage asks; "Why did you save me?" and Gavin replies by saying; "You saved me. Im just returning the favor." Gavin walks out of the tent, but after about 3 seconds, comes back in and says; "But we're still not friends." And grins. He walks out.

The Credits Roll.

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Technisis the Hedgehog
Spectacular entrance by Technisis!

Entry:Technisis uses grapple hooks on the walls and grinds down the rails, then frontflips on the platform

Normal Attack: A:Headbutt

B:Punch

X:Right kick

Y: Uppercut

Special Attacks: A-B-X:Twin hooks Slice(NEW: A-B-X-X slices twice)

A: Tear Gas(Disorientates Opponent for, now decreased ammount, 2.6 seconds)

Smash Attacks: A:Slice-N-Dice(5 quick slices from the Twin Hooks)

B:Uppercut Combo: Uppercut, Technisis smashes opponents head into the ground,(NEW--->) and then backflip kicks their opponent

(NEW) X: Teleport Combo: Technisis teleports himself behind the opponent, punches them in the back, then he does the same thing again, and appears in behind the opponent and roundhouse kicks them.

Taunts: Up:*evil laugh*

Down:"Don't make me laugh..."

Left:"HA! YOU? YOU think you have a chance to beat ME? HAH!"

Right:"You don't deserve to win."

Final Smash(NEW): Brainiac

Technisis shoots a fire gas at his opponent, and outsmarts them to fall off the stage(Not an instant KO but it takes away a life)

Fatality(LOL I HAD TO!): Slice-N-Dice!

Technisis slices up his opponents with his Twin Hooks, and blows on the opponent, and the opponent crumbles in pieces.

M Rated Fatality(Kids, beware. I AM SERIOUS. Fan game maker can exclude fatalities btw): Hot Head

Technisis puts his gas shooters in the opponents ear, and shoots fire into their ears, and their head explodes and falls down(I warned you guys it was M Rated lol)

Pros

Technisis strikes are incredibly strong

His final smash causes you to lose one life, so you can wait until he has one life left to use it.

Technisis A.I. can outsmart his opponents in various ways(Such as jumping when someone is charging at him, causing him to fall of the stage, etc)

Cons

Technisis is a heavyweight and is slower than most people

When fighting A.I, he will pull off a Shao Kahn and will ocassionally taunt from time to time.

Victory: "You can't beat me in brains OR brawn"

"Didn't last a minute."

"Next time, be impressive."

(NEW)"You're impulsivness ends here."

(NEW) "Now you are where you belong."

Stage: Sky Sanctuary (Modern)

Theme song: Beast and the Harlot - Avenged Sevenfold

Classic Mode Intro

Technisis was in the middle of a fight with Rage, and as he was going for a major attack, he was warped into a new dimension that brings all the worlds together. He has been to a lot of places in Mobius. This didn't look like Mobius.

Adventure Mode Outro

After defeating The Entity, Technisis is granted a single wish from The Entity, and Technisis gets his wish granted. Technisis says to himself that maybe he should stop being evil, and just stop fighting all together. He has met a lot of other people, and even made new enemies, but he, for the first time, figures that being evil... wasn't; a good thing. Rage hears this, and walks up to him and says; "What do you say we have one more fight, Tech." Rage grins, and Technisis does as well. Technisis gets into a fight stance and so does Rage, they charge at each other, and once they collide, a bright light errupts and the credits roll.

Credits Song - My Sacrifice - Creed(instrumental version)

____________________________________________________________________________________

Airon "Jonic" Hikarikaze the Ookami
Owned by JonicOokami7 (Veteran)

Jonic's spirits rise for battle!

Jonic himself is vastly unchanged from SFCB 1 while only getting a few different moves. his moveset is as follows

Entry - Jonic appears from a warp hole to his world and draws sword pointing it foward as the warp hole closes

Attacks

B button - Ookami Sphere (Charge projectile) (The higher percentage damage Jonic has the stronger this attack gets till maxing at 150%) - Jonic's Markings glow as he stands in the spot charging up his Family Technique the Ookami sphere. like DK's Giant Punch and Samus's Charge Beam when the charge is finished Jonic can move around and launch it when he sees fit.

Side B - Bruzooka (projectile) - Jonic pulls out his Bruzooka and fires it in the direction he is facing. The missile will fly in a straight line and will explode on impact, This Projectile is Reflectable

Down B - Ookami's mirror (projectile reflector) - Jonic Crouches down and switches the Sword of Shiranui to the Ookami's Mirror He cannot move for as long as the Down B button is held but the Sheild can reflect Projectiles back at the enemy Like Fox's Reflector however Jonic is still vunerable from behind.

Up B - Jacob Flight Assist - Jonic's Companion Jacob the Pikachu appears out of his Pokeball and helps Jonic up into the air by tailcoptering this recovery move will last about 4 Seconds as Jacob will get tired and return to his Pokeball

Grapple - Solar Bead Gauntlet (can grab edges for recovery) - Jonic Switches the Sword of Shiranui for the Solar Bead Gauntlet and throws it foward this attack works like Link's Hookshot where it will grapple the closest foe and pull him/her back to Jonic. this attack can also grab ledges like the hookshot.

A combos - Sword of Shiranui swings - Jonic swings the Sword of Shiranui with strength in a combo of 4 swings

Side A - Massive Slash - Jonic steps foward and swings the sword of Shiranui down with strength - this attack can be charged for a Smash Attack

Down A - Bead tripper (Tripper) - Jonic swings the solar bead gauntlets at his oppenants feet to trip foes around him this attack has a chance of tripping opponants.

Up A - Spin attack - Jonic will perform a spin attack ala Link. this attack can be charged for a Smash Attack

A (Ariel) - Jonic swings Sword twice

Up A (Ariel) - Jonic switches to the Solar Bead Gauntlet and spins round being surrounded by Solar Beads for 2 seconds

Side A (Ariel) - Jonic holds out Jacob who uses thunderbolt in the direction they face.

Down A (Ariel) - Jonic holds Sword of Shiranui with both hands over his head as he drops down to the ground swinging it before he lands

Final Smash - Trance Jonic - Jonic enters trance mode and attacks the closest foe. he then rapid kicks and punches the foe dealing around 60% Damage (5% per punch and kick) and finishing off with Ookami laser which deals another 50% (Homes in like Galexia Darkness and Triforce Slash foe must be close to Jonic for attack to work)

Taunts

Taunt 1 - Jonic leans his sword on his shoulder and looks away with back on screen

Taunt 2 - Jonic stands with arm out as Jacob stands on it waving

Taunt 3 - Jonic stands cautiously and says "For Amaterasu.."

Secret Taunt - (A+B+Up) - Codec  Jonic will place a hand to his forehead and close his eyes for a few seconds. this will cause a mental communication with Yuri Violet and will converse with her about a foe (if more then one are on the field it will be randomly chosen)

Victories/Loss

Victory 1 - Jonic spins his sword and leans it on his shoulder giving a cold glare to the screen

Victory 2 - Jonic places the sword of shiranui in the ground gripping the hilt with both hands while Jacob jumps happily besides him

Victory 3 - Jonic stands watching as Jacob tailcopters in the air infront of him they then perform a high five

Loss - Jonic has back to the screen with crossed arms while Jacob stands next to him Clapping

Colour swaps

Blue - Default

Red - Jonic bares resembalance to his dark counterpart Oblivion

Orange - Jonic bares resemballance to his Father Figure Breaker Earthsoul

Green - Jonic's colours resemble Shade the hedgehog (dmetrius96)

Yellow  - Jonic is coloured simmilar to his balanced counterpart Aequnum



-Unlock Criteria- 

Starter

Theme Song - https://www.youtube.com/watch?v=9jVvGdcY8Do

Jonic's theme song is once again Wake up by Story of the Year

Pros

+Great Physical Strength

+Good Recovery Moves

+Power of Ookami Sphere will raise the more damage he takes

+Balanced between range and phsyical attacks

+ Middle weight character

+ Immune to Chaos Element attacks

Cons

- Quite Slow in running speed -  10th fastest character

- Ookami sphere is weak unless fully charged before 150% Damage Boost

- Final Smash's Accuracy is difficult to pull off unless close to foes

- Bruzooka cannot be fired while a Bruzooka Projectile is already on screen

- Weak Swimmer

- Takes double % from Dark Element Attacks

-Note- 

When Jonic takes damage the blue spiritual flame will slowly start to flicker brightly untill capping at 150% where it blazes brightly on his chest this is how the player can tell that Jonic's Ookami Sphere will be at max power.

Trophy Description - Airon Hikarikaze Mostly known as Jonic is from another dimension of Mobius living on the Vita Nova Islands. His Status stands as the former prince of the Ookami Race, A race of Mobian Wolves born from the sun goddess Amaterasu. Due to the Race's near extinction by the hands of Doctor Edgar Cyrex Jonic grew up in a tough world losing many on his path. at the age of 15 he formed the International Bastard Squad with his faithful companion Jacob the Pikachu and childhood friends Nega C Payne and Optimus Kiefer, To this day he leads the band of mercenaries which fight off foes such as Cyrex and Jonic's Dark Counterpart Oblivion Yamikaze.

- International Bastard Squad - 2009 - present

Trance Jonic - When Jonic reaches extreme pressure and pain a power of the spirit unlocks and he enters Trance Mode. Trance Mode was a power sought by Doctor Cyrex who used an Infant Jonic as the first test but saw it as a failure when nothing appeared to happen. Jonic's Trance mode is shown to make Jonic faster stronger and more resiliant, however the form only lasts for 30 minutes as the mode drains Jonic's spirit power which is connected to his Ookami Powers and markings, Jonic has four other modes including Dark Breaker and Sacred while there are many other types of Trance.

- International Bastard Squad - 2011

Changes from 1 to 2

Yellow Pallate swap is added

New down and side A attacks

Ookami sphere now charges faster

Jacob has been included in a few of Jonic's attacks.

Jonic's jump has been tweeked so he can go a bit higher.

Secret Taunt was added

Classic Mode Intro - While searching for his arch nemesis Doctor Edgar Cyrex Jonic along with Jacob are suddenly plucked from their home dimension and placed in a dimension that meshes various holes to different worlds, discovering that various other mobians who have been warped to the same place are beginning to seek out the powerful entity who brought them to the plain as a means to test strengths. Fearing that this could be an elaborate plot set by Cyrex to pick off the foolish who dare enter, Jonic and Jacob set off foward into the long road ahead of dimension hopping unaware that they will need to fight the people they seemingly aim to save.

Rival scene - After fighting through several matches and plains, Jonic and Jacob aproach the final gate only to discover that a fammiliar face Iron Minerzone has also reached the point. After disscussing their reasons of being at the current location Jonic states that he cannot let Iron through and continues saying that he will have to resort to battle just to make sure he doesnt. Iron pulls out his pickaxe while Jonic draws his sword as Jacob stands by Jonic's feet looking up at him. the staredown commences and the battle eventually starts.

Ending - After defeating the powerfull entity that brought Jonic and the other mobians into the mix of dimensional warp holes, the entity tells Jonic he has access to one wish. Thinking carefully about this Jonic wishes that the entity would forever sleep so no one would be able to take advantage of it. After the entity grants this wish and falls into an eternal slumber, due to not being conscious anymore the mesh of worlds they stand in starts to fade returning everyone in it to their original possitions. Jonic and Jacob are returned to their world and decide to head home after a long day, not being able to forget this tale. ____________________________________________________________________________________

Michael The Fox (WIP)
Michael returns to the Fray!

Moveset: 

Ground Moves:

Normal: Neutral Attack: Punches with his right fist, then his left, and then uppercuts the opponent. First hit does 3% damage, second punch does 2%, and kick does 5% for a total of 10%.

Forward Tilt: Does a roundhouse kick with his right leg, dealing 8%.

Up Tilt: Performs a backflip-kick that reaches upwards, dealing 7%.

Down Tilt: Does a spinning-slash with his tail, dealing 5% if hit by the tip, and 7% if hit by the rest of the tail.

Dash Attack: Hops up and does a drop kick with both of his feet, dealing 12%.

Smash: Side Smash: Steps back and then forward, releasing a blast of Dark Energy from his right hand, dealing 23%.

Up Smash: Thrusts his left arm upward, releasing a concentrated blast of Light Energy, which deals 19%.

Down Smash: Using both of his arms, he slams his fists down, releasing two seperate blasts of energy from each fist; the left fist releasing a Light Energy blast, and his right fist releasing a Dark Energy blast. The Light Energy deals 15%, while the Dark Energy deals 18%.

Other: Ledge Attack (below 100%): He climbs up and does a headbutt, dealing 8% to anyone close enough.

Ledge Attack (above 100%): Flips himself onto the stage and stomps onto the ground, dealing 10% from the shockwave, and 15% if directly hit by the attack.

Floor Attack (faceup): Flips himself back onto his feet in a kick-like fashion, dealing 13% to anyone in the way.

Floor Attack (facedown): Curls into a ball and rolls forward a small distance, getting back on his feet. If hit by the ball, 14% is dealt.

Floor Attack (sitting): Springs himself up with his tail, spreading his arms and legs as he bounces. If hit, the attack delivers 12%.

Aerial Attacks:

Neutral Aerial: Delivers a strong punch in the air, dealing 10%.

Forward Aerial: Performs a kick in the air, dealing 12%.

Back Aerial: Elbows behind him with his left arm, dealing 14%.

Up Aerial: Similar to his Up Tilt, but quicker, which deals 11%.

Down Aerial: Thrusts both of his feet downward, acting as a meteor smash.This double-stomp deals 10% if hit indirectly, and 17% if hit directly.

Grabs & Throws:

Grapple: Uses his Dark Energy to create a small hookshot that can latch onto foes and ledges.

Pummel: Thrusts his knee into the enemy, dealing 3% per thrust.

Forward Throw: Hurls the opponent away like a baseball, dealing 18%.

Back Throw: Throws the opponent behind him with his mechanical arm, dealing 14%.

Up Throw: Throws the opponent upwards with both arms, dealing 16%.

Down Throw: Repeatedly stomps on the opponent 10 times before kicking him/her away. Each stomp deals 2%, while the finishing kick deals 15%.

Special Moves:

Standard Special Move: -DarkLight Blast- He charges a ball of Dark and Light energy, which can be stored for later use. Normal shots do 5%, Mid-charge shots do 8%, and Fully-Charged shots do 17%.

Side Special Move: -Missile Launcher- Using his left arm, he fires a rocket that gradually picks up speed. At low speed, the missile deals 4%. At mid-speed, it deals 7%. But at full speed, the missile deals 13%.

Up Special Move: -DarkLight Blast- Thrusts his arms downward, releasing two blasts of Dark and Light Energy, which propell him upward. If hit by the blasts, they deal 5% each, but if directly in his path, 20% is dealt.

Down Special Move: -Dark Barrier-   He creates a large barrier made of Dark Energy, which protects him. It also serves as an offense, dealing 5% to anyone who comes in contact with it.

FINAL SMASH:

-Werefox Form-

Michael looks up at the sky as a few clouds move away from a Full Moon. This causes Michael to quickly morph into his WereFox form. In his WereFox form, his attack power is increased ten-fold, and can only use melee-based moves. These melee attacks are incredibly strong, however, and each attack can deal a certain amount of high damage. Each tilt move deals 25% more, and the Smash Attacks deal TREMENDOUS damage (about 50-65%)! This form only lasts for a little while (30 seconds), so be sure to make it last before he reverts!

Taunts:

Up Taunt: Pulls out a can of root beer, chugs it down, and quickly tosses the can. The can itself can actually damage opponents.

Down Taunt: Chases his tail for a little bit before getting back on track.

Side Taunt: Pulls his sword out and observes it briefly before putting it back.

Idle Animations:

Idle 1: He yawns and stretches out, shaking his tail as he finishes stretching.

Idle 2: Crosses his arms and taps his foot briefly.

Idle 3: Looks around quickly, quivering his tail in anticipation.

On-Screen Appearance:

(Unlike most characters, his Entrance changes depending on which Alternate Costume is worn.)

Normal: Teleports in, kneeling, and quickly climbs to his feet while feeling confident and ready to fight.

Michelle Alt.: Walks out of a dimensional rift, which quickly closes, and winks at the screen, smiling.

Fawfulized Michael Alt.: Flies in with Headgear, which quickly drops him and flies off. He also laughs like Fawful.

Metal Michael Alt.: Flies in and slams into the ground before quickly standing up.

Victory/Loss Stances:

(Like above, each Alternate Costume will have its own set of Victory Animations.)

Normal:

Victory 1: He hops up twice before jumping high and thrusting his fist into the air, which he keeps up as he lands.

Victory 2: Chases his tail for a few seconds before catching it and cuddling it happily.

Victory 3: Curls up on the ground and falls asleep.

Victory 4 (Rare): Teleports into the area and thrusts his right arm upward as his eye gleams.

Loss 1: Applauds slowly while looking a little bit disheartened. His ears are also drooped about halfway down.

Loss 2: Plays his 3DS, looking bored and a little bit sad.

Loss 3: Sits with his paws together as he massages them, trying to relax himself about the loss. He seems to not really care that he lost, though.

Loss 4 (Rare): He is curled up on the ground, fast asleep.

Michelle:

''Victory 1: Leaps into the air, filled with joy, then lands and begins waving back and forth at the crowd. ''

Victory 2: Looks at herself in the mirror, before looking at the screen and winking happily.

Victory 3: Strikes a flashy pose, saying "Sorry, fellas! I couldnt resist!"

Victory 4 (Rare): She faces away from the screen, laughs, then turns her head to look at the screen, saying "I knew I was gonna win!" while quivering her tail tauntingly.

Loss 1: Clapping slowly as she looks at the ground, nearly in tears. Her ears are also drooped all the way.

Loss 2: Sitting on the ground, legs crossed, as her tail is wrapped around her. She also looks just as sad...

Loss 3: Has her arms crossed, tapping her foot angrily as she has a rather annoyed expression on her face...

Loss 4 (Rare): Sits with her paws together, rubbing them softly as she tries to calm her nerves about losing...

Fawfulized Michael:

Victory 1: Laughs out loud, then leans outward, holding his hand to his ear to hear more of the applause before switching hands and ears.

Victory 2: Spins into the area before jumping in the air and landing, thrusting his hand towards the screen as he smiles.

Victory 3: Laughs at the screen repeatedly before looking at the screen, smiling.

Victory 4 (Rare): Headgear flies in and attaches to Michael's head, lifing him off the ground. Michael smiles as he flies off with Headgear.

''Loss 1: Claps sarcastically as he looks...rather angrily at the screen. ''

Loss 2: Looking away from the screen angrily, seeming to mumble something...

Loss 3: Flies off with his Headgear in fury.

Loss 4 (Rare): He takes his glasses and throws them on the ground in anger before crossing his arms and looking away in absolute rage.

Metal Michael:

Victory 1: Lands in the area, staying low for a little bit, then raising his head up and looking at the screen as his eyes flash red.

Victory 2: Thrusts his chest outward as a surge of power comes off of him.

Victory 3: Clenches his fist tightly before thrusting it towards the screen.

Victory 4 (Rare): Puts one hand on his hip and waggles his finger at the screen like Metal Sonic.

Loss 1: Generic clapping.

Loss 2: Facing away from the screen, crossing his arms.

Loss 3: In Stand-By mode while standing...

Loss 4 (Rare): Stares at the screen blankly.

Pallete Swaps & Alternate Costumes:

(Pic Coming Soon)

Trophy Description: Michael is a 16-year-old Fox that lives on the edge of the Great Forest, and serves as it's guardian. While still young, he is very skilled in combat, and will gladly take on anyone who challenges him. While he may not win every fight, he still pushes himself to the limit so he can get stronger day by day!

Classic Mode Intro:

It was just like any other day for Michael. Play some games, check on the Great Forest, and stop anyone who dared to desecrate it. Everything seemed normal...until he sensed a dark presence in the air. He couldnt exactly describe it, but he knew it wasnt good. It was a presence of great malevolence. ''Could it be...another Eggman? ''he thought to himself. But he quickly disregarded that thought. Whatever it was that was out there, it wasnt good. So, he set out to find out exactly what the Dark Presence was coming from...

Rival Cutscene: (To Be Announced)

Ending: (To Be Announced)

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Iron Minerzone The Zonian


Iron Mines his way into the battle!

New Moveset and stuff!

Entry - Iron tunnels up out of the ground of the stage with his pickaxe, takes a good look at his surroundings than stands up on the stage.

B button-

Pathblasters (Ranged)

Iron takes out his pathblasters, and can fire in the direction he's facing.

It can fire 8 rounds per four second interval, doing 10% damage each.

Attacks

Side B-

Iron Throws his Pickaxe in the direction he's facing, works like a boomerang, but he can't use any Pickaxe attack until the Pickaxe returns to him.

Down B- He takes a large rock out of the ground, and can throw it at opponents , he moves a bit slower however.

Up B-

Iron pulls out a Flying Zonibot drone, and grabs onto it (Like Snake)

Grapple-

Iron can grab the opponent, and throw them quite the distance. it is hard for the foe to escape his grasp thanks to his super strength.

A Combo -

Iron Swings his pickaxe around doing 2 Combos

Side A-

Pickaxe Smash, Iron can smack away the enemy a distance with his Pickaxe (Can be Charged)

It works like the Home Run Bat.

Down A-

Iron uses his pickaxe, and spin attacks (like Link)

Up A-

Iron charges his attack, then does a shoryuken on the foe.

A (Aerial)-

Iron swings his pickaxe Vertically downwards.

Up A (Aerial)- 

Iron swings his pickaxe Vertically upwards

Side A (Aerial)-

Iron Spins around doing a 360' Kick

Down A (Aerial)-

Iron Uses full force on his Pickaxe holding it over head then swinging downwards, he quickly slams to the ground. (Similar to Kirby's rock slam)

Final Smash - Iron gets a cinematic scene of the ZoniTech Zoniron suit being attached to him. - He is Much Faster - His Melee Attacks are Deadly Powerful

- He has no Ranged attacks.

- He is Hard to Knock off the stage.

- His Up B lets him Fly high for a short time.

- His Damage Percentage is replaced by a health Percentage (Like Master Hand)

The Final Smash ends if he takes 400 Damage or if 1 Minute and 50 seconds pass

- When 1 Minute and 50 seconds pass the armor detaches and exits the stage

- When 400 damage is obtained, The suit explodes and Iron is Instantly K'Oed and the point is given to the person who dealt the most damage to him.

Taunts -

Taunt 1 - Iron gives a thumbs up, smirking

Taunt 2 - Iron blows exhaust from his Path blaster

Taunt 3 - Iron leans on his pickaxe, yawning.

Taunt 4 (Hold A + B at the same time) - A transmission comes in, Iron and Shockina both appear on seperate screens, with subtitles inbetween, Iron will ask about the character he's fighting, while Shockina will tell him all about that character, With Iron making a wisecrack every now and then. (Works like Snake's Codec, Shockina's Assist Trophy does not spawn for the time this taunt is in use)

CODECS: Iron's Codec Page 

Victory/Loss

Victory 1 - Iron smiles, Fist pumping once saying "Looks like this Victory is mine! "

Victory 2 - Iron and Shockina, both appear on the screen both saying "It'll take more to defeat us!"

(Only if the Shockina Assist Trophy spawned and used by Iron)

Victory 3 - Iron shifts his eyes to the left then the right, then takes his pickaxe and digs underground, all that can be seen at that point is the dirt of which he digged up. (Kinda like how Meta Knight vanishes from the results screen at times)

Loss - Iron shrugs, with a "Oops.. Heheh..." expression on his face

(Only if Iron got More than 0 K'Os)

Loss 2 - Iron is K'Oed on the ground, as Obsidian stands with a foot on Iron's back, laughing

(Only if Iron managed to get 0 K'Os and 1 Wipe outs)

Loss 3 - Iron is seen wearing the Zonitech Suit that explodes in his face, and Iron is wide eyed, coughing.

(Only if Iron Self Destructed more than he killed)

Color Swaps -

Red - Default

Blue - Resembles Metal Sonic, wearing black shades that show his eyes as Red, his costume is more themes towards Metal Sonic

Orange - Resembles an Orange Furred Iron

Yellow - Resembles a Yellow Furred Iron except wearing Shockina's Eyepatch

Green - Resembles a Camoflauged Iron

Black - Resembles his brother Rampage

-Unlock Critera-

Starter Theme Song - https://www.youtube.com/watch?v=UKjNVVmLCGQ

Pros +

+ Balanced Character

+ Great Physical strength

+ Pickaxe does heavy damage

Cons -

- Pickaxe cannot be used if thrown (see Side B)

- Rocks change size, alterating his speed and jump height)

- Final Smash can be damaged, and result in a instant K'O

-Trophy Description- Iron Minerzone is a Zonian from the Planet Zonia, coming to Mobius from an accident while mining one day on his home planet, Iron awakes in the strange new world, his enemies from the past likely followed, He had also met the love of his life on Mobius. a blonde woman named "Shockina". Iron now spends his time building machines, and mining to better the future of the world... While still finding a way back home...

Super Iron RPG (2014)

Zonitech Power Suit Zoniron - Iron's Power Armor, when put on he is near invincible, taking much lesser damage, his attacks are more stronger, and he can fly for periods of times. his pathblasters also transform into Path-Obliterators, that fire powerful lasers. despite how powerful the armor is, if he takes too much damage the power suit will explode and Iron will be instantly K'Oed. It is indeed a power to use wisely.

And Due to how much power the Suit needs, it'll be put away after a minute. however in other continuities the suit requires much less power, and is more durable.

Super Iron RPG (2014)

Story Mode Intro- Upon an stealth mission on Obsidian's Castle, Iron and Shockina investigate the laboratory of the Castle, but a Malfunction occurs. And the Duo are warped to another dimension, In which it combines every world together, upon getting up and looking around, Iron  finds an assist trophy, and Shockina who had become a A.I Hologram, they both set out on an Adventure to get out and maybe find some treasure along the way.

Rival Cutscene - After fighting through waves of enemies, and crossing lands, Iron reaches the final gate, the homestretch to get back home. Only to discover that Jonic Hikarikaze had also been there, They discuss why they are at their current location, Iron says that he must go through the gate, and fulfill his quest, Demanding that Jonic stays out of his way, and that he won't be stopped from doing so, the battle then commences.

Ending - After defeating the powerful entity that brought Iron, Shockina and the others here, The Entity grants Iron, One Wish. Iron uses the wish, after his wish is granted he and Shockina return home through a warp, and go inside, to relax after the long adventure. It is not clear of what Iron had wished for.

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Paws the Wolf
This is for the non-canon Sonic fan character version of Paws the Wolf. There's a page for this version of him here.



Attacks


 * A = Whack with his paw
 * AAA = Two whacks and a kick
 * < A > = Kick
 * A^ = Uppercut
 * Av = Kicks down
 * B = Echo Howl
 * < B > = Lunge
 * B^ = Third jump with a spin similar to DK's, but with more vertical distance and not as strong
 * Bv = Fist ground pound
 * < Smash > = Punches opponent (pulls his arm back for charge)
 * Smash^ = Punches above with both paws
 * Smashv = Smashes his feet down on opponent; meteor smashKniro_and_tito_emblem_thing.png

Final Smash

Paws uses his aura ability which makes him stronger, faster (and obviously invincible), which lasts for a short period of time (like a normal final smash). Also the blue highlights in his fur glow.

Taunts


 * 1) "They call me...Paws!"
 * 2) //Crosses arms// "Seriously?"
 * 3) //Takes out a box of Kissy Lips Cereal from nowhere and pours some in his mouth// "Blech!" *spits it out*

Colour Palettes


 * Blue: Default
 * Yellow: Jenny's colour scheme
 * Red: Kniro's colour scheme
 * Black: He's black and white with demon eyes and red markings. (This is a reference to the weird demon Link)
 * Pink: JULIE-SU!
 * Green: Green markings with blue eyes

Victory Poses
 * 1) //Claws the air, then stands in a fighting stance// "I don't need to deal with your problems..."
 * 2) //Crosses arms// "That'll show you..."
 * 3) //Facing away from the screen// "Now, leave me alone..."

Pros and Cons

Pros: He's strong, and has decent speed, doesn't die insanely easy (average)

Cons: Lacks range attacks, jumping is mediocre (slightly heavier than other characters)



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Apallo The Hedgehog

 * 1) Newcommer into the series
 * 2) Obtainable from the Start

 Apallo ' Shines Into Action'

 Entry -'  'Apallo falls down in a burst of Flame, and comes out a pile of ash that reforms into him.

Specials


 * B button - Element Wheel (Charge projectile) (The attack type/element differs between color and can change at random) - Apollo tosses his element disk forward, when charged, the attack leaves a trail of an elemental hazard.(Fire, Dark/Posion, Electric, Freeze/Ice)


 * Side B - Fire Wing (projectile) - Much Like the Boomerang that the Links use, Apollo slings two fire wings (pheonix wings) around that comes around after a distance.


 * Down B - Vine Wall (Shield) Apollo raises up two vines from the ground that does psychical damage if anyone touches it, it also breaks after a few hits. If Done in mid-air, then two vines surround him in a shield much like the Element shields but dont last long.


 * Up B - Light's Wind Uppercut (Recovery Uppercut attack) Apollo charges an light energy filled uppercut, and with the power of the wind he jumps up. Much like the Green Missle combined with the Recovery moves of the Links and also Mario and Luigi's Recovery Moves and the speed of Lucario's Extreme Speed if charged enough.

Grapple - Rock Hand. Apollo's fist become stone hands that can grapple a rival. When doing Grapple Dammage, he bops them on the head seveal times.

A combos - Fire Fist Combo. Apollo does a chained combo of fist lit up in flames, followed by a Inferno Punch to end it.

Side A - Water Slice - Apollo spins his hand along with his body to do an air slash with the power of water.

Down A - Cyclone Sweeper- Apollo does a basic full 360 leg sweeper.

Up A - Fire Burst - Apollo will fire a fireball overhead. When charged, the size of the explosion grows.

A (Ariel) - A Basic Punch

Up A (Ariel) - A firey uppercut that's not that strong firewise

Side A (Ariel) - A Falling punch with a rocky fist

Down A (Ariel) - A Mighty Rock fist that crashes down onto the ground.

 Final Smash'  -' Solar Blast - Apollo fires a bubble of Ice/Water at a rival trapping them inside, and then jumps up into the sky, fireing a giant Solarbeam at the arena, damaging only ones that have been trapped inside the bubble.

Taunts

Taunt 1 - Apollo pulls out a Hand Held gaming console saying. "Im waiiiiiiiiiiiiiiiiiiiiiiting"

Taunt 2 - Apallo moves his arm around, stretching.

Taunt 3 - "Come on Pick Up the Pace, dont stand around now"

Victories/Loss

Victory 1 - Apollo does a spin and a thumbs up, with a Sonic Adventure style smile.

Victory 2 - Apallo makes a SFCB2 Emblem with his fire, and hold it up in victory

Victory 3 - Apallo's body heats up as he gets into a crossed armed finger wagged pose

Loss - Clapping with closed eyes and a classic big anime grin

Colour swaps

Blue - A Blue Apallo bacially



Red - Default

Orange - Red Repaced with Orange

Green - Green Apallo but with a Leafy Garb

Yellow  - Red Replaced with Yellow

Trophy Description -  one of the three children of Solarburst and Lunana, two legendary warriors. Sent to the Earth by his parents to avoid their deaths in the Great Eight battle. He, along with his three siblngs lived in Starlight Ridge for most of their life until one day they had discovered the legend of the Zero Islands, and the powerful ancient weapons rumored to be there. From then on Apallo went on a series of adventures against Dr.Kintobot gaining a strong relationship with them as well as meeting his wife Hasa and later on realizing his heritage.

Classic Mode Intro - Apallo is seen walking in a store when all of a sudden he could feel a wave of negativity from somewhere far away. Deciding to put the task of finding it on his back, Apallo dashes off to find those who could be the source of these negtvities.

Rival Scene - 

Ending - After defeating the Entity Apallo feels that someone in a universe is having feelings of anger and hatred locked inside of them. He wishes to go and find out what the problem is and is teleported to a dimention where there are nothing but humans. He finds himself in a house hold of 5, with a Grandmother, a young teenager two middle aged adults who are just louanging around and a young adult who is the source of these emotions. Apallo hears the boy's problem and decides to go and teach the two other adults a lesson. A few minuets pass by and the boy wasn't feeling all too angry anymore, The house had only a few people in it, and it was looking bright at new. Unfrountaly Apallo was only a voice and not a bodily figure in this world, and was thought to be an idea from the Boy. And so he decided to create Apallo as a fan character, with the screen panning in on the boy's monitor saying "Thank you Apallo".

____________________________________________________________________________________

Voltron the Hedgehog
Smash's in for the battle.

He's the 2nd strongest character and the 4th fastest.

Entry:comes through a portal.

moveset:official moveset

A attack:slashs with dragon sword.

AAA combo: two slashs and ends off with flame punch

Down smash -Hammer punch- punchs ground making spikes come out of the ground.

Up smash -Flaming uppercut- does a flame uppercut(can be charged)

Side smash -Rapid fire- shoots two smg's.

Neutral B -hadoukan- shoots a hadoukan(can be charged).

Side B -Ice ball- throws a ice ball witch freez's opponant's for 10-15secs

Down B -Electro shock- shocks anyone near him.

Up B -chaos control- can teleport.

Up air -Gun shot - shoots his pistols upword.

Down air -Slam- slams down on opponants.

Front air -Dropkick- dropkicks opponant's

Back air -Flame slash- does a flame slash with his dragon sword.

Final smash -Ultra beam- Voltron shoot's a powerful beam witch does 100-200%.

Taunts

Taunt 1: points his sword at you and says "come on"

Taunt 2: shoots gun in air.

Taunt 3: does a backflip.

Wins/Losses

Win 1: does a spinaroony.

Win 2: teleports.

Win 3:

Lose: crossed arm's closed eye's tapping foot

Color swap

Red - looks like shadow.

Blue - defualt

Orange - looks like his burning form.

Yellow - looks like his electric form.

Green - looks like a green voltron.

Unlockabillity - win 250 brawl's in a row to unlock voltron and castlegarden.

Voltron's battle theme : https://www.youtube.com/watch?v=A7GmpJ-SxAk ____________________________________________________________________________________

Sam the Rabbit
Owned by Sam the rabbit (veteran)



Sam runs in with lightning fast speed into battle

Sam is his rebooted self despite not being posted yet so his move set may change over time. He has some differences from the first SFCB 1 but still remains a lightweight

Entry - Sam lands on the stage after a jump he did off screen and gives a thumbs up

Attacks

B button - Sam uses a lightning kick that can be charged. This move will send him launching forward a bit

Side B - Sam charges up his super dash move as you can see by his leg animation. Once realised he will zoom across the floor/platform he is on but if the platform is too short he will fall off. This is one of the fastest moves in the game

Down B - Sam charges up for 10 seconds so he will become be stronger and faster in every way except taunts but charging this up leaves him a sitting duck for 10 seconds

Up B - Sam will jump up in a straight line

A combo - right hand punch, left hand punch and a round house kick at fast speed

Side A - he will preform a front flip while sticking his leg out to kick people in his range

Down A - Sam will sweep his leg around and will hit people

Up A - Sam performs a handstand thus kicking anyone above him

A (Ariel) - he does a complete flip while his leg is sticking out

Side A (Ariel) - a side kick in the air

Down A (Ariel) - Sam will rush down with a blur effect in a diagonal line

Up A (Ariel) - Sam turns upside down and kicks his legs around

Final Smash - Speed of light - Sam will zoom across the horizontal layer he is on (even going through walls) at light speed. Anybody who is caught in his path will be teleported into a mini cutscene (similar to Mega Mans final smash) where they are lying on some grass as you see Sam run through them at incredibly fast speeds. The cutscene will quickly end and whoever was caught in it will be launched off the stage.

Taunts

Taunt 1 - Sam looks towards the screen and gives a thumbs up

Taunt 2 - He runs in a small circle a says "I'll show you real speed"

Taunt 3 - Sam stretches a bit while saying "This is fun"

Victory/Lose poses

Victory 1 - He runs across the screen at high speeds a couple of times then stops in the middle and says "I'm the fastest one here!"

Victory 2 - Sam jumps a little bit and says "You never had a chance!"

Victory 3 He does a flip followed by a peace sign

Loss - He would look down at the ground disappointed and put his hand on his head

Pallets swaps

Green - default

Blue - it's just a blue Sam

Red - a combonation of red, yellow and orange

Pink - he's pink and fast, just like Vegeta (yes I stole that joke from someone, I forgot who)

White - It's a Sonic Riders alt costume

Brown - he's brown! Yay I guess

-Unlock Criteria-

Starter

Theme song - (so original, right?)

Pros

+ He remains the fastest character in the game

+ Pretty good recovery

+ Very powerful and high tier once charged up with his down B move

Cons

- Has some of the weakest moves

- Doesn't have any range moves

- Since he's a lightweight he can be knocked far

- Can't swim

Trophy description - Sam is a green rabbit with the ability to jump really high and run at speeds faster than light! He has an eye for adventure and strives go be a hero. He may be weak but he is faster than the rest.

Classic mode intro - Sam is running around looking for adventure or any crimes to stop. Suddenly Sam was transported to a new dimension along with several others. Not knowing what was going on he decided to go on and look for answers and a way back home.

Rival scene - After fighting several opponents Sam meets up with Dash who is blocking the way. Sam talked to Dash about seeing if he could move so Sam could move on and if he wanted to join him. Dash refused and got ready to fight Sam. Noticing that he has under mind control by the entity he got ready to fight.

Ending - After deafening the entity that caused all this Sam learnt he had a wish for whatever he wants. Not prepared for this he thought about for a minute and considered wishing to be the fastest in the world but decided for something else as he wants to be fast naturally and not by some wish. In the end he wished for a sandwich, when transported home he realised that there were several more things he could've wished for and now regrets his decisions.

____________________________________________________________________________________

Dash the Turtle
"Dash speeds up" Veteran

Unlockability: Secret character

how to unlock: Play 5 matches

Entery: in his shell and pops out of it

Wins animation:

Spins around "hah hows that low tier for ya?"

Bounces a soccer ball

shows Dash doing a pose only to zoom out in the screen reaving dash playing the game "YES"

Lose animation: standing and slightly picking his nostrill

Normals A - punch

AAA - two puncches and a kick

<-> A -  does a roundhouse kick

v A - tail swipes doing a low attack

^ A - a flip kick

dash attack - spin in his shell horizontly

Aerials

Nair - Spins around in his shell verticly

Fair - Does Sonic's Fair from Project M

Bair - Hits with feet 6 times, if the second hit connects the opponent will get trapped in this attack

Uair - Hits with tail upward

Dair - A ground pound

Smash Attacks

^ Smash - A head butt

<-> Smash - A really hard hit with his tail

v Smash - Spins around in his shell creating a small tornado around him

Specials

^B - drill up: Gives dash a big green boost up in the air and takes a form of a drill. does damage

<->B - Super Peel Out: Boosts dash really fast, needs to charge. does damage

v B -  Shell dash: Basically Sonic down B from SSBB. Does damage

B - shell homing attack: Again based on Sonic normal B move from SSBB, but it moves straight and curves less than Sonic's. Does damage

FINAL SMASH - Ultra Dash: Turns into Ultra Dash and works like  super sonic, but you can also use his star shot to home on enemies.

Grabs

up grab - like sonic's but with one spike instead of six

down grab - like kirby's but slower and stronger

foward grab - throws them Street Fighter style

back grab - throws them back and hits with tail

pummel - punches them

Other

Ledge attack - makes a move similer to fox's F.smash

100% ledge attack - slaps

Trip attack - gets up and spins in his shell

Dark Dash

When Dash is at 400% Damage he will transform into Dark Dash, giving you almost a brand new character, since he is at such a high percentage his his launch resistance decreases, but still an be knock around far.

Normals

A - a dark pulse

AAA - a countinus amout of dark matter

<-> A -  swings a sword made of dark matter

v A - low swipe with his hand

^ A - like peach's up tilt but with poison

dash attack - swings a ark matter sword rapidly

Aerials

Nair - Dark matter flows around his while he crosses his arms

Fair - Blast darkness infront of im

Bair - a streak of darkness across his back

Uair - dark matter takes the shape of a spear head

Dair - dark matter takes the shape of a splash

Smash Attacks

(these moves takes twice as long to fully charage)

^ Smash - Dark matter shoots above him looking like flames (can go high up if fully charged)

<-> Smash - Dark matter gets summoned taking shape of electicity (can go across the screen like a slow wall if fully charged)

v Smash - Dark matter comes from both sies of him taking shape of crystals (goes across the screen slowly if fully charged)

Specials

^B - Teleportation: telports (petty simple)

<->B - Dark Lazer: shoots a big dark lazer (takes time to charge)

v B -  Blinding eyes: a beam of light shoots from his eyes, doesnt do damadge but can cause one of two things :

1. if yellow hue from eyes causes dizzyness

2. if blue hue it causes sleepyness.

B - Shadow Ball: basicly Mewtwo's shadow ball from Melee

FINAL SMASH - Heart Eater: you have to get near someone and use it, the screen will go black and you hear a chomp and BOOM instant death

Grabs

(can grab multiple people, 3 maximum

up grab - envelops them in darkness and shoot them upwards

down grab - jumps over the and screechs at them damadgeing them

foward grab - similer to mewtwo's foward grab but instead of small shadow balls, he instead has a gaint shadow ball.

back grab - levitates them behind him.

pummel - similer to lucario's pummel, (hitting really fast) but instead of pulses it is slashing them.

Other

Ledge attack - gets up and his head becomes a blade and slices

100% ledge attack - N/A (because being Dark Dash needs to be 400%

Trip attack - gets up and spins in his shell

_________________________________________________________________________________

Back to normal Dash

Taunts

1. Does chun-li victory pose

2. https://www.youtube.com/watch?v=X48HsvnzuN4

3. Says "You're fast but not fast enough!"

Dark Dash:

1. Laughs like a mad man

2. turns his head 360 degrees

3.wipes the constant blood from his mouth (the blood does come back)

Pallete Swap

Green - default

Blue Dash - Sonic

Red dash - Hint and Knuckles

Yellow Dash - Zap

White Dash -  The EGGMAN

Pink and Purple Dash - for the females

Classic mode intro - Dash is running around looking for adventure, when suddenly his sthomach grumbles, "Man i need a bite to eat!" so Dash runs around looking for a store with food when all of a sudden, a black hole transports him to a different dimension with a bunch of others. so dash searches for a way out, "man I'm still hungry."

Rival scene - After fighting several opponents Dash meets up with Sam who is blocking the way. Dash talked to Sam about seeing if he could move so Dash could move on and if he wanted to join him. Dash refused and got ready to fight Dash. Noticing that he has under mind control by the entity he got ready to fight.

Ending - After deafening the entity that caused all this Dash learnt he had a wish for whatever he wants. He did want to be the faster than Sonic the Hedgehog. But just as he was about to say his wish, his stomach grumbled, so then he wished for a lifetime supply of Twinkies. When transported home he had a whole bunch of Twinkies rain on him, he laughed maniacly as they rained into his mouth.

Notes ____________________________________________________________________________________
 * ducking makes him hide in his shell giving him some flinch resistance
 * he is usually the first unlockable character in the game
 * dash has a lot of friction on the ground (he's slippery)
 * 3rd fastest in the game
 * very lightwight
 * double jump doesnt have much height, but his first one does
 * side special (super peel out) is a life rising move as if you charge it too much it send you off the edge
 * the Green clay enemy in smash run cannot turn into Dark Dash.
 * his idle animation is similar to Toxicroak in pokemon X and Y
 * Dark Dash idle animation makes him jitter like sablye in pokemon X and Y
 * Dark Dash also has blood dripping from his mouth and eyes constantly
 * When Dash has his The EGGMAN (white) Pallete swap, every word he says gets replaced by PINGAS, even Dark Dash (which by the way Even Dark Dash gets the Mustache and Glasses)

Connor the HedgebotGear-256.png
Upon selection he says " Do I Speak Now?"

Newcomer

Entry: Flys in Offscreen From Malfuntiong Jetpack.

A: Punch

A 2x: Double Punch

A 3x: Double Punch & Spine Slash

A ^: Throws a sword up

A <->: Throws a Frying pan To The Left or Right

A v: Slams Down A Hammer

A <-> Areial: Bruce lee Kick

A v Areial: Dolphin Dive

Grabs:

Grab: Holds The By There Nostrils With Two Fingers

<-> Throw: He Rolls The Grabbed Enemy Like A Bowling Ball.

^ Throw: EPIC WEDGIE!!

V Throw: He Makes Them Clean His Shoes With There Face.

Neutral B: SPAS-12: Pulls Out His SPAS And Pulls Of The T-800

<--> B: Butcher Throw: Throws a butcher knife. Can be picked up after thrown.

^ B: Rocket Jump: Pulls out his rocket launcher and fires it at the ground. You go up and your enemies fly away in the opposite direction.

V B: FISH SLAP: Slaps anyone closeby with a fish.

Final Smash: Neon Runner: He turns To Neon Runner, Background Fades To Black, Try It out From Black Ops 2 Plays, And His Power, Resistance And Speed Increase BIG TIME!! Lastes For 30 Seconds.

Adventure Mode Intro: After getting back from crashing A VTOL Warship, Connor decides to go back to his home in the sewer. after 20 minutes of searching for a manhole, he found one in the most busiest street ever. once the cars FINALLY stops going fast as sonic (GOTTA GO FAST!) He opened uped a portal from opeing up the manhole cover. so he entered it What could possibly go wrong? Plenty!

Adventure Mode Ending: After Defeating the Entity, It grants him one Wish.Because He can't think Straight he wishes to be The Skittles King forever! After teleporting back to the sewers he plans to be up there with the greats.

Victorys ​Losses
 * Attempts to do the Moonwalk but fails miserably and slips.
 * He pulls out a box of dounuts and eats them off screen.
 * Reloads a revolver and shoots the camera by accident.
 * Takes a bunch of selfies. (Rare)


 * Starts Arguing To Himself.(It's Funny)
 * Sitting On The Floor Reloading All His Guns
 * He Just Rages (Rare)

Critreia Unlockable

Complete Event 15 Win 30 Matches As Micheal

Taunts:
 * Yells "This is my Taunt, Ha Ha"
 * Pulls off the Showdown Taunt from TF2.
 * He Pulls Out His Revolver Spins it Around And Accidently Shoots The Floor, Scaring Him.

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Alinoa The Cat
Owned by ALPHONSE UPRISING New character in the series

"Today's forecast: Cloudy with a 100% chance of Alinoa!"

Signature Attack Alicane - Alinoa spins so fast that she becomes an F5 hurricane, raging savagely on the poor victims.

Special Attacks Somesault Attack - Alinoa flips over the target and roundhouse kicks them in the back, while distracted.

Windclap - Alinoa claps her hands together so quickly, that a strong gust of wind will be thrown at a flashlight range.



Whirl = Alinoa spins quickly, slapping anyone close to her, based off of Crash Bandicoot's special attack.

Spinjitsu - Alinoa spins so fast, that anyone close enough to her will be blown away or sucked inside, dealing a lot of damage.

Aerial Attack - Alinoa attacks mid-air

Homing Attack - Like Sonic, Alinoa uses her agility to home in on a target mid-air.

Guard - Does not deal any damage, but protects Alinoa from any front-faced attacks.

Crouch - Does not deal any damage either, but protects Alinoa from any attacks thrown mid air.

Power Ups Fly - Alinoa is able to fly for a brief amount of time.

Speed - Alinoa is pretty quick and agile.

Comboes The following keys are PS3 based.

square + square + square = Whirl Attack

O + O + O = Somersault Attack

O + square + square = Windclap

square + O + O = Spinjitsu Attack

X + square/O = Aerial Attack

X + triangle = Aerial Spin

X + X = Homing Attack

R2 + L2 = Guard

R1 = Crouch, useful for dodging high-slung attacks

Taunts Alinoa fans herself

Other How to unlock = Win 5 stages as a speed/fly type character

Class = Intermediate

Entry = A tornado appears and drops Alinoa off.

Winning Animation = Alinoa poses, while fanning herself.

Losing Animation = Alinoa waits impatiently with her foot tapping rhythimically.

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Captain Bird
'Thanks to SFCB, you can now beat up Captain Bird!  '

(Returning)

'(When you select him, he will say "PICK SOMEONE ELSE!")'

'MOVE LIST' A- Angry slap 

AA- Angry slap X2 

AAA- Angry slap X3 

Charged A- Pumps shotgun and fires it towards the direction you did on the joystick 

A In air- He will ram the butt of a rifle that he pulled out towards the direction you did on the joystick 

B- Fire Beretta 92 (Press B to fire bullet). It's like Falcos pistol but HIS is a real gun, does more damage and pushes the opponent back. 1/10 chance he will pull out an MP5 instead (This does even more damage than the Beretta 92. Hold B to fire) 

B Left or Right- Fire Rocket Launcher (The rocket just goes straight and does more damage compared to Snake's.) 

B Down- He will pull out a mirror. If you attack the mirror, then you get hit with a counter attack! 

B Up- He gets out his FIRE extinguisher, points and shoots it down and he goes UPWARDS. (Anyone who touches the blast of it takes damage) 

Grab- Depending on what grab you choose, he will either attach explosives to his opponent, press a button and BOOM or crouch down next to the opponent and PUNCH EM IN THE BALLS 

Final Smash- A Slug Gunner (Metal Slug) will appear next to Captain Bird. He will hop in it and the player CAN USE IT TO KILL EVERYONE (For a limited time only!). Unless you go out of bounds in this machine, he is invincible while he is in it! Attack damage is EXTREMELY high.

''

__________________________________________________________________________________________________________

'PROS'


 * 'His attack damage is VERY high'
 * 'Great range'

'CONS'

_______________________________________________________________________________________
 * His defence/health is VERY low (Dies easily)
 * Highly vulnerable to damage
 * He is a lightweight so he gets knocked back far
 * You can die if you hop off the stage, walk off the screen or fly too high with the Slug Gunner
 * You have to unlock this character

TAUNTS

1. "First one to die, LOSES!" 

2. He jogs in place and says "This game is fun!" 

3. When you do his 3rd taunt, he flips off the camera

Victory Poses! '1. He knocks the camera over, causing the screen to go black. 2 seconds later, Captain Bird turns it back on, apologizes, wipes the screen a few times, then walks away'

2. He slowly flicks out black sunglasses form his jacket with one hand, puts them on and then crosses his arms

3. https://www.youtube.com/watch?v=_9cMd94mPNM

Losing Pose = He claps for the winner

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Venice the Mink
Venice Blitzes into the Fray!

Entry

Venice falls from a purplish void above his spawn point.

Normal Attacks

A: Quick jab (2%)

AAA: Jab-Punch-Spin Kick Combo (2% Per each hit; final kick does 5-8%)

Charged A: Strong punch (9% - 19%)

Up A: High kick (3-7%)

Down A: Low sweeping kick; possibiliy of inducing a Prat Fall (5-9%)

Dashing A: Headbutt (3-7%)

A in air: Kick (4%)

Special Attacks

B: Discharges a close-proximity Blitz energy blast that radiates a foot or so all around him; chargable (5-10%)

B Left or Right: Fires a Blitz energy projectile (5%)

B Down: Generates a large Blitz energy blast. If he's on the ground it goes to the left and right of him; if he's in the air it goes straight down (10-15%)

B Up: Fires Blitz energy dowmwards to propel himself ;one second charge-up time; aimable (5-10%)

Smash Attacks

Up: Uppercut (10%)

Down: Joins his two hands into one fist and swings them down from behind his head; acts as a Meteor Smash (25-30%).

Side: Karate kick (25%)

Throws

Forward: Charged up Blitz ballto the opponent;s abdomen (15%+horizontal knockback)

Back: Flips opponent backwards and slams him/her down a-la Gamzee (20%)

Up: Kick-flips opponent into the air (13%+virtical knockback)

Down: Slams opponent ond the ground and curb-stomps him/her (24%)

Taunts

Up: Plays with a Blitz energy ball (one and a half seconds)

Side: Makes an determined face wilst emitting small amounts of Blitz energy (one and a half seconds)

Down: Sits and plays a hanheld game (two and a half seconds)

Final Smash

Rage Shift Venice

All attacks are doubled; Blitz energy attacks are quadrupled. His speed and jumping are considerably enhanced as well.

Poses

Victory

1:*Butches air* "YEAH!

2:*Quick spin and crosses arms* "Aw yiss!"

3:*Emitts Blitz energy from both hands with a smug look* "Not bad for a rookie, eh?"

Loss

1:*Applauds politely*

Palette Swaps


 * Normal (Used when on the Red Team)
 * Silver the Hedgehog (Also references terrible first design)
 * Scrapped Super Form (Used when on the Blue Team)
 * Jaki the Coyote (Used when on the Green Team)
 * Willow the Mudi
 * Dr. Eggman Nega
 * Original Timeline
 * EXGear

Battle aspects

Pros Cons
 * Above average speed
 * Fairly powerful
 * Moderate recovery
 * Best swimmer
 * All Specials have a 10% chance of stunning the opponent(s).
 * Poor jumping ability
 * Fairly light
 * Projectiles are as fast as his pre-run speed
 * Fully-charged Neutral B inflicts 5-25% damage on himself depending on his current damage

Status

Unlockable

Play as every starter character then defeat him in battle.

Story

Intro

Venice and Willow are talking in Jaki's tree house, trying to come up with a way to get back to their time. Suddenly, a moderate gust of wind blows through the place. As they close the window shutters a piece of paper flies into the tree house and lands at Venice's feet. He picks it up and calls Willow over. As they read it they discover that it is an unmarked invitation that doesn't say who it's for or who sent it. It advertised a secret underground tournment for the best fighters in the world. It also stated that whoever won first place could get anything they wanted, no matter how impossible the request. On the bottom of the paper was a map that led to a cave a few miles away. After discusing it at length Venice decided that he would entert he tournament so he could wish them back home. After the sun set he left for the cave. Once he got there he noticed a glowing cave pool and did as the invitation intructed; he dove in and was immedetely sucked under, whisked away to a strange dimension full of strange people.

Rival

After confrontations with who knows how many other contestants in strange alien environments, Venice is seen wandering around the vast cosmic expanse he saw when he was first transported to this odd dimension. He then spots a figure across the expanse. He runs up to the figure and sees Ion standing in front of the Final Gate. He asks Ion if he knows what's going on and if there's a way back home. Ion, beliving that Venice is trying to distract him, starts charging some energy and fires it at Venice. Venice dodges, then gets into a defensive fighting stance.

Ending After Venice defeats Amageddon/Apocalypse/Genisis/Whatever, it rises up from where it's resting and offers to grant Venice a wish and cautions him to think carefully. After much thought, Venice decides to wish for a way to get home without immediately going back. Amageddon/Apocalypse/Genisis/Whatever nods, then a blinding white light is emited from it's body. Venice opens his eyes after it's over he sees that he's lying in Jaki's tree house and that Willow and Jaki are standing over him. He slowly sits up and rubs his eyes as Willow excitedly tells him that Jaki knows a guy who knows a guy that knows that some kooky scientists in Soumerica are experimenting with spatial rifts in order to discover time travel.

Battle Theme (Only plays when Unlocking him and when his Rival fights him inh is Rival's Classic Mode)   



____________________________________________________________________________________

Lydia Hikarikaze the Ookami
Owned by JonicOokami7 (newcommer)

Lydia Breaks a Leg

Entry - Lydia appears from a warp hole to her world and cracks knuckles as the warp hole closes

Attacks

B button - Power Punch - Lydia Pauses for 3 seconds before letting out a powerfull punch

Side B - Tornado Kick - Lydia throws a kick spinning, like a tornado in the direction she kicked.

Down B - Counterstrike - Lydia Stances and retaliates with a powerful strike if she gets hit.

Up B - Flying Uppercut - Lydia spins with her fist in the air, This move doesnt reach as high as other recovery moves.

Grapple - Lydia grabs her foe with one fist and will piledrive her opponents in different ways depending on direction.

A combos - Fast Jabs

Side A - Sideways Kick - Lydia will throw a powerfull kick

Down A - Low Sweep - Lydia ducks down and sweeps with her leg

Up A - Hi- Knee Kick - Lydia Lifts her Knee up high to hit her foes in the lower gut

A (Ariel) - Air Punch - Lydia throws a Punch in the air

Up A (Ariel) - Somersalt Kick - Lydia will throw a kick which causes her to spin round

Side A (Ariel) - Flying Kick - Lydia will throw a kick diving in the direction she kicked

Down A (Ariel) - Air stomp - Lydia will stomp down with force

Final Smash - Extreme Pile Drive - Lydia grabs a foe and the Scene changes to a Boxing Ring as Lydia Then jumps up high with her opponent in hand before slamming them head first into the ground.This attack will do up to 70% Damage while Lydia finishes off with a sideways kick to send them flying.

Taunts

Taunt 1 - Lydia crouches down and waves her wrist at her foe

Taunt 2 - Lydia Cracks her knuckles and then her neck

Taunt 3 - Lydia flicks her fringe aside and rolls her shoulders

Victories/Loss

Victory 1 - Lydia backflips and punches the air.

Victory 2 - Lydia performs some exercises and says "You lot are out of shape."

Victory 3 - Lydia warms down and brushes her fringe

Loss - Lydia Stands Clapping with a slightly pouty look on her face

Colour swaps

Red - Default

Blue - Lydia bares ressemballance to her Brother Jonic

Green - Lydia's clothes are coloured green while her fur gets a green tint.

Black - Lydia looks like a possible Shadow version of her self.



-Unlock Criteria- 

Win 500 Battles or clear Classic mode with 10 characters one including Jonic and Peach

Theme Song -  https://www.youtube.com/watch?v=bsiGI6-rhvE Lydia's theme song is Sick of it by Skillet  (nightcored)

Pros+

+ Fast and Flexable

+ High Physical Attack

+ Final Smash homes in

+ 4th best Swimmer

Cons -

- No ranged moves

- Weak Recovery

- Lightweght character

- Final Smash can only target one opponent

Trophy Description - 

The former princess of the Ookami and older sister to Jonic, After the day of Cyrex Lydia grew up in the care of a master black belt and eventually learnt his skills and moves becomming deadly in combat. Along with the black belt knowledge Lydia also learnt wrestling moves including her powerful attack the Extreme Pile Driver. While having a joy for fighting Lydia is rather easy to annoy and aggrivate which often resuilts in someone getting hurt for a witty retort at her expense. - International Bastard Squad - 2012 - Present

Extreme Pile Driver - Lydia's most powerfull technique, from watching many wrestling matches in her past time Lydia was influenced by a famous Vita Novian wrestler who's stage name was Steamroller. After practising for many years Lydia eventually perfected this move. When she grabs a foe in battle Lydia would imagine herself in a wrestling ring as she leaps up high into the air with her foe before smashing them down into the ground head first. - SFCB2 - Present

Classic Mode Intro - Lydia is walking down the street on the way to the store to pick something up for her partner Yuri while pouting about how boring it seems until she is suddenly ambushed by a strange warp hole and sucked right in to it. When she appears out the over side she finds herself in the same mesh of worlds the other fighters find themselves in. After hearing about a Powerfull entity that aparantly caused this Lydia gets an itch to fight this entity and rocks foward into this unwilling tournament.

Rival Scene - Lydia stands flexing preparing for the final fight before she hears a voice causing her turn round, Finding out that Jaki the Coyote has overcome the same trials she did to reach just as far. Lydia asks this new face if shes accociated with Cyrex or Oblivion causing Jaki to stand confused resulting in her calling Lydia a whacko. This causes Lydia to become aggrivated to which she states that she will Punch Jaki's Lights out harder then anyone elses. The fight starts from there

Ending - After defeating the Entity Lydia gloats on her victory declaring that this so powerfull entity was pathetic. The entity rises up and tells Lydia that for defeating it she is allowed one wish. After thinking about this carefully Lydia realises and wishes to be sent to the store she was originally meant to be going too after remembering the urgency. The entity grants it and Lydia is warped to the store she originally intended to go to. She may have missed out on a wish but at least she saved herself from a ranting from Yuri.

____________________________________________________________________________________

Rekk Scratch
Entry - She walks across the stage, hand on her hip and her other behind her as in the picture.

Attacks



B button- She takes out her guitar playing a tune, if timed correctly, she gains a power boost.

(MAX 4 times)

Side B-  Throws a Record Disc from the direction Rekk is facing.

Down B- Rekk takes out a Bass Guitar, swinging it downwards slamming it into the ground.

Up B- Provides and extra jump after a regular jump or when falling, while her fist punches the opponent above her.

Grapple- She uses a Microphone with a wire, throwing it around an out of reach opponent, bringing them closer to her to be attacked.

A Combo - Rekk Swings her Electric Guitar rapidly.

Side A- Puts her hands together, and bashes the opponent that's close to her and in the direction she's facing.

Down A- She lowkicks in direct she's facing.

Up A- She swings her Electric Guitar Upwards.

A (Aerial)- Slashes the direction she's facing with her guitar, only once however.

Up A (Aerial)- Throws a Record Disc Upward.

Side A (Aerial)- Throws a Record Disc to the Side.

Down A (Aerial)- Throws a Record Disc Downwards.

Final Smash - Rekk pulls out her electric guitar, two LARGE speakers rise up out of the ground between her, she starts strumming her guitar, playing very LOUD music, that the closer a player is to her, the FARTHER they are launched.

Taunts - 

 Taunt 1 - ' Rekk looks at the screen, smirking.'

Taunt 2 - Rekk Crosses her arms, laughing.

Taunt 3 -  Rekk Leans on her guitar, yawning.

Victory/Loss

Victory 1 - She holds a Microphone, attached to a Microphone stand saying "Why stop now? The Concert is just beginning.."

'''Victory 2 -  She poses like in her picture. "Victory was mine to begin with."'''

Loss - Turns her back from the screen "Hmph.."

Color Swaps -

Pink/Violet - Default

Orange -  The Red on her dress/uniform becomes Orange

Yellow - The Red on her dress/uniform becomes Yellow

Green -  The Red on her dress/uniform becomes Green

Black -  The Red on her dress/uniform becomes Black

White - She appears in Tioda's clothes.

Pros

Ranged/Close Range Character

Far Reaching Grapple

Great Recovery Jump.

Powerful

Can Charge Power Boosts for Extra Damage.

Cons

Mediumweight.

Medium Speed Character.

____________________________________________________________________________________

Gavin the Mongoose
Owned By DUBSTEPxSonic (Newcomer)





Gavin Rushes To the Battle

Entry: He comes out of a blazing fire and gets in his battle stance.

Unlock Criteria

Defeat him as Rage During the Rival Battle in Classic mode

Or

Win 500 times total as Ion

Moveset

B - Fire Ball

Side B - Flaming Homing Attack

Down B - Earthquake Rupture

Up B - Freezing Water

Grapple - Normal Grab

A Combos - Punch, Punch, Front Kick, Flame Uppercut

Side A - Blazing Punch, Can be Charged as a Smash Attack

Down A - Downward Punch

Up A - Backflip Kick

A (Arial) - Judo Kick

Side A (Arial) - Blazing Dash

Down A (Arial) - Downward Dashing Kick

Up A (Arial) - Flaming Upward Dash, Great Recovery



"final Smash" - Guardian Form: - His Attacks Doubles, and Defense Goes up by 10% and all attacks turn to fire attacks, lasts for 20 Seconds.

Taunts

Fire comes out of his hands and points forward, "Your mine!!!"

Glares forward and Says, "Pity."

http://www.mariowiki.com/images/thumb/e/e9/SilvertheHedgehog.png/160px-SilvertheHedgehog.png

Color Pallets

Orange - Default

Red - Resembles Knuckles

White - Resembles Silver

Purple - Resembles Rouge

Yellow - Resembles Super Sonic

Victory/Defeat

Victory 1: Folds his arms and says, "Victory is assured."

Victory 2: does a victory pose from Sonic Lost World when you get a S rank, "Can't Touch me!"

Victory 3: Looks at the screen and points forward and says, "I am a Winner, so go to a Corner!"

Defeat: Claps Slowly with his head down and his eyes Closed.

__________________________________________________________________________________________________________________________________

Trophy Discription

Gavin was origanally a human after he was in a crash in a school bus on his way back to his old house, now a Guardian of Coretopia he helps protect and defend his new home from being destroyed, he also helps defend mobius from destuction as well with a few friends to help him with.

Classic Mode Intro

Gavin was fighting A Hoard of Coritan Grunts, as he fought long and hard, during the battle a accedent happend, he was sent to mobius while seing his planet from afar he realized that every world colided within one world, he must seek out and defeat all of his foes to save everyone including his people from losing a battle and losing another world, not realizing that he must fight his friends too.

Rival Intro

After fighting 9 and painful battles, he finds the final gate that leads to the cause of the coliding of worlds, he then dodges a fire based attack from above, he looks up and sees Rage on a platform, "so, you have come to fight Rage, I won't go easy on you, i will not let you pass through the gate", then Rage says, "we will see about that!"

Gavin yells, "NO I KNOW I WILL DEFEAT YOU!!!!!!"

Ending

After Defeating the entity, He walks up to it and the entity granted him one wish, it is unclear on what Gavin wished for but is was a good wish, Gavin then returned to his world to continue where he left off.

Peach Lightwater the Waterian
Owned by Peach Lightwater-Hikarikaze (newcommer)

Peach shoots in with the stars!

Peach is a newcommer to SFCB2 and is playable from the start of the game.

Entry - A cluster of white, sparkley aura forms while bright silver and gold starts shoot in the same area. Peach appears with a twirl in her own gravity, slowly droping to stand on her feet with a honest and pure smile.

Baisic Attacks

A Button - Peach stabs her trident foward.

A Button (X2) - Peach follows with swinging the hilt of her trident down.

A Button (X3) - Peach stabs her trident in the ground and twirls around on it like a pole as she swings a kick at close foes.

Side A - Peach jabs forward with her Trident (When A button is held it will charge some more pulsing energy into the attack).

Down A - Peach swings twirls round lashing her tail at the opponent.

Up A - Steps up on her tip toes while twirling around in the moment of spinning her Trident in the air, hitting anyone near to or falling towards her.

A (Ariel) - ......................(To be thought of)

Up A (Ariel) - She lifts her legs to double kick upwards into the air, between each double kick she twirls to the side almost like an acrobat.

Side A (Ariel) - ....................(To be thought of)

Down A (Ariel) - Peach stabs trident down poised on it like a pogo stick.

Special Attacks

B Button - ....................(To be thought of)

Side B - 'Water Bomb' (Projectile) - Peach throws a sphere of water in an arc which explodes into hot, scalding water on impact.

Down B - 'Tiny Typhoon' -  Splashes a flurry of water on the ground, which continues with a small wave along the level(s) she is on and below, washing other players off to the edges of the field.

Up B - 'Hydro Geyser' - Peach enforces a gyser of water out her palms, causing her to shoot upwards if she is falling off the level or needs to get to a higher place efficiently.

Grapple - Peach grabs/wraps her tail around the player she is facing and squeezes them, the player gradually recieves damage until able to escape.

Final Smash - Peach calls upon Fate's star energy to engage her inner Essentcia, sprouting her angelic wings and shooting up into a star-lit sky of the field, twirling up and out of sight she rains hail of shooting stars that exspell shimmer and dust on the field. This final smash deals impecable damage and those with a high damamage percentage will be flung out of range if impacted directly.

Taunts

Taunt 1 -

Taunt 2 -

Taunt 3 -

Victories/Loss

Victory 1 -

Victory 2 - Peach does a twirl while standing up, her arms loose and floaty with her by her sides as she holds up her one finger, smiling and winking happily to the camera as light energy radiates from her in a glistening essense.

Victory 3 -

Loss -

Colour swaps

Red - Toxic colour pallete

Blue - Dementia colour pallete

Black - Elvira colour pallete

Green - Fate colour pallete

-Unlock Criteria- 

- Stages -

Stage 1 - Texture of the platforms alike floating grassy sections, scenary of a naturistic cliff-drop landscape onlooking the blue planet Aquarius-Éternus, with a day and night cycle.

Stage 2 - Platforms made of greek white marble patterns/texture, the scenery taking place on the blue planet in the kingdom square of Aqua-Puris, underwater with satues of the Posi/Negi gods in the middle of the background.

Theme Song - ....(To be decided)...

Pros + 

+ Peach is a very lightweight character.

+ Very nimble and agile to move around when she needs to be, has a high jumping range.

+ Strength in ranged attacks.

Cons - 

- Peach has a guage of water which runs out the more frequently her special attacks are used, resorting for her weaker melee attacks to be used for a while.

- Recovery in the water guage is a gradual pace of a slow-normal speed of regeneration, this would hinder her when falling off the feild, if her guage is empty then she may not be able to use her water gyzer(Up B) recovery to get back up safely.

- Melee attacks are fairly weaker side.

Trophy Description - ....(To be written).....

Assist - Peach allows for two Squishies to appear on the feild and use their respected powers, once the two have made 2 attacks, another 2 appear after in a different class and cast 2 more moves before completely dissapearing.

Food item - If Peach eats this specifically, a portion of her water guage would replenish significantly.

____________________________________________________________________________________

Jaki the Coyote
Newcomer Jaki thrives in the heat of battle!

Entry

Jaki leaps down from the top of the screen and makes a three-point landing.

Normal Attacks

A: Side kick (5%)

AAA: Continuous kicks (5% Per each hit)

Charged A: Strong side kick (9% - 19%)

Up A: High kick (3-7%)

Down A: A move similar to Mario Tornadol (10-18%)

Dashing A: Sliding kick (5-10%+possibility of inducing a Prat Fall)

A in air: Dropkickick (7-11%)

Special Attacks

B: Inner Focus(Increases next move by 5-10% depending on current damage)

B Left or Right: Flying kick (7-11%)

B Down: Some kind of counter attack (10-15%)

B Up: Strong uppercut (9-15%)

Smash Attacks

Up: Football punt (15%)

Down: Divebomb (25-30%)

Side: Wound-up punch (25%)

Throws

Forward:  Swings opponent around and lets go (0%+great horizontal knockback)

Back:  Judo flip (24%)

Up:  Kick-flips opponent into the air (13%+virtical knockback)

Down:  Slams opponent down then falls on him/her (16-19%)

Taunts

Up: Jogs in place (one seconds)

Side: Wolf O'Donnel's "What's the matter? Scared?" with no dialogue (however long that takes)

Down: Does Karate stance (one half second)

Final Smash

Furville Kickboxing Champion

Jaki dons her sparring gear an launches herself at the nearest opponent and unleashes a barage of punches and kicks. Whoever takes the initial hit is trapped and cannot move and anyone nearby can either take residual damage or get trapped as well depending on how close they are. Each hit does around 10-15% damage and the final hit can range from 40-60%.

Poses

Victory

1:*Crosses arms with a sassy look on her face* "You salty, bro?"

2: Flexes arms with her back facing the camera

3: Makes a Rosy the Riveter pose

Loss

1:Applauds politely but with a sour look on her face

Palette Swaps


 * Normal (Used when on the Green Team)
 * Abigail the Coyote
 * Ferris the Hedgehog
 * Otto the Ferret (Used when on the Blue Team)
 * David the Coyote
 * Jane the Anti-Jaki
 * Venice the Mink (Used when on the Red Team)
 * Willow the Mudi

Battle aspects

Pros Cons
 * Above average attack speed
 * Very powerful
 * Moderate recovery
 * Good jumper
 * Fairly slow
 * No projectiles
 * Poor swimmer

Status

Unlockable

Play as Venice 15 times then defeat her in battle.

Classic Mode

Intro

Jaki is seen taking a nap in her treehouse when suddenly Otto, Ferris, and Skip start throwing pebbles from outside to get her attention. Annoyed, Jaki pokes her head out one of the windows, calls them all bozos, then asks them what the heck they want. She then notices that they're all wearing swim gear. Her expression brightens and she climbs down to meet them. As they arive at the swimming hole they all jump in. After a while Jaki notices a strange glow eminating from an underwater cavern. She tells the others she'll be back in a bit and dives under. She swims towards it and is suddenly caught in a curent that puls her towards the glowing vortex. She tries to swim away, but she i eventually pulled in. After traveling through the vortex she finds herself trpped in the Void, along with many other people. She is sudenly very happy she has her backpack and a change of cloths with her.

Rival Cutscene

After facing many foes, Jaki faces the final Gate. She sighs in exasperation and exhaustion as sees another fighter standing by the Gate. She looks different from anyone Jaki's ever seen. Jaki, quite foolhardilly, tells this new stranger to buzz off so she can go home. Lydia, offended by Jaki's words, tells Jaki that she was there first and that she should buzz off. The two get into an argument that eventually leads to a fight.

Ending

After Jaki defeats the Entity, it rises up from where it lays and offers to grant her a wish. Jaki thinks carefully, knowing that she doesn't want to waste a wish on something stupid like just going back home. Deciding that she needs more excitement in her life, she wishes that the Furville kickboxing league was reestablished so she could join. She then promptly became one of the best kickboxers on the team.

Battle Theme (Only plays when unlocking her or when Lydia fights her in Classic Mode)

Burst the Fox
Entry - Burst flies down from the top of the screen, pulls out a scanner and begins scanning. He throws the scanner away and gets into a fighting stance.

Attacks

B button-

Needle Toss (Ranged) Burst pulls out a syringe and can throw it in the direction he's facing. Upon contact:the syringe will empty it's contents and doing the so:the target takes 15% damage.

Side B- Burst summons a rapier made of ice and swings it in the direction he's facing. If it connects:it does 10% damages

Down B- Burst activates a reflector shield to protect him from harm or to send projectiles back at their sender

Up B- Burst begins flying into the air using his two tails.

Grapple- Burst grabs the opponent, and throw them on the ground. This attack does 5% damage

A Combos  Burst pulls out a bomb and tosses it at the opponent. It explodes, doing 15% damage.

Side A- Burst summons blistering winds that can cause an opponent to change directions. This does 10% damage.

Down A- Burst crouches down and spins around hitting the target with his tails. Each tails does 5% damage

Up A- Burst shoots a grenade into the air and it explodes causing 15% damage if it hits anyone.

A (Aerial)- Bursts performs a body slam. causing 15% damage if it connects to anyone.

Up A (Aerial)- Burst summons a bolt of lightning doing 15% damage.

Side A (Aerial)- Burst performs a 180' Vertical Kick causing 10% damage.

Down A (Aerial)- Burst pulls out a hammer and and slams it, causing him and the hammer to hit the ground causing 10% damage and pushing opponents away from him.

Final Smash- Burst hops into a jet and flies around throwing bombs and missiles. The bombs do 10% damage while the missiles do 15%.

Taunts

Taunt 1 - Burst rolls his eyes and says annoyed:Go away.

Taunt 2 - Burst looks around and sighs.

Taunt 3 - Burst pushes his glasses against his face and says smirking:Your chances of beating me are slim to none.

Victory/Loss

Victory 1 - Burst turns his back to the screen and says: I can't waste any more time here.

Victory 2 - Burst sits down and begins meditating and he opens one eye.

(Only if Burst used his Final Smash)

Victory 3 - Burst pulls out a Moon Emerald and declares worriedly:See? i told you i would win.

Loss 1 - Burst looks up at the sky and says sadly:I need to get stronger.

Loss 2 - Burst falls on his face and looks up injured.

Loss 3 - Burst kneels on one leg and grabs his right arm, he looks on angry

Color Swaps -

Black - Default

Blue - His Black shirt turns Blue and the pink heart is replaced by a Chao, his black shorts turn blue his and black and green shoes turn blue and white

Orange - His His Black shirt turns orange and the pink heart is replaced by a Flicky, his black shorts turn orange and his black and green show turn orange and brown.

Yellow - is His Black shirt turns Yellow and the pink heart is replaced by a Ring, his black shorts turn Yellow and his black and green shoes turn Yellow and red.

Green - His Black shirt turns Black and the pink heart is replaced by an Emerald, his black shorts turn Green and his black and green shoes turn Green and yellow.

Red - His Black shirt turns Red and the pink heart is replaced by a White Wisp,  his black shorts turn red and his black and green shoes turn red and white

Unlock Criteria:

Win 20 Matches in Melee or Win 100 Multi Man Melee

Starter Theme Song - https://www.youtube.com/watch?v=O_A0ybW5LmU&feature=kp

Burst's theme is  Honest Eyes by Black Tide.

Pros +

+ Balanced Character

+ Good Range

+ Special Attacker

Cons -

- Lightweight

- His Final Smash attacks can be dodged easily

- His in-air game is weak

Junior the Hedgehog
Junior appears within a ball of white hot flames that dissapear once his body is visable.
 * 1) A Newcomer to the Series
 * 2) Clear 10 Events to Unlock

Specials Grapple - Fire Claw. - A Claw is shot out of Junior's hand. that will graple onto an enemy. His normal grapple attack is just swings with his sword.
 * B button - Fire Slash - Junior slashes a wave of fire forward, upwards or down depending on where he is aiming. Longer charges increase the size and strength
 * Side B - Step Sword (Slashing Attack) - Junior dashes on in what direction the control stick is pointed whent he move is initiated. When he doesnt hit a foe, he dashes. But when he does, he delivers a mighty slash with little knock back.
 * Down B - Fire Quake - Junior takes out his Buster Sword  and smacks the ground creating a shockwave of fire energy. The higher/longer it's been charged, the stronger and larger the resulting wave
 * Up B - Storm Wings - Junior's dual blades attach to his back, allowing him to do a sprial attack and then go into  a small glide.

A combos - A Sword Combo that ends with a might vertacial slash..

Side A - Back Slice/Side Slice - A spinning attack that spins Junior's body arround with a sword attack to boot.

Down A - Explosion Shot - Junior uses his hands  to shoot an explosive fireball from it, its after effect is that it leaves a smoke cloud int he air..

Up A - Tri-Upper - Just a three hit slash over head.

A (Ariel) - A Regular Sword Slash

Up A (Ariel) - A Backflip with blades from his boots.

Side A (Ariel) - A Falling punch with a flaming fist

Down A (Ariel) - A single chared weak shot headed below him

 Final Smash'  -' Ultimate Combo - Junior's body glow emitting fires all around him with all of his swords our at once, dual blades, single hand, and two handed, he lunges forward forming combos on whoever gets in his way, finishing with a large fire blade slashing into the stage.

Taunts

Taunt 1 - Junior is just feeding and petting a chao

Taunt 2 - Junior moves his arm around, stretching.

Victories/Loss

Victory 1 - Michael has his back turned around, in his Mobian form with plusle on his shoulder.

Victory 2 - Junior looks up into the sky while holding a picture in his hand.

Victory 3 - (Common) Michael poses with Plusle in an actiony kind of pose.

Loss - Clapping with a nice smile on his face.

Hammerhead Turner




(created by HTClassics)

'Newcomer! Hammerhead shoots his way into the competition!'

Entry: His special super car drives onto the stage and Hammerhead steps out. As he steps out, the car then leaves just as suddenly as it had came, then he pulls out a pistol and gets into fighting stance.

Attacks: (based off of Wii controls with Nunchuck)

A or B: Front jab (side depending on button pressed)

A>B>A>B>A>B (rapidly): Rapid stomach jabs (five) +AB= uppercut finisher

Down>A: Crouches down and pulls out a shotgun, then takes one shot into the victim's jaw.

Up>A: Jumps into the air and puches.

Down>B: Roundhouse kick

Up>B: Jump and normal karate kick

Left/Right (L/R)>A: Small sound blast from glove that does normal damage.

Charged A: Causes a more powerful sound blast, the power depending on the amount of time charged. Nunchuck can give player ability to control which way his blast goes.

Z: One shot from pistol. Can shoot six rounds before needing to reload.

Hold C>Z: Aimed pistol; this gives more damage than normal pistol.

Down>Z: Crouching position and fires three shots from a submachine gun.

Up>Z: Jump with three shots from the submachine gun.

1: Swing of his lightning rod, causing victim to be thrown back.

2: Slams down lightning rod, pummeling the victim into the ground.

Charged 1: Can cause the lightning rod to be swung upward, causing the victim to be thrown upward as well.

Charged 2: Lightning rod turns into a electric blaster.

Up>Down>Up: Causes a frontflip to be created as he double jumps, which can be used as a defensive attack.

Down>Up: A more powerful jump, but not as powerful as a double jump.

Taunts:

1: He pushes up his jacket with his shoulders and then rolls his head. He says "C'mon, I haven't got all day!"

2: He takes out his pistol and a rag and polishes his gun for about two seconds. He says "All this waiting is rusting the metal..."

3: He pulls out two shotguns and pumps both at the same time. "Come on, I won't bite!"

FINAL SMASH:

Hammerhead gets hit with a lightning bolt, which turns him into his Sledgehammer form. In this form he can shoot, in one direction, an incredibly powerful bass blast that can KO or knock off anyone in that direction.

Victory/Loss:

Victory 1: He pulls out his pistol, twirls it on his finger, then puts it up. He then crosses his arms and looks at the camera. "Not bad, not bad," he says.

Victory 2: He pulls out his pistol, blows away the smoke, then puts a thumbs up to the camera. "And THAT's how it's done," he says.

Victory 3: He twirls his lightning rod then attaches it behind him, then pumps his fist. "Nailed- oops, I mean, HAMMERED, the competition!" he says.

Loss: He turns to the side, scratching his head with one hand and another hand on his hip.

Color swaps:

Red Team: His hair and fur is more red than brown, and his jacket is a red and white one, while his pants are dark red.

Blue Team: His hair is normal, but he wears a blue hoodie and blue jeans, with military boots.

Green Team: His hair is normal, and he wears a green shirt, a dark green military vest, and camo pants.

Black Team: His hair is black, his fur normal, and he wears a black trench coat with a gray shirt underneath.

Character assist: 

Hammerhead's supercar speeds through the bottom level of the stage, then does the same on each level. (this does not work very well if the levels are irregular)

 Unlock Criteria: 

Secret character: destroy the car on the bottom level of the Urbania stage.

OR

Get 20 KOs with a gun of any sort.

Pros

- Immune to many sound attacks

- More damage with any ranged weapon pickup

- Easily block melee attacks

Cons

- Prone to an elemental attack

- Aiming is needed for higher damage

- Without armor, he is vulnerable to damage

Classic Mode Intro

Hammerhead is driving around his town, but a sudden boom is heard, and he skids to a stop. Getting out of his car, he sees a thunderstorm of massive proportions and warp holes aprroaching. He punches his hands and his gear lights up. He looks up to the sky and the last thing to be seen is a bright flash of lightning. While this happens, Hammerhead voices-over.

"I love Urbania; it's my home, my creation. I built this city on pure hopes and dreams. Therefore, there will always be someone who tries to destroy it's happiness. It's too bad, though, because in all their time of fighting people, they've never fought me."

Rivalry Intro/Ending

INTRO

Captain Bird looks around the town of Urbania, and walks across a street, just to almost get ran over by Hammerhead. Hammerhead skids away and stops. He gets out and yells "Hey! Can't you read the sign??" Captain Bird looks around and sees a 'Watch for Racers' sign, and looks back at him. "Hey, wait, I know you! You're the guy who tried to wreck my house!" Hammerhead yells, and he pulls out his H&K P226 and points it at him. Captain Bird takes out his Baretta 92 in response. "You wanna push, you wreck?" he replies. Hammerhead puts away the pistol, and says "You know what? I've had enough of you. This is gonna end right here, right now." He pulls out his M249 SAW, and Captain Bird gives a surprised look. "Let's dance!"

OUTRO

Hammerhead walks to a fallen Captain Bird, and just as he is about to make the final shot, Captain Bird picks his hand up. "Please, don't. I apologize for my idiotic actions. Spare me..." Hammerhead looks at him for a bit, and sighs. He drops the gun and holds out his hand. Captain Bird takes it and gets up. Hammerhead says "You're lucky I'm a forgiving person. Just remember that I try to keep this city scot-free, kid." He pats his back, and they walk across the sidewalk into the horizon. Captain Bird says as they walk across the street "Where's the coffee shop?" Fade

Adventure Mode Intro, Outro, and Enemies INTRO

Hammerhead drives across town, looking for things to, and can't find anything around. A voice-over and Throwdown by Fox Stevenson play while he is driving:

"This is Urbania police log number 201, Hammerhead Turner speaking. I want to make something clear here; I try my hardest to keep this city peaceful, but, for some reason, I find someone who wants to destroy the peace. Why is that? Why is is that people feels so inclined to ruin someone's hard work? It's been something I've been pondering for a while now, and I seems like a good point to make. I'll keep this topic for further review. Hammerhead Turner, signing off."

Suddenly, an explosion is heaqrd, and Hammerhead sees that a bank robbery is taking place. He turns the corner and crashes into the bank, he then takes out his two pistols and points it at the robbers. "I try so hard to keep this town settled, and all you guys do is ruin the peace. Well, looks like ruining your lives is the only way to settle this!"

After Hammerhead defeats the robbers, he finds out that there was more to it than just a petty robbery, and discovers a plot to destroy Urbania. It goes from the bank robbers all the way to the extremely powerful gang boss.

OUTRO

After the gang boss is defeated, Hammerhead holds his arm and walks away. The boss quickly throws a grenade at Hammerhead, and Hammerhead turns around and bass blasts it back to him. It explodes and vaporizes the boss. Finally, Hammerhead walks to his car, and as he does, a voice-over play, with the song All in by Fox Stevenson . As he drives he slowly smiles, and at the end of the voice over, the drop hits, and he speeds off into the sunset.

"Everyday, I find someone who wants to destroy this city. However, all they want to do is show how big they are. Being big isn't trying to destroy; it's protecting. That's why I protect this city. It's my home, it's my life, it's my creation, and it's my prized gold. Don't think that I protect this city because of myself; I protect it for the people who live here. They deserve a perfect city, and I'll go all in in order for that dream to come true. This is Hammerhead Turner, signing off."

Credits roll

Trophy description

Hammerhead William Turner the Fifth used to be a human assassin, sent to do good deeds for other people in need. After a freak accident turned him into what he is today, he learned to use his new powers the same way he learned to be an assassin. Now, he watches over his new city, protecting it from various foes, also doing good deeds across the universe with his Commando Team.

___________________________________________________________________________________

Wes the Shadow Wolf
 Entry -'  'Out of a shadow, wes rises up  hiding his Beast Claw
 * 1) A Newcomer into the series
 * 2) Unlock by Clearing Classic Mode with Junior on Hard or Normal

Specials Grapple - Snag Hand. - IN Colosseum fashion, Wes sends out a Snag Hand over to an enemy, but not to catch them this time, but to grab onto them. A normal attack is shocking them with Shadow Thunder.
 * B button - Shadow Ball - Its the same as Mewtwo's Shadow Ball and Lucario's Aura Spere
 * Side B - Beast Slash - Wes's Dark Side forms into his arms, making them claws. He does a forceful slash on the side that the stick is tilted.
 * Down B - Dark Wave -Wes slams the ground to release a Dark Elemntal Shockwave that stays active until it hits the edge of the screen or until it weakens and fully leaves Wes' body.
 * Up B - Shadow Upper. - Once again, Wes calls forth his other half into his arms to do a two hit uppercut, simular to Ryu's from many of his Street Fighter games.

A combos - Wolf's Claw Combo - A combo of punches and slashes ended with a kick

Side A - Shadow Force- Wes slashes the air sending out some shadow energy within his chop.

Down A - Yin Yang Split  - Wes does a split that will often trip up an enemy.

Up A - Shadow Burst - Wes will fire a explosive shadow blast overhead. When charged, the size of the explosion grows.

A (Ariel) - A Basic Punch

Up A (Ariel) - A falling punch

Side A (Ariel) - A Falling punch with a little bit of a push fowards and a very quick fall.

Down A (Ariel) - A quick kick that crashes down below.

 Final Smash'  -' Miricle of Orre - With his shadow self slowly taking over, a burst of Light fills Wes' body transforming him into a Black and White winnged angel, all of his attacks are more powerul and his speed is off the charts.

Taunts

Taunt 1 -   Wes tosses a jewel in his hand (not a chaos emerald)

Taunt 2 - Wes looks at his surroundings then crosses his arms.

Victories/Loss

Victory 1 - "The darkness lives on..." he says as he looks inside of himself

Loss - Clapping with closed eyes



_______________________________________________________________________________________

Cyndriz The Cat.
Cyndriz Breaks In!


 * Entry: Comes out from a flame and does an 'I'm waiting' gesture.


 * Victory's: Clicks his fingers on his right hand to create a fireball in his palm.


 * Says 'Can't you do better?' and does a 'round 2' gesture


 * Taunts:   

'''Up: Punches forward and then kicks backwards. (Has small damaging properties)'''

Side: Sighs and rolls his eyes.


 * Down: Trips over.


 * Attacks:


 * Neutrual: Kicks.


 * Side: Punches forward.                  Air side:'  'Punches opponent down.


 * Up:   Backflip Kicks                         Up air: Kicks upward with two feet.


 *  Down: Spin kicks the floor.               Down air: Up air but downward
 * 'Dash':  Shoulder bash


 * Smashes    


 *                       Neutrual: Shoots fireball.             Side: Shoots faster fireballs that do less damage.
 * (Air side is same but can be shot diagonal.)
 *                      Up: Fires a fireball upward,            Up air: Fire backflip kick.
 * does more damage than
 * normal fireall, same speed
 * as it.
 * as it.


 * Down: Shoots two fireballs              Down air: Kicks downward rapidly.
 * to the sides, and diagonaly
 * upward and straight up to
 * form some sort of shield.
 * Dash: Throws fireballs behind him.
 * Dash: Throws fireballs behind him.


 * Final smash: Gold Cyndriz: Turns gold, takes less damage from charged attacks,
 * fire attacks turn purple and deal more damage.


 * Platte swaps: Normal, Green, Red, Blue, Pink and Game & Watch Cyndriz. (It's 2D!)
 * Trophy description
 * Trophy description
 * Trophy description


 * An aroggant cat from a distant planet. Abandoned as a kid he found a glove that grants him magic powers, and met his future enemy. He dreams of a better life and makes money by stealing others posesions and selling them off for money. He tries to drown out his worries with beer.

_____________________________________________________________________________________ ===Ravoka The Wolf   === RAVOKA SHARPENS UP
 * Games: Cyndriz: Key To The Glove (PS3 logo)
 * Cyndriz: The Survival (PS4 logo)

Owned by Ravoka67 (Newcomer)

Unlockable (Unlocked by either two methods: Theme Song: Warrior Part 2 - Lloyd Banks Ft. Eminem, 50 Cent & Nate Dogg
 * 1) Play 275 VS Matches
 * 2) Clearing Classic Mode a total of 20 times)

When selected: A short "shing" sound plays

Entry: Floats down with a dark aura surrounding him and extracts his spike knuckles (BTW when they are fully extracted, they are the length of a standard sword.)

Moveset

A set:

A Neutral: Slice with knuckle spike

A Combo: 2 slices and stab

A Side: Dropkick A Up: Backflip into a kick

A Down: Sweep kick

A charged set:

A Neutral: Charged slice

A Side: Stab with spike

A Up: Slices upwards with both spikes (like Donkey Kong's clap move)

A Down: Stab in both directions

Ariel set:

A Neutral (Arial): Slices in both directions

A Side (Arial): Spike stab in an Superman-like pose

A Up: (Arial): Backflip hit with hook tail

A Down: (Arial): Downwards stab

B set:

B Neutral: Dark energy orb (like Mewtwo's/Lucario's B Neutral)

B Side: Dark energy slide

B Up: Swings spikes downwards for a boost

B Down: Dark energy blast (like a mini Chaos Blast but not quite)

Grab set:

A: Knee

Side: Stab

Up: Uppercut slice

Down: Stab with hook tail

Final Smash - Ultimate Ravoka -  Ravoka transforms into Ultimate Ravoka (with the Ultra Emerald) and starts slashing at anybody within a fair distance of him. After around 15 slashes, he unleashes one final slash that sends the caught opponent(s) flying off-stage. This is similar to Kirby's Ultra Sword in the Wii U/3DS version.

Taunts

1. Sharpens spikes together

2. Dark energy develops around him while saying "Take your best shot"

3. Gets down on one knee and stabs into the ground.

Victory/Defeat Poses

Victory 1: Gets down on one knee and stabs into the ground.

Victory 2: Extracts knuckle spikes, gets into an almost squatting pose and says "Wanna try again?"

Victory 3: Faces back and says "Done! I'm out!" before running away

Defeat Pose: He claps normally, occasionaly accidentaly extracting his knuckle spikes

Trophy Description

As the embodiment of darkness, the holder of the Ultra Emerald and the last remaining member of the ancient Onueo clan of hedgehog/echidna hyrbids, Ravoka is one of the most fierce fighters in all of Mobius. Trained in the art of Triex, his strength, speed and endurance are almost unrivaled. With his rectractable knuckle spikes and his dark energy powers combined, Ravoka has set out to insert fear into the hearts of anyone why may stand in his path.

Ravoka The Wolf : Rising (2014)

Classic Mode Intro

Ravoka is seen on top of a cliff looking down on the valley below. He contemplates on how everybody is fighting to reach The Entity and how they forgot about him. His theme song starts playing as he extracts his knuckle spikes, jumps off and runs to the first opponent.

Ending After Ravoka defeats The Entity, he is granted a single wish. There is only one thing that Ravoka has ever wanted. To find out who his parents were and what happened to them. He was then transported back in time to when he was delivered to the Onueo. He found out that his parents were killed moments after he was delivered by a mysterious green hedgehog. Before Ravoka could find out who it was, he was teleported back home. Ravoka then made it his life mission to find this figure and make it suffer the same fate that his parents did.

Credits Song - Eminem - Kim (Instrumental)

_____________________________________________________________________________________

Ferno The Dragon
Owned by McFlamejob77 (newcomer) starter character

Ferno scorches the competition!

Entry Ferno flys in and lands, wipes his brow and says "Lets get this show on the road!'"

Attacks

B Button Searing Roar: Breaths fire continuesly in the direction you are facing

Side B Dragon Drill: flys while spinning in a drill like fashion

Up B Rising Sun: Flaps wings downward, rocketing Ferno upward

Down B Comet Breaker:Somewhat like sonics bounce attack, but with a small explosion

Grapple Tornadoe toss: spins rappidly in a spot and tosses the person upwards at 45 degrees

A Dragon's anger:does a light kick

A (x2) Dragon's wrath:does 2 light kicks

A (x3) Dragon's rampage:does 2 light kicks and a finishing stronge one

A Side Sharp Cyclone: Ferno's sword is pulled out and Ferno spins in a tornadoe like fashion

A Up Wicked Wyvern: an uppercut covered in dragon shaped flames

A Down Tail trip: sweeping attack with tail

A up (Arial) blasts a fireball upwards

A Side (Arial) Sharp cyclone slows fall

A Down (Arial) Sinister spike: stomps down from the air

"Final Smash" Final Ferno: Ferno transforms into a large, dragon form of himself (different from mobian appearance) You can breath jets of fire from the side of the stage with B and bite at player that get too close with A

Taunts

1: folds arms behind his head and says "What's the matter Can't take the heat?"

2: shadow boxes a little bit

3: Folds his arms and says "c'mon, make this interesting!"

Victory/Defeat Poses

Victory 1: folds his arms and looks to the side, saying "Only the strong survive..."

Victory 2: scratches the back of his head and says "It'll take more than that to beat me!"

Victory 3: sits down and says "You're not half bad actually."

Defeat Pose: turns and flys off, sighing

Color pallete

Default- blue and yellow

Green - Green and yellow

Blue - Same as default

Red - Red and yellow

Metalic Inferno - Looks exactly like Meta Ferno, red fire instead of purple

Cursed Ferno- Shodundra colored version of Ferno

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Trophy Description

Ferno is a dragon originating from the highlands of Scotland. Being the last of his kind on earth, he strives to rejoin with other dragons in a dimension called the dragon plane. He can control purple flames that have been affected by darkness, making them a combination of the 2 elements. Ferno has a strong affection for hoarding treasure on his journey's but also has an irrational fear of pirates (probably because they steal treasure). He alo carries a strong sense of morality and knows when to be serious.

Classic Mode intro

Ferno walks through the woods and discovers a mysterious portal, sensing it has something to do with one of his most powerful enemies, he jumps inside. On the other side is not the land he expected, but he presses along to figure out a way back to his friends.

Rival Cutscene

After defeating everyone in his way, Ferno heads toward the portal to reach the entity. Before he can, Talon jumps down in front of him. Bearing his teeth, Talon asks Ferno if he is also headed to the entity. After Ferno says yes with hesitation, Talon says that he can take 2 birds with one stone if he defeats you now. Getting into stance, Ferno says "show me what you got!" and the fight starts.

Ending Ferno defeats the entity and is left panting on the ground. The entity congrajulates Ferno on his abilities, but tells him it's time for him to return. Ferno tries to explain that he has questions but is sent back before he could get any answers. (If criteria is fufiled to get to the hidden boss, that is the final boss for Ferno instead of the entity and will be at the end of classic mode instead of being pulled from the battle he was just in.)

Secret Ending *Shodundra is brought back to his normal form, kneeling on the ground*

Shodundra:N-Not bad Ferno, not bad...at all...


 * Ferno points sword at Shodundra*

Ferno: It's over, Shodundra

Shodundra: Yes yes, I am aware of that. Just get this whole ordeal over with

Ferno: What do you mean

Shodundra: Kill me, you are the victor

Ferno:WHAT

Shodundra: What purpose have I to live, you said yourself that not a soul would blink at my passing


 * Shodundra looks down at his feet*

Ferno:That is not what-

Shodundra: Spare me your pity. You are perfectly justified in doing this, considering what I have done, to you, to others...

Ferno:...No


 * Shodundra looks up at Ferno*

Ferno: There is no justifying death, you taught me that. Just because it can save lives doesnt mean the action is suddenly pure. I have been told that you were a wreckless death god, slaying thousands withou reason nor remorse...but they all seemed to save more lives by getting rid of them. Even then, you recognize what you did, the lives you took. There is nothing to gain in me killing you.

Shodundra: Congratulations

Ferno: Huh

Shodundra:It seems you have learned something from me after all, alright, be gone now.


 * A portal forms behind Ferno, making him look back at it then turn back to Shodundra*

Ferno: See you later


 * turns to run*

Shodundra: Hey!


 * looks back and pauses*

Shodundra: This does not mean we will not fight, I am merely giving you this chance to prepare.


 * Ferno smirks at Shodundra and jumps in to the portal*

Talon the Velociraptor
owned by McFlamejob77(newcomer) unlockable

Talon is Ravenous for a fight

entry: Talon lands from the sky and screeches, roaring up at the sky

attacks

B:(Primal push) Pushes hands outward creating a plasmic field around him, pushing away nearby players and reflecting projectiles

side B:(Savage slice) charges a large plasma blade and slams it downward to the direction held

down B:(Eruption) slams fist into the ground, which causes plasma to rush upward above him, forming a hazardous pillar

up B:(Raptor rise) Boosts straight up, sending him into the air or launching him further up

A:(Break barrage) hold down to slash at the enemy with claws rappidly

side A:(Dino double) does a double kick which kicks the opponent into the air

Down A:(Scavenger) does a quick claw swipe at opponent's legs

Air down B:(Meteor) Dashes towards the ground, creating a small tremor, stunning those nearby

Air side B:(Dread Dicer) does a dashing slash in mid air

Air down A:(Rib cracker) kicks to his side

Final smash: (Butcher's banquet) when activated, those nearby while be trapped in a plasmic shield. Talon with then transform into a much larger, more dinosaur like version of himself and snatch those trapped into his mouth. After chewing on them (stacks up damage quickly) he spits them out, sending them flying.

Taunts

1.holds head and roars

2.licks his lips and burps, patting his belly

3.Sticks out his claws and says "I'll rip you to peices!"

Victory/Defeat poses:

1.(if finished with final smash) says "You're barely an appetizer!" and folds his arms

2. Picks at teeth with his index finger claw

3. Roars and then gets in a pouncing pose

Defeat: Punches camera and vanishes, leaving crack marks on screen

Color pallete:

default: regular colors

Blue: blue body, yellow stripes, black feathers (resembles Ferno)

Red: Black body, red stripes and feathers

green: Green body, orange stripes, purple feathers

Cyber Talon: Robotic parts are added to Talon, almost like a cyborg.

Classic mode intro: Sitting on top of a tree, Talon is silhouetted by the moon behind him as he feeds on his latest catch. Noticing a portal on the ground, Talon smirks and dives right in. He looks about and notices some strangers nearby, his hand begins to twitch as he clenches it and charges right toward them.

Rival cutscene:Noticing Ferno below him about to enter the portal, Talon jumps down infront of him. Bearing his teeth, he asks Ferno if he is also looking for the entity. After hearing him say yes, Talon smirks. Talon then says that this is his chance to take out 2 birds with one stone and gets into his fighting stance, snarling.

Ending: After defeating the entity, Talon stands tall infront of it. The entity laying on the ground, comments on Talon's immense skill, only for Talon to stomp on it's wrist. Writhing in pain, the entity asks Talon what he is. Looking into the entity's eyes, Talon says, I don't know and scratches the entity's face, leaving 3 claw marks on it's face as he walks off into the portal to bring him back home.

Nubis the Fox- (WIP)
"Owned by The-Bismarck"

Entry: (Under-development)

Move set: (Under-development)

Pro's & Con's: (Under-development)

Classic Mode Intro & Ending: (Under-development)

Costumes: (Under-development)

Trophy Descriptions: (Under-development)

Theme: (Under-development)

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Katarina the Fox - WIP
(Under development)

Stages
I.B.S Mansion - (Vita Nova Island) - Jonic's stage (Returning)

Stage takes place in the front yard of the I.B.S Mansion 3 platforms float infront of the establishement. Characters such as Nega C Payne and Optimus Kiefer can be seen spectating in the background.



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The Minerzonian Tour - (Zonota, Flowerly hills) - Iron's stage (New)

The stage starts off in the Iron Co. Lab, Shockina can be seen in the stage working in the background (Does not become an Assist Trophy for the time she's in the background) with other robots working as well then a teleporting device mishap takes the players to Zonota in Minerzonian Village, then it switches to a Minerzonian and Warzonian war with Obsidian being seen leading in the background then finally back to the Lab

- All the ground in this stage is flat.

- In Minerzonian and Warzonian War scene, the Stage hazard becomes Cannon balls from the sky.



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Chaotic's Lab - (Elemental Zone) - Chaotic's Stage (New)

Stage takes place in Chaotic's Lab where Chaotic (if not fighting) is in the background spectating. This is replaced by Ron if Chaotic is fighting. There are stage hazards dealing with Water, Fire, Earth, and Air Elements

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KintoGeddon Crash Site - (Mobius, on an Island off the Coast of Majang) - Apallo's Stage (new)

This stage takes place in the ruined area near Dr. Kinto's Doomsday Station, the KintoGeddon. It is filled with broken robots and cyborgs that sometimes fire apon the battlefield as well as the the falling monitors and lights. The biggest threat is the K-EG51 Cannon, a double barreled cannon in the background that shoots a large plazma shot on a fighter.

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castlegarden - (entha kindom) - voltron's stage(new)

this stage takes place in entha kingdom voltrons home where you can battle with opponants but watch out the hazards of this stage are fire,ice,electrisity and bombs.

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Deep Ruins - (Angel Island) - Ion's stage (new)

it takes place deep on angel island, where you battle in the deep ancient ruins, Otega and Bolt is seen in the background training with each other.

-The hazard is Bolt's lightning strike

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Superland(8-Bit) - Connor's Stage (new) it takes place in a 8-bit version of Connor's home town, Superland.

-The hazard are Manhole covers become Pitfalls if jumping on them.

-In rare chances if your character walks to the 8-Bit side they may turn into a sprite.

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The Black Ruins- Millie's stage (new)

It takes place in Millie's old home island The Galaxy Islands, since the island crashed into Rosethorn Kingdom. Where you battle through tunnels and ditches

- The hazards are the bomb holes from the war and old mines

-This place has hidden rooms to hide and isn't flat due to the ruins.

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Dark Reframe Fortress - (Vita Nova Island ) - Jonic Stage (New)

Fight takes place within the fortresseses throne room where players can destroy pillars to knock down platforms. Pillars will restore after a while. Laufeia Yamiborn will be watching in the background occasionally occasionally casting psychic blasts at the fighters. Occasionally the battlefield with change to the top of the fortress where Oblivion Yamikaze will appear and attack players requiring them to defeat him to move on.



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Twisted Illusionistic Mansion - (Jinx's Hideout) - Iron's Stage (New)



Fighters start out in the entrance to Jinx the Nitrix's Mansion. once inside the mansion

The items that spawn some are real, some are illusions, and poof into smoke when picked up, you can sometimes hear Jinx laugh when you have fallen for one of her illusions. Later on The Nitrix herself will appear on the stage, firing energy blasts that some are real and some are fake. You can tell the fake ones by them being slightly lighter than the others. This Stage is kinda like Luigi's Mansion, as you can also destroy the Mansion, However doing so results in her paralysing the players that did so for 30 seconds.

She can be defeated, then vanish for a while.



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The Wastelands - Paws's stage (returning, I guess?)

A not very interactive stage, more basic. Basically, it takes place in the wastelands (that stupid garbage dump area), and it's snowing, and some of the platforms are icy. In the background you can sometimes see a random excavator. Also, book nine can be seen in the background at times.



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Inferno City - Nobody's stage

A city set on a rooftop of a building, with collapsing buildings in the background, with a fiery tornado on the parallax. It is a very interactive stage, because you are able to jump from one building to the next, and the fiery tornado sometimes throw cars and debris at you, if you're not lucky. 2 minutes in, the rooftop will collapse, plumetting into the lava. The base still remains intact, but it flows outside the city into a lava stream, like a raft, before it stops into a mountainous area.

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Fawkner Town -Sam's stage (New)

Set in Sams home town, this stage features two platforms in the air at all times. It's starts off on a street while an occasional car will pass by meaning you would have to jump in order to avoid it, the stage will start to slowly move left as you walk along with the camera, this will lead you to Fawkner Town Square where you no longer have to avoid cars and just duke it out with spectators in the background with a cameo of Bailey, Macca, Oliver and some other characters.

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Core City Skyscraper - Gavin's Stage (New) Set in Downtown Core City, you fight only on the top of the Skyscraper and occasionally seeing Airplanes fly by, but the skyscraper does have a boss, and its the Shadow Bird, Shadow bird flies over the stage attacking it and other players, the player that defeats it causes the others to get sucked in and deals a hell of a lot of damage.

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Enchanted River - Burst's Stage (New)

You start off fighting in front of the river on the ground then after an un-determined amount of time the platforms rise up and the fighters are sent down the river at the end of the river is a white cave that you enter and you stay hovered inside the cave to fight, t

Then the platforms leave the cave and flow down more of the river in the middle of a countryside and at the end of the course you stop at the Mystic Ruins Temple the platforms sink into the ground you fight the Stage Boss is there Alixandria the Hedgehog who In the stage, she stands on top of the Mystic Ruins Temple and summons lightning to strike the field.

If the temple is destoryed then Alixandria flies down onto the field begins draining health from the fighters. if attacked enough:Alixandria flies away until the fighters visit the Ruins again. THEN the platforms rise up and take you to the river and the cycle repeats. _____________________________________________________________________________________

The Pulvix - Lex's stage. I'll edit this later… _____________________________________________________________________________________

Urbania City - Hammerhead's Stage (New)

The fight starts on the city street with a building in the background, with the other buildings of Urbania behind it. The bottom level is a freshly paved road, while the other levels are scaffolding for the building in the background. There will be street racers on the bottom level, and warning will be given when a cluster of racers are about to pass by. When a very powerful attack is made, a building might collapse onto the playing field, which can cause a sufficient amount of damage on a victim or the mid-road will collapse

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Turner Household - Hammerhead's Stage (New)

This is a challenging stage. This stage takes place in front of Hammerhead's mansion, the Turner Household. On the top of the household are two automated turrets. If you land onto the top level, the turrets will react and take 10% damage every second you're on it. There is also a special item, a beacon, that you can throw at an enemy, and the turrets will fire for five seconds at the person who was hit or in the area it dropped, every second taking away 20% damage.

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Megalopolis Streets - Sonic RP~'s Stage - Midnight boss battle This stage takes place on a rather dirty looking city road with litter (items) about the ground. Graffiti can be seen in the background about many of the building's walls and broken windows are a common sight. The stage in and of itself isn't very difficult, but it possesses one of the boss fights- this one going against Midnight and the suit known as Jasper.

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Consert Arena - Junior's stage (New)

A stadium set during a night time consert with a woman singing and dancing in the background. A large monitor will sometimes play bakc the fights at hand and even do closeups of charaacters. Nothing really special about this stage

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Soleanna Rooftops - Venice's stage (New)

A simple stage with a few gimmicks implemented here and there. It is a rather large stage, being one of the largest in the game. the balconies are fall-through enabled, the awnings act as trampolines that launch characters across the stage in a predetermined trajectory, and the fountain will launch players high into the air when stood in long enough. This stage also has two forms- Day and Night. During the day sailing ships can be seen in the background; during the night fireworks are set off and explode with brilliant displays.



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Forest Hideaway - Jaki's stage (New)

A medium-sized stage with quite a few gimmicks. There are many fall-through platforms, including two wooden platforms, a wooden bridge, and a tree branch. There is also a pond that players can swim in and if your character sinks to the bottom he/she slowly take damage. Finally, there are bushes that, if ran through, birds might fly out of. The birds cause 1-5% damage and stun any players they hit for about three seconds.



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Trapfilled Hideout - Demento's stage (New)

A medium-sized stage with many traps, such as a lava pool that opens by the press of a button or a big ray gun that shoots fire beams and a freeze ray. There are platforms that the players can jump onto some being close to the traps you can activate by attacking them. You get a point if you trap an enemy but if a player traps themselves it doesn't count to anyone.

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Videra - Dash's stage (returning)

A large desert area with small sand tomb igloos, there are also drapes you can bounce on, small toornados will occasinally appear. Most of the battle will be on the rooftops but you can go on the ground, the ground is surrounded by the walls of the buildings. Some of Dash's family will appear in the backround.



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Battlegrounds - SFCB2 (New)

A flat stage with anywhere from one to five stationary platforms that change configuration each time the stage is selected.

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Dimensional Core - SFCB2 (New)

A large flat stage with lots of room. No hazards or changes in layout occur. The battle takes place in a dark void with bubbles depicting worlds of various different fighters as these grounds stands as The Entities hiding place. This is the battlefield for the final round in classic mode

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Hedges fortress - Hedges stage (New)

Hedges fortress is home to both hedge and this fighting ground the board is a bleak underground mechanical fortress the cealing isn't low enough to stop you from K.O and you can walk off screen. the feald is a hall flat floor heads both ways off screen the background is a window to the control room where Unit X can be seen working the board traps walls will ocasinaly roll in preventing K.Os from the side same with the cealing and sometimes flame traps 10% spikes 5% plus knockback or freaze traps 5% plus frozen will apeare on the board the last twist is at times Unit X will leave the background to enter the feald and pick up a fighter if you let him do so he just flys off the board causing the player to detinate when he dose then he returns to the background to continue the traps.

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Soumerca Egg Army Base - (New)

A rather basic stage set at the base of Soumerca's local Egg Army Chapter and is where Diego and Natalia are fought. The shage is of medium size. It boasts a tribal South American temple aestetic with industrial features. Players can stand on top of orrun past the pillarsin  the background. Small security drones will sometimes fly into the stage and target players in order to attack them. Any player with a red targeting reticle over them is targeted by a drone; the only way to avoid the  attack is to dodge at the right moment. After a drone has fired five times it will fly away. Some drones malfunction mid-flight and fall, causing a small explosion wherever they land. Egg Army grunts can be seen working in the background.

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Podrido Woods - (New)

Woodland stage where you fight in woods whilst Austutars spetate. Tree's occasionaly fall and damage the player, or cpu.

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Wiki Chat - SFCB2 - New

Fight takes place in the wiki chat itself the text that appears are platforms that appear and move up in a 7 second gap. Occasionally the odd troll will appear and spam chat up which will drop bombs everywhere until it is banned by the admins (6 seconds).

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Distortionised Realm - Paradox's Boss Stage- New

Fight takes place in a purple and black temple with distorted pillars and platforms. Occassionally the colours of the arena will be reversed and all the fighters attacks will be mixed up temporarily.



Volcanic Mountain - Cortopia, Sector Islands *Gavin's Stage* NEW

Stage takes place in a village next to a volcano, fire covered rocks are the hazard in this Stage, as fighters Fight, they have to avoid these Rocks in which they fall down upon the stage, it lasts for 10 seconds, then stops for 60 Seconds, the stage layout is similar to Final Destination in SSB, the difference is you have hazards that rain upon you.

Abyssal Apocalyspe - Ryukage Shodundra's boss stage

You stand on a long platfrom which extends into the background. The vortex in the background will suck up small floating islands as they are slowly drawn in (just decerative, doesnt affect gameplay) The stage hazard of this stage is Shodundra, who will sit in his thrown and try to attack the lead player to keep the match interesting. He will shoot lasers from his index finger, conjure bolts of lightning and can also summon meteors which will rain over the stage (all attacks are



made from purple energy). When a player is ringed out, he will laugh manically and applaud. Taunting will make him angry target you however so dont get cocky.

Breaker Earthsoul the Hedgehog
owned by JonicOokami7 - (Returning)

Breaker appears and runs around the stage attacking foes with his signiture weapon Broken Legacy. His physical strength will cause at least 40 -45 % damage per strike with a chance of great knockback. After 20 seconds Breaker will spin Broken Legacy putting it to his back before vanishing, Despite being incredibly strong, Breaker is one of the rarer Assist Trophys to access.



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Shockina Wave


Shockina will teleport into the stage and target other foes and paralyse them if her Slingshock cannon blasts hit them for a short time (as long as Jigglypuffs attack that puts people to sleep)



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Speed Man
Speed Man will speed around the stage crashing into anyone in his way. He uses his arsenal of weapons fo

r special abilities

Paint Splash: Freeze the opponet for a short time in paint

AT Field: Paralize and reflect

Shuttle Rocket: Explosions

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The EGGMAN
the EGGMAN will jump around shooting pingas lazahs, the power of it depens on your rank in the match so if your super low on score the eggman will deal a rediculas amout of damage





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Duke the Dhole
Duke the Dhole runs around the stage and hits random players with a 2x4. That's literally it. Oh, and he shouts "NUMABAH NINE!!!" a bunch while doing so.



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Valerie the Mink
Venice's Aunt Valerie and other Extreme Gear racers race across the screen three times (left-to-right, right-to-left, left-to-right). Whenever a player gets struck by a racer they take 15-20% damage as well as considerable knockback.



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Zack the wolf
When spawned Zack will teleport nearby a random player, create a big circle outline around him and then cause an explosion dealing damage to everyone inside the explosions radius bedsides him and the one who summoned him, sort of like the smart bomb but more likely to K.O and is more powerful. Zack is really useful on smaller stages as the others can't run away much.



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Tioda Beatron


Tioda will appear on stage and loudly play music on her boombox, anyone in range will get knocked back and dizzy.



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Otega the Hedgehog
Owned by DUBSTEPxSonic (new)



Otega will appear on the stage with his Dual Five-Elevens and shoot at other players, dealing 10% each hit, the last shot is Quadruple damage and will cause knockback insane knockback, depending on the players percentage.

Giancarlo the Pegasus
Giancarlo pops out and flies off-screen. A few seconds later: a shower of stars start raining on the stage. Each impact does 5% damage and goes on for two minutes.

After the shower ends: Giancarlo appears and flaps his wings: sending anyone who is near K.O at this point off screen to their doom.

Mai the Hedehog
Mai appears and pulls out a microphone stand. She begins singing a lullaby putting nearby fighters to sleep.

And at the end she slams her microphone stand on the ground causing an earthquake..

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Urbania.png R8 GTR
This is Hammerhead's supercar. This car speeds across each level of the stage without warning, inflicting damage on the player's opponents, and repeats three times. This attack does 20% damage for every hit.

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Unit X
'''A robot replicaent of a cat named Flash the cheatah. This is '''Hedges first robot created and thoughs who ever questioned it were making a big mistake

espeshelly if they were agenst the one who gets his asistant trophie because he flys around shooting mistlles at hostile players 20% per mistlle he may also fly up to you and punch you giving heavy knock back 5%

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Jacob Laysedi
Similar to Little Mac in Brawl, he runs towards opponents and throws punches and kicks in succsession.

He is conidered bias, he takes low priority against Cyndriz and does less damage to him, in the Podrido Woods stage, he prioritises Cyndriz and does normal damage to him.

Trophy Description

Jacob Laysedi is a purple scruff mouse from a distant planet and decendent of Rufus Laysedi who discovered the planet Xutov, his family is considered royalty and is treated as such but Jacob was mistakenly accused of robbery and hasn't made any contact with his family for years, almost no-one knows who he is so people don't make a fuss over who he is.

Games: Cyndriz: The Survival (PS4)

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Acacia the African Wild Dog
- to be edited- 

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Chris & Kane
- To be edited by Faw- 

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Seth
- To be edited by Faw- 

Oblivion Yamikaze The Ookami
(JonicOokami7) - Dark Reframe Fortress

Oblivion will be floating in the air on the roof tops of the fortress throwing various attacks at his foes such as Bolt and Quake. He will also occasionally strike from either side with his Dark Gale attack which will cause at least 20% damage if anyone is caught in it. After he is defeated he will drop to the ground and vanish by shrouding himself in his cape, Each of his attacks will do elemental damage depending on the nature of the attack, Eg Ice has a chance of freezing players. In his A.I he will have a habbit to target Jonic more alluding to the twos connection as Oblvion being Jonic's shadow



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Jinx Ill'usis The Nitrix
(Iron Minerzone) - Twisted Illusionistic Mansion

Jinx will appear on the stage, once the players have been taken deeper within the mansion.



She is responsible for dropping fake items onto the stage. and putting invisible walls, in randomized locations. which will annoy players who are trying to get the upperhand on their foes.

She will then attack the players, by leaping and raining down Energy blasts at them. However some of the blasts she fires are fake. which are shown by them being slightly brighter than the other energy blasts.

If you can't tell which ones are which the real energy blasts will do atleast 20% damage.

If you destroy the walls supporting the Mansion, and it crumbles, she will become enraged and put paralysis on the players who destroyed the walls. Giving the other players an advantage.

If she's managed to be defeated she'll vanish.



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The Dark Dragon
(deathguy81) - castle garden

this boss is one of the strongest bosses its really heavy attack's does 25 -50 damage but when you destroy it will explode this will be an attack for the player that defeated it like yellow devil in ssb4

attack's:fire breathing,claw slash,fire balls.

boss theme:supporting me remix http://www.youtube.com/watch?v=v5XlGGaEttk ____________________________________________________________________________________

Lord Zugon
(Sam the rabbit) - Fawkner Town

Lord Zugon will sometimes appear in a giant green and grey mech suit during the last phase of the stage where the players are in Fawkner Town Square. He will swipe downwards if a player is nearby and shoot missiles in random directions most of the time, all of these moves do heavy damage. He will charge to the other side of the stage sometimes so the player would have to jump over him to avoid this. If defeated he will cause a giant explosion covering most the stage and would deal major damage to all except the one who destroyed his mech. When he spawns the sky becomes dark and cloudy.



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Diego and Natalia
Diego and Natalia are a deadly tag-team boss. They take turns attacking until either their foe(s) are defeated or they are unable to fight. After taking a certain amount of damage one sibling will trade places with the other. They slowly heal at a rate of 1% every minute for Diego and 1% every thirty seconds for Natalia.

Diego is the more powerful of the duo, being incredibly strong, sturdy, and faster than his sister. His main attacks include powerful punches and charges. He can also jump up and stomp on the player(s) and extend his arms to grab his foe(s), swing them around, and slam them  to the ground. He is fairly heavy, so you'll have to smack him around quite a bit until you can knock him off the stage. His main weaknesses are his poor jump height, the fact that his arms only extend to four times his sprite's length, and the fact that his charging attacks take quite a while to get up to speed.

Natalia is the quicker of the two, having quick running and attack speeds and superb areal maneuverability in comparison to her brother. She is also a skilled marksman, using her standard-issue Egg Army beam pistol to torment and take out her adversary(ies) from afar. She can use many gadgets, including a portable hologram device to make decoys of herself in order to confuse people and a mine dispenser to lay down traps. Her close-quarters combat consists of simple kicks. Her weaknesses are her light weight and low attack power. Every once in a while her gadgets will malfunction, inflicting a low amount of damage to herself.



KintoGeddon Guardian (KG Guardian)
(Apallo the hedgehog) The KG Guardian is the boss of the KintoGeddon's crash site area, After being abandoned by it's master and being forced to stay and protect the ruined Machine (by programing) The KG Guardian has set up defences and it's own forces. It was created to elimitate anyone who would dare tresspass on the KintoGeddon, and with it's stats was the Second Most Powerful creation of Dr.K's arsonal. He will usually send these out to distract or intertupt foes to try and protect itself. When it's on its own it uaually jumps down from the background with it's dual colored arm canons fully charged, One for Ice Damage one for Fire Damage. Once it's lasers have been fired, the Guardian will start doing Melee Attacks as well as shoot bullets from it's shoulders. When it's at a quarter of it's health, the Guardian will start to fire blasts from it's eyes.

Alixandria the Hedgehog
Alixandria is the boss of the Enchanted River stage.

Alixandria is an Archery Champion from another dimension. She came to our dimension as a request from her father.

In the stage, she stands on top of the Mystic Ruins Temple and summons lightning to strike the field.

If the temple is destoryed then Alixandria flies down onto the field begins draining health from the fighters. if attacked enough:Alixandria flies away until the fighters visit the Ruins again.

Midnight and Jasper
(RabbidSquirrelz)- Megalopolis Streets

Midnight the Cat will immediately charge into the player and the fight begins. Jasper, the suit, possesses retractable wristblades, which do decent damage. Another attack commonly used by Midnight is shooting at the player, again doing pretty good damage- but, that's only if she can get a hit. Midnight is a much slower character and isn't very accurate- use those items on the ground as an extra advantage against her. This kitty is also weak to electric and chaos-based attacks, doing a lot of damage to her. If one takes advantage of her speed and weak points, this battle will not be too hard.

Ryukage Shodundra (Hidden Boss)

(McFlamejob77)- Abyssal Apocalype

After meeting the set criteria to find him (undecided as of now, will have to figure out more about how the game works to decide) A dark portal will appear and a black tentacle like apendage will reach out and pull your character into the stage where the fight will take place. Shodundra's eyes glow red and he transforms into his "Ryukage" form(translates to dragon shadow) where he grows into a large pitch black dragon with purple glowing patterns and red eyes. The cpu is fairly smart and won't follow a set pattern, he will try to lash his tail at you if you attack from behind and try to bite at you if you charge him head on. Everynow and again he will perch at the centre of the stage and rain down slow moving meteors, this time leaves him open but meteors are still a hazard. He also has a grab which will make him fly up and toss you down to the ground, laughing maniacally. When you defeat him, he reverts back to normal crouching on the ground. He will say "If you can surpass me, then you can defeat...the monstrosity that lies ahead." and will fade away with the rest of the stage, sending you back on course.

The Entity
(SFCB2) - Final Stage (Classic Only)

The Entity is the Final boss of classic mode. It stays locked on the corners of the stage and will use various attacks on the player's character.

Attacks include slamming its hands onto the ground to cause a tremor, shaping it's hands into different weapons, crushing the player with it's hands, and other powerful attacks. Its large, varied moveset makes it a very formidible foe which, after being defeated, ends Classic Mode.

(This is a rough idea of the final boss)

Design Drafts

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Paradox the Hedgehog
Titanium562- Distortionised Realm

Paradox will teleport around the stage and throw attacks at the player. His  first attack is throwing golden gears at the player that go in a straight line and go through all platforms. His second attack has him spawn two wings and swoop across the arena, charging at the player for a short while. His third attack involves him spawning two extra arms and trying to punch and throw the player across the stage. The arms despawn eventually. He can create a clockwork orb that if the player is too close, will freeze the player in place for 7.5 seconds. And his most powerful attack involves him creating a time-space sphere that causes a huge explosion and does a whole amount of damage. He has a lot of attacks, but not much health for a boss, so all attacks must be dodged however they are very quick and so is Paradox. Also, when the attacks are mixed up for the player, Paradox isn't affected.



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Ceaser the Virus
- to be edited by Faw - 

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Metal Michael
- to be edited by Faw - 

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Items

 * Weird Mwah the Raven doll - it does nothing, except sometimes it explodes
 * Kissy Lips Cereal Box - doesn't really do much either, although you can throw it at others and it will open and sometimes another item will come out (except not another box of cereal)
 * Chocolate Bar - Its a food item. Eat it and you heal up 20%-30%
 * Assist Trophy - Summons Assist character (See Assist section)
 * Negaton Bomb - A grenade made by Nega C Payne does mass damage when it explodes. Sometimes a dud
 * Grim Blade - a Bright orange blade with silver hilt that is owned by Obsidian Warzone, it does strong and sharp attacks.
 * Convoy - miniture G1 Optimus Prime in Truck Mode, when thrown off stage or to any side of the stage, disappears then seconds later a life sized version of the G1 Truck hastly drives across the screen with Trailer, ramming into any opponent that is around, if your hit it is an Instant K'O
 * Triple Barrled Shotgun - It's A FREAKING Triple Barrled Shotgun! It's Cool! - Uses: 11
 * Waterians Tears - a bottle containing a healing fluid, heals all percentage.
 * Baseball Bat - A wooden Baseball Bat, perfect for home runs.
 * Smash Ball - A ball that allows you to use you final smash.
 * Anvil - Heavy item that slows players down. heavy damage when thrown at foe.
 * Crates - Contain Items.
 * Party Ball - Contain Items.
 * Fan - Fast smacking weapon.
 * Bazooka - Fires Missiles. players must use the directional pad to adjust aim. - Uses - 10
 * Ion's Old Katana, basically 2 items in one, it basically ion's old weapons from his old design before I went kingdom hearts on my character. - uses, 10 hits
 * Super Arm Canon - A Creation of Diana The Hedgehog. It can fire rapid shots and charged shots much like the Super Scope, but can never come off until it's uses are run dry. -Uses: 25 Blasts/3-Charged Blasts.
 * Sparring Gear - A pair of hand wraps, shin guards, and shoes that changes your character's Normal attacks to various melee techniques. They also increase your character's weight, making them harder to knock around.
 * The Watering Pan - Paws' Watering Pan float above the head of whoever picked it up. It reduces damage taken from overhead attacks to about 1-5% debending on the strength of said attack as well as negating knockback. It lsts until it has absorbed about 50% damage.
 * Dual 357 Magnums - Each bullet causes 10-18% damage, and twelve shots can be shot total.
 * Minigun - This is a very powerful weapon, but there is only a 1/100 chance of it showing up, and when it does, it takes three seconds to activate and can be dropped if damage is inflicted during use. Each bullet give 5-7% damage, and there is a total of 200 bullets.
 * Dubstep gun - This gun can be used to daze an opponent for about ten seconds (or two measures). While the opponent is dazed, it deals 2% damage every second. (Examples of songs played: Firepower by Terminite, Dead Link by Barely Alive, Bounce by Destoid).
 * Beacon - (for Turner Household stage) This green and round object can be thrown at an opponent. Wherever it hits, the stage's automated turrets fire in that direction for five seconds. If a player is in that area, 20% damage is inflicted for each second of being shot.
 * TJ's Spraypaint (Megalopolis Streets) Does 1% damage, temporarily stuns the foe for three seconds.
 * Core Orb - a Orb that Heals the user. - heals 50% of Damage to the user.
 * Speed band - a wrist band thats applied to a fighters arm and doubles their speed temporarly
 * Steel Coat - characters get covered with a metallic body colour which makes them heavier and more defensive while on the downside slower.
 * Fire shield - characters get covered in a firey shield for 20 seconds which will inflict damage to others on touch. This item will be dispersed when characters become submerged in water.
 * Food - Generic food items that recover 1-6%.
 * Mine - a touch sensitive mine that can be planted on walls and floors.
 * Mallet - a very big and sturdy mallet, when picked up characters will constantly swing it for at least 10 seconds
 * Zonidrone Healer - A Drone, that will follow the player that it is used by and heal that player, reducing damage percentage.
 * Crowbar - Heavy Melee damage (These things seem to pop up everywhere..)
 * Twinkie - Heals you full/999%
 * The Power Glove - A glove that shoots lasers (Uses 10).

Challenges
Awards that can be awarded to the player, either in game or on the console, for doing a certain thing. Aka In game Acheivements/Trophies. See here - > SFCB2 - Challenges

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Enemies
-Bad Guys from Iconic FC universes are listed here, Usually for game modes like Smash Run-

Insectoid (Fire Ant) - Iron Minerzone  Will Chase and attack closest player

 Insectoid (Spitter) - '  Iron Minerzone'  Will Decrease speed if spit makes contact

 Warzonian Soldier - '  Iron Minerzone'  Will fire gun at closest player

Warzonian Brawler - Iron Minerzone Will Combo Punch at Closest Player

Shadow Minion - JonicOokami7 - Runs up to Player and attacks with claws

Shadow Grunt -  JonicOokami7 - Will move slowly foward and attack with big arms

Shadow Titan -  JonicOokami7 - Throws boulders at foes

Shadow Hound - JonicOokami7 - Rush foward and bite opponents

Cyrex Lizardman - JonicOokami7 - Hops towards to opponant and bites with teeth

Kinto Brawler - Apallo the Hedgehog - Basic Robotic Fighters. Be careful of their variants of charged punches

Kinto Flyer - Apallo the Hedgehog - Hawk-light robots with radar like sences. It can swoop down and steal health in the form of a food item. This happens rarely

Kinto Eraser - Apallo the Hedgehog - Giant Mammoth-like robots with canons on their sides. they have a weak area on the top and on the backside.

Shadowarc Armor - Apallo the Hedgehog - Living armor designed to attck without a host. It runs on nothing but darkness and can be very agile.

Sonic recolour - Sonic Fandom - Basic sonic moveset from Brawl/Wii U and 3ds

Blue Clay - SFCB2 - fights with Jonic's battle style

Red Clay - SFCB2 - fights with Iron's battle style

Green Clay - SFCB2 - fights with Dash's battle style

White Clay - SFCB2 - fights with Ion's battle style

Lil' Boomer - SFCB2 - A robot that xplodes when a player is close to him, causing damage to nearby players.

Big Boomer - SFCB2 - A robot that explodes savagely when a player is close to him, causing a lot of damage to nearby players

Dark Angel Guardian - Ion the Hedgehog, Basically a Evil Angel, he appears and attacks with his Dark Bow and Arrow and Shoots a huge Energy Shot at the Players, Very Defense-ful but weak on attack.

Coratin Grunt - Gavin the Mongoose, One of Coratin's Grunts, they weld a Energy Assault Rifle in which is single shot, deals 5% of damage each shot.

Carbon Copy - SFCB2 - Before the entity fights you itself, it will send out a monochrome copy of your character for you to fight. It's stats are all exactly the same as your character except it's weight; it is considerably lighter in weight.

Drummling - Iron Minerzone - A snare drum, that is Tioda's Universes' equivalent to that of a Goomba or Motobug. It walks across stage, drumming itself with two drum sticks above it.

White Austutar - TheRealDylanator -  One of the two Austutars to appear, they can deal good damage, attack a random player.

Black Austutar - TheRealDylanator - One of the two Austutars to appear, they are weaker but only attack with other black Austutars.

Singleplayer
Classic

Battle Through 10 stages of randomly set fighters. 2 bonus stages. race to the finish. and finally defeat the classic boss.

Adventure its story mode like in Brawl, but with a Sonic fan character twist, battle through 10 stages and 7 bosses, as you progress you unlock characters based off of the sonic fan characters wiki, start as Ion, Jonic, Iron or Burst. Will you stand up to the Entity?

All Star Mode Battle every character in Stages. every battle ends with the player going to a rest point with 3 Waterian's Tears to heal up. Only one life avalible.

World Tour SImular to Smash Run, World Tour allows you to select a customized character, and fight other fighters across the SFCB World. Fight in battles with strange an sometimes difficult rules. Each charcter will (if inpamented) have a set amount of stages, with the final boss being a dark countepart of your character.

Boss Battles

Similar to All Star Mode, but with every boss character instead of every playable character. Only one life avalible.

Multi Man Melee Fight a Set number of the Clay fighters (Blue Red Green and White), Modes include 10, 100, Endless and Cruel.

Break the Targets Break 10 targets in stages set to fit the characters play style.

Home Run Contest Hit Sandbag as far as you can.

Survival There is a swarm of Eggman Robots coming. Hold them off for as long as you can! If you can survive for more than a set amount of time, you'll win, or survive as long as you can.

Training

Practice moves and combos. Use every item to help make sure your brawler is the best.

Multiplayer
Free for all  Simple free for all, get the most K,O's in the time limit

Stock Match Whoever is defeated will stay out of the round until the next one, and the last man standing wins.

Super Sudden Death  Characters always spawn at 300 damage percentage damage even if K.oed

Ring Battle Works like the Star Runners gamemode in Mario Kart DS. You must collect rings before time runs out. Whoever has 4 rings less than anyone else are eliminated once time runs out, and time will reset until one player is still standing. Please note that if you take damage, you will lose a ring.

Best of 3 Tournament 3 rounds. Win at least 2 rounds to win.

Team Battle 2 balanced teams must work together to defeat all opponents on the other team. The last team standing wins.

Score Battle You must collect rings. The player who has collected a set amount of rings (50 - 500) wins. there is an option where rings can fall from the sky, and there is also an option where you can set how many rings you lose when you take damage.

Smash Run Fight enemies, Collect stat boosters, then after five minutes its time to fight for 1 minute! Let the better stats win!

Duel just like on single player, but up to 4 players can play now.

Stamina  Just like a basic battle, but with a HP Counter. Once it hits zero KO!

Vault
Replay Viewer

This is where you can view replays you saved.

Stage Builder

Here you can create or edit your own custom stages.

Options

Here is where you can change controls or settings in game.

Trophy Room

here is where you can view all of your trophies you've earned by playing this game.

Classic Mode Rivalries
In Classic Mode at Stage 9 characters are pitted against another character who shares simmilar traits to the player Character, this is preceeded by a cutscene where the two interract before fighting.

 List of Rival Matches (In the works so far)  

Jonic VS Iron

Lydia VS Jaki

Burst VS Apallo

Hammerhead VS Captain Bird

Dash VS Sam

Rage VS Gavin

Ion VS Venice

Ferno Vs Talon

 Characters yet to recieve a Rival Match 

Paws the Wolf

Technisis the Hedgehog

Voltron The Hedgehog

Connor the Hedgebot

Aliona the Cat

Peach Lightwalker the Waterian Snow Leopard

Rekk Scratch

Junior the Hedgehog

Wes the Shadow Wolf

Cyndriz the Cat

Ravoka the Wolf

Michael the Fox

Events
http://sonicfanchara.wikia.com/wiki/SFCB2_-_Events

Demo
A demo is currently in the works for Sonic Fan Characters Brawl 2. It was to originally feature four characters (Ion, Paws, Dash, and a currently undecided character) but due to the Rivalries featured in Classic mode it will now feature eight characters (Ion, Venice, Dash, Sam, Paws, and three curently undecided characters). The game will also feature the characters' respective items, stages, and Assists. The only modes avaliable will be Versus, Training, and Classic mode. Sprites are being made by SpyroBiel and programing will be handled by a currently undecided Wikian. A realese date is currently unknown.