SFCDB (Sonic Fan Characters: Dimensional Beatdown)

(this page in under construction)

this is the sequel to SFCB and any character that was put into this new version of SFCB will be in a game if I have someone to actually make it

Note: this is not a RP but is a future fan game, and is free join so edit away.

Another Note: all stages must be separate to your Character, but must relate to your character as much as possible.

any questions just post in the comments

Veterans

 * Ion the Hedgehog
 * Rage the Hedgehog


 * Airon "Jonic" Hikarikaze the Ookami - JonicOokami7


 * Iron Minerzone


 * Paws the Wolf


 * Chaotic the Hedgehog


 * Sam the Rabbit


 * Dash the Turtle


 * Captain Bird
 * Venice the Mink

Newcommers

 * Technisis the Hedgehog


 * Millie the Golden Retreiver


 * Apallo the Hedgehog


 * Voltron the Hedgehog


 * Connor the Hedgebot


 * Aliona the Cat


 * Vex the Hyena

Ion the Hedgehog
Owned my DUBSTEPxSonic (returning)

Unlockability - starter

Ion blasts his way into the Frey!!!

His design is different, due to ions new back story he will have an entirely different move set

Entry Ion comes from a warp hole and does his pose from the pic to the left then gets in his battle stance

B Button Energy Shot

Attacks

Side B Homing kick - like Sonic's move in Sonic Lost World

Up B Upward Energy Bolt

Down B Atomic Blast - just like chaos blast that shadow does but with atomic energy

Grapple Energy Grab - is a hands free version of Links Grapple

A Combo 3 Punches, 1 Side Kick, and 1 High Judo Kick

A Side Energy Dash Attack - can be charged as a smash attack

A Up Energy Uppercut (Recovery) - like Little Mac's Rising Uppercut but with better Recovery but has less attack power then the Rising Uppercut

A Down Teleport

A (Arial) Does a Flying Side Kick

A Up (Arial) Ion Split Kicks up to two opponents at once

A Side (Arial) Ion gets a small boost to the air

A Down (Arial) Ion Ground Bounces to the Ground

"Final Smash" Atomic Ion, its just like Super Sonic but toned down by 10%

Taunts

1: he looks at the screen an says "is that all?!"

2: He Yells, "Hah, that's a pitiful hit!!!"

3: He does his battle Pose and yells, "Bring it!!!"

Victory/Defeat Poses

Victory 1: He jumps in the air and ground pounds and then gets in his battle pose and says, "I rule the battlefield!!"

Victory 2: He stands in a blast pose then looks at the screen and says, "one day, I will be a freedom fighter!"

Victory 3: He says, "your weak, get off meh level!", before teleporting elsewhere.

Defeat Pose: He claps very slowly while looking down with his eyes closed

Rage the Hedgehog
Rage is back and ready for action!

Entry: Rage flies into the arena, and hovers over the fighting platform, he lands and says one of these various things(the first two are new)

1. "Im gonna make you Rage quit!"

2. "Seriously? This is who im fighting? Pathetic."

3. "Come on, i got things to do!"

4. "Next victim, stand up."

Normal Attacks: A:Punch

AA:Double punch

Left Stick:Spark(Does 5 Damage, and impairs the enemy slightly)

X:Kick

X in air:Drop kick

Special Attacks: A: Rage shoots a beam of fire at the Opponent that you can now sustain.

B: Rage breathes fire on the opponent

X: Rage summons a fire golem that attacks, if he hits, he does 20 damage, if critical, its 26. If miss, its 0

Combos(something ENTIRELY new for Rage)

A-A-B-X: Spark, Punch, Fire Breath, Kick into air, Dropkick(If you don't press the buttons fast enough, you stop the combo, like if you press a-a-b, you will do Spark, Punch, Fire Breath. This goes for all combos.)

B-A-B-X: Fire Breath, Fire Beam, Backflip Kick, Drop-kick

X-X-A: High Kick, Backflip Kick, Fireball

A-B-X: Fire Beam, Fire Breath, Fire Golem

Left Stick-X-B-A-X: Spark, Backflip Kick, Fire Ball, Fire Beam, Shadow Kick(like the one Johnny Cage does in Mortal Kombat)

Smash attacks: Up: Uppercut(5 damage)

Down: Ground Smash(10 damage)

Left or Right: Charge(9 damage)

Taunts: Up: Rage holds a fire ball and tosses it up and down twice, while grinning.

Down: Facepalm

Left: Rage says "Is that all you got?"

Right: Rage says "Seriously, even Chao bring better fights then you!"

Final Smash: Rage Quit: Rage turns into Fury, and attacks are tripled, Defense is doubled, and when you Double jump you hover for 4 seconds maximum.

(I changed the final smash so that taunts do not do 1 damage, because that could be too overpowered.)

Victory: "Too easy..."

"Wow, that was the easiest fight I have EVER been in"

"He never stood a chance..." "THATS what you get for messing with ME"

crosses arms* Come on man, at least be a challenge next time *grin*

(new) "Mess with the Rage, you get the fire."

(new) "You haven't even SEEN the best of me."

Loss: *wearily gets up* " You haven't seen the last of me..."

Rage gets up and shakes the winners hand*  "Nice fight there."

Stage:  Lava Mountain (Zone 3)

New Battle Theme:(Song name) Addicted to Pain-(artist) Alter Bridge

Color Pallete(/ outfits):

Red: Red gloves and Red shoes with white stripes on the gloves.(Unlocked by KO'ing 10 people)

White: White gloves with Red stripes and White shoes with Red stripes(Unlocked by KO'ing 50 people)

Black(Original)

Frost: Icy blue gloves with cyan stripes.(Unlocked by KO'ing 3 opponents that used ice at least once in their match)

Water: Blue gloves, Rage is now Cyan, not black(WAAAAAT?)(Unlocked by KO'ing 5 opponents that used water at least once in their match)

Death: Black gloves with Skulls on them, Rage's spikes are now bangs, covering his left eye, and Black shoes(Unlocked by KO'ing 100 opponents total)

Pros

Rage is a great all around character for people that haven't played SFCB

Rage is in the top 10 fastest characters in the game, ranking at number 6

If you master combos, Rage can be a devastating opponent to face

Cons

Rage is a lightweight, so he can be knocked back pretty far.

Rage can easlily be juggled/combo'd

Technisis the Hedgehog
Spectacular entrance by Technisis!

Entry:Technisis uses grapple hooks on the walls and grinds down the rails, then frontflips on the platform

Normal Attack: A:Headbutt

B:Punch

X:Right kick

Y: Uppercut

Special Attacks: A-B-X:Twin hooks Slice(NEW: A-B-X-X slices twice)

A: Tear Gas(Disorientates Opponent for, now decreased ammount, 2.6 seconds)

Smash Attacks: A:Slice-N-Dice(5 quick slices from the Twin Hooks)

B:Uppercut Combo: Uppercut, Technisis smashes opponents head into the ground,(NEW--->) and then backflip kicks their opponent

(NEW) X: Teleport Combo: Technisis teleports himself behind the opponent, punches them in the back, then he does the same thing again, and appears in behind the opponent and roundhouse kicks them.

Taunts: Up:*evil laugh*

Down:"Don't make me laugh..."

Left:"HA! YOU? YOU think you have a chance to beat ME? HAH!"

Right:"You don't deserve to win."

Final Smash(NEW): Brainiac

Technisis shoots a fire gas at his opponent, and outsmarts them to fall off the stage(Not an instant KO but it takes away a life)

Fatality(LOL I HAD TO!): Slice-N-Dice!

Technisis slices up his opponents with his Twin Hooks, and blows on the opponent, and the opponent crumbles in pieces.

Victory: "You can't beat me in brains OR brawn"

"Didn't last a minute."

"Next time, be impressive."

(NEW)"You're impulsivness ends here."

(NEW) "Now you are where you belong."

Stage: Sky Sanctuary (Modern)

Theme song: Beast and the Harlot - Avenged Sevenfold

Millie the Golden Retriever
Millie is always ready for action no matter where she is!

When selected she says "Get ready for a win!"

Availability: Unlockable but due to being a stronger character, she is unlocked later.

How to unlock: Progress towards the end in story mode

Entry: Uses Star Burst and pushes herself into the sky, strikes a pose then lands ready to fight.

Normal Moves

2- Star Punch: Stars randomly start to appear around the oppenent and start to cut into there skin at will. Lasts for 3 seconds

2+2- Neon Star Jab: She jabs her rod into the oppenent with the stars on the end become spiker and larger.

2+2+2- Kick Punch Cut: She kicks em, punches em and sends a star out to cut em.

2+ - Trip em up: Millie hides her leg in her hair and swings it around to kick the opponent in the legs to trip em up.

2+^- Wammi throw: Millie grabs the oppenent and throws them over her head. (If to heavy she swings them around and throws em instead)

2+v- Pitch blackness: Millie forces the stage into darkness ands kicks them as they are blinded.

Special Moves

1- Metor shower: Millie summons some metors to fall on the stage to try and damage the oppenents

1+ - Star Rocket: Millie boosts herself up high flips herself upside down and starts spinning to crash into her oppenents. If she misses she boosts herself up alittle bit so she won't crash.

1+ A- Comit rope: Millie creates a whip made out of comits and ropes the oppenent and flings them over her head.

1+B+v- Star vision: Millie distracts the oppenent by making colourful illusions. She then can attack.

Final Smash

Neon overload: Millie summons metorites throws stars in every which direction and makes it dark on and off. This lasts for 15 seconds

Taunts:

1. She pulls out Neon Star (if not already out) jumps on it and trys to balance on one foot.

2. Screams, "IS THIS EVEN WORTH MY TIME YOU SUCKERS!!"

3. Starts dancing the chicken dance while making chicken noises

Colour Palette:

Yellow: Default

Pink: Changes her top and shoes to yellow and her skin to pink

Lime Green: A rad green

Black: For the boys

Purple: Like her super form

Blue: Because its a cool colour

Advantages of Millie

1. She is the stongest female character and is high up with the boys

2. She has all diffrent kinds of attacks to use.

3. She is also high on health

Disdvantages of Millie

1. She is quite slow.

Victory pose:

1. Millie smirks and says "Duper Easy win!"

2. Millie starts shuffling as Party Rock Anthem comes on

3. Millie bursts herself up with star burst and does the peace sign

Failure pose:

Millie mimic a voice saying "Play Dead" Then she falls to the ground.

Assist Trophy: Acacia the African Wild Dog- She runs onto the stage and barks to bring out various dangerous African animals to attack everyone eccept Millie: This lasts for 10 seconds

Unlocking Stage: The Black Ruins

Trophy Description: A friendly but fiesty golden retriever, she was once dead but has magicly been brought back to life, but with magical powers and increased physical strength! she was a princess who hated her life and everyone around her, but has been given a second chance.

Airon "Jonic" Hikarikaze the Ookami
Owned by JonicOokami7 (Veteran)

Jonic's spirits rise for battle!

Jonic himself is vastly unchanged from SFCB 1 while only getting a few different moves. his moveset is as follows

Entry - Jonic appears from a warp hole to his world and draws sword pointing it foward as the warp hole closes

B button - Ookami Sphere (Charge projectile) (The higher percentage damage Jonic has the stronger this attack gets till maxing at 150%) - Jonic's Markings glow as he stands in the spot charging up his Family Technique the Ookami sphere. like DK's Giant Punch and Samus's Charge Beam when the charge is finished Jonic can move around and launch it when he sees fit.

Attacks

Side B - Bruzooka (projectile) - Jonic pulls out his Bruzooka and fires it in the direction he is facing. The missile will fly in a straight line and will explode on impact, This Projectile is Reflectable

Down B - Ookami's mirror (projectile reflector) - Jonic Crouches down and switches the Sword of Shiranui to the Ookami's Mirror He cannot move for as long as the Down B button is held but the Sheild can reflect Projectiles back at the enemy Like Fox's Reflector however Jonic is still vunerable from behind.

Up B - Jacob Flight Assist - Jonic's Companion Jacob the Pikachu appears out of his Pokeball and helps Jonic up into the air by tailcoptering this recovery move will last about 4 Seconds as Jacob will get tired and return to his Pokeball

Grapple - Solar Bead Gauntlet (can grab edges for recovery) - Jonic Switches the Sword of Shiranui for the Solar Bead Gauntlet and throws it foward this attack works like Link's Hookshot where it will grapple the closest foe and pull him/her back to Jonic. this attack can also grab ledges like the hookshot.

A combos - Sword of Shiranui swings - Jonic swings the Sword of Shiranui with strength in a combo of 4 swings

Side A - Massive Slash - Jonic steps foward and swings the sword of Shiranui down with strength - this attack can be charged for a Smash Attack

Down A - Bead tripper (Tripper) - Jonic swings the solar bead gauntlets at his oppenants feet to trip foes around him this attack has a chance of tripping opponants.

Up A - Spin attack - Jonic will perform a spin attack ala Link. this attack can be charged for a Smash Attack

A (Ariel) - Jonic swings Sword twice

Up A (Ariel) - Jonic switches to the Solar Bead Gauntlet and spins round being surrounded by Solar Beads for 2 seconds

Side A (Ariel) - Jonic holds out Jacob who uses thunderbolt in the direction they face.

Down A (Ariel) - Jonic holds Sword of Shiranui with both hands over his head as he drops down to the ground swinging it before he lands

Final Smash - Trance Jonic - Jonic enters trance mode and attacks the closest foe. he then rapid kicks and punches the foe dealing around 60% Damage (5% per punch and kick) and finishing off with Ookami laser which deals another 50% (Homes in like Galexia Darkness and Triforce Slash foe must be close to Jonic for attack to work)

Taunts

Taunt 1 - Jonic leans his sword on his shoulder and looks away with back on screen

Taunt 2 - Jonic stands with arm out as Jacob stands on it waving

Taunt 3 - Jonic stands cautiously and says "For Amaterasu.."

Victories/Loss

Victory 1 - Jonic spins his sword and leans it on his shoulder giving a cold glare to the screen

Victory 2 - Jonic places the sword of shiranui in the ground gripping the hilt with both hands while Jacob jumps happily besides him

Victory 3 - Jonic stands watching as Jacob tailcopters in the air infront of him they then perform a high five

Loss - Jonic has back to the screen with crossed arms while Jacob stands next to him Clapping

Colour swaps

Blue - Default

Red - Jonic bares resembalance to his dark counterpart Oblivion

Orange - Jonic bares resemballance to his Father Figure Breaker Earthsoul

Green - Jonic's colours resemble Shade the hedgehog (dmetrius96)

Yellow  - Jonic is coloured simmilar to his balanced counterpart Aequnum



-Unlock Criteria- 

Starter

Theme Song - https://www.youtube.com/watch?v=9jVvGdcY8Do

Jonic's theme song is once again Wake up by Story of the Year

Pros

+Great Physical Strength

+Good Recovery Moves

+Power of Ookami Sphere will raise the more damage he takes

+Balanced between range and phsyical attacks

Cons

- Quite Slow in running speed -  7th fastest character

- Ookami sphere is weak unless fully charged before 150% Damage Boost

- Final Smash's Accuracy is difficult to pull off unless close to foes

- 5th Best Defence of the fighters

-Note- 

When Jonic takes damage the blue spiritual flame will slowly start to flicker brightly untill capping at 150% where it blazes brightly on his chest this is how the player can tell that Jonic's Ookami Sphere will be at max power.

Trophy Description - Airon Hikarikaze Mostly known as Jonic is from another dimension of Mobius living on the Vita Nova Islands. His Status stands as the former prince of the Ookami Race, A race of Mobian Wolves born from the sun goddess Amaterasu. Due to the Race's near extinction by the hands of Doctor Edgar Cyrex Jonic grew up in a tough world losing many on his path. at the age of 15 he formed the International Bastard Squad with his faithful companion Jacob the Pikachu and childhood friends Nega C Payne and Optimus Kiefer, To this day he leads the band of mercenaries which fight off foes such as Cyrex and Jonic's Dark Counterpart Oblivion Yamikaze.

- International Bastard Squad - 2009 - present

Trance Jonic - When Jonic reaches extreme pressure and pain a power of the spirit unlocks and he enters Trance Mode. Trance Mode was a power sought by Doctor Cyrex who used an Infant Jonic as the first test but saw it as a failure when nothing appeared to happen. Jonic's Trance mode is shown to make Jonic faster stronger and more resiliant, however the form only lasts for 30 minutes as the mode drains Jonic's spirit power which is connected to his Ookami Powers and markings, Jonic has four other modes including Dark Breaker and Sacred while there are many other types of Trance.

- International Bastard Squad - 2011

Changes from 1 to 2

Yellow Pallate swap is added

New down and side A attacks

Ookami sphere now charges faster

Jacob has been included in a few of Jonic's attacks.

Jonic's jump has been tweeked so he can go a bit higher.

Iron Minerzone The Zonian


Iron Mines his way into the battle!

New Moveset and stuff!

Entry - Iron tunnels up out of the ground of the stage with his pickaxe, takes a good look at his surroundings than stands up on the stage.

B button-

Pathblasters (Ranged)

Iron takes out his pathblasters, and can fire in the direction he's facing.

It can fire 8 rounds per four second interval, doing 10% damage each.

Attacks

Side B-

Iron Throws his Pickaxe in the direction he's facing, works like a boomerang, but he can't use any Pickaxe attack until the Pickaxe returns to him.

Down B- He takes a large rock out of the ground, and can throw it at opponents, he moves a bit slower however.

Up B-

Iron pulls out a Flying Zonibot drone, and grabs onto it (Like Snake)

Grapple-

Iron can grab the opponent, and throw them quite the distance. it is hard for the foe to escape his grasp thanks to his super strength.

A Combo -

Iron Swings his pickaxe around doing 2 Combos

Side A-

Pickaxe Smash, Iron can smack away the enemy a distance with his Pickaxe (Can be Charged)

It works like the Home Run Bat.

Down A-

Iron uses his pickaxe, and spin attacks (like Link)

Up A-

Iron spins his fist, when at maximumly charged, he can perform a highpowered Punch

A (Aerial)-

Iron swings his pickaxe Vertically downwards.

Up A (Aerial)- 

Iron swings his pickaxe Vertically upwards

Side A (Aerial)-

Iron Spins around doing a 360' Kick

Down A (Aerial)-

Iron Uses full force on his Pickaxe holding it over head then swinging downwards, he quickly slams to the ground. (Similar to Kirby's rock slam)

Final Smash- Iron gets a cinematic scene of the ZoniTech Zoniron suit being attached to him. - He is Much Faster - His Melee Attacks are Deadly Powerful

- He has no Ranged attacks.

- He is Hard to Knock off the stage.

- His Up B lets him Fly high for a short time.

- His Damage Percentage is replaced by a health Percentage (Like Master Hand)

The Final Smash ends if he takes 400 Damage or if 1 Minute and 50 seconds pass

- When 1 Minute and 50 seconds pass the armor detaches and exits the stage

- When 400 damage is obtained, The suit explodes and Iron is Instantly K'Oed and the point is given to the person who dealt the most damage to him.

Taunts -

Taunt 1 - Iron gives a thumbs up, smirking

Taunt 2 - Iron blows exhaust from his Path blaster

Taunt 3 - Iron leans on his pickaxe, yawning.

Victory/Loss

Victory 1 - Iron smiles, Fist pumping once saying "Looks like this Victory is mine!"

Victory 2 - Iron and Shockina, both appear on the screen both saying "It'll take more to defeat us!"

(Only if the Shockina Assist Trophy spawned and used by Iron)

Victory 3 - Iron shifts his eyes to the left then the right, then takes his pickaxe and digs underground, all that can be seen at that point is the dirt of which he digged up. (Kinda like how Meta Knight vanishes from the results screen at times)

Loss - Iron shrugs, with a "Oops.. Heheh..." expression on his face

(Only if Iron got More than 0 K'Os)

Loss 2 - Iron is K'Oed on the ground, as Obsidian stands with a foot on Iron's back, laughing

(Only if Iron managed to get 0 K'Os and 1 Wipe outs)

Loss 3 - Iron is seen wearing the Zonitech Suit that explodes in his face, and Iron is wide eyed, coughing.

(Only if Iron Self Destructed more than he killed)

Color Swaps -

Red - Default

Blue - Resembles Metal Sonic, wearing black shades that show his eyes as Red, his costume is more themes towards Metal Sonic

Orange - Resembles an Orange Furred Iron

Yellow - Resembles a Yellow Furred Iron except wearing Shockina's Eyepatch

Green - Resembles a Camoflauged Iron

Black - Resembles his brother Rampage

-Unlock Critera-

Starter Theme Song - https://www.youtube.com/watch?v=UKjNVVmLCGQ

Pros +

+ Balanced Character

+ Great Physical strength

+ Pickaxe does heavy damage

Cons -

- Pickaxe cannot be used if thrown (see Side B)

- Rocks change size, alterating his speed and jump height)

- Final Smash can be damaged, and result in a instant K'O

Paws the Wolf


Attacks


 * A = Whack with his paw
 * AAA = Two whacks and a kick
 * < A > = Kick
 * A^ = Uppercut
 * Av = Kicks down
 * B = Echo Howl
 * < B > = Lunge
 * B^ = Third jump with a spin similar to DK's, but with more vertical distance and not as strong
 * Bv = Fist ground pound
 * < Smash > = Punches opponent (pulls his arm back for charge)
 * Smash^ = Punches above with both paws
 * Smashv = Smashes his feet down on opponent; meteor smash

Final Smash

Paws uses his aura ability which makes him stronger, faster (and obviously invincible), which lasts for a short period of time (like a normal final smash). Also the blue highlights in his fur glow.

Taunts


 * 1) "They call me...Paws!"
 * 2) //Crosses arms// "Seriously?"
 * 3) //Takes out a box of Kissy Lips Cereal from nowhere and pours some in his mouth// "Blech!" *spits it out*

Colour Palettes


 * Blue: Default
 * White: Wears Dr. Lee Thompson's lab coat
 * Red: Kniro's colour scheme
 * Black: He's black and white with demon eyes and red markings. (This is a reference to the weird demon Link)
 * Pink: JULIE-SU!
 * Green: He wears a green scarf

Victory Poses
 * 1) //Claws the air, then stands in a fighting stance// "I don't need to deal with your problems..."
 * 2) //Crosses arms// "That'll show you..."
 * 3) //Facing away from the screen// "Now, leave me alone..."

Pros and Cons

Pros: He's strong, and has decent speed, doesn't die insanely easy (average)

Cons: Lacks range attacks, jumping is mediocre (slightly heavier than other characters)

Chaotic the Hedgehog
Chaotic Zaps into the Fray

Entry- Zaps in with SIDRU and SACRU

Neutral Attack- Thunder Slash

Chaotic Pulls out his sword and swings it causeing electric damage.

Up B - Rocket Shoes

Down B - SACRU Laser

A charged attack that damages more when it's charged. Don't overcharge or Chaotic will take damage

Side B- SIDRU Shock

Chaotic throws SIDRU in the direction chosen after 3 seconds. If it hits it stuns. If it misses he comes right back to Chaotic

Final Smash - Electric Boogaloo

Chaotic's final smash is like Pit's 3 Sacred Treasurs but with electricity

Up Aerial - Flame Kick

Down Aerial - Water Fist

Side Aerial - Rock Sock

Sock means punch just to claify

Back Aerial - Air Twist

A Combo - Punch Kick KOMBO

Up Smash - Fire Bow Sol

Chaotic Shoots arrows scattered up

Down Smash - Earth Twin Hammers Terra

Creates a Small Tremor

Side Smash - Wind Staff 

Swift attacks with a staff

Rest Later

Apallo The Hedgehog
Newcommer into the series

Apallo Shines Into Action

Entry - Apallo falls down in a burst of Flame, and comes out a pile of ash that reforms into him.

Specials


 * B button - Element Wheel (Charge projectile) (The attack type/element differs between color and can change at random) - Apollo tosses his element disk forward, when charged, the attack leaves a trail of an elemental hazard.(Fire, Dark/Posion, Electric, Freeze/Ice)


 * Side B - Fire Wing (projectile) - Much Like the Boomerang that the Links use, Apollo slings two fire wings (pheonix wings) around that comes around after a distance.


 * Down B - Vine Wall (Shield) Apollo raises up two vines from the ground that does psychical damage if anyone touches it, it also breaks after a few hits. If Done in mid-air, then two vines surround him in a shield much like the Element shields but dont last long.


 * Up B - Light's Wind Uppercut (Recovery Uppercut attack) Apollo charges an light energy filled uppercut, and with the power of the wind he jumps up. Much like the Green Missle combined with the Recovery moves of the Links and also Mario and Luigi's Recovery Moves and the speed of Lucario's Extreme Speed if charged enough.

Grapple - Rock Hand. Apollo's fist become stone hands that can grapple a rival. When doing Grapple Dammage, he bops them on the head seveal times.

A combos - Fire Fist Combo. Apollo does a chained combo of fist lit up in flames, followed by a Inferno Punch to end it.

Side A - Water Slice - Apollo spins his hand along with his body to do an air slash with the power of water.

Down A - Cyclone Sweeper- Apollo does a basic full 360 leg sweeper.

Up A - Fire Burst - Apollo will fire a fireball overhead. When charged, the size of the explosion grows.

A (Ariel) - A Basic Punch

Up A (Ariel) - A firey uppercut that's not that strong firewise

Side A (Ariel) - A Falling punch with a rocky fist

Down A (Ariel) - A Mighty Rock fist that crashes down onto the ground.

Final Smash - Solar Blast - Apollo fires a bubble of Ice/Water at a rival trapping them inside, and then jumps up into the sky, fireing a giant Solarbeam at the arena, damaging only ones that have been trapped inside the bubble.

Taunts

Taunt 1 - Apollo pulls out a Hand Held gaming console saying. "Im waiiiiiiiiiiiiiiiiiiiiiiting"

Taunt 2 - Apallo moves his arm around, stretching.

Taunt 3 - "Come on Pick Up the Pace, dont stand around now"

Victories/Loss

Victory 1 - Apollo does a spin and a thumbs up, with a Sonic Adventure style smile.

Victory 2 - Apallo makes a SFCB2 Emblem with his fire, and hold it up in victory

Victory 3 - Apallo's body heats up as he gets into a crossed armed finger wagged pose

Loss - Clapping with closed eyes and a classic big anime grin

Colour swaps

Blue - A Blue Apallo bacially



Red - Default

Orange - Red Repaced with Orange

Green - Green Apallo but with a Leafy Garb

Yellow  - Red Replaced with Yellow

Voltron the Hedgehog (newcomer)
slices in for the battle.

he's the 2nd strongest character and the 4th fastest.

entry:comes through a portal.

moveset:official

a attack:slashs with dragon sword.

aaa combo:two slashs and ends off with flame punch

Down smash hammer punch:punchs ground making spikes come out of the ground.

up smash flameing uppercut: does a flame uppercut(can be charged)

side smash rapid fire:shoots two smg's.

neutral b ion cannon:fires a shot from his ion cannon(can be charged).

side b ice ball:throws a ice ball witch freez's opponant's for 10-15secs

down b electro shock:shocks anyone near him.

up b chaos control:can teleport.

up air gun shot:shoots his pistols upword.

down air slam:slams down on opponants.

front air dropkick:dropkicks opponant's

back air whirlwind slash:spins around with his sword.

final smash fatel slash:charges at the opponant in front of him if this charge hits voltron will do slashs on the opponent with his dragon sword but if this charge misses voltron will get k.oed if the stage has no walls like marth.

taunt 1:points his sword at you and says "come on"

taunt 2:shoots gun in air.

taunt 3:throws his urn in the air then catch's it.

win 1:does a spinaroony.

win 2:teleports.

lose:crossed arm's closed eye's tapping foot

color swap:

white:standard

red:looks like shadow.

blue:looks like his ice form.

orenge:looks like his burning form.

yellow:looks like his electric form.

green:looks like his hyper form.

unlockabillity:win 150 brawl's in a row on castlegarden to unlock voltron.

voltron's sfcb2 theme: https://www.youtube.com/watch?v=0mXnlWHPgg4

Sam the Rabbit
Owned by Sam the rabbit (veteran)



Sam runs in with lightning fast speed into battle

Sam is his rebooted self in this despite not being posted yet so his move set may change over time. He has some differences from the first SFCB 1 but still remains a lightweight

Entry - Sam lands on the stage after a jump he did off screen and gives a thumbs up

Attacks

B button - Sam uses a lightning kick that can be charged. This move will send him launching forward a bit

Side B - Sam charges up his super dash move as you can see by his leg animation. Once realised he will zoom across the floor/platform he is on but if the platform is too short he will fall off. This is one of the fastest moves in the game

Down B - Sam charges up for 10 seconds so he will become be stronger and faster in every way except taunts but charging this up leaves him a sitting duck for 10 seconds

Up B - Sam will jump up in a straight line higher than Sonics spring

A combo - right hand punch, left hand punch and a round house kick at fast speed

Side A - he will preform a front flip while sticking his leg out to kick people in his range

Down A - Sam will sweep his leg around and will hit people

Up A - Sam performs a handstand thus kicking anyone above him

A (Ariel) - he does a complete flip while his leg is sticking out

Side A (Ariel) - a side kick in the air

Down A (Ariel) - like Sonic he will rush down with a blur effect in a diagonal

Up A (Ariel) - Sam turns upside down and kicks his legs around

Final Smash - Chaos Sam - Sam transforms into Chaos Sam and like his old final smash he will fly across the stage several times but now it's much faster and more powerful. It's uncontrollable and lasts 25 seconds so it has a pretty big chance of hitting everyone at least once

Taunts

Taunt 1 - Sam looks towards the screen and gives a thumbs up

Taunt 2 - He runs in a small circle a says "I'll show you real speed"

Taunt 3 - Sam stretches a bit while saying "This is fun"

Victory/Lose poses

Victory 1 - He runs across the screen at high speeds a couple of times then stops in the middle and says "I'm the fastest one here!"

Victory 2 - Sam jumps a little bit and says "You never had a chance!"

Victory 3 He does a flip followed by a peace sign

Loss - He would look down at the ground disappointed and put his hand on his head

Pallets swaps

Green - default

Blue - he gets the colour pallets of Zack

Red - Sam gains the colours of his brother Pad

Pink - his colours switch to Baileys

White - he wears his Sonic Riders outfit

Brown - he has his SATBK outfit on

-Unlock Criteria-

Starter

Theme song -

Pros

+ He remains the fastest character in the game

+ Pretty good recovery

Cons

- One of the weakest characters

- Doesn't have any range moves

- Since he's a lightweight he can easily be knocked far

Trophy description - Sam is a green rabbit with the ability to jump really high and run at speeds faster than light! He has an eye for adventure and strives go be a hero. He may be weak but he is faster than the rest

Dash the Turtle
Veteran

Unlockability: Starter

Entery: in his shell and pops out of it

Wins animation:

Spins around "hah hows that low tier for ya?"

Bounces a soccer ball

shows Dash doing a pose only to zoom out in the screen reaving dash playing the game "YES"

Lose animation: standing and slightly picking his nostrill

Normals A - punch

AAA - two puncches and a kick

<-> A -  does a roundhouse kick

v A - tail swipes doing a low attack

^ A - a flip kick

dash attack - spin in his shell horizontly

Aerials Nair - Spins around in his shell verticly

Fair - Does Sonic's Fair from Project M

Bair - Hits with tail

Uair - Hits with tail upward

Dair - A ground pound

Smash Attacks ^ Smash - A head butt

<-> Smash - A really hard hit with his tail

v Smash - Spins around in his shell creating a small tornado around him

Specials ^B - drill up: Gives dash a big green boost up in the air and takes a form of a drill. does damage

<->B - Super Peel Out: Boosts dash really fast, needs to charge. does damage

v B -  Shell dash: Basically Sonic down B from SSBB. Does damage

B - shell homing attack: Again based on Sonic normal B move from SSBB, but it moves straight and curves less than Sonic's. Does damage

FINAL SMASH - Ultra Dash: Turns into Ultra Dash and works like  super sonic, but you can also use his star shot to home on enemies.

_________________________________________________________________________________

Taunts 1. Does chun-li victory pose

2. Plays his music player

3. Says "You're fast but not fast enough!"

Pallete Swap Green - default

Blue Dash - Sonic

Red dash - Hint and Knuckles

Yellow Dash - Zap

White Dash -  The EGGMAN

Pink and Purple Dash - for the females

Connor the Hedgebot
Entry: Flys up from the ground by rocket jumping.

'''Neutral B: Fire Burst: Charges up a burst of fire. Hold it for too long though, it will deal fire damage to you.'''

<--> B: Butcher Throw: Throws a butcher knife. Can be picked up after thrown.

^ B: Rocket Jump: Pulls out his rocket launcher and fires it at the ground. You go up and youe enemys fly away in the opposite direction.

V B: FISH SLAP: Slaps anyone closeby with a fish.

Final Smash: SUGFG-9000!: He pulls out The Super Ultra Gigantigic Freakng Gun-9000 (SUGFG-9000) and firesit at all of its power.

Victorys ​Losses
 * He peeks out of a barrel while eating chocolate.

He's sitting on the ground hitting himself in the head with a flyswatter.

Critreia Unlockable

How To Unlock: Use The Triple Barreled Shotgun 64 times.

Alinoa The Cat by ALPHONSE UPRISING
New character in the series

"Today's forecast: Cloudy with a 100% chance of Alinoa!"

Signature Attack Alicane - Alinoa spins so fast that she becomes an F5 hurricane, raging savagely on the poor victims.

Special Attacks Somesault Attack - Alinoa flips over the target and roundhouse kicks them in the back, while distracted.

Windclap - Alinoa claps her hands together so quickly, that a strong gust of wind will be thrown at a flashlight range.



Whirl = Alinoa spins quickly, slapping anyone close to her, based off of Crash Bandicoot's special attack.

Spinjitsu - Alinoa spins so fast, that anyone close enough to her will be blown away or sucked inside, dealing a lot of damage.

Aerial Attack - Alinoa attacks mid-air

Homing Attack - Like Sonic, Alinoa uses her agility to home in on a target mid-air.

Guard - Does not deal any damage, but protects Alinoa from any front-faced attacks.

Crouch - Does not deal any damage either, but protects Alinoa from any attacks thrown mid air.

Power Ups Fly - Alinoa is able to fly for a brief amount of time.

Speed - Alinoa is pretty quick and agile.

Comboes The following keys are PS3 based.

square + square + square = Whirl Attack

O + O + O = Somersault Attack

O + square + square = Windclap

square + O + O = Spinjitsu Attack

X + square/O = Aerial Attack

X + triangle = Aerial Spin

X + X = Homing Attack

R2 + L2 = Guard

R1 = Crouch, useful for dodging high-slung attacks

Taunts Alinoa fans herself

Other How to unlock = Win 5 stages as a speed/fly type character

Class = Intermediate

Entry = A tornado appears and drops Alinoa off.

Winning Animation = Alinoa poses, while fanning herself.

Losing Animation = Alinoa waits impatiently with her foot tapping rhythimically.

Captain Bird
'Thanks to SFCB, you can now beat up Captain Bird!  '

(Returning)

'(When you select him, he will say "PICK SOMEONE ELSE!")'

'MOVE LIST' A- Angry slap 

AA- Angry slap X2 

AAA- Angry slap X3 

Charged A- Pumps shotgun and fires it towards the direction you did on the joystick 

A In air- He will ram the butt of a rifle that he pulled out towards the direction you did on the joystick 

B- Fire Beretta 92 (Press B to fire bullet). It's like Falcos pistol but HIS is a real gun, does more damage and pushes the opponent back. 1/10 chance he will pull out an MP5 instead (This does even more damage than the Beretta 92. Hold B to fire) 

B Left or Right- Fire Rocket Launcher (The rocket just goes straight and does more damage compared to Snake's.) 

B Down- He will pull out a mirror. If you attack the mirror, then you get hit with a counter attack! 

B Up- He gets out his FIRE extinguisher, points and shoots it down and he goes UPWARDS. (Anyone who touches the blast of it takes damage) 

Grab- Depending on what grab you choose, he will either attach explosives to his opponent, press a button and BOOM or crouch down next to the opponent and PUNCH EM IN THE BALLS 

Final Smash- A Slug Gunner (Metal Slug) will appear next to Captain Bird. He will hop in it and the player CAN USE IT TO KILL EVERYONE (For a limited time only!) 

__________________________________________________________________________________________________________

'PROS'


 * 'His attack damage is VERY high'

'CONS'

__________________________________________________________________________________________________________
 * His defence/health is VERY low (Dies easily)
 * You have to unlock this character

TAUNTS "First one to die, LOSES!" 

"This game is fun!" 

'When you do his 3rd taunt, he flips off the camera'

Victory Poses! 1. He carelessly throws his coffee behind him, and it knocks the camera over

2. He jumps and tries to land, doing the splits, but ends up injuring himself

3. He starts doing all these SWEET moves with some nunchucks, but stops and falls when he accidentally hits himself in the balls

Vex the Hyena
''Character added by Metal The Dragon. More info to come soon.'')

Venice Mink
Venice Blitzes into the Fray!

Entry

Venice falls from a purplish void above his spawn point.

Normal Attacks

A: Quick jab (2%)

AAA: Jab-Punch-Spin Kick Combo (2% Per each hit; final kick does 5-8%)

Charged A: Strong punch (9% - 19%)

Up A: High kick (3-7%)

Down A: Low sweeping kick; possibiliy of inducing a Prat Fall (5-9%)

Dashing A: Headbutt (3-7%)

A in air: Kick (4%)

Special Attacks

B: Discharges a close-proximity Blitz energy blast that radiates a foot or so all around him (5-10%)

B Left or Right: Fires a Blitz energy projectile (5%)

B Down: Generates a large Blitz energy blast. If he's on the ground it goes to the left and right of him; if he's in the air it goes straight down (10-15%)

B Up: Fires Blitz energy dowmwards to propel himself ;one second charge-up time; aimable (5-10%)

All Specials have a 10% chance of stunning the opponent(s).

Smash Attacks

Up: Uppercut (10%)

Down: Joins his two hands into one fist and swings them down from behind his head; acts as a Meteor Smash (25-30%). Side: Karate kick (25%)

Throws

Forward: Charged up Blitz ballto the opponent;s abdomen (15%+horizontal knockback)

Back: Flips opponent backwards and slams him/her down a-la Gamzee (20%)

Up: Kick-flips opponent into the air (13%+virtical knockback)

Down: Slams opponent ond the ground and curb-stomps him/her (24%)

Taunts

Up: Plays with a Blitz energy ball (one and a half seconds)

Side: Makes an determined face wilst emitting small amounts of Blitz energy (one and a half seconds)

Down: Sits and plays a hanheld game (two and a half seconds)

Final Smash

Rage Shift Venice

All attacks are doubled; Blitz energy attacks are quadrupled. His speed and jumping are considerably enhanced as well.

Poses

Victory

1:*Butches air* "YEAH!

2:*Quick spin and crosses arms* "Aw yiss!"

3:*Emitts Blitz energy from both hands with a smug look* "Not bad for a rookie, eh?"

Loss 1:*Applauds politely*

Battle Theme

Stages
I.B.S Mansion - (Vita Nova Island) - Jonic's stage (Returning)

Stage takes place in the front yard of the I.B.S Mansion 3 platforms float infront of the establishement. Characters such as Nega C Payne and Optimus Kiefer can be seen spectating in the background.

The Minerzonian Tour - (Zonota, Flowerly hills) - Iron's stage (New)

The stage starts off in the Iron Co. Lab, Shockina can be seen in the stage working in the background (Does not become an Assist Trophy for the time she's in the background) with other robots working as well then a teleporting device mishap takes the players to Zonota in Minerzonian Village, then it switches to a Minerzonian and Warzonian war with Obsidian being seen leading in the background then finally back to the Lab

- All the ground in this stage is flat.

- In Minerzonian and Warzonian War scene, the Stage hazard becomes Cannon balls from the sky.

Chaotic's Lab - (Elemental Zone) - Chaotic's Stage (New)

Stage takes place in Chaotic's Lab where Chaotic (if not fighting) is in the background spectating. This is replaced by Ron if Chaotic is fighting. There are stage hazards dealing with Water, Fire, Earth, and Air Elements

KintoGeddon Crash Site - (Mobius, an Island off the Coast of Majang) - Apallo's Stage (new)

This stage takes place in the ruined area near Dr. Kinto's Doomsday Station, the KintoGeddon. It is filled with broken robots and cyborgs that sometimes fire apon the battlefield as well as the the falling monitors and lights. The biggest threat is the K-EG51 Cannon, a double barreled cannon in the background that shoots a large plazma shot on a fighter.

castlegarden - (entha kindom) - voltron's stage(new)

this stage takes place in entha kingdom voltrons home where you can battle with opponants but watch out the hazards of this stage are fire,ice,electrisity and bombs.

Deep Ruins - (Angel Island) - Ion's stage (new)

it takes place deep on angel island, where you battle in the deep ancient ruins, Otega and Bolt is seen in the background training with each other.

-The hazard is Bolt's lightning strike

-This stage is not flat, however does have a format of temple from SSBM.

Superland(8-Bit) - Connor's Stage (new) it takes place in a 8-bit version of Connor's home town, Superland.

-The hazard are pixels falling from the buildings, Manhole covers become Pitfalls if jumping on them.

The Black Ruins- Millie's stage (new)

It takes place in Millie's old home island The Galaxy Islands, since the island crashed into Rosethorn Kingdom. Where you battle through tunnels and ditches

- The hazards are the bomb holes from the war and old mines

-This place has hidden rooms to hide and isn't flat due to the ruins.

Dark Reframe Fortress - (Vita Nova Island ) - Jonic Stage (New)

Fight takes place within the fortresseses throne room where players can destroy pillars to knock down platforms. Pillars will restore after a while. Laufeia Yamiborn will be watching in the background occasionally occasionally casting psychic blasts at the fighters. Occasionally the battlefield with change to the top of the fortress where Oblivion Yamikaze will appear and attack players requiring them to defeat him to move on.

Twisted Illusionistic Mansion - (Jinx's Hideout) - Iron's Stage (New)

Fighters start out in the entrance to Jinx the Nitrix's Mansion. once inside the mansion

The items that spawn some are real, some are illusions, and poof into smoke when picked up, you can sometimes hear Jinx laugh when you have fallen for one of her illusions. Later on The Nitrix herself will appear on the stage, firing energy blasts that some are real and some are fake. You can tell the fake ones by them being slightly lighter than the others. This Stage is kinda like Luigi's Mansion, as you can also destroy the Mansion, However doing so results in her paralysing the players that did so for 30 seconds.

She can be defeated, then vanish for a while.

The Wastelands - Paws's stage (returning, I guess?)

A not very interactive stage, more basic. Basically, it takes place in the wastelands (that stupid garbage dump area), and it's snowing, and some of the platforms are icy. In the background you can sometimes see a random excavator. Also, book nine can be seen in the background at times.

Inferno City - Nobody's stage

A city set on a rooftop of a building, with collapsing buildings in the background, with a fiery tornado on the parallax. It is a very interactive stage, because you are able to jump from one building to the next, and the fiery tornado sometimes throw cars and debris at you, if you're not lucky. 2 minutes in, the rooftop will collapse, plumetting into the lava. The base still remains intact, but it flows outside the city into a lava stream, like a raft, before it stops into a mountainous area.

Fawkner Town -Sam's stage (new)

Set in Sams home town, this stage features two platforms in the air at all times. It's starts off on a street while an occasional car will pass by meaning you would have to jump in order to avoid it, the stage will start to slowly move left as you walk along with the camera, this will lead you to Fawkner Town Square where you no longer have to avoid cars and just duke it out with spectators in the background with a cameo of Bailey, Macca and Oliver.

Breaker Earthsoul the Hedgehog
owned by JonicOokami7 - (Returning)



Breaker appears and runs around the stage attacking foes with his signiture weapon Broken Legacy. His physical strength will cause at least 10 -15 % damage per strike. After 20 seconds Breaker will spin Broken Legacy putting it to his back before vanishing

Shockina Wave


Shockina will teleport into the stage and target other foes and paralyse them if her Slingshock cannon blasts hit them for a short time (as long as Jigglypuffs attack that puts people to sleep)

Speed Man
Speed Man will speed around the stage crashing into anyone in his way. He uses his arsenal of weapons fo

r special abilities

Paint Splash: Freeze the opponet for a short time in paint

AT Field: Paralize and reflect

Shuttle Rocket: Explosions

The EGGMAN
the EGGMAN will jump around shooting pingas lazahs, the power of it depens on your rank in the match so if your super low on score the eggman will deal a rediculas amout of damage



Duke the Dhole
Duke the Dhole runs around the stage and hits random players with a 2x4. That's literally it. Oh, and he shouts "NUMABAH NINE!!!" a bunch while doing so.

Oblivion Yamikaze The Ookami
(JonicOokami7) - Dark Reframe Fortress Oblivion will be floating in the air on the roof tops of the fortress throwing various attacks at his foes such as Bolt and Quake. He will also occasionally strike from either side with his Dark Gale attack which will cause at least 20% damage if anyone is caught in it. After he is defeated he will drop to the ground and vanish by shrouding himself in his cape.

Jinx Ill'usis The Nitrix
(Iron Minerzone) - Twisted Illusionistic Mansion

Jinx will appear on the stage, once the players have been taken deeper within the mansion.



She is responsible for dropping fake items onto the stage. and putting invisible walls, in randomized locations. which will annoy players who are trying to get the upperhand on their foes.

She will then attack the players, by leaping and raining down Energy blasts at them. However some of the blasts she fires are fake. which are shown by them being slightly brighter than the other energy blasts.

If you can't tell which ones are which the real energy blasts will do atleast 20% damage.

If you destroy the walls supporting the Mansion, and it crumbles, she will become enraged and put paralysis on the players who destroyed the walls. Giving the other players an advantage.

If she's managed to be defeated she'll vanish.

the dark dragon
(deathguy81) - castle garden

this boss is one of the strongest bosses its really heavy attack's does 160-250 damage but when you destroy it will explode this will be an attack for the player that defeated it like yellow devil in ssb4

attack's:fire breathing,claw slash,fire balls.

boss theme:supporting me remix http://www.youtube.com/watch?v=v5XlGGaEttk

Items

 * Weird Mwah the Raven doll - it does nothing, except sometimes it explodes
 * Kissy Lips Cereal Box - doesn't really do much either, although you can throw it at others and it will open and sometimes another item will come out (except not another box of cereal)
 * Chocolate Bar - Its a food item. Eat it and you heal up 20%-30%
 * Assist Trophy - Summons Assist character (See Assist section)
 * Negaton Bomb - A grenade made by Nega C Payne does mass damage when it explodes. Sometimes a dud
 * Grim Blade - a Bright orange blade with silver hilt that is owned by Obsidian Warzone, it does strong and sharp attacks.
 * Convoy - miniture G1 Optimus Prime in Truck Mode, when thrown off stage or to any side of the stage, disappears then seconds later a life sized version of the G1 Truck hastly drives across the screen with Trailer, ramming into any opponent that is around.
 * Triple Barrled Shotgun - It's A FREAKING Triple Barrled Shotgun! It's Cool! - Uses: 11

Challanges
Awards that can be awarded to the player, either in game or on the console, for doing a certain thing. Aka In game Acheivements/Trophies

Classic Clear
Clear Classic Mode with any character for the first time

Classic All-Star
Clear Classic with All Characters. Unlocks New Stage

First Win!
Win for the first time.

Shocking Duo
Get Shockina out of the Assist Trophy while playing as Iron.

Gone With The Wind
Win a stage as Alinoa The Cat.

Faster than Light
Win 10 fights with Sam

Who Gon' Stop Me?
Defeat 10 opponents in a row.

Ain't Nobody Gon' Stop Me
Defeat 20 opponents in a row.

Don't Get In My Way, Homie
Defeat 5000 opponents in a row.

Dr. Dre Jr.
Defeat 10,000 opponents in a row. HARDCORE!

On Fire!
Win 5 fights in a row with Rage

Are You Smarter Than A Technisis?
Defeat 10 enemies with Technisis

Smarty-pants
Win 10 fights with Technisis in a row

Smart
Win 20 fights with Technisis in a row

Genius
Win 30 fights with Technisis in a row

Are you a Scientist?
Win 40 fights with Technisis in a row

Mastermind
Defeat 50 fights with Technisis in a row

Sliced Up!
Use Technisis's Fatality.

Welcome To Loserville, Population: 10
Lose in a battle 10 times in a row.

What Was In That Curry?!
Overuse Fire Burst 25 times as Connor.

Ookami Obilration
Defeat Oblivion. Awards Oblivion trophy.

Broken Legacy
Summon Breaker 5 times, Awards Breaker Trophy.

Beginner's Warrior
Win 10 battles with Jonic

Veteran Warrior
Win 50 battles with Jonic

Skilled Warrior
Win 100 Battles with Jonic

Breaker's Apprentice
Win 200 Battles with Jonic, Awards Trance Jonic B Trophy

Shade's Apprentice
Win 300 Battles with Jonic

Hero of Amaterasu
Win 500 Battles with Jonic, Awards Sword of Shiranui Trophy

Ookamian World Hopper
Beat Classic Mode with Jonic, Awards Jonic Trophy

Better Then Sis
Beat 100 Multi man melee with Jonic on hard, awards Lydia Hikarikaze Trophy

Foe to Many
Beat Boss Battle mode with Jonic on hard, Awards Trance Jonic S Trophy

True Blue Ookami
Beat All Star mode with Jonic, Awards Trance Jonic Trophy

Illusions are Stupid.
Defeat Jinx, Awards Jinx Trophy.

A Part-Time Miner
Win 10 battles with Iron

Dedicated Miner
Win 50 Battles with Iron

MinerZonian Fame
Win 100 Battles with Iron

Dig Dug would be Jealous.
Win 200 Battles with Iron. Awards ZoniDrone Trophy

You're on your way Kid.
Win 300 Battles with Iron

Zero To Hero In No Time Flat.
Win 500 Battles with Iron, Awards The Iron Master Trophy

Miner Vs. The World
Beat Classic Mode with Iron, Awards Iron Minerzone Trophy

Out Numbered, But not Outmatched.
Beat 100 Multi-Man Brawl with Iron on Hard. Awards Pathblaster Master Trophy

You Make it look Easy.
Beat Boss Battle Mode with Iron on Hard, Awards Zonitech Zoniron Trophy

Dominated and Destroyed The Dominating Destroyer.
Play on Minerzonian Tour with Iron and K.O your foes before the Minerzonian and Warzonian Scene Ends.

The Minerzonians Win the War and Defeat Obsidian if so. Awards Obsidian Trophy

Who's The Best Sex Now?
Win 5 rounds in a row as a female character.

Burning Up
Win 30 times in the Inferno City level.

Quick Shot
Beat all Break the Target stages, Awards Target Trophy

Sandbag's Bane
Hit Sandbag for over 3000ft in home run contest, Awards Sandbag Trophy

Musically Inclined
Unlock every song

Globetrotter
Unlock every stage

Collect-a-thon
Get every Trophy

Game Freak
Clear everything

Just... one... more... level
'''Get addicted! Start up the game between 11:00 PM to midnight!'''

Early Bird
'''Get addicted! Start up the game before 9:00 AM'''

2 Hours Continuous
Play for 2 hours continuously.

5 Hours Continuous
Play for 5 hours continuously.

12 Hours of Spa Francorchamps
'''Play for 12 hours continously. HARDCORE!'''

Classic
Just battle.

Last Man Standing/Sudden Death
Whoever is defeated will stay out of the round until the next one, and the last man standing wins.

Ring Battle
'''Works like the Star Runners gamemode in Mario Kart DS. You must collect rings before time runs out. Whoever has 4 rings less than anyone else are eliminated once time runs out, and time will reset until one player is still standing. Please not that if you take damage, you will lose a ring.'''

Timed Battle
'''You have 3 - 10 minutes to defeat as many opponents as possibly. Whoever has the most defeats when time runs out wins.'''

Best of 3 Tournament
'''3 rounds. Win at least 2 rounds to win.'''

First to 3 Tournament
Win 3 times to win.

Team Battle
'''2 balanced teams must work together to defeat all opponents on the other team. The last team standing wins.'''

Score Battle
'''You must collect rings. The player who has collected a set amount of rings (50 - 500) wins. there is an option where rings can fall from the sky, and there is also an option where you can set how many rings you lose when you take damage.'''