SFCDB (Sonic Fan Characters: Dimensional Beatdown)

(This page is under construction)

This is the sequel to SFCB and any character that was put into this new version of SFCB will be in a game if I have someone to actually make it.

Note: This is not a RP but is a future fan game, and is a free join so edit away.

Another Note: All stages must be separate to your Character (your character must be able to play in any stage), but must relate to your character as much as possible.

Post any questions in the comments!

Playables
THE NUMBER OF PLAYABLES IS NOW (33) 3 Slots remains. HOWEVER Added playables must have the following For those who will most likely complain that we are making this a closed Fan Game. We are not. We are just asking for partcipating  users and staff to put more effort into thier work. All of us in the SFCB2 staff wishes that everyone could at least put more effort and time into his/her charcters and hope that it will show off in the final game. Thank you for understanding.
 * A Backstory -  Because of the inclusion of codecs and actual character stories in SFCB2, we ask if you have a Backstory for your character on his/her Page.
 * Original Design - We strictly ask if newcomers do not have recolor or stolen designs for artwork. This rule is made to keep the originality of the game's characters as unique and as presentable as possible. We also ask that the character does not look like an official character with just a paint job and clothes, I.E a Black Sonic or a Blue Knuckles 
 * No Mary-Sues/Gary-Stus - Please do not have any overly powerful characters or characters that have moves and abilties that are considered broken and over powered. Just like the design rule, we want to make the game presentable as possible as well as have the charcters done professionally
 * Standard Charcter Sheet Requirements: All charcters must have: Moveset, pros and cons, classic mode intro, and ending, costumes and trophy descriptions.

Number of Starters  - 17/18

Number of Unlocks - 17/18

Number of Assists - 20/25

Number of Bosses - 15/15 -MAX-

Number of Codec Characters - 4/4 -MAX-

Veterans


 * 1) Ion the Hedgehog (Starter)
 * 2) Airon "Jonic" Hikarikaze the Ookami - JonicOokami7 (Starter)
 * 3) Michael The Fox (Starter)
 * 4) Iron Minerzone (Starter)
 * 5) Paws the Wolf (Starter)
 * 6) Sam the Rabbit - Sam the Rabbit (Starter)
 * 7) Dash the Turtle (Unlockable)
 * 8) Captain Bird (Unlockable)
 * 9) Venice the Mink (Unlockable)
 * 10) Eliot the Cat  (Starter)

Newcomers


 * 1) Apallo the Hedgehog (Starter)
 * 2) Aliona the Cat (Starter)
 * 3) Lydia Hikarikaze the Ookami - JonicOokami7 (Unlockable)
 * 4) Rekk Scratch (Starter)
 * 5) Gavin the Mongoose - DUBSTEPxSonic (Unlockable)
 * 6) Jaki the Coyote (Unlockable)
 * 7) Digit the Chinchilla - Muppet171 (Unlockable)
 * 8) Hammerhead Turner the Red Wolf (Unlockable)
 * 9) Junior the hedgehog - Apallo the hedgehog (Unlockable)
 * 10) Eclipse The Hedgehog (Unlockable)
 * 11) Cyndriz The Cat (Unlockable)
 * 12) Ravoka The Wolf - Ravoka67 (Unlockable)
 * 13) Ferno The Dragon -McFlamejob77(starter)
 * 14) Talon the Velociraptor -McFlamejob77(unlockable)
 * 15) Nubis the Fox - The Bismark (Starter)
 * 16) Katarina the Fox  - CrusherKitty (Starter)
 * 17) Rixcit the Hedgewolf - FroZenHyBrid (Starter)
 * 18) Xeno The Hedgehog - Ravoka67 (Unlockable)
 * 19) Clash The Hedgehog - CallofDutyfan360 (Starter)
 * 20) Winter the Reaper - McFlamejob77(Unlockable)
 * 21) Bailey the cat - Sam the Rabbit (Unlockable)
 * 22) Flareus "F.EXE" Accel - Flamelord333 (Unlockable)
 * 23) Senyap the Bornean Orangutan (Starter)

Assist Trophies

 * 1) Breaker Earthsoul the hedgehog (JonicOokami7)
 * 2) Shockina Wave* (* Doesn't appear during codec-use, and vice-versa)
 * 3) Speed Man
 * 4) The EGGMAN
 * 5) Duke the Dhole
 * 6) Valerie the Mink
 * 7) Zack the Wolf (Sam the Rabbit)
 * 8) Tioda Beatron
 * 9) Poison the Incubus
 * 10) Dani the Bat
 * 11) Audi R8 GTR
 * 12) Jacob Laysedi (Only after unlocking Cyndriz.)
 * 13) Otega the Hedgehog (DUBSTEPxSonic)
 * 14) Chris & Kane (Fawful117)
 * 15) Seth (Fawful117)
 * 16) Acacia the African wild dog
 * 17) Lia the Cat (Skimill123)
 * 18) Ariana the Fox(CrusherKitty)
 * 19) Luciana the Mink (Ravoka67)
 * 20) Titan Assault Bot (Joshua the Hedgehog)
 * 21) Railei the Traveler (SniperAssassinX)

Boss Characters (Stages)

 * 1) Oblivion Yamikaze the Ookami (JonicOokami7)
 * 2) Jinx Ill'usis the Nitrix
 * 3) The Dark Dragon
 * 4) Lord Zugon (Sam the Rabbit)
 * 5) Diego and Natalia
 * 6) KintoGeddon Core (ApolloFlare)
 * 7) Alixandria the Hedgehog
 * 8) Midnight and Jasper
 * 9) The Entity (SFCB2)
 * 10) Paradox the Hedgehog (Titanium562)
 * 11) Ryukage Shodundra(McFlamejob77)
 * 12) Cesar the Virus (Fawful117)
 * 13) Metal Michael (Fawful117)
 * 14) Persesys (Alphonse Uprising)
 * 15) Commander Walter Sodka (The-Bismark)

Background Characters

 * 1) Nega C Payne the Bandicoot (JonicOokami7)
 * 2) Optimus Twat Kiefer (JonicOokami7)
 * 3) Laufeia Yamikaze The Hedgehog (JonicOokami7) (Hazard)
 * 4) Bolt the Hedgehog (DUBSTEPxSonic & Sovash100) (Hazard)
 * 5) Chaotic the Hedgehog (Chaotic Hedgehog3Sawl)
 * 6) Ron the Macaw (ChaoticHedgehog3Sawl)
 * 7) Willow the Mudi (Venice's Classic Mode)
 * 8) Otto the Ferret (Jaki's Classic Mode)
 * 9) Ferris the Hedgehog (Jaki's Classic Mode)
 * 10) Skip the Sloth (Jaki's Classic Mode)
 * 11) Dark Egg Legion grunts (Soumerca Dark Egg Legion Base) (Hazard)
 * 12) Obsidian Warzone (Iron Minerzone)
 * 13) Dani the Bat (Muppet171)
 * 14) Dash's family (Videra) (Thesupernintendokid)
 * 15) Austutars (Podrido Woods Stage) (TheRealDylanator)
 * 16) Jane the Zorua (Fawful117)
 * 17) Egret the Dragon (Fawful117)
 * 18) Versailles the Dragon (Fawful117)

Characters who are with a Playable Character

 * 1) Jacob the Pikachu- Airon "Jonic" Hikarikaze the Ookami (JonicOokami7)
 * 2) Dark Dash (playable) - Dash the Turtle (Thesupernintendokid)
 * 3) Oliver the kuikon (final smash) - Bailey the cat (Sam the Rabbit)

Codec Characters
Shockina Wave  - Iron Minerzone the Zonian (Iron Minerzone)

Yuri Violet the Hedgehog - Airon "Jonic" Hikarikaze the Ookami (JonicOokami7)

Death, Autumn or Spring- Winter the Reaper(McFlamejob77)

Pyrrhos The Fox - Ravoka The Wolf (Ravoka67)

Trophy-Exclusive Characters
.*Characters who are unconfirmed and are subject to change
 * 1) River the Echidna
 * 2) Tobias the Hedgehog*
 * 3) Nubis the Fox
 * 4) Oasis Lipsion
 * 5) Cyclone the Ferret
 * 6) Sigma the Mink
 * 7) Dawn the Kuikon
 * 8) Alice the Fox
 * 9) Kniro the Amur Leopard (KniroAndTito3915)
 * 10) Tito the Mink (KniroAndTito3915)
 * 11) EXE*
 * 12) Static the Cat*
 * 13) Nitro the Dog*
 * 14) Maelstrom the Wolf*
 * 15) SpyroBiel (Character)
 * 16) Clair Nightcutter the Ookami (JonicOokami7)
 * 17) Zerell Hikarikaze the Ookami (JonicOokami7)
 * 18) Doctor Edgar Cyrex (JonicOokami7)
 * 19) Darkness Centros the Hedgehog (JonicOokami7)*
 * 20) Bios03 (JonicOokami7)
 * 21) Aequnum the Ookami (JonicOokami7)
 * 22) Yuritwo the Clone (JonicOokami7)
 * 23) Sky Joy Hikarikaze (JonicOokami7+Peach Lightwater-Hikarikaze)
 * 24) Trance Jonic B (JonicOokami7)
 * 25) Trance Jonic S (JonicOokami7)
 * 26) SHADOW THE DOG
 * 27) Paws the Wolf (Original character) - the only reason why I'm adding this is since the playable version of Paws is the Sonic fan character version, there's a trophy of the original character version.
 * 28) Tesla the Hedgehog*
 * 29) Theta the Otter
 * 30) Upsilon the Mink
 * 31) Frozen the Hedgehog
 * 32) Poison the Incubus (Muppet171)
 * 33) Tyidus the Hedgehog (Muppet171)
 * 34) Remos the Hedgehog (Muppet171)
 * 35) Blake the Hedgehog (Muppet171)
 * 36) Kix the Cat (Muppet171)
 * 37) Fa the Rabbit (Muppet171)
 * 38) Dani the Bat (Muppet171)
 * 39) Cory the Monkey (Muppet171)
 * 40) Jake the Chameleon  (Muppet171)
 * 41) Millie the Golden Retriever
 * 42) Lexus "Lex" the Politoed
 * 43) Reece "Kiza" Kelly the Crystalian Green Panda (RKiza8)
 * 44) Hedge Hedgarian Blacksone
 * 45) Ronald "Ron" the mink
 * 46) Burst the Fox
 * 47) Arid the Mountain Lion
 * 48) Michael the Hedgehog (Apallo Flare)
 * 49) Demento The Mad
 * 50) Wes the Shadow Wolf
 * 51) Kyo the Echidna
 * 52) Peach Lightwater-Hikarikaze the Snow Leopard
 * 53) Elvira Darkwater (Peach Lightwater-Hikarikaze)
 * 54) Dementia Freezewater (Peach Lightwater-Hikarikaze)
 * 55) Toxic Lustwater (Peach Lightwater-Hikarikaze)
 * 56) Rage the Hedgehog
 * 57) Technisis the Hedgehog
 * 58) Connor the Hedgebot
 * 59) Joshua the Hedgehog
 * 60) Zilo the Hedgehog*

Ion the Hedgehog
Owned by DUBSTEPxSonic (Veteran)



when selected a homing attack sound is heard

Unlockability - Starter

His design is different. Due to Ion's new back story, he will have an entirely different move set

Entry Ion comes from a warp hole and gets in his battle stance

Attacks

B Button Energy Shot

Side B Homing kick - like Sonic's move in Sonic Lost World

Up B Upward Energy Bolt

Down B Atomic Blast - just like chaos blast that Shadow does but with atomic energy

Grapple Energy Grab - is a hands free version of Links Grapple

A Combo 3 Punches, 1 Side Kick, and 1 High Judo Kick

A Side Energy Dash Attack - can be charged as a smash attack

A Up Energy Uppercut (Recovery) - like Little Mac's Rising Uppercut but with better Recovery but has less attack power then the Rising Uppercut

A Down Slide Attack

A (Arial) Does a Flying Side Kick

A Up (Arial) Ion Split Kicks up to two opponents at once

A Side (Arial) Ion gets a small boost to the air

A Down (Arial) Ion Ground Bounces to the Ground

"Final Smash" Atomic Strike: his attacks become atomic energy based and deals 20% damage each attack.

Taunts

1: he looks at the screen an says "Is that all?!"

2: He Yells, "Hah, that's a pitiful hit!!!"

3: He does his battle Pose and yells, "Bring it!!!"

Victory/Defeat Poses

Victory 1: He jumps in the air and ground pounds and then gets in his battle pose and says, "I rule the battlefield!!"

Victory 2: He stands in a blast pose then looks at the screen and says, "One day, I will be a freedom fighter!"

Victory 3: He says, "You're weak, get on my level!", before teleporting elsewhere.

Defeat Pose: He claps very slowly while looking down with his eyes closed

Idle Animations

the only idle animations is that he looks at his hand for a sec then gets back in his battle stance.

Color pallet

White - Default

Green - Resembles Chaos Knuckles in the Archie Series

Blue - Resembles Sonic

Yellow - Resembles Tails

Black/Red - Resembles Shadow

Pink - For girls, Resembles Amy

___________________________________________________________________________________________________

Trophy Description

Ion is Part Demi God Part Hedgehog, He was born from the past and now a part of the present times, he has the ability to use or harness atomic energy, in which he can use against his enemies, he also has super speed but he is not as fast as the blue blur himself.

Classic Mode intro

Ion was walking through a grassy pains as he prepares to see Otega at a meeting in Freedom Fighters H.Q. but then he saw a ton of warp holes, seeing familiar faces, and new ones, he must find the cause of this madness, he calls Otega and says, cancel the meeting we have trouble on our hands, he then sets off to find the cause of every warp hole to appear.

Rival Cutscene

Ion fought Long and Hard to reach the final gate, he looks around and then senses a energy blast coming his way from behind, he dodges the blast and looks up and sees Venice coming down from a platform, Ion looks at Venice with a angry expression, mad that he is so close at finding out the mastermind of all of this and then gets interrupted, Venice just Glares and both get into battle stances.

Ending Ion ends up defeating The Entity, after a long fight, The Entity grants one wish to Ion, its unclear on what Ion wished but its a good wish, Ion then goes back to doing what he was doing and went home.

Pros


 * Very versatile


 * Final smash is not as OP


 * Balanced between Ranged and Physical attacks

Cons


 * Lightweight, can be knocked back easily


 * Final smash is short


 * He can still get hurt in his final smash

_______________________________________________________________________________________

Airon "Jonic" Hikarikaze the Ookami
Owned by JonicOokami7 (Veteran)

Jonic's spirits rise for battle!

Jonic himself is vastly unchanged from SFCB 1 while only getting a few different moves. his moveset is as follows

Entry - Jonic appears from a warp hole to his world and draws sword pointing it foward as the warp hole closes

Attacks

B button - Ookami Sphere (Charge projectile) (The higher percentage damage Jonic has the stronger this attack gets till maxing at 150%) - Jonic's Markings glow as he stands in the spot charging up his Family Technique the Ookami sphere. like DK's Giant Punch and Samus's Charge Beam when the charge is finished Jonic can move around and launch it when he sees fit.

Side B - Bruzooka (projectile) - Jonic pulls out his Bruzooka and fires it in the direction he is facing. The missile will fly in a straight line and will explode on impact, This Projectile is Reflectable

Down B - Ookami's mirror (projectile reflector) - Jonic Crouches down and switches the Sword of Shiranui to the Ookami's Mirror He cannot move for as long as the Down B button is held but the Sheild can reflect Projectiles back at the enemy Like Fox's Reflector however Jonic is still vunerable from behind.

Up B - Jacob Flight Assist - Jonic's Companion Jacob the Pikachu appears out of his Pokeball and helps Jonic up into the air by tailcoptering this recovery move will last about 4 Seconds as Jacob will get tired and return to his Pokeball

Grapple - Solar Bead Gauntlet (can grab edges for recovery) - Jonic Switches the Sword of Shiranui for the Solar Bead Gauntlet and throws it foward this attack works like Link's Hookshot where it will grapple the closest foe and pull him/her back to Jonic. this attack can also grab ledges like the hookshot.

A combos - Sword of Shiranui swings - Jonic swings the Sword of Shiranui with strength in a combo of 4 swings

Side A - Massive Slash - Jonic steps foward and swings the sword of Shiranui down with strength - this attack can be charged for a Smash Attack

Down A - Bead tripper (Tripper) - Jonic swings the solar bead gauntlets at his oppenants feet to trip foes around him this attack has a chance of tripping opponants.

Up A - Spin attack - Jonic will perform a spin attack ala Link. this attack can be charged for a Smash Attack

A (Ariel) - Jonic swings Sword twice

Up A (Ariel) - Jonic switches to the Solar Bead Gauntlet and spins round being surrounded by Solar Beads for 2 seconds

Side A (Ariel) - Jonic holds out Jacob who uses thunderbolt in the direction they face.

Down A (Ariel) - Jonic holds Sword of Shiranui with both hands over his head as he drops down to the ground swinging it before he lands

Final Smash - Trance Jonic - Jonic enters trance mode and attacks the closest foe. he then rapid kicks and punches the foe dealing around 60% Damage (5% per punch and kick) and finishing off with Ookami laser which deals another 50% (Homes in like Galexia Darkness and Triforce Slash foe must be close to Jonic for attack to work)

Taunts

Taunt 1 - Jonic leans his sword on his shoulder and looks away with back on screen

Taunt 2 - Jonic stands with arm out as Jacob stands on it waving

Taunt 3 - Jonic stands cautiously and says "For Amaterasu.."

Secret Taunt - (A+B+Up) - Codec  Jonic will place a hand to his forehead and close his eyes for a few seconds. this will cause a mental communication with Yuri Violet and will converse with her about a foe (if more then one are on the field it will be randomly chosen)

Victories/Loss

Victory 1 - Jonic spins his sword and leans it on his shoulder giving a cold glare to the screen

Victory 2 - Jonic places the sword of shiranui in the ground gripping the hilt with both hands while Jacob jumps happily besides him

Victory 3 - Jonic stands watching as Jacob tailcopters in the air infront of him they then perform a high five

Loss - Jonic has back to the screen with crossed arms while Jacob stands next to him Clapping

Colour swaps

Blue - Default

Red - Jonic bares resembalance to his dark counterpart Oblivion

Orange - Jonic bares resemballance to his Father Figure Breaker Earthsoul

Green - Jonic's colours resemble Shade the hedgehog (dmetrius96)

Yellow  - Jonic is coloured simmilar to his balanced counterpart Aequnum

White - Based on Trance Mode S's colour scheme



-Unlock Criteria- 

Starter

Theme Song - https://www.youtube.com/watch?v=9jVvGdcY8Do

Jonic's theme song is once again Wake up by Story of the Year

Pros

+Great Physical Strength

+Good Recovery Moves

+Power of Ookami Sphere will raise the more damage he takes

+Balanced between range and phsyical attacks

+ Middle weight character

+ Immune to Chaos Element attacks

Cons

- Quite Slow in running speed -  10th fastest character

- Ookami sphere is weak unless fully charged before 150% Damage Boost

- Final Smash's Accuracy is difficult to pull off unless close to foes

- Bruzooka cannot be fired while a Bruzooka Projectile is already on screen

- Weak Swimmer

- Takes double % from Dark Element Attacks

-Note- 

When Jonic takes damage the blue spiritual flame will slowly start to flicker brightly untill capping at 150% where it blazes brightly on his chest this is how the player can tell that Jonic's Ookami Sphere will be at max power.

Trophy Description - Airon Hikarikaze Mostly known as Jonic is from another dimension of Mobius living on the Vita Nova Islands. His Status stands as the former prince of the Ookami Race, A race of Mobian Wolves born from the sun goddess Amaterasu. Due to the Race's near extinction by the hands of Doctor Edgar Cyrex Jonic grew up in a tough world losing many on his path. at the age of 15 he formed the International Bastard Squad with his faithful companion Jacob the Pikachu and childhood friends Nega C Payne and Optimus Kiefer, To this day he leads the band of mercenaries which fight off foes such as Cyrex and Jonic's Dark Counterpart Oblivion Yamikaze.

- International Bastard Squad - 2009 - present

Trance Jonic - When Jonic reaches extreme pressure and pain a power of the spirit unlocks and he enters Trance Mode. Trance Mode was a power sought by Doctor Cyrex who used an Infant Jonic as the first test but saw it as a failure when nothing appeared to happen. Jonic's Trance mode is shown to make Jonic faster stronger and more resiliant, however the form only lasts for 30 minutes as the mode drains Jonic's spirit power which is connected to his Ookami Powers and markings, Jonic has four other modes including Dark Breaker and Sacred while there are many other types of Trance.

- International Bastard Squad - 2011

Changes from 1 to 2

Yellow and White Pallate swaps are added

New down and side A attacks

Ookami sphere now charges faster

Jacob has been included in a few of Jonic's attacks.

Jonic's jump has been tweeked so he can go a bit higher.

Secret Taunt was added

Classic Mode Intro - While searching for his arch nemesis Doctor Edgar Cyrex Jonic along with Jacob are suddenly plucked from their home dimension and placed in a dimension that meshes various holes to different worlds, discovering that various other mobians who have been warped to the same place are beginning to seek out the powerful entity who brought them to the plain as a means to test strengths. Fearing that this could be an elaborate plot set by Cyrex to pick off the foolish who dare enter, Jonic and Jacob set off foward into the long road ahead of dimension hopping unaware that they will need to fight the people they seemingly aim to save.

Rival scene - After fighting through several matches and plains, Jonic and Jacob aproach the final gate only to discover that a fammiliar face Iron Minerzone has also reached the point. After disscussing their reasons of being at the current location Jonic states that he cannot let Iron through and continues saying that he will have to resort to battle just to make sure he doesnt. Iron pulls out his pickaxe while Jonic draws his sword as Jacob stands by Jonic's feet looking up at him. the staredown commences and the battle eventually starts.

Ending - After defeating the powerfull entity that brought Jonic and the other mobians into the mix of dimensional warp holes, the entity tells Jonic he has access to one wish. Thinking carefully about this Jonic wishes that the entity would forever sleep so no one would be able to take advantage of it. After the entity grants this wish and falls into an eternal slumber, due to not being conscious anymore the mesh of worlds they stand in starts to fade returning everyone in it to their original possitions. Jonic and Jacob are returned to their world and decide to head home after a long day, not being able to forget this tale. ____________________________________________________________________________________

Michael The Fox (WIP)
Michael returns to the Fray!

Moveset: 

Ground Moves:

Normal: Neutral Attack: Punches with his right fist, then his left, and then uppercuts the opponent. First hit does 3% damage, second punch does 2%, and kick does 5% for a total of 10%.

Forward Tilt: Does a roundhouse kick with his right leg, dealing 8%.

Up Tilt: Performs a backflip-kick that reaches upwards, dealing 7%.

Down Tilt: Does a spinning-slash with his tail, dealing 5% if hit by the tip, and 7% if hit by the rest of the tail.

Dash Attack: Hops up and does a drop kick with both of his feet, dealing 12%.

Smash: Side Smash: Steps back and then forward, releasing a blast of Dark Energy from his right hand, dealing 23%.

Up Smash: Thrusts his left arm upward, releasing a concentrated blast of Light Energy, which deals 19%.

Down Smash: Using both of his arms, he slams his fists down, releasing two seperate blasts of energy from each fist; the left fist releasing a Light Energy blast, and his right fist releasing a Dark Energy blast. The Light Energy deals 15%, while the Dark Energy deals 18%.

Other: Ledge Attack (below 100%): He climbs up and does a headbutt, dealing 8% to anyone close enough.

Ledge Attack (above 100%): Flips himself onto the stage and stomps onto the ground, dealing 10% from the shockwave, and 15% if directly hit by the attack.

Floor Attack (faceup): Flips himself back onto his feet in a kick-like fashion, dealing 13% to anyone in the way.

Floor Attack (facedown): Curls into a ball and rolls forward a small distance, getting back on his feet. If hit by the ball, 14% is dealt.

Floor Attack (sitting): Springs himself up with his tail, spreading his arms and legs as he bounces. If hit, the attack delivers 12%.

Aerial Attacks:

Neutral Aerial: Delivers a strong punch in the air, dealing 10%.

Forward Aerial: Performs a kick in the air, dealing 12%.

Back Aerial: Elbows behind him with his left arm, dealing 14%.

Up Aerial: Similar to his Up Tilt, but quicker, which deals 11%.

Down Aerial: Thrusts both of his feet downward, acting as a meteor smash.This double-stomp deals 10% if hit indirectly, and 17% if hit directly.

Grabs & Throws:

Grapple: Uses his Dark Energy to create a small hookshot that can latch onto foes and ledges.

Pummel: Thrusts his knee into the enemy, dealing 3% per thrust.

Forward Throw: Hurls the opponent away like a baseball, dealing 18%.

Back Throw: Throws the opponent behind him with his mechanical arm, dealing 14%.

Up Throw: Throws the opponent upwards with both arms, dealing 16%.

Down Throw: Repeatedly stomps on the opponent 10 times before kicking him/her away. Each stomp deals 2%, while the finishing kick deals 15%.

Special Moves:

Standard Special Move: -DarkLight Blast- He charges a ball of Dark and Light energy, which can be stored for later use. Normal shots do 5%, Mid-charge shots do 8%, and Fully-Charged shots do 17%.

Side Special Move: -Missile Launcher- Using his left arm, he fires a rocket that gradually picks up speed. At low speed, the missile deals 4%. At mid-speed, it deals 7%. But at full speed, the missile deals 13%.

Up Special Move: -DarkLight Blast- Thrusts his arms downward, releasing two blasts of Dark and Light Energy, which propell him upward. If hit by the blasts, they deal 5% each, but if directly in his path, 20% is dealt.

Down Special Move: -Dark Barrier-   He creates a large barrier made of Dark Energy, which protects him. It also serves as an offense, dealing 5% to anyone who comes in contact with it.

FINAL SMASH:

-Werefox Form-

Michael looks up at the sky as a few clouds move away from a Full Moon. This causes Michael to quickly morph into his WereFox form. In his WereFox form, his attack power is increased ten-fold, and can only use melee-based moves. These melee attacks are incredibly strong, however, and each attack can deal a certain amount of high damage. Each tilt move deals 25% more, and the Smash Attacks deal TREMENDOUS damage (about 50-65%)! This form only lasts for a little while (30 seconds), so be sure to make it last before he reverts!

Taunts:

Up Taunt: Pulls out a can of root beer, chugs it down, and quickly tosses the can. The can itself can actually damage opponents.

Down Taunt: Chases his tail for a little bit before getting back on track.

Side Taunt: Pulls his sword out and observes it briefly before putting it back.

Idle Animations:

Idle 1: He yawns and stretches out, shaking his tail as he finishes stretching.

Idle 2: Crosses his arms and taps his foot briefly.

Idle 3: Looks around quickly, quivering his tail in anticipation.

On-Screen Appearance:

(Unlike most characters, his Entrance changes depending on which Alternate Costume is worn.)

Normal: Teleports in, kneeling, and quickly climbs to his feet while feeling confident and ready to fight.

Michelle Alt.: Walks out of a dimensional rift, which quickly closes, and winks at the screen, smiling.

Fawfulized Michael Alt.: Flies in with Headgear, which quickly drops him and flies off. He also laughs like Fawful.

Metal Michael Alt.: Flies in and slams into the ground before quickly standing up.

Victory/Loss Stances:

(Like above, each Alternate Costume will have its own set of Victory Animations.)

Normal:

Victory 1: He hops up twice before jumping high and thrusting his fist into the air, which he keeps up as he lands.

Victory 2: Chases his tail for a few seconds before catching it and cuddling it happily.

Victory 3: Curls up on the ground and falls asleep.

Victory 4 (Rare): Teleports into the area and thrusts his right arm upward as his eye gleams.

Loss 1: Applauds slowly while looking a little bit disheartened. His ears are also drooped about halfway down.

Loss 2: Plays his 3DS, looking bored and a little bit sad.

Loss 3: Sits with his paws together as he massages them, trying to relax himself about the loss. He seems to not really care that he lost, though.

Loss 4 (Rare): He is curled up on the ground, fast asleep.

Michelle:

''Victory 1: Leaps into the air, filled with joy, then lands and begins waving back and forth at the crowd. ''

Victory 2: Looks at herself in the mirror, before looking at the screen and winking happily.

Victory 3: Strikes a flashy pose, saying "Sorry, fellas! I couldnt resist!"

Victory 4 (Rare): She faces away from the screen, laughs, then turns her head to look at the screen, saying "I knew I was gonna win!" while quivering her tail tauntingly.

Loss 1: Clapping slowly as she looks at the ground, nearly in tears. Her ears are also drooped all the way.

Loss 2: Sitting on the ground, legs crossed, as her tail is wrapped around her. She also looks just as sad...

Loss 3: Has her arms crossed, tapping her foot angrily as she has a rather annoyed expression on her face...

Loss 4 (Rare): Sits with her paws together, rubbing them softly as she tries to calm her nerves about losing...

Fawfulized Michael:

Victory 1: Laughs out loud, then leans outward, holding his hand to his ear to hear more of the applause before switching hands and ears.

Victory 2: Spins into the area before jumping in the air and landing, thrusting his hand towards the screen as he smiles.

Victory 3: Laughs at the screen repeatedly before looking at the screen, smiling.

Victory 4 (Rare): Headgear flies in and attaches to Michael's head, lifing him off the ground. Michael smiles as he flies off with Headgear.

''Loss 1: Claps sarcastically as he looks...rather angrily at the screen. ''

Loss 2: Looking away from the screen angrily, seeming to mumble something...

Loss 3: Flies off with his Headgear in fury.

Loss 4 (Rare): He takes his glasses and throws them on the ground in anger before crossing his arms and looking away in absolute rage.

Metal Michael:

Victory 1: Lands in the area, staying low for a little bit, then raising his head up and looking at the screen as his eyes flash red.

Victory 2: Thrusts his chest outward as a surge of power comes off of him.

Victory 3: Clenches his fist tightly before thrusting it towards the screen.

Victory 4 (Rare): Puts one hand on his hip and waggles his finger at the screen like Metal Sonic.

Loss 1: Generic clapping.

Loss 2: Facing away from the screen, crossing his arms.

Loss 3: In Stand-By mode while standing...

Loss 4 (Rare): Stares at the screen blankly.

Pallete Swaps & Alternate Costumes:

(Pic Coming Soon)

Trophy Description: Michael is a 16-year-old Fox that lives on the edge of the Great Forest, and serves as it's guardian. While still young, he is very skilled in combat, and will gladly take on anyone who challenges him. While he may not win every fight, he still pushes himself to the limit so he can get stronger day by day!

Classic Mode Intro:

It was just like any other day for Michael. Play some games, check on the Great Forest, and stop anyone who dared to desecrate it. Everything seemed normal...until he sensed a dark presence in the air. He couldnt exactly describe it, but he knew it wasnt good. It was a presence of great malevolence. ''Could it be...another Eggman? ''he thought to himself. But he quickly disregarded that thought. Whatever it was that was out there, it wasnt good. So, he set out to find out exactly what the Dark Presence was coming from...

Rival Cutscene: (To Be Announced)

Ending: (To Be Announced)

____________________________________________________________________________________

Iron Minerzone The Zonian


Iron Mines his way into the battle!

Character Bonus - Iron gets the Shockina Assist Trophy 60% more than any other Assist Trophy.

Entry - Iron tunnels up out of the ground of the stage with his pickaxe, takes a good look at his surroundings than stands up on the stage.

B button-

Pathblasters (Ranged)

Iron takes out his pathblasters, and can fire in the direction he's facing.

It can fire 8 rounds per four second interval, doing 10% damage each.

Attacks

Side B-

Iron Throws his Pickaxe in the direction he's facing, works like a boomerang, but he can't use any Pickaxe attack until the Pickaxe returns to him.

Down B- He takes a large rock out of the ground, and can throw it at opponents , he moves a bit slower however.

Up B-

Iron pulls out a Flying Zonibot drone, and grabs onto it (Like Snake)

Grapple-

Iron can grab the opponent, and throw them quite the distance. it is hard for the foe to escape his grasp thanks to his super strength.

A Combo -

Iron Swings his pickaxe around doing 2 Combos

Side A-

Pickaxe Smash, Iron can smack away the enemy a distance with his Pickaxe (Can be Charged)

It works like the Home Run Bat.

Down A-

Iron uses his pickaxe, and spin attacks (like Link)

Up A-

Iron charges his attack, then does a shoryuken on the foe.

A (Aerial)-

Iron swings his pickaxe Vertically downwards.

Up A (Aerial)- 

Iron swings his pickaxe Vertically upwards

Side A (Aerial)-

Iron Spins around doing a 360' Kick

Down A (Aerial)-

Iron Uses full force on his Pickaxe holding it over head then swinging downwards, he quickly slams to the ground. (Similar to Kirby's rock slam)

Final Smash - Iron gets a cinematic scene of the ZoniTech Zoniron suit being attached to him. - He is Much Faster - His Melee Attacks are Deadly Powerful

- He has no Ranged attacks.

- He is Hard to Knock off the stage.

- His Up B lets him Fly high for a short time.

- His Damage Percentage is replaced by a health Percentage (Like Master Hand)

The Final Smash ends if he takes 400 Damage or if 1 Minute and 50 seconds pass

- When 1 Minute and 50 seconds pass the armor detaches and exits the stage

- When 400 damage is obtained, The suit explodes and Iron is Instantly K'Oed and the point is given to the person who dealt the most damage to him.

Custom Movesets -

You can change what B button moves are used here!

Neutral B - 

Walther P38 - Iron's favorite gun design. does lots of damage, but only one pistol is held. and is short range (E.G Mega Man's Mega Buster) (15%)

Path Blasters - Iron's Second favorite gun design. does a fair amount of damage, but weilds two Pistols for efficent hits. the range is medium. (5% x2)

Energo-Pistol - A Energo-ified Pistol that fires electric bolts. The range is short and the firing rate isn't great. but does big amounts of damage. (20%)

Side B -

Pickaxerang - Iron's Pickaxe gets thrown as a Boomerang (Similar to Ratchet's Omni-Wrench throw)

DynaBoom Throw - Iron throws a stick of DynaBoom at a arc that explodes soon after landing. It can be charged for longer arc range, however if held too long may explode in his face doing 5% recoil.

You can change direction in which he throws the Dynaboom by turning the control stick left or right while charging.

Pickaxe Charge - Charges at the opponent, striking them with Iron's Pickaxe. However when used you cannot change direction.

(Works like Pit's Arm Side B) (20%)

Up B -

ZoniArmor Jet Boots - The Jet boots of the Zoniron Power Armor! Makes you fly high in the air for a while. but fuel is limited than without the complete armor.

Zonibot Drone -  A Zonibot Drone that helps Iron fly into the air. It's the Default Move, so it's balanced.

Explosive Dyna-Bundle - Iron uses a Bundle of Dynaboom sticks and uses them to boost himself up.

Makes him spring HIGH into the air, but does 10% Recoil Damage.

Down B - 

Rock Throw - Iron grabs a Rock (Size Varies on the last time this move was used.) and holds it being able to throw it at an opponent.

This move does not work while off-ground.

Reflect - Iron activates a overshield that can reflect Projectiles, however it doesn't last long.

Timing is key!

Clu Stomp - Iron grabs onto a HeavyClu that makes him drop to the ground fast.

(Works like Kirby's Rock Slam, however you can still be hit.)

Taunts -

Taunt 1 - Iron gives a thumbs up, smirking

Taunt 2 - Iron blows exhaust from his Path blaster

Taunt 3 - Iron leans on his pickaxe, yawning.

Taunt 4 (Hold A + B at the same time) - A transmission comes in, Iron and Shockina both appear on seperate screens, with subtitles inbetween, Iron will ask about the character he's fighting, while Shockina will tell him all about that character, With Iron making a wisecrack every now and then. (Works like Snake's Codec, Shockina's Assist Trophy does not spawn for the time this taunt is in use)

CODECS: Iron's Codec Page 

Victory/Loss

Victory 1 - Iron smiles, Fist pumping once saying "Looks like this Victory is mine! "

Victory 2 - Iron and Shockina, both appear on the screen both saying "It'll take more to defeat us!"

(Only if the Shockina Assist Trophy spawned and used by Iron)

Victory 3 - Iron shifts his eyes to the left then the right, then takes his pickaxe and digs underground, all that can be seen at that point is the dirt of which he digged up. (Kinda like how Meta Knight vanishes from the results screen at times)

Loss - Iron shrugs, with a "Oops.. Heheh..." expression on his face

(Only if Iron got More than 0 K'Os)

Loss 2 - Iron is K'Oed on the ground, as Obsidian stands with a foot on Iron's back, laughing

(Only if Iron managed to get 0 K'Os and 1 Wipe outs)

Loss 3 - Iron is seen wearing the Zonitech Suit that explodes in his face, and Iron is wide eyed, coughing.

(Only if Iron Self Destructed more than he killed)

Palette Swaps -



-Unlock Critera-

Starter Theme Song - https://www.youtube.com/watch?v=UKjNVVmLCGQ

Pros +

+ Balanced Character

+ Great Physical strength

+ Pickaxe does heavy damage

Cons -

- Pickaxe cannot be used if thrown (see Side B)

- Rocks change size, alterating his speed and jump height)

- Final Smash can be damaged, and result in a instant K'O

-Trophy Description- Iron Minerzone is a Zonian from the Planet Zonia, coming to Mobius from an accident while mining one day on his home planet, Iron awakes in the strange new world, his enemies from the past likely followed, He had also met the love of his life on Mobius. a blonde woman named "Shockina". Iron now spends his time building machines, and mining to better the future of the world... While still finding a way back home...

Super Iron RPG (2014)

Zonitech Power Suit Zoniron - Iron's Power Armor, when put on he is near invincible, taking much lesser damage, his attacks are more stronger, and he can fly for periods of times. his pathblasters also transform into Path-Obliterators, that fire powerful lasers. despite how powerful the armor is, if he takes too much damage the power suit will explode and Iron will be instantly K'Oed. It is indeed a power to use wisely.

And Due to how much power the Suit needs, it'll be put away after a minute. however in other continuities the suit requires much less power, and is more durable.

Super Iron RPG (2014)

Story Mode Intro- Upon an stealth mission on Obsidian's Castle, Iron and Shockina investigate the laboratory of the Castle, but a Malfunction occurs. And the Duo are warped to another dimension, In which it combines every world together, upon getting up and looking around, Iron  finds an assist trophy, and Shockina who had become a A.I Hologram, they both set out on an Adventure to get out and maybe find some treasure along the way.

Rival Cutscene - After fighting through waves of enemies, and crossing lands, Iron reaches the final gate, the homestretch to get back home. Only to discover that Jonic Hikarikaze had also been there, They discuss why they are at their current location, Iron says that he must go through the gate, and fulfill his quest, Demanding that Jonic stays out of his way, and that he won't be stopped from doing so, the battle then commences.

Ending - After defeating the powerful entity that brought Iron, Shockina and the others here, The Entity grants Iron, One Wish. Iron uses the wish, after his wish is granted he and Shockina return home through a warp, and go inside, to relax after the long adventure. It is not clear of what Iron had wished for.

____________________________________________________________________________________

Paws the Wolf
This is for the non-canon Sonic fan character version of Paws the Wolf. There's a page for this version of him here.



Attacks


 * A = Whack with his paw
 * AAA = Two whacks and a kick
 * < A > = Kick
 * A^ = Uppercut
 * Av = Kicks down
 * B = Echo Howl
 * < B > = Lunge
 * B^ = Third jump with a spin similar to DK's, but with more vertical distance and not as strong
 * Bv = Fist ground pound
 * < Smash > = Punches opponent (pulls his arm back for charge)
 * Smash^ = Punches above with both paws
 * Smashv = Smashes his feet down on opponent; meteor smashKniro_and_tito_emblem_thing.png

Final Smash

Paws uses his aura ability which makes him stronger, faster (and obviously invincible), which lasts for a short period of time (like a normal final smash). Also the blue highlights in his fur glow.

Taunts


 * 1) "They call me...Paws!"
 * 2) //Crosses arms// "Seriously?"
 * 3) //Takes out a box of Kissy Lips Cereal from nowhere and pours some in his mouth// "Blech!" *spits it out*

Colour Palettes


 * Blue: Default
 * Yellow: Jenny's colour scheme
 * Red: Kniro's colour scheme
 * Black: He's black and white with demon eyes and red markings. (This is a reference to the weird demon Link)
 * Pink: JULIE-SU!
 * Green: Green markings with blue eyes

Victory Poses
 * 1) //Claws the air, then stands in a fighting stance// "I don't need to deal with your problems..."
 * 2) //Crosses arms// "That'll show you..."
 * 3) //Facing away from the screen// "Now, leave me alone..."

Pros and Cons

Pros: He's strong, and has decent speed, doesn't die insanely easy (average)

Cons: Lacks range attacks, jumping is mediocre (slightly heavier than other characters)



_______________________________________________________________________________________

Apallo The Hedgehog

 * 1) Newcommer into the series
 * 2) Obtainable from the Start

 Apallo ' Shines Into Action'

 Entry -'  'Apallo falls down in a burst of Flame, and comes out a pile of ash that reforms into him.

Specials


 * B button - Element Wheel (Charge projectile) (The attack type/element differs between color and can change at random) - Apollo tosses his element disk forward, when charged, the attack leaves a trail of an elemental hazard.(Fire, Dark/Posion, Electric, Freeze/Ice)


 * Side B - Fire Wing (projectile) - Much Like the Boomerang that the Links use, Apollo slings two fire wings (pheonix wings) around that comes around after a distance.


 * Down B - Vine Wall (Shield) Apollo raises up two vines from the ground that does psychical damage if anyone touches it, it also breaks after a few hits. If Done in mid-air, then two vines surround him in a shield much like the Element shields but dont last long.


 * Up B - Light's Wind Uppercut (Recovery Uppercut attack) Apollo charges an light energy filled uppercut, and with the power of the wind he jumps up. Much like the Green Missle combined with the Recovery moves of the Links and also Mario and Luigi's Recovery Moves and the speed of Lucario's Extreme Speed if charged enough.

Grapple - Rock Hand. Apollo's fist become stone hands that can grapple a rival. When doing Grapple Dammage, he bops them on the head seveal times.

A combos - Fire Fist Combo. Apollo does a chained combo of fist lit up in flames, followed by a Inferno Punch to end it.

Side A - Water Slice - Apollo spins his hand along with his body to do an air slash with the power of water.

Down A - Cyclone Sweeper- Apollo does a basic full 360 leg sweeper.

Up A - Fire Burst - Apollo will fire a fireball overhead. When charged, the size of the explosion grows.

A (Ariel) - A Basic Punch

Up A (Ariel) - A firey uppercut that's not that strong firewise

Side A (Ariel) - A Falling punch with a rocky fist

Down A (Ariel) - A Mighty Rock fist that crashes down onto the ground.

 Final Smash'  -' Solar Blast - Apollo fires a bubble of Ice/Water at a rival trapping them inside, and then jumps up into the sky, fireing a giant Solarbeam at the arena, damaging only ones that have been trapped inside the bubble.

Taunts

Taunt 1 - Apollo pulls out a Hand Held gaming console saying. "Im waiiiiiiiiiiiiiiiiiiiiiiting"

Taunt 2 - Apallo moves his arm around, stretching.

Taunt 3 - "Come on Pick Up the Pace, dont stand around now"

Victories/Loss

Victory 1 - Apollo does a spin and a thumbs up, with a Sonic Adventure style smile.

Victory 2 - Apallo makes a SFCB2 Emblem with his fire, and hold it up in victory

Victory 3 - Apallo's body heats up as he gets into a crossed armed finger wagged pose

Loss - Clapping with closed eyes and a classic big anime grin

Colour swaps

Blue - A Blue Apallo bacially

Red - Default

Orange - Red Repaced with Orange

Green - Green Apallo but with a Leafy Garb

Yellow  - Red Replaced with Yellow

Sir Apollo - Apollo in a Knight's Armor

Teen Apollo - Apollo's Original Sprite

Trophy Description -  one of the three children of Solarburst and Lunana, two legendary warriors. Sent to the Earth by his parents to avoid their deaths in the Great Eight battle. He, along with his three siblngs lived in Starlight Ridge for most of their life until one day they had discovered the legend of the Zero Islands, and the powerful ancient weapons rumored to be there. From then on Apallo went on a series of adventures against Dr.Kintobot gaining a strong relationship with them as well as meeting his wife Hasa and later on realizing his heritage.

Classic Mode Intro - Apallo is seen walking in a store when all of a sudden he could feel a wave of negativity from somewhere far away. Deciding to put the task of finding it on his back, Apallo dashes off to find those who could be the source of these negtvities.

Rival Scene - 

Ending - After defeating the Entity Apallo feels that someone in a universe is having feelings of anger and hatred locked inside of them. He wishes to go and find out what the problem is and is teleported to a dimention where there are nothing but humans. He finds himself in a house hold of 5, with a Grandmother, a young teenager two middle aged adults who are just louanging around and a young adult who is the source of these emotions. Apallo hears the boy's problem and decides to go and teach the two other adults a lesson. A few minuets pass by and the boy wasn't feeling all too angry anymore, The house had only a few people in it, and it was looking bright at new. Unfrountaly Apallo was only a voice and not a bodily figure in this world, and was thought to be an idea from the Boy. And so he decided to create Apallo as a fan character, with the screen panning in on the boy's monitor saying "Thank you Apallo". ____________________________________________________________________________________

Sam the Rabbit
Owned by Sam the rabbit (veteran)



Sam runs in with lightning fast speed into battle

Entry - Sam lands on the stage after a jump he did off screen and gives a thumbs up

Attacks

B button - Sam uses a lightning kick that can be charged. This move will send him launching forward a bit. This is similar to the exploding side kick move that the Mii brawler has.

Side B - Sam charges up his super dash move as you can see by his leg animation. Once realised he will zoom across the floor/platform he is on but if the platform is too short he will fall off. This is one of the fastest moves in the game

Down B - Sam charges up for 10 seconds so he will become be stronger and faster in every way but charging this up leaves him a sitting duck for 10 seconds

Up B - Sam will jump up high to make for a pretty good recovery. Basically Sam can triple jump.

A combo - right hand punch, left hand punch and a round house kick at fast speed

Side A - he will preform a front flip while sticking his leg out to kick people in his range

Down A - Sam will sweep his leg around and will hit people

Up A - Sam performs a handstand thus kicking anyone above him

A (Ariel) - he does a complete flip while his leg is sticking out

Side A (Ariel) - a side kick in the air

Down A (Ariel) - Sam will rush down with a blur effect in a diagonal line

Up A (Ariel) - Sam turns upside down and kicks his legs around

Up smash - A backflip with his foot sticking out

Side smash - a lightning punch

Down smash - Sonic's SSB4 down smash

Final Smash - Speed of light - Sam will zoom across whatever surface he is on (only stoping at edges or walls) at light speed. Anybody who is caught in his path will be flung across the stage.

Taunts

Taunt 1 - Sam looks towards the screen and gives a thumbs up

Taunt 2 - He runs in a small circle a says "I'll show you real speed"

Taunt 3 - Sam stretches a bit while saying "This is fun"

Victory/Lose poses

Victory 1 - He runs across the screen at high speeds a couple of times then stops in the middle and says "I'm the fastest one here!"

Victory 2 - Sam jumps a little bit and says "You never had a chance!"

Victory 3 He does a flip followed by a peace sign

Loss - He would look down at the ground disappointed and put his hand on his head

Pallets swaps

Green - default

Blue - it's just a blue Sam

Red - a combonation of red, yellow and orange

Pink - he's pink and fast, just like Vegeta (yes I stole that joke from someone, I forgot who)

White - It's a Sonic Riders alt costume

Brown - he's brown! Yay I guess

-Unlock Criteria-

Starter

Theme song - (so original, right?)

Pros

+ He remains the fastest character in the game

+ Pretty good recovery

+ Very powerful and high tier once charged up with his down special

Cons

- Has some of the weakest moves

- Doesn't have any range moves

- Since he's a lightweight he can be knocked far

- Can't swim

Trophy description - Sam is a green rabbit with the ability to jump really high and run at speeds faster than light! He has an eye for adventure and strives go be a hero. He may be weak but he is faster than the rest.

Classic mode intro - Sam is running around looking for adventure or any crimes to stop. Suddenly Sam was transported to a new dimension along with several others. Not knowing what was going on he decided to go on and look for answers and a way back home.

Rival scene - After fighting several opponents Sam meets up with Dash who is blocking the way. Sam talked to Dash about seeing if he could move so Sam could move on and if he wanted to join him. Dash refused and got ready to fight Sam. Noticing that he has under mind control by the entity he got ready to fight.

Ending - After deafening the entity that caused all this Sam learnt he had a wish for whatever he wants. Not prepared for this he thought about for a minute and considered wishing to be the fastest in the world but decided for something else as he wants to be fast naturally and not by some wish. In the end he wished for a sandwich, when transported home he realised that there were several more things he could've wished for and now regrets his decisions.

____________________________________________________________________________________

Dash the Turtle
"Dash speeds up" Veteran

Unlockability: Secret character

how to unlock: Play 5 matches

Entery: in his shell and pops out of it

Wins animation:

Spins around "hah hows that low tier for ya?"

Bounces a soccer ball

shows Dash doing a pose only to zoom out in the screen reaving dash playing the game "YES"

Lose animation: standing and slightly picking his nostrill

Normals A - punch

AAA - two puncches and a kick

<-> A -  does a roundhouse kick

v A - tail swipes doing a low attack

^ A - a flip kick

dash attack - spin in his shell horizontly

Aerials

Nair - Spins around in his shell verticly

Fair - Does Sonic's Fair from Project M

Bair - Hits with feet 6 times, if the second hit connects the opponent will get trapped in this attack

Uair - Hits with tail upward

Dair - A ground pound

Smash Attacks

^ Smash - A head butt

<-> Smash - A really hard hit with his tail

v Smash - Spins around in his shell creating a small tornado around him

Specials

^B - drill up: Gives dash a big green boost up in the air and takes a form of a drill. does damage

<->B - Super Peel Out: Boosts dash really fast, needs to charge. does damage

v B -  Shell dash: Basically Sonic down B from SSBB. Does damage

B - shell homing attack: Again based on Sonic normal B move from SSBB, but it moves straight and curves less than Sonic's. Does damage

FINAL SMASH - Ultra Dash: Turns into Ultra Dash and works like  super sonic, but you can also use his star shot to home on enemies.

Grabs

up grab - like sonic's but with one spike instead of six

down grab - like kirby's but slower and stronger

foward grab - throws them Street Fighter style

back grab - throws them back and hits with tail

pummel - punches them

Other

Ledge attack - makes a move similer to fox's F.smash

100% ledge attack - slaps

Trip attack - gets up and spins in his shell

Dark Dash

When Dash is at 400% Damage he will transform into Dark Dash, giving you almost a brand new character, since he is at such a high percentage his his launch resistance decreases, but still an be knock around far.

Normals

A - a dark pulse

AAA - a countinus amout of dark matter

<-> A -  swings a sword made of dark matter

v A - low swipe with his hand

^ A - like peach's up tilt but with poison

dash attack - swings a ark matter sword rapidly

Aerials

Nair - Dark matter flows around his while he crosses his arms

Fair - Blast darkness infront of im

Bair - a streak of darkness across his back

Uair - dark matter takes the shape of a spear head

Dair - dark matter takes the shape of a splash

Smash Attacks

(these moves takes twice as long to fully charage)

^ Smash - Dark matter shoots above him looking like flames (can go high up if fully charged)

<-> Smash - Dark matter gets summoned taking shape of electicity (can go across the screen like a slow wall if fully charged)

v Smash - Dark matter comes from both sies of him taking shape of crystals (goes across the screen slowly if fully charged)

Specials

^B - Teleportation: telports (petty simple)

<->B - Dark Lazer: shoots a big dark lazer (takes time to charge)

v B -  Blinding eyes: a beam of light shoots from his eyes, doesnt do damadge but can cause one of two things :

1. if yellow hue from eyes causes dizzyness

2. if blue hue it causes sleepyness.

B - Shadow Ball: basicly Mewtwo's shadow ball from Melee

FINAL SMASH - Heart Eater: you have to get near someone and use it, the screen will go black and you hear a chomp and BOOM instant death

Grabs

(can grab multiple people, 3 maximum

up grab - envelops them in darkness and shoot them upwards

down grab - jumps over the and screechs at them damadgeing them

foward grab - similer to mewtwo's foward grab but instead of small shadow balls, he instead has a gaint shadow ball.

back grab - levitates them behind him.

pummel - similer to lucario's pummel, (hitting really fast) but instead of pulses it is slashing them.

Other

Ledge attack - gets up and his head becomes a blade and slices

100% ledge attack - N/A (because being Dark Dash needs to be 400%

Trip attack - gets up and spins in his shell

_________________________________________________________________________________

Back to normal Dash

Taunts

1. Does chun-li victory pose

2. https://www.youtube.com/watch?v=X48HsvnzuN4

3. Says "You're fast but not fast enough!"

Dark Dash:

1. Laughs like a mad man

2. turns his head 360 degrees

3.wipes the constant blood from his mouth (the blood does come back)

Pallete Swap

Green - default

Blue Dash - Sonic

Red dash - Hint and Knuckles

Yellow Dash - Zap

White Dash -  The EGGMAN

Pink and Purple Dash - for the females

Classic mode intro - Dash is running around looking for adventure, when suddenly his sthomach grumbles, "Man i need a bite to eat!" so Dash runs around looking for a store with food when all of a sudden, a black hole transports him to a different dimension with a bunch of others. so dash searches for a way out, "man I'm still hungry."

Rival scene - After fighting several opponents Dash meets up with Sam who is blocking the way. Dash talked to Sam about seeing if he could move so Dash could move on and if he wanted to join him. Dash refused and got ready to fight Dash. Noticing that he has under mind control by the entity he got ready to fight.

Ending - After deafening the entity that caused all this Dash learnt he had a wish for whatever he wants. He did want to be the faster than Sonic the Hedgehog. But just as he was about to say his wish, his stomach grumbled, so then he wished for a lifetime supply of Twinkies. When transported home he had a whole bunch of Twinkies rain on him, he laughed maniacly as they rained into his mouth.

Notes ____________________________________________________________________________________
 * ducking makes him hide in his shell giving him some flinch resistance
 * he is usually the first unlockable character in the game
 * dash has a lot of friction on the ground (he's slippery)
 * 3rd fastest in the game
 * very lightwight
 * double jump doesnt have much height, but his first one does
 * side special (super peel out) is a life rising move as if you charge it too much it send you off the edge
 * the Green clay enemy in smash run cannot turn into Dark Dash.
 * his idle animation is similar to Toxicroak in pokemon X and Y
 * Dark Dash idle animation makes him jitter like sablye in pokemon X and Y
 * Dark Dash also has blood dripping from his mouth and eyes constantly
 * When Dash has his The EGGMAN (white) Pallete swap, every word he says gets replaced by PINGAS, even Dark Dash (which by the way Even Dark Dash gets the Mustache and Glasses)

Alinoa The Cat
Owned by ALPHONSE UPRISING New character in the series

"Today's forecast: Cloudy with a 100% chance of Alinoa!"

Signature Attack

Alicane - Alinoa spins so fast that she becomes an F5 hurricane, raging savagely on the poor victims.

Special Attacks

Somesault Attack - Alinoa flips over the target and roundhouse kicks them in the back, while distracted.

Windclap - Alinoa claps her hands together so quickly, that a strong gust of wind will be thrown at a flashlight range.

MOVES

Whirl = Alinoa spins quickly, slapping anyone close to her, based off of Crash Bandicoot's special attack.

Spinjitsu - Alinoa spins so fast, that anyone close enough to her will be blown away or sucked inside, dealing a lot of damage.

Aerial Attack - Alinoa attacks mid-air

Homing Attack - Like Sonic, Alinoa uses her agility to home in on a target mid-air.

Guard - Does not deal any damage, but protects Alinoa from any front-faced attacks.

Crouch - Does not deal any damage either, but protects Alinoa from any attacks thrown mid air.

Power Ups Fly - Alinoa is able to fly for a brief amount of time.

Speed - Alinoa is pretty quick and agile.

MOVESETS

The following keys are PS3 based.

square + square + square = Whirl Attack

O + O + O = Somersault Attack

O + square + square = Windclap

square + O + O = Spinjitsu Attack

X + square/O = Aerial Attack

X + triangle = Aerial Spin

X + X = Homing Attack

R2 + L2 = Guard

R1 = Crouch, useful for dodging high-slung attacks

Taunts - Alinoa fans herself

OTHER

How to unlock = Win 5 stages as a speed/fly type character

Class = Intermediate

Entry = A tornado appears and drops Alinoa off.

Winning Animation = Alinoa poses, while fanning herself.

Losing Animation = Alinoa waits impatiently with her foot tapping rhythimically.

____________________________________________________________________________________

Captain Bird
'Thanks to SFCB, you can now beat up Captain Bird!  '

(Returning)

''

'(When you select him, he will say "PICK SOMEONE ELSE!")'

'MOVE LIST' A- Angry slap 

AA- Angry slap X2 

AAA- Angry slap X3 

Charged A- Pumps shotgun and fires it towards the direction you did on the joystick 

A In air- He will ram the butt of a rifle that he pulled out towards the direction you did on the joystick 

B- Fire Beretta 92 (Press B to fire bullet). It's like Falcos pistol but HIS is a real gun, does more damage and pushes the opponent back. 1/10 chance he will pull out an MP5 instead (This does even more damage than the Beretta 92. Hold B to fire) 

B Left or Right- Fire Rocket Launcher (The rocket just goes straight and does more damage compared to Snake's.) 

B Down- He will pull out a mirror. If you attack the mirror, then you get hit with a counter attack! 

B Up- He gets out his FIRE extinguisher, points and shoots it down and he goes UPWARDS. (Anyone who touches the blast of it takes damage) 

Grab- Depending on what grab you choose, he will either attach explosives to his opponent, press a button and BOOM or crouch down next to the opponent and PUNCH EM IN THE BALLS 

Final Smash- A Slug Gunner (Metal Slug) will appear next to Captain Bird. He will hop in it and the player CAN USE IT TO KILL EVERYONE (For a limited time only!). Unless you go out of bounds in this machine, he is invincible while he is in it! Attack damage is EXTREMELY high.

''

__________________________________________________________________________________________________________

'PROS'


 * 'His attack damage is VERY high'
 * 'Great range'

'CONS'

_______________________________________________________________________________________
 * His defence/health is VERY low (Dies easily)
 * Highly vulnerable to damage
 * He is a lightweight so he gets knocked back far
 * You can die if you hop off the stage, walk off the screen or fly too high with the Slug Gunner
 * You have to unlock this character

TAUNTS

1. "First one to die, LOSES!" 

2. He jogs in place and says "This game is fun!" 

3. When you do his 3rd taunt, he flips off the camera

Victory Poses! '1. He knocks the camera over, causing the screen to go black. 2 seconds later, Captain Bird turns it back on, apologizes, wipes the screen a few times, then walks away'

2. He slowly flicks out black sunglasses form his jacket with one hand, puts them on and then crosses his arms

3. https://www.youtube.com/watch?v=_9cMd94mPNM

Losing Pose = He claps for the winner

_____________________________________________________________________________________

Venice the Mink
Venice Blitzes into the Fray!

Entry

Venice falls from a purplish void above his spawn point.

Normal Attacks

A: Quick jab (2%)

AAA: Jab-Punch-Spin Kick Combo (2% Per each hit; final kick does 5-8%)

Charged A: Strong punch (9% - 19%)

Up A: High kick (3-7%)

Down A: Low sweeping kick; possibiliy of inducing a Prat Fall (5-9%)

Dashing A: Headbutt (3-7%)

A in air: Kick (4%)

Special Attacks

B: Discharges a close-proximity Blitz energy blast that radiates a foot or so all around him; chargable (5-10%)

B Left or Right: Fires a Blitz energy projectile (5%)

B Down: Generates a large Blitz energy blast. If he's on the ground it goes to the left and right of him; if he's in the air it goes straight down (10-15%)

B Up: Fires Blitz energy dowmwards to propel himself ;one second charge-up time; aimable (5-10%)

Smash Attacks

Up: Uppercut (10%)

Down: Joins his two hands into one fist and swings them down from behind his head; acts as a Meteor Smash (25-30%).

Side: Karate kick (25%)

Throws

Forward: Charged up Blitz ballto the opponent;s abdomen (15%+horizontal knockback)

Back: Flips opponent backwards and slams him/her down a-la Gamzee (20%)

Up: Kick-flips opponent into the air (13%+virtical knockback)

Down: Slams opponent ond the ground and curb-stomps him/her (24%)

Taunts

Up: Plays with a Blitz energy ball (one and a half seconds)

Side: Makes an determined face wilst emitting small amounts of Blitz energy (one and a half seconds)

Down: Sits and plays a hanheld game (two and a half seconds)

Final Smash

Rage Shift Venice

All attacks are doubled; Blitz energy attacks are quadrupled. His speed and jumping are considerably enhanced as well.

Poses

Victory

1:*Butches air* "YEAH!

2:*Quick spin and crosses arms* "Aw yiss!"

3:*Emitts Blitz energy from both hands with a smug look* "Not bad for a rookie, eh?"

Loss

1:*Applauds politely*

Palette Swaps


 * Normal (Used when on the Red Team)
 * Silver the Hedgehog (Also references terrible first design)
 * Scrapped Super Form (Used when on the Blue Team)
 * Jaki the Coyote (Used when on the Green Team)
 * Willow the Mudi
 * Dr. Eggman Nega
 * Original Timeline
 * EXGear

Battle aspects

Pros Cons
 * Above average speed
 * Fairly powerful
 * Moderate recovery
 * Best swimmer
 * All Specials have a 10% chance of stunning the opponent(s).
 * Poor jumping ability
 * Fairly light
 * Projectiles are as fast as his pre-run speed
 * Fully-charged Neutral B inflicts 5-25% damage on himself depending on his current damage

Status

Unlockable

Play as every starter character then defeat him in battle.

Story

Intro

Venice and Willow are talking in Jaki's tree house, trying to come up with a way to get back to their time. Suddenly, a moderate gust of wind blows through the place. As they close the window shutters a piece of paper flies into the tree house and lands at Venice's feet. He picks it up and calls Willow over. As they read it they discover that it is an unmarked invitation that doesn't say who it's for or who sent it. It advertised a secret underground tournment for the best fighters in the world. It also stated that whoever won first place could get anything they wanted, no matter how impossible the request. On the bottom of the paper was a map that led to a cave a few miles away. After discusing it at length Venice decided that he would entert he tournament so he could wish them back home. After the sun set he left for the cave. Once he got there he noticed a glowing cave pool and did as the invitation intructed; he dove in and was immedetely sucked under, whisked away to a strange dimension full of strange people.

Rival

After confrontations with who knows how many other contestants in strange alien environments, Venice is seen wandering around the vast cosmic expanse he saw when he was first transported to this odd dimension. He then spots a figure across the expanse. He runs up to the figure and sees Ion standing in front of the Final Gate. He asks Ion if he knows what's going on and if there's a way back home. Ion, beliving that Venice is trying to distract him, starts charging some energy and fires it at Venice. Venice dodges, then gets into a defensive fighting stance.

Ending After Venice defeats Amageddon/Apocalypse/Genisis/Whatever, it rises up from where it's resting and offers to grant Venice a wish and cautions him to think carefully. After much thought, Venice decides to wish for a way to get home without immediately going back. Amageddon/Apocalypse/Genisis/Whatever nods, then a blinding white light is emited from it's body. Venice opens his eyes after it's over he sees that he's lying in Jaki's tree house and that Willow and Jaki are standing over him. He slowly sits up and rubs his eyes as Willow excitedly tells him that Jaki knows a guy who knows a guy that knows that some kooky scientists in Soumerica are experimenting with spatial rifts in order to discover time travel.

Battle Theme (Only plays when Unlocking him and when his Rival fights him inh is Rival's Classic Mode)   



____________________________________________________________________________________

Lydia Hikarikaze the Ookami
Owned by JonicOokami7 (newcommer)

Lydia Breaks a Leg

Entry - Lydia appears from a warp hole to her world and cracks knuckles as the warp hole closes

Attacks

B button - Power Punch - Lydia Pauses for 3 seconds before letting out a powerfull punch

Side B - Tornado Kick - Lydia throws a kick spinning, like a tornado in the direction she kicked.

Down B - Counterstrike - Lydia Stances and retaliates with a powerful strike if she gets hit.

Up B - Flying Uppercut - Lydia spins with her fist in the air, This move doesnt reach as high as other recovery moves.

Grapple - Lydia grabs her foe with one fist and will piledrive her opponents in different ways depending on direction.

A combos - Fast Jabs

Side A - Sideways Kick - Lydia will throw a powerfull kick

Down A - Low Sweep - Lydia ducks down and sweeps with her leg

Up A - Hi- Knee Kick - Lydia Lifts her Knee up high to hit her foes in the lower gut

A (Ariel) - Air Punch - Lydia throws a Punch in the air

Up A (Ariel) - Somersalt Kick - Lydia will throw a kick which causes her to spin round

Side A (Ariel) - Flying Kick - Lydia will throw a kick diving in the direction she kicked

Down A (Ariel) - Air stomp - Lydia will stomp down with force

Final Smash - Extreme Pile Drive - Lydia grabs a foe and the Scene changes to a Boxing Ring as Lydia Then jumps up high with her opponent in hand before slamming them head first into the ground.This attack will do up to 70% Damage while Lydia finishes off with a sideways kick to send them flying.

Taunts

Taunt 1 - Lydia crouches down and waves her wrist at her foe

Taunt 2 - Lydia Cracks her knuckles and then her neck

Taunt 3 - Lydia flicks her fringe aside and rolls her shoulders

Victories/Loss

Victory 1 - Lydia backflips and punches the air.

Victory 2 - Lydia performs some exercises and says "You lot are out of shape."

Victory 3 - Lydia warms down and brushes her fringe

Loss - Lydia Stands Clapping with a slightly pouty look on her face

Colour swaps

Red - Default

Blue - Inverted Colours, Lydia Loosly resembles Jonic

Green - Lydia's clothes are coloured green while her fur gets a green tint.

Black - Lydia looks like a possible Shadow version of her self.

Grey - Based on Clair Nightcutters colour scheme

Purple - Based on Yuri Violets colour scheme



-Unlock Criteria- 

Win 500 Battles or clear Classic mode with 10 characters one including Jonic and Peach

Theme Song -  https://www.youtube.com/watch?v=bsiGI6-rhvE Lydia's theme song is Sick of it by Skillet  (nightcored)

Pros+

+ Fast and Flexable

+ High Physical Attack

+ Final Smash homes in

+ 4th best Swimmer

Cons -

- No ranged moves

- Weak Recovery

- Lightweght character

- Final Smash can only target one opponent

Trophy Description - 

The former princess of the Ookami and older sister to Jonic, After the day of Cyrex Lydia grew up in the care of a master black belt and eventually learnt his skills and moves becomming deadly in combat. Along with the black belt knowledge Lydia also learnt wrestling moves including her powerful attack the Extreme Pile Driver. While having a joy for fighting Lydia is rather easy to annoy and aggrivate which often resuilts in someone getting hurt for a witty retort at her expense. - International Bastard Squad - 2012 - Present

Extreme Pile Driver - Lydia's most powerfull technique, from watching many wrestling matches in her past time Lydia was influenced by a famous Vita Novian wrestler who's stage name was Steamroller. After practising for many years Lydia eventually perfected this move. When she grabs a foe in battle Lydia would imagine herself in a wrestling ring as she leaps up high into the air with her foe before smashing them down into the ground head first. - SFCB2 - Present

Classic Mode Intro - Lydia is walking down the street on the way to the store to pick something up for her partner Yuri while pouting about how boring it seems until she is suddenly ambushed by a strange warp hole and sucked right in to it. When she appears out the over side she finds herself in the same mesh of worlds the other fighters find themselves in. After hearing about a Powerfull entity that aparantly caused this Lydia gets an itch to fight this entity and rocks foward into this unwilling tournament.

Rival Scene - Lydia stands flexing preparing for the final fight before she hears a voice causing her turn round, Finding out that Jaki the Coyote has overcome the same trials she did to reach just as far. Lydia asks this new face if shes accociated with Cyrex or Oblivion causing Jaki to stand confused resulting in her calling Lydia a whacko. This causes Lydia to become aggrivated to which she states that she will Punch Jaki's Lights out harder then anyone elses. The fight starts from there

Ending - After defeating the Entity Lydia gloats on her victory declaring that this so powerfull entity was pathetic. The entity rises up and tells Lydia that for defeating it she is allowed one wish. After thinking about this carefully Lydia realises and wishes to be sent to the store she was originally meant to be going too after remembering the urgency. The entity grants it and Lydia is warped to the store she originally intended to go to. She may have missed out on a wish but at least she saved herself from a ranting from Yuri.

____________________________________________________________________________________

Rekk Scratch
Entry - She walks across the stage, hand on her hip and her other behind her as in the picture.

Attacks



B button- She takes out her guitar playing a tune, if timed correctly, she gains a power boost.

(MAX 4 times)

Side B-  Throws a Record Disc from the direction Rekk is facing.

Down B- Rekk takes out a Bass Guitar, swinging it downwards slamming it into the ground.

Up B- Provides and extra jump after a regular jump or when falling, while her fist punches the opponent above her.

Grapple- She uses a Microphone with a wire, throwing it around an out of reach opponent, bringing them closer to her to be attacked.

A Combo - Rekk Swings her Electric Guitar rapidly.

Side A- Puts her hands together, and bashes the opponent that's close to her and in the direction she's facing.

Down A- She lowkicks in direct she's facing.

Up A- She swings her Electric Guitar Upwards.

A (Aerial)- Slashes the direction she's facing with her guitar, only once however.

Up A (Aerial)- Throws a Record Disc Upward.

Side A (Aerial)- Throws a Record Disc to the Side.

Down A (Aerial)- Throws a Record Disc Downwards.

Final Smash - Rekk pulls out her electric guitar, two LARGE speakers rise up out of the ground between her, she starts strumming her guitar, playing very LOUD music, that the closer a player is to her, the FARTHER they are launched.

Taunts - 

 Taunt 1 - ' Rekk looks at the screen, smirking.'

Taunt 2 - Rekk Crosses her arms, laughing.

Taunt 3 -  Rekk Leans on her guitar, yawning.

Victory/Loss

Victory 1 - She holds a Microphone, attached to a Microphone stand saying "Why stop now? The Concert is just beginning.."

'''Victory 2 -  She poses like in her picture. "Victory was mine to begin with."'''

Loss - Turns her back from the screen "Hmph.."

Color Swaps -

Pink/Violet - Default

Orange -  The Red on her dress/uniform becomes Orange

Yellow - The Red on her dress/uniform becomes Yellow

Green -  The Red on her dress/uniform becomes Green

Black -  The Red on her dress/uniform becomes Black

White - She appears in Tioda's clothes.

Pros

Ranged/Close Range Character

Far Reaching Grapple

Great Recovery Jump.

Powerful

Can Charge Power Boosts for Extra Damage.

Cons

Mediumweight.

Medium Speed Character.

____________________________________________________________________________________

Gavin the Mongoose
Owned By DUBSTEPxSonic (Newcomer)





Gavin Takes Charge

Entry: He comes out of a blazing fire and gets in his battle stance.

Unlock Criteria

Defeat him as Rage During the Rival Battle in Classic mode

Or

Win 500 times total as Ion

Moveset

B - Fire Ball

Side B - Flaming Homing Attack

Down B - Earthquake Rupture

Up B - Freezing Water

Grapple - Normal Grab

A Combos - Punch, Punch, Front Kick, Flame Uppercut

Side A - Blazing Punch, Can be Charged as a Smash Attack

Down A - Downward Punch

Up A - Backflip Kick

A (Arial) - Judo Kick

Side A (Arial) - Blazing Dash

Down A (Arial) - Downward Dashing Kick

Up A (Arial) - Flaming Upward Dash, Great Recovery



"final Smash" - Guardian Form: - His Attacks Doubles, and Defense Goes up by 10% and all attacks turn to fire attacks, lasts for 20 Seconds.

Taunts

Fire comes out of his hands and points forward, "Your mine!!!"

Glares forward and Says, "Pity."

http://www.mariowiki.com/images/thumb/e/e9/SilvertheHedgehog.png/160px-SilvertheHedgehog.png

Color Pallets

Orange - Default

Red - Resembles Knuckles

White - Resembles Silver

Purple - Resembles Rouge

Yellow - Resembles Super Sonic

Victory/Defeat

Victory 1: Folds his arms and says, "Victory is assured."

Victory 2: does a victory pose from Sonic Lost World when you get a S rank, "Can't Touch me!"

Victory 3: Looks at the screen and points forward and says, "I am a Winner, so go to a Corner!"

Defeat: Claps Slowly with his head down and his eyes Closed.

__________________________________________________________________________________________________________________________________

Trophy Discription

Gavin was origanally a human after he was in a crash in a school bus on his way back to his old house, now a Guardian of Coretopia he helps protect and defend his new home from being destroyed, he also helps defend mobius from destuction as well with a few friends to help him with.

Classic Mode Intro

Gavin was fighting A Hoard of Coritan Grunts, as he fought long and hard, during the battle a accedent happend, he was sent to mobius while seing his planet from afar he realized that every world colided within one world, he must seek out and defeat all of his foes to save everyone including his people from losing a battle and losing another world, not realizing that he must fight his friends too.

Rival Intro

After fighting 9 and painful battles, he finds the final gate that leads to the cause of the coliding of worlds, he then dodges a fire based attack from above, he looks up and sees Rage on a platform, "so, you have come to fight Rage, I won't go easy on you, i will not let you pass through the gate", then Rage says, "we will see about that!"

Gavin yells, "NO I KNOW I WILL DEFEAT YOU!!!!!!"

Ending

After Defeating the entity, He walks up to it and the entity granted him one wish, it is unclear on what Gavin wished for but is was a good wish, Gavin then returned to his world to continue where he left off.

Pros

Basically the same as Ion

Con's

Same as ion

Jaki the Coyote
Newcomer Jaki thrives in the heat of battle!

Entry

Jaki leaps down from the top of the screen and makes a three-point landing.

Normal Attacks

A: Side kick (5%)

AAA: Continuous kicks (5% Per each hit)

Charged A: Strong side kick (9% - 19%)

Up A: High kick (3-7%)

Down A: A move similar to Mario Tornadol (10-18%)

Dashing A: Sliding kick (5-10%+possibility of inducing a Prat Fall)

A in air: Dropkickick (7-11%)

Special Attacks

B: Inner Focus(Increases next move by 5-10% depending on current damage)

B Left or Right: Flying kick (7-11%)

B Down: Some kind of counter attack (10-15%)

B Up: Strong uppercut (9-15%)

Smash Attacks

Up: Football punt (15%)

Down: Divebomb (25-30%)

Side: Wound-up punch (25%)

Throws

Forward:  Swings opponent around and lets go (0%+great horizontal knockback)

Back:  Judo flip (24%)

Up:  Kick-flips opponent into the air (13%+virtical knockback)

Down:  Slams opponent down then falls on him/her (16-19%)

Taunts

Up: Jogs in place (one seconds)

Side: Wolf O'Donnel's "What's the matter? Scared?" with no dialogue (however long that takes)

Down: Does Karate stance (one half second)

Final Smash

Furville Kickboxing Champion

Jaki dons her sparring gear an launches herself at the nearest opponent and unleashes a barage of punches and kicks. Whoever takes the initial hit is trapped and cannot move and anyone nearby can either take residual damage or get trapped as well depending on how close they are. Each hit does around 10-15% damage and the final hit can range from 40-60%.

Poses

Victory

1:*Crosses arms with a sassy look on her face* "You salty, bro?"

2: Flexes arms with her back facing the camera

3: Makes a Rosy the Riveter pose

Loss

1:Applauds politely but with a sour look on her face

Palette Swaps


 * Normal (Used when on the Green Team)
 * Abigail the Coyote
 * Ferris the Hedgehog
 * Otto the Ferret (Used when on the Blue Team)
 * David the Coyote
 * Jane the Anti-Jaki
 * Venice the Mink (Used when on the Red Team)
 * Willow the Mudi

Battle aspects

Pros Cons
 * Above average attack speed
 * Very powerful
 * Moderate recovery
 * Good jumper
 * Fairly slow
 * No projectiles
 * Poor swimmer

Status

Unlockable

Play as Venice 15 times then defeat her in battle.

Classic Mode

Intro

Jaki is seen taking a nap in her treehouse when suddenly Otto, Ferris, and Skip start throwing pebbles from outside to get her attention. Annoyed, Jaki pokes her head out one of the windows, calls them all bozos, then asks them what the heck they want. She then notices that they're all wearing swim gear. Her expression brightens and she climbs down to meet them. As they arive at the swimming hole they all jump in. After a while Jaki notices a strange glow eminating from an underwater cavern. She tells the others she'll be back in a bit and dives under. She swims towards it and is suddenly caught in a curent that puls her towards the glowing vortex. She tries to swim away, but she i eventually pulled in. After traveling through the vortex she finds herself trpped in the Void, along with many other people. She is sudenly very happy she has her backpack and a change of cloths with her.

Rival Cutscene

After facing many foes, Jaki faces the final Gate. She sighs in exasperation and exhaustion as sees another fighter standing by the Gate. She looks different from anyone Jaki's ever seen. Jaki, quite foolhardilly, tells this new stranger to buzz off so she can go home. Lydia, offended by Jaki's words, tells Jaki that she was there first and that she should buzz off. The two get into an argument that eventually leads to a fight.

Ending

After Jaki defeats the Entity, it rises up from where it lays and offers to grant her a wish. Jaki thinks carefully, knowing that she doesn't want to waste a wish on something stupid like just going back home. Deciding that she needs more excitement in her life, she wishes that the Furville kickboxing league was reestablished so she could join. She then promptly became one of the best kickboxers on the team.

Battle Theme (Only plays when unlocking her or when Lydia fights her in Classic Mode)

Eliot the Cat
Entry - Eliot walks onto the stage carrying his guitar. He sees his opponent, puts away the guitar and strikes a battle stance.

Attacks

B button-

Side B-

Down B-

Up B-

Grapple-

A Combos

Side A-

Down A-

A (Aerial)-

Up A (Aerial)-

Side A (Aerial)-

Down A (Aerial)-

Final Smash-

Taunts

Taunt 1- Eliot looks at his opponent and smiles.

Taunt 2- Eliot pulls out a scanner and scans the area.

Taunt 3- Eliot says smiling; I hope i'm doing ok.

Victory/Loss

Victory 1- Eliot holds out his hand and says do you need some help?

Victory 2- Eliot turns away and looks back worried.

Victory 3- Eliot sits down and starts meditating.

Loss 1- Eliot falls on his back and breathes heavy.

Loss 2- Eliot holds his right arm and looks at the screen.

Loss 3- Eliot gets up and walks away.

Color Swaps-

Unlock Criteria

Starter Theme Song-

Pros +

Cons -

Classic Mode Intro-

Rival Scene-

Ending-

Digit the Chinchilla
Entry - A puddle forms on the stage and Digit springs up and stands on the stage. She waves her hand and the puddle vanishes.

B button-

Needle Toss (Ranged) Digit pulls out her flute and can throw it in the direction she's facing. Upon contact:the syringe will squirt water at it's target and doing the so:the target takes 15% damage.

Side B- Digit summons a ball  made of snow and throws it in the direction she's facing. If it connects:it does 10% damages

Down B- Digit summons a water wall to protect herself from harm or to send projectiles back at their sender

Up B- Digit surfs into the air using a tidal wave.

Grapple- Digit grabs the opponent, and pushes them away. This attack does 5% damage

A Combos- Digit pulls out her flute and begins causing various either water streams or bubbles to shoot at the opponent. They explode on contact, doing 15% damage.

Side A- Digit summons blistering winds that can cause an opponent to change directions. This does 10% damage.

Down A- Digit crouches down and trips her opponent doing 5% damage

Up A- Digit shoots a thunderbolt into the air and it explodes causing 15% damage if it hits anyone.

A (Aerial)- Digit waves her flute around. causing 15% damage if it connects to anyone.

Up A (Aerial)- Digit summons a bolt of lightning doing 15% damage.

Side A (Aerial)- Digit performs a 180' Vertical Kick causing 10% damage.

Down A (Aerial)- Digit pulls out he flute  and plays it it, causing the notes to fly out and inflict  10% to opponents who are hit.

Final Smash- Digit summons two large streams of water. She pulls out her flute and waves it around, as if orchestrating the streams to attack opponents for 10 seconds, then at the end the two combine together and flood the stage

Taunts

Taunt 1 - Digit pulls out a book, looks at it and puts it away.

Taunt 2 - Digit sighs and combs her hair.

Taunt 3 - Digit pushes her glasses against her face and says frowning:I'm Sorry, you brought this upon yourself.

Victory/Loss

Victory 1 - Digit looks at the screen and says: Why am I here?

Victory 2 - Digit pulls out her flute and begins playing, she opens one eye.

(Only if Burst used his Final Smash)

Victory 3 - Digit summons a waterfall, floats on top of it,looks at the screen and declares; Don't worry, i don't blame you.

Loss 1 - Digit looks up at the sky and says sadly:I wasn't good enough.

Loss 2 - Digit's glasses fall off and she crawls looking for them

Loss 3 - Digit kneels on one leg and grabs her right arm, she starts crying.

Color Swaps -

Blue - Default

Black - Digit dresses in a medium-length black night-gown, her hair is let loose and she is barefoot.

Green - Digit's shirt becomes a purple seashell bra, her shorts become a green sequin skirt and her boots turn into green flipper shoes.

Yellow - Digit wears a yellow and blue polka-dot bikini, her hair is tied into pigtails and her boots become sandals.

Red -  Digit's shirt is replaced by a red snow jacket, her shorts become red jeans and her boots turn red.

White - Digit dresses in a white ball-gown with matching white gloves and black heels. Her hair is tied in a high bun.

Unlock Criteria:

Win 20 Matches in Melee or Win 100 Multi Man Melee

Starter Theme Song - https://www.youtube.com/watch?v=CShopT9QUzw

Swan Lake Waltz by Tchaikovsky

Pros +

+ Balanced Character

+ Good Range

+ Special Attacker

Cons -

- Lightweight

- Her grapples are easily escape-able

- Her in-air game is weak

Classic Mode Intro-

Rival Scene-

Ending-

Junior the Hedgehog
Junior appears within a ball of white hot flames that dissapear once his body is visable.
 * 1) A Newcomer to the Series
 * 2) Clear 10 Events to Unlock

Specials Grapple - Fire Claw. - A Claw is shot out of Junior's hand. that will graple onto an enemy. His normal grapple attack is just swings with his sword.
 * B button - Fire Slash - Junior slashes a wave of fire forward, upwards or down depending on where he is aiming. Longer charges increase the size and strength
 * Side B - Step Sword (Slashing Attack) - Junior dashes on in what direction the control stick is pointed whent he move is initiated. When he doesnt hit a foe, he dashes. But when he does, he delivers a mighty slash with little knock back.
 * Down B - Sword Change - Junior is able to change his main sword from his Two Handed, Dual, or One Handed swords.
 * Up B - Storm Wings - Junior's dual blades attach to his back, allowing him to do a sprial attack and then go into  a small glide.

A combos - A Sword Combo that ends with a mighty vertacial slash..

Side A - Back Slice/Side Slice - A spinning attack that spins Junior's body arround with a sword attack to boot.

Down A - Explosion Shot - Junior uses his hands  to shoot an explosive fireball from it, its after effect is that it leaves a smoke cloud int he air..

Up A - Tri-Upper - Just a three hit slash over head.

Dash Attack- Junior does a flaming dash throught an enemy

A (Ariel) - A Regular Sword Slash

Up A (Ariel) - A Backflip Slash

Side A (Ariel) - A Falling punch with a flaming fist

Down A (Ariel) - A single chared weak shot headed below him

 Final Smash'  -' Ultimate Combo - Junior's body glow emitting fires all around him with all of his swords our at once, dual blades, single hand, and two handed, he lunges forward forming combos on whoever gets in his way, finishing with a large fire blade slashing into the stage.

Taunts

Taunt 1 - Junior is just feeding and petting a chao

Taunt 2 - Junior moves his arm around, stretching.

Victories/Loss

Victory 1 - *Cloud's victory animation from FF7* "Another victory under the belt"

Victory 2 - *Ike's "I fight for my friends" pose* "All in a day's work."

Loss - Clapping with a nice smile on his face.



Classic Mode Intro - Junior is seen walking in a crouded arena where he is seen by a woman in a cloak and hood. She grabs his arm and slips him directions to a hidden place. When he finds said location minuets later he is sucked into a vortex that leads him into the first stage.....

Rival Scene - 

Ending - After defeating the Entity, he offers him a wish, any within her powers. He offered him riches and he declined, He offered the best in female companionship and he obviously declined having being happily married, but this did give him an idea. He wished that he could create  a mobian of the greatest beauty and kindness and to be with the one person he knows that could use someone like her. Nodding she uses her powers to split herself into a beautiful Cosmic Blue fox, she had an amazing body, long and soft hair /w fur, and a voice that could call an angel. Picking her up in his arms, Junior leaves the arena looking back at the Entity before he is sent away to deliver his friend the love of his life.

Hammerhead Turner




(created by HTClassics)

'Newcomer! Hammerhead shoots his way into the competition!'

Entry: His special super car drives onto the stage and Hammerhead steps out. As he steps out, the car then leaves just as suddenly as it had came, then he pulls out a pistol and gets into fighting stance.

Attacks: (based off of Wii controls with Nunchuck)

A or B: Front jab (side depending on button pressed)

A>B>A>B>A>B (rapidly): Rapid stomach jabs (five) +AB= uppercut finisher

Down>A: Crouches down and pulls out a shotgun, then takes one shot into the victim's jaw.

Up>A: Jumps into the air and puches.

Down>B: Roundhouse kick

Up>B: Jump and normal karate kick

Left/Right (L/R)>A: Small sound blast from glove that does normal damage.

Charged A: Causes a more powerful sound blast, the power depending on the amount of time charged. Nunchuck can give player ability to control which way his blast goes.

Z: One shot from pistol. Can shoot six rounds before needing to reload.

Hold C>Z: Aimed pistol; this gives more damage than normal pistol.

Down>Z: Crouching position and fires three shots from a submachine gun.

Up>Z: Jump with three shots from the submachine gun.

1: Swing of his lightning rod, causing victim to be thrown back.

2: Slams down lightning rod, pummeling the victim into the ground.

Charged 1: Can cause the lightning rod to be swung upward, causing the victim to be thrown upward as well.

Charged 2: Lightning rod turns into a electric blaster.

Up>Down>Up: Causes a frontflip to be created as he double jumps, which can be used as a defensive attack.

Down>Up: A more powerful jump, but not as powerful as a double jump.

Taunts:

1: He pushes up his jacket with his shoulders and then rolls his head. He says "C'mon, I haven't got all day!"

2: He takes out his pistol and a rag and polishes his gun for about two seconds. He says "All this waiting is rusting the metal..."

3: He pulls out two shotguns and pumps both at the same time. "Come on, I won't bite!"

FINAL SMASH:

Hammerhead gets hit with a lightning bolt, which turns him into his Sledgehammer form. In this form he can shoot, in one direction, an incredibly powerful bass blast that can KO or knock off anyone in that direction.

Victory/Loss:

Victory 1: He pulls out his pistol, twirls it on his finger, then puts it up. He then crosses his arms and looks at the camera. "Not bad, not bad," he says.

Victory 2: He pulls out his pistol, blows away the smoke, then puts a thumbs up to the camera. "And THAT's how it's done," he says.

Victory 3: He twirls his lightning rod then attaches it behind him, then pumps his fist. "Nailed- oops, I mean, HAMMERED, the competition!" he says.

Loss: He turns to the side, scratching his head with one hand and another hand on his hip.

Color swaps:

Red Team: His hair and fur is more red than brown, and his jacket is a red and white one, while his pants are dark red.

Blue Team: His hair is normal, but he wears a blue hoodie and blue jeans, with military boots.

Green Team: His hair is normal, and he wears a green shirt, a dark green military vest, and camo pants.

Black Team: His hair is black, his fur normal, and he wears a black trench coat with a gray shirt underneath.

Character assist: 

Hammerhead's supercar speeds through the bottom level of the stage, then does the same on each level. (this does not work very well if the levels are irregular)

 Unlock Criteria: 

Secret character: destroy the car on the bottom level of the Urbania stage.

OR

Get 20 KOs with a gun of any sort.

Pros

- Immune to many sound attacks

- More damage with any ranged weapon pickup

- Easily block melee attacks

Cons

- Prone to an elemental attack

- Aiming is needed for higher damage

- Without armor, he is vulnerable to damage

Classic Mode Intro

Hammerhead is driving around his town, but a sudden boom is heard, and he skids to a stop. Getting out of his car, he sees a thunderstorm of massive proportions and warp holes aprroaching. He punches his hands and his gear lights up. He looks up to the sky and the last thing to be seen is a bright flash of lightning. While this happens, Hammerhead voices-over.

"I love Urbania; it's my home, my creation. I built this city on pure hopes and dreams. Therefore, there will always be someone who tries to destroy it's happiness. It's too bad, though, because in all their time of fighting people, they've never fought me."

Rivalry Intro/Ending

INTRO

Captain Bird looks around the town of Urbania, and walks across a street, just to almost get ran over by Hammerhead. Hammerhead skids away and stops. He gets out and yells "Hey! Can't you read the sign??" Captain Bird looks around and sees a 'Watch for Racers' sign, and looks back at him. "Hey, wait, I know you! You're the guy who tried to wreck my house!" Hammerhead yells, and he pulls out his H&K P226 and points it at him. Captain Bird takes out his Baretta 92 in response. "You wanna push, you wreck?" he replies. Hammerhead puts away the pistol, and says "You know what? I've had enough of you. This is gonna end right here, right now." He pulls out his M249 SAW, and Captain Bird gives a surprised look. "Let's dance!"

OUTRO

Hammerhead walks to a fallen Captain Bird, and just as he is about to make the final shot, Captain Bird picks his hand up. "Please, don't. I apologize for my idiotic actions. Spare me..." Hammerhead looks at him for a bit, and sighs. He drops the gun and holds out his hand. Captain Bird takes it and gets up. Hammerhead says "You're lucky I'm a forgiving person. Just remember that I try to keep this city scot-free, kid." He pats his back, and they walk across the sidewalk into the horizon. Captain Bird says as they walk across the street "Where's the coffee shop?" Fade

Adventure Mode Intro, Outro, and Enemies INTRO

Hammerhead drives across town, looking for things to, and can't find anything around. A voice-over and Throwdown by Fox Stevenson play while he is driving:

"This is Urbania police log number 201, Hammerhead Turner speaking. I want to make something clear here; I try my hardest to keep this city peaceful, but, for some reason, I find someone who wants to destroy the peace. Why is that? Why is is that people feels so inclined to ruin someone's hard work? It's been something I've been pondering for a while now, and I seems like a good point to make. I'll keep this topic for further review. Hammerhead Turner, signing off."

Suddenly, an explosion is heaqrd, and Hammerhead sees that a bank robbery is taking place. He turns the corner and crashes into the bank, he then takes out his two pistols and points it at the robbers. "I try so hard to keep this town settled, and all you guys do is ruin the peace. Well, looks like ruining your lives is the only way to settle this!"

After Hammerhead defeats the robbers, he finds out that there was more to it than just a petty robbery, and discovers a plot to destroy Urbania. It goes from the bank robbers all the way to the extremely powerful gang boss.

OUTRO

After the gang boss is defeated, Hammerhead holds his arm and walks away. The boss quickly throws a grenade at Hammerhead, and Hammerhead turns around and bass blasts it back to him. It explodes and vaporizes the boss. Finally, Hammerhead walks to his car, and as he does, a voice-over play, with the song All in by Fox Stevenson . As he drives he slowly smiles, and at the end of the voice over, the drop hits, and he speeds off into the sunset.

"Everyday, I find someone who wants to destroy this city. However, all they want to do is show how big they are. Being big isn't trying to destroy; it's protecting. That's why I protect this city. It's my home, it's my life, it's my creation, and it's my prized gold. Don't think that I protect this city because of myself; I protect it for the people who live here. They deserve a perfect city, and I'll go all in in order for that dream to come true. This is Hammerhead Turner, signing off."

Credits roll

Trophy description

Hammerhead William Turner the Fifth used to be a human assassin, sent to do good deeds for other people in need. After a freak accident turned him into what he is today, he learned to use his new powers the same way he learned to be an assassin. Now, he watches over his new city, protecting it from various foes, also doing good deeds across the universe with his Commando Team.

___________________________________________________________________________________

Eclipse the Hedgehog
 Entry -'  'Out of a shadow, Eclipse rises up.
 * 1) A Newcomer into the series
 * 2) Unlock by Clearing Classic Mode with Junior on Hard or Normal

Specials Grapple - 
 * B button - Shadow Ball - Its the same as Mewtwo's Shadow Ball and Lucario's Aura Spere
 * Side B - Dark Scythe Slash - Eclipse's Scythe does a slash with his scythe that leaves an after wave. Pretty much a forceful slash on the side that the stick is tilted.
 * Down B - Dark Wave -Eclipse slams the ground to release a Dark Elemntal Shockwave that stays active until it hits the edge of the screen or until it weakens and fully leaves Eclipse' body.
 * Up B - Shadow Upper. - Eclipse does an uppercut like attack with his scythe with the help of a explosion of dark energy he leaves on the ground below

A combos - Wolf's Claw Combo - A combo of punches and slashes with his scythe ended with a kick

Side A - Shadow Force- Eclipse slashes the air sending out some shadow energy within his chop.

Down A - Shadow Spin - Eclipse spins around with both of his legs in a 360 Degree circle.

Up A - Shadow Burst - Eclipse will fire a explosive shadow blast overhead. When charged, the size of the explosion grows.

A (Ariel) - A Basic Punch

Up A (Ariel) - A midair flip kick

Side A (Ariel) - A Scythe Attack in midair

Down A (Ariel) - A quick kick that crashes down below.

 Final Smash'  -' Eye of Shadow - Eclipse's Scar turns into an eye which makes Eclipse more darker and hostlile. When he starts to blink press the Special Button to have him do this Dark End finalie which is a tri-beam attack that comes from the eye on his scar.

Taunts

Taunt 1 -   Eclipse  does a point and thumbs down with a cut neck jesture

Taunt 2 - Eclipse looks at his surroundings then crosses his arms.

Victories/Loss

Victory 1 - "Is that all?" he said as he poses with his arm on his Scythe's Poll

Loss - Clapping with closed eyes

Outfits/Designs/Pallets

_______________________________________________________________________________________

Cyndriz The Cat.
Cyndriz Breaks In!

Unlock - Beat Event 26 or Play a total of 600 Matches

Entry: Comes out from a flame and does an 'I'm waiting' gesture.

Victory's: 

Victory 1: Clicks his fingers on his right hand to create a fireball in his palms

Victory 2: Says 'Can't you do better?' and does a 'round 2' gesture

Taunts:   

Up: Punches forward and then kicks backwards. (Has small damaging properties)

Side: Sighs and rolls his eyes.

Down: Trips over.

Attacks:

Neutrual: Kicks.

Side: Punches forward.

Air Side Punches opponent down.

Up:   Backflip Kicks

Up air: Kicks upward with two feet.

Down: Spin kicks the floor.

Down air: Up air but downward

Dash:  Shoulder bash

Smashes    

Neutrual: Shoots fireball.  

Side: Shoots faster fireballs that do less damage.

(Air side is same but can be shot diagonal.)

Up: Fires a fireball upward,

Up air: Fire backflip kick. does more damage than normal fireall, same speed as it.

Down: Shoots two fireballs to the sides, and diagonaly upward and straight up to form some sort of shield.

Down air: Kicks downward rapidly.

Dash: Throws fireballs behind him.

Final smash: Gold Cyndriz: Turns gold, takes less damage from charged attacks,fire attacks turn purple and deal more damage.

Platte swaps: Normal, Green, Red, Blue, Pink and Game & Watch Cyndriz. (It's 2D!)



Trophy description: An aroggant cat from a distant planet. Abandoned as a kid he found a glove that grants him magic powers, and met his future enemy. He dreams of a better life and makes money by stealing others posesions and selling them off for money. He tries to drown out his worries with beer.

Games: Cyndriz: Key To The Glove (PS3 logo) - Cyndriz: The Survival (PS4 logo)

_________________________________________________________________________________________

Ravoka The Wolf
RAVOKA SHARPENS UP

Owned by Ravoka67

Unlockable (Unlocked by either two methods: Theme Song: Warrior Part 2 - Lloyd Banks Ft. Eminem, 50 Cent & Nate Dogg
 * 1) Play 275 VS Matches
 * 2) Clearing Classic Mode a total of 20 times)

When selected: A short "shing" sound plays

Entry: Floats down with a dark aura surrounding him and extracts his spike knuckles.

Moveset

A set:

A Neutral: Slice with knuckle spike

A Combo: 2 slices and stab

A Side: Dropkick A Up: Backflip into a kick

A Down: Sweep kick

A charged set:

A Neutral: Charged slice

A Side: Stab with spike

A Up: Slices upwards with both spikes (like Donkey Kong's clap move)

A Down: Stab in both directions

Ariel set:

A Neutral (Arial): Slices in both directions

A Side (Arial): Spike stab in an Superman-like pose

A Up: (Arial): Backflip hit with hook tail

A Down: (Arial): Downwards stab

B set:

B Neutral: Dark energy orb (like Mewtwo's/Lucario's B Neutral)

B Side: Dark energy slide

B Up: Dark energy teleport

B Down: Dark energy blast (like a mini Chaos Blast but not quite)

Grab set:

A: Knee

Side: Stab

Up: Uppercut slice

Down: Stab with hook tail

Final Smash - Ultimate Ravoka -  Ravoka transforms into Ultimate Ravoka (with the Ultra Emerald) and starts slashing at anybody within a fair distance of him. After around 15 slashes, he unleashes one final slash that sends the caught opponent(s) flying off-stage. This is similar to Kirby's Ultra Sword in the Wii U/3DS version.

Taunts

1. Sharpens spikes together

2. Gets down on one knee and stabs into the ground.

3. Codec with Pyrrhos.

Victory/Defeat Poses

Victory 1: Gets down on one knee and stabs into the ground.

Victory 2: Extracts knuckle spikes, gets into an almost squatting pose and says "Wanna try again?"

Victory 3: Faces back and says "Done! I'm out!" before running away

Defeat Pose: He claps normally, occasionaly accidentaly extracting his knuckle spikes

Trophy Description

As the embodiment of darkness, the holder of the Ultra Emerald and the last remaining member of the ancient Onueo clan of hedgehog/echidna hyrbids, Ravoka is one of the most fierce fighters in all of Mobius. Trained in the art of Triex, his strength, speed and endurance are almost unrivaled. With his rectractable knuckle spikes and his dark energy powers combined, Ravoka has set out to insert fear into the hearts of anyone why may stand in his path.

Appearances:

Ravoka The Wolf : Rising (2014)

Pros Cons Pallette Swaps
 * Quick on feet
 * Does a lot of damage
 * Good recovery
 * Not very defensive
 * Not extremely agile
 * Quite difficult to master

Default - Normal look

Red - Red pupils, leg stripes and shoes.

Blue - Blue pupils, leg stripes and shoes.

Green - Green pupils, etc, ect, ect.

Yellow - Yellow pupils, ect, ect, ect.

Black - Resembles Dark Ravoka, only with black and grey shoes.

White - Almost completely white, with the exception of his eyes and leg stripes.

Classic Mode Intro

Ravoka is seen on top of a cliff looking down on the valley below. He contemplates on how everybody is fighting to reach The Entity and how they forgot about him. His theme song starts playing as he extracts his knuckle spikes, jumps off and runs to the first opponent.

Ending After Ravoka defeats The Entity, he is granted a single wish. There is only one thing that Ravoka has ever wanted. To find out who his parents were and what happened to them. He was then transported back in time to when he was delivered to the Onueo. He found out that his parents were killed moments after he was delivered by a mysterious green hedgehog. Before Ravoka could find out who it was, he was teleported back home. Ravoka then made it his life mission to find this figure and make it suffer the same fate that his parents did.

Credits Song - Eminem - Kim (Instrumental)

_____________________________________________________________________________________

Ferno The Dragon
Owned by McFlamejob77 (newcomer) starter character

Ferno scorches the competition!



Entry Ferno flys in and lands, wipes his brow and says "Lets get this show on the road!'"

Attacks

B Button Searing Roar: Breaths fire continuesly in the direction you are facing

Side B Dragon Drill: flys while spinning in a drill like fashion

Up B Rising Sun: Flaps wings downward, rocketing Ferno upward

Down B Comet Breaker:Somewhat like sonics bounce attack, but with a small explosion

Grapple Tornadoe toss: spins rappidly in a spot and tosses the person upwards at 45 degrees

A Dragon's anger:does a light kick

A (x2) Dragon's wrath:does 2 light kicks

A (x3) Dragon's rampage:does 2 light kicks and a finishing stronge one

A Side Sharp Cyclone: Ferno's sword is pulled out and Ferno spins in a tornadoe like fashion

A Up Wicked Wyvern: an uppercut covered in dragon shaped flames

A Down Tail trip: sweeping attack with tail

A up (Arial) blasts a fireball upwards

A Side (Arial) Sharp cyclone slows fall

A Down (Arial) Sinister spike: stomps down from the air

"Final Smash" Final Ferno: Ferno transforms into a large, dragon form of himself (different from mobian appearance) You can breath jets of fire from the side of the stage with B and bite at player that get too close with A

Taunts

1: folds arms behind his head and says "What's the matter Can't take the heat?"

2: shadow boxes a little bit

3: Folds his arms and says "c'mon, make this interesting!"

Victory/Defeat Poses

Victory 1: folds his arms and looks to the side, saying "Only the strong survive..."

Victory 2: scratches the back of his head and says "It'll take more than that to beat me!"

Victory 3: sits down and says "You're not half bad actually."

Defeat Pose: turns and flys off, sighing

Color pallete

Default- blue and yellow

Green - Green and yellow

Blue - Same as default

Red - Red and yellow

Metalic Inferno - Looks exactly like Meta Ferno, red fire instead of purple

Cursed Ferno- Shodundra colored version of Ferno

_______________________________________________________________________________________

Pros/Cons:

+Great recovery

+Fairly balanced

-poor knockback

Trophy Description

Ferno is a dragon originating from the highlands of Scotland. Being the last of his kind on earth, he strives to rejoin with other dragons in a dimension called the dragon plane. He can control purple flames that have been affected by darkness, making them a combination of the 2 elements. Ferno has a strong affection for hoarding treasure on his journey's but also has an irrational fear of pirates (probably because they steal treasure). He alo carries a strong sense of morality and knows when to be serious.

Classic Mode intro

Ferno walks through the woods and discovers a mysterious portal, sensing it has something to do with one of his most powerful enemies, he jumps inside. On the other side is not the land he expected, but he presses along to figure out a way back to his friends.

Rival Cutscene

After defeating everyone in his way, Ferno heads toward the portal to reach the entity. Before he can, Talon jumps down in front of him. Bearing his teeth, Talon asks Ferno if he is also headed to the entity. After Ferno says yes with hesitation, Talon says that he can take 2 birds with one stone if he defeats you now. Getting into stance, Ferno says "show me what you got!" and the fight starts.

Ending Ferno defeats the entity and is left panting on the ground. The entity congrajulates Ferno on his abilities, but tells him it's time for him to return. Ferno tries to explain that he has questions but is sent back before he could get any answers. (If criteria is fufiled to get to the hidden boss, that is the final boss for Ferno instead of the entity and will be at the end of classic mode instead of being pulled from the battle he was just in.)

Secret Ending *Shodundra is brought back to his normal form, kneeling on the ground*

Shodundra:N-Not bad Ferno, not bad...at all...


 * Ferno points sword at Shodundra*

Ferno: It's over, Shodundra

Shodundra: Yes yes, I am aware of that. Just get this whole ordeal over with

Ferno: What do you mean

Shodundra: Kill me, you are the victor

Ferno:WHAT

Shodundra: What purpose have I to live, you said yourself that not a soul would blink at my passing


 * Shodundra looks down at his feet*

Ferno:That is not what-

Shodundra: Spare me your pity. You are perfectly justified in doing this, considering what I have done, to you, to others...

Ferno:...No


 * Shodundra looks up at Ferno*

Ferno: There is no justifying death, you taught me that. Just because it can save lives doesnt mean the action is suddenly pure. I have been told that you were a wreckless death god, slaying thousands withou reason nor remorse...but they all seemed to save more lives by getting rid of them. Even then, you recognize what you did, the lives you took. There is nothing to gain in me killing you.

Shodundra: Congratulations

Ferno: Huh

Shodundra:It seems you have learned something from me after all, alright, be gone now.


 * A portal forms behind Ferno, making him look back at it then turn back to Shodundra*

Ferno: See you later


 * turns to run*

Shodundra: Hey!


 * looks back and pauses*

Shodundra: This does not mean we will not fight, I am merely giving you this chance to prepare.


 * Ferno smirks at Shodundra and jumps in to the portal*

Talon the Velociraptor
owned by McFlamejob77(newcomer) unlockable

Talon is Ravenous for a fight



entry: Talon lands from the sky and screeches, roaring up at the sky

attacks

B:(Primal push) Pushes hands outward creating a plasmic field around him, pushing away nearby players and reflecting projectiles

side B:(Savage slice) charges a large plasma blade and slams it downward to the direction held

down B:(Eruption) slams fist into the ground, which causes plasma to rush upward above him, forming a hazardous pillar

up B:(Raptor rise) Boosts straight up, sending him into the air or launching him further up

A:(Break barrage) hold down to slash at the enemy with claws rappidly

side A:(Dino double) does a double kick which kicks the opponent into the air

Down A:(Scavenger) does a quick claw swipe at opponent's legs

Air down B:(Meteor) Dashes towards the ground, creating a small tremor, stunning those nearby

Air side B:(Dread Dicer) does a dashing slash in mid air

Air down A:(Rib cracker) kicks to his side

Final smash: (Butcher's banquet) when activated, those nearby while be trapped in a plasmic shield. Talon with then transform into a much larger, more dinosaur like version of himself and snatch those trapped into his mouth. After chewing on them (stacks up damage quickly) he spits them out, sending them flying.

Taunts

1.holds head and roars

2.licks his lips and burps, patting his belly

3.Sticks out his claws and says "I'll rip you to peices!"

Victory/Defeat poses:

1.(if finished with final smash) says "You're barely an appetizer!" and folds his arms

2. Picks at teeth with his index finger claw

3. Roars and then gets in a pouncing pose

Defeat: Punches camera and vanishes, leaving crack marks on screen

Color pallete:

default: regular colors

Blue: blue body, yellow stripes, black feathers (resembles Ferno)

Red: Black body, red stripes and feathers

green: Green body, orange stripes, purple feathers

Cyber Talon: Robotic parts are added to Talon, almost like a cyborg.

Pros/cons:

+High knockback

+agile

-bad recovery

Classic mode intro: Sitting on top of a tree, Talon is silhouetted by the moon behind him as he feeds on his latest catch. Noticing a portal on the ground, Talon smirks and dives right in. He looks about and notices some strangers nearby, his hand begins to twitch as he clenches it and charges right toward them.

Rival cutscene:Noticing Ferno below him about to enter the portal, Talon jumps down infront of him. Bearing his teeth, he asks Ferno if he is also looking for the entity. After hearing him say yes, Talon smirks. Talon then says that this is his chance to take out 2 birds with one stone and gets into his fighting stance, snarling.

Ending: After defeating the entity, Talon stands tall infront of it. The entity laying on the ground, comments on Talon's immense skill, only for Talon to stomp on it's wrist. Writhing in pain, the entity asks Talon what he is. Looking into the entity's eyes, Talon says, I don't know and scratches the entity's face, leaving 3 claw marks on it's face as he walks off into the portal to bring him back home.

Nubis the Fox- (WIP)
"Owned by The-Bismarck"



Logo: BNAG 30th Bomber Escort, 5th Air Squad



Entry:

On entry of the game, Nubis will fall from the sky or from the top of the stage and do a barrel roll when landing. After landing Nubis will go into a fight stance, staring at the opponent or opponents.

Move set:

"A button (Attacks)":

A- Regular Punch

A(x2)- Double Punch combo

A(x3)- Triple Punch combo, and shots his .357 magnium at the end.

Side A (<>)- Nubis left or right kicks the opponent.

Down A (V)-  Nubis drops to the ground and "sweeps" the opponent causing him/her to fall down.

Up A (^)- Nubis upper cuts the opponent, flinging him/her back a bit.

A (Ariel)- Nubis brings out his .357 magnium and shots once.

A (x2 & x3 combo) (Ariel)- Nubis wil continue to shot his .357 magnium 3-4 times.

Side A (Ariel <>)- Nubis kicks the opponent while in the air.

Down A (Ariel V)- Nubis will free fall to the ground, landing on the ground in a roll.

Up A (Ariel ^)- Nubis "drop kicks" the opponent while in mid air.

"B Button" (Defense/Special):

B- Nubis grabs the other opponent (look in the grabbed move sets)

Side B (<>)- Nubis attempts to dodge side-side, sometimes this move doesn't dodge the attack completely.

Up B (^)- Nubis Jumps striaght up.

Down B (V)- Nubis goes into a light black ball and charges up. This increases his attacks for a short time period (5-6 seconds).

"While grabbing the opponent":

Up grab- Nubis punches the opponent repeatedly in the face, until he or she breaks free.

Down grab- Nubis knees the opponent in the gut, sending him or her to the ground.

Side grab (<>)- Nubis side punches the opponent repeatedly, until he/she breaks free.

"Smash Attacks (^V<>)":

Up (^)- Nubis upper cuts the opponent.

Down (V)- Nubis kicks the opponent

Side (<>)- Nubis rapidly punches at the opponent.

"Final Smash"- Nubis's final smash is a basic kick to the enemies chin, but with a twist. Before preforming the attack, Nubis will being charging up his strength. Depending on the enemies damage dealt to him/her defines the attack. If the enemy is 160% or more theres is a 6/10 chance that Nubis will kick him/her off the stage.

Regular Taunts: 

Entry Taunt- "Lets see what you got"

Entry Taunt (Classic Mode)- "I'm coming for you Oasis, no matter the cost"

Ending Taunt (Classic Mode)- "I'm here Oasis, you're safe now"

Win Taunt 1- "Come on know is that all you got, I thought it would be better then this."

Win Taunt 2- "Maybe next time"

Losing Taunt 1- "Well...this is embarrassing, even for a fly boy"

Losing Taunt 2- "Oasis forgive me, I have failed"

Taunt Key:

^(Up Taunt)- "Come at"

V(Down Taunt)- "Ha miss, you can do better"

< (Left Taunt)- "Close one, but not that close"

> (Right Taunt)- "Come and get me"

Pro's & Con's: (WIP)

Pro's- Con's- Adventure Mode Intro & Ending:
 * Nubis is very easy to use for the beginner players.
 * Nubis is one of the weaker characters of the game.

Intro- The beginning of Nubis's Adventure Mode will begin on the stage "Airfield". Him and Oasis will be standing infront of the control tower was usual, then Commander Walter (Boss Character) comes in and takes Oasis. After grabbing her he quicks Nubis to the ground and runs away. That will begin Nubis's Adevnture Mode...

Ending- At the ending of Nubi's Adventure Mode will be at the Stage "???". Nubis will walk into the stage only to find Commander Walter (Boss Character) & Oasis (being held by him) at the end of the stage. Walter will begin making comments at Nubis, then Nubis will begin to get angry. After a few comments, Nubis will start moving forward, this sets Walter off and he throws Oasis of the edge of the stage. Nubis will then run to the end of stage, there he will look down then turns around to look at Walter. Walter will say "Now its just you and me...Nubis son of the William Family", pointing with his cutlass. Nubis will react and attack Walter..then the last stage will begin.

Ending Credits-

"After slaying commander Walter, Nubis is on the search to find a way to save his one true love. To this day Nubis is searches dimension to dimension ..hoping to find it."

Classic Mode Intro & Ending:

Intro- Nubis will enter the first stage that is randomly selected out of 10 stages. As he enters he'll walk up and say "I'll find you Oasis, even if it kills me", then goes into fighting pose. Thus starting Nubis's Classic Mode.

Ending- After beating the "classic mode boss" or "entity", Nubis will be given one wish and one wish only. He walks up and wishs, "Please..bring back my love..bring back Oasis! I done everything to get here!". With hearing this, his wish is granted. (WIP)

Costumes: (Under-development pictures to come)

School Outfit- This outfit was worn by Nubis during his flight training. Its standered issued flight jacket, pants, and goggles. Even though its wasn't required at the time to wear the uniform almost 24/7, Nubis was proud of wearing it. (Design still being worked on)

Dark forces disguise- During the Genocide War, Nubis was able to return to his home world using a protype portal, built by Professor Nelson. After arriving, Nubis was teleported into a Dark force Factory Complex. He was later resorted to wearing a "Dark Force Guard Uniform", to escape the Factory Complex and reunite with the resistance. (Design still being worked on)

Wounded Nubis- During the beginning of the genocide, Nubis and his squad was ordered to attack a enemy fleet that began seiging his home town. During the battle, Nubis was able to take out 8 enemy fighters before being shot down by a enemy fighter. His main school outfit, with added features, was torn up and he was badly wounded in the leg. (Design still being worked on)

King Nubis William III- This costume is based off of future Nubis, he later inherited the position from Alexander after his retirement. (Design still being worked on)

Color Forms:

Green fur

Blue fur

Light brown or tan fur

Red fur

Trophy Descriptions:

Nubis Trophy description is him standing in a "taking cover" pose behind a damaged wall, while holding 2x .357 Magnums. He is wearing the same outfit as "wounded Nubis" costume, and he would look very tired or exhausted.

Theme:





_______________________________________________________________________________________

Katarina the Fox
Entry: Katarina will merely walk in facing the side and take two slashes with her sword before sheathing it when the battle starts.

A: A single sword slash

AA: Two sword slashes

AAA: A sword slice combo of three

Side A: A stab that can go into two more swords slashes if A is pressed twice after

Up A: Jumps and slashes upwards

Down A: Crouches and kicks at the enemy’s legs

A (Aerial): Sword slashes in the air

Down A (Aerial): Slashes below her

Side A (Aerial): Kicks to her side

Up A (Aerial): Slashes upwards

B: Throws a flashbang grenade, exploding on impact. Hitting the floor, anyone caught in it will be stunned for2 seconds, but the hit box is small. If she achieves a direct hit, they will be stunned for 3 seconds, but damage given by this on impact is minimal.

Side B: Grabs her sniper and fires forward. Only hits one target and does does high damage, but there is a slight delay on the firing, so there’s time to dodge. After five shots, she does need to reload.

<p class="MsoNormal">Down B: Charges and runs forward, going to knock someone’s legs out from underneath them.

<p class="MsoNormal">Up B: Has a boost upwards whilst pointing her sword the way she’s going.

<p class="MsoNormal">B (Aerial): Throws a flashbang, same as her B move.

<p class="MsoNormal">Down B (Aerial): Strikes her sword downward with force, bringing her straight down

<p class="MsoNormal">Up B (Aerial): Same as her normal Up B

<p class="MsoNormal">Side B (Aerial): A quick sword slash dashing forward.

<p class="MsoNormal">Grapple: She merely grabs her enemy by the neck, normal attacks are ordinary punches, and her special attacks fire a point blank shot from her sniper into their stomach.

<p class="MsoNormal">Final Smash: She throws an EMP grenade into the camera; obscuring the view of the other fighters (They can still move) and the enemy closest to her will be slashed with immense force.

<p class="MsoNormal">Taunt 1: She pulls her scarf down for a moment, shakes her head and closes her eyes, and then she pulls her scarf back up.

<p class="MsoNormal">Taunt 2: She slashes her sword slowly through the air twice, examining the blade and gets into a ‘ready to fight’ position

<p class="MsoNormal">Victory 1: Standing with her arms folded, tail swishing slightly

<p class="MsoNormal">Loss: Clapping slowly with her eyes closed

<p class="MsoNormal">Pros and Cons:

<p class="MsoListParagraphCxSpFirst" style="text-indent:-18.0pt;mso-list:l0level1lfo1"> ·          Powerful attacks on certain hits

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-18.0pt;mso-list:l0level1lfo1"> ·          Slower character

<p class="MsoListParagraphCxSpLast" style="text-indent:-18.0pt;mso-list:l0level1lfo1"> ·          High endurance

<p class="MsoNormal">Classic Mode Intro: The screen fades into a shot of Katarina lying down and the tip of her sniper rifle smoking. Upon getting up, warp holes begin to appear around her. Not being one to mess around, she draws her sword and jumps in to investigate the strange disturbance, not caring about dangers.

<p class="MsoNormal">Classic Mode Ending: After defeating the Entity, her sword is blunt and her scarf was ripped clean off, revealing the large scar on her muzzle. The Entity lies on the floor, still barely alive. It looks like it’s about to say something, but she aims her sniper rifle at its head and fires. She sheathes it and then without looking back, gets in another portal back to her own dimension.

<p class="MsoNormal">Colour pallete:

<p class="MsoNormal">Original colours Grey fur Dark blue fur Dark green fur Light pink fur (As a joke. She would not approve.)

<p class="MsoNormal">Trophy Description: A formidable former G.U.N Agent, Katarina left after hearing about G.U.N’s actions on the Space Colony Ark; she now uses her training to assassinate serious criminals on her own terms.

<p class="MsoNormal">Theme: Two Steps From Hell – Perfect Assassination

_______________________________________________________________________________________

Rixcit the Hedgewolf (WIP)
A newcomer, Rixcit comes in with a frosty vengeance. Rixcit is an unlockable character.

Entry - Red ice appears and Rixcit bursts out of it.

Attacks

B button - Lunges forward with his sword.

Side B - Swipes to the side with his sword.

Down B - Swings downward with his sword.

Up B - Swings upward with his sword.

Grapple - He grabs them with his hand.

A combos - Kicks the foe repeatedly

Side A - Dashes forward in a shield of ice

Down A - Shoots ice

Up A - He shoots ice into the air

A (Ariel) - He shoots ice forward and lunges after it with his sword.

Up A (Ariel) - He launches ice from his foot.

Side A (Ariel) - He shoots a horizontal beam of ice.

Down A (Ariel) - He slides across a field of ice, damaging anyone he hits.

Final Smash - He activates his fury mode and unleashes a barrage of ice from the sky.

Taunts

Taunt 1 - He waves his sword non-chalantly at the opponent.

Taunt 2 - He points his sword at the opponent and faces away from them.

Taunt 3 - He shouts, "I haven't got all day."

Victories/Loss

Victory 1 - He jumps off the platform.

Victory 2 - He stabs his sword into the ground and fistpumps.

Victory 3 - He stabs his sword into the ground and crosses his arms.

Loss - Rixcit says nothing and stands with his back facing the others, and his arms crossed. His sword is stabbed into the ground and he doesn't clap.

Color swaps

Red - His outfit is color swapped, with black being replaced by red and vice-versa

Blue - The red on his outfit is Blue

Green - The red on his outfit is Green

-color of creators choice- His color is the palette of Circit's, with his eyes remaining the same.

-color of creators choice 2-

-Unlock Criteria-

- Beat

Theme Song -

Pros +

- Fast, medium range

Cons -

- Not very strong, lacks in long range combat

Trophy Description - A pale white hedgewolf, Rixcit is a hybrid clone of Circit infused with Mephisto's DNA. Ri

Final Smash Trophy Desc - Rixcit's stronger form, his fury mode allows him to control and utilize Red Ice to it's fullest potential. While not as invincible as a super form, this power does allow him to go toe-to-toe with anyone who can use tthe power, or anyone who has a similar form.

Classic Mode Intro:

Classic Mode Ending:

Standing over the defeated Entity, Rixcit aims his sword at their throat. The entity asks of him what his wish is, Rixcit answers that he could care less about the wish. He just wanted to prove that he was the best, he then slays the entity and returns home through a portal that opened.

_______________________________________________________________________________________

Xeno The Hedgehog (WIP)
XENO CONSTRUCTS HIS DOMINANCE

Owned by Ravoka67

Unlockable (Unlocked by either two methods:

1. Play 700 Vs Matches.

2. Play for a total of 15 hours.)

Theme Song: Stranger Inside - Shinedown

When selected:

Entry: A green tornado of energy enters the stage and stops to reveal Xeno

(NOTE: Every single move than Xeno has is performed with his energy construction abilities while Xeno just watches with his arms crossed while levitating. In simple terms, he can make anything he wants out of green energy.) Moveset:

A set:

A Neutral: Punch

A Combo: Two punches and a kick

A Side: Back hand

A Up: Uppercut

A Down: Kick downwards

Ariel set:

A Neutral (Ariel): Punch

A Side (Ariel): Kick sideways

A Up (Ariel):  Kick upwards

A Down (Ariel): Hand slapping down

B set:

B Neutral: Shotgun (fires 9 bullets before it has to be reloaded)

B Side: Machette combo (like Marth's Side-B in Brawl)

B Up: Jetpack

B Down: Hammer to the ground (Like DK's Down-B)

Grab set:

A: Small hand punch

Up: Giant hand uppercut

Down: Giant hand slap

Side: Giant hand push

Final Smash - Hammer Time - Xeno makes a giant hammer and hits down on the stage. If anybody is hit, two other hammers will come in from the each side of the stage and send them flying upwards.

Taunts Victory/Defeat Poses
 * 1) Spins around while laughing
 * 2) Flips while laughing
 * 3) Creates copy of opponent and shatters it

Victory 1: Tirns his head and says "How pathetic..."

Victory 2: Creates a pair of hands and cracks knuckles

Victory 3: Teleports away

Defeat : Has his back facing forward as a pair of hand clap behind him.

Trophy Description:

Xeno The Hedgehog is a former Roman Empire warrior turned Mobian (thanks to Dr Eggman). His main objective is to kill none other than Ravoka The Wolf. With the ability to create anything at all using solid green energy, Xeno is one of the mst notorious weapon masters in all of Mobius.

Ravoka The Wolf: Rising (2014)

Pros: Cons: Pallete swaps
 * Is a powerhouse
 * Moderate speed
 * Bad recoveryrecovery
 * Difficult to fully master

Classic Mode Intro:
 * Default (Green)
 * Red
 * Blue
 * Yellow
 * Black
 * White

(under construction)

Classic Mode Ending:

(under construction)

_______________________________________________________________________________________

Clash The Hedgehog
<p style="margin:4.8pt0in6pt;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Clash enters the battle.

<p style="margin:0in0in0.0001pt;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;border:1ptnonewindowtext;padding:0in;">Entry-  <span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Clash appears in a flash of blue riatso, standing with his back turned to his opponets, looking over his shoulder at them.

<p style="margin:0in0in0.0001pt;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;border:1ptnonewindowtext;padding:0in;">Attacks <span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">

<p style="margin:0in0in0.0001pt;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;border:1ptnonewindowtext;padding:0in;">B Button-  <span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Clash fires a small bolt of riatso, can be rapidly tapped, or charged for a bigger blast

<p style="margin:0in0in0.0001pt;line-height:16.5pt;">

<p style="margin:0in0in0.0001pt;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;border:1ptnonewindowtext;padding:0in;">Side B-  <span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">  <span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Clash lets lose a slash of riatso in eitheir direction

<p style="margin:0in0in0.0001pt;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;border:1ptnonewindowtext;padding:0in;">Down B-  <span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Clash punches the ground letting lose riatso in all directions

<p style="margin:0in0in0.0001pt;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;border:1ptnonewindowtext;padding:0in;">Up B-  <span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">He dashes upwards, blasting riatso underneath him to give him boost.

<p style="margin:0in0in0.0001pt;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;border:1ptnonewindowtext;padding:0in;">A combo-  <span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Clash punches twice than kicks.

<p style="margin:0in0in0.0001pt;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;border:1ptnonewindowtext;padding:0in;">Side A-  <span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Clash dashes across the feild slicing enemies as he runs

<p style="margin:0in0in0.0001pt;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;border:1ptnonewindowtext;padding:0in;">Down A-  <span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Clash slides across the screen tripping up eneimes and having a chance to knock them down

<p style="margin:0in0in0.0001pt;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;border:1ptnonewindowtext;padding:0in;">Up A-  <span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Clash slashes upwards, how many times depends on the ammount of times pressed (only up to 3)

<p style="margin:0in0in0.0001pt;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:Helvetica,sans-serif;border:1ptnonewindowtext;padding:0in;">A (Ariel)-  <span style="font-size:10.5pt;font-family:Helvetica,sans-serif;">Clash punches his opponets while in the air

<p style="margin:0in0in0.0001pt;line-height:16.5pt;">

Side A (Ariel)- Clash slashes the area around him, damaging opponents

Down A (Ariel)- Clash spins before smashing the ground with his blade

Up A (Ariel)- Clash spin kicks upwards

Final Smash- Clash lets lose all of his Riatso at once decimating the field, he is also damaged by this attack and cant temporarily use his sepcial attacks.

Taunts

Taunt 1: Clash turns his back to his opponents and glares over his shoulder

Taunt 2: Clash twirls a ball of riatso around his arms

Taunt 3: Clash throws his sword upwards and then catches it

Victory/Losses Posses

Victory 1: Clash spins his sword before shething it

Victory 2: Clash turns and steps through a portal saying "Were done here"

Loss: Clash claps for the winner nodding at their fighting skills

Pallets Swap (Special attacks are changed to)

Blue: Standard look

Red: His clothes are a reddish and his fur is darker along with his eyes and markings

Green: His clothes are black and his markings are neon green

Purple: Similar to Green but with neon purple

White: His eyes are venom yellow, his fur is white and his clothing is black (reminisent of his hollow form)

Black: His eyes are crimson, his fur is black, his clothing are darkened and his makrings are crimson

<p style="text-align:center;">-Unlock Criteria-

(He is a starter, but his stage is unlocked by completing Classic mode as Clash)

Pros

+ Stong attcks

+ Good agility

+ Good Speed

Cons

-Terrible final smash

- easily out manuvered

- weaker special attacks

Trophy Description: 

A Time lost Aurian Warrior, he spends his time going from place to place ridding the areas of the corruption spread by Cerberus, he seems weak but dont underestimate this navy blue hedgehog, with his sword Masayoshi at his side he will clense this new world of its evil.

Classic Mode Intro: Clash is seen sliding off a falling N.O.V.A. flagship, he slices thre debri after debri before sliding off the ship and being caught by his Son Cado in his Resistance Skybreaker, everything seems normal till the jet spazzes out and Clash is sent tumbling through a vortex and ending up on the battle feild in a New and Strange World, but with familiar people

Classic Mode Outtro:

_______________________________________________________________________________________

Winter The Reaper (WIP)


Owned by McFlamejob77 (newcomer) starter character

Winter breaks the ice!

Entry Winter appears suddenly with a gust of icy wind and draws his swords from his back

Attacks

B Howling storm: Does an slash with his sword that stirs up a small tornadoe that pushes players and does multiple hits

Side B Melting image: Prepares his swords for an x shaped slash, rushes in a certain direction then fades away and appears, finishing the slash animation. Anyone caught in the path or the attack is hit

Up B Razor hail: Spins around in a spot hitting anyone that gets too close. In the air it has moderate recovery ability.

Down B Comet Breaker: Stabs his swords into the ground, causing him and others near him to get stuck in ice. When it shatters, those caught in it (except for Winter) will be sent flying

Grapple Dance of blades: appears and dissapears several times, each time slashing with his swords.

A Frost: Slashes down

A (x2) Frost bite: slashes down and then up

A Side Piercing hail: Stabs multiple times with one sword

A Up Bloody rain: Draws a cut 180 degrees above him

A Down Snow sweep: performs a sweeping kick

A Down (Arial) Lethal snow flake: spins rappiddly in the air with his swords jutting out.

"Final Smash": Harvest: Foes close to Winter will be trapped in place. The screen fades black and Winter says "You can not escape Death." A slashing sound is heard and those trapped are sent flying away. The word "HARVEST" will be displayed with bold red text.

Taunts

1:  Sharpens blades with each other

2: Cracks his knuckles and neck and asks "are you...scared?" in a menacing tone

3: Turns his back to the screen and sheathes swords

Victory/Defeat Poses

Victory 1: Puts his swords on his back and says "My work is done"

Victory 2: Runs his fingers down the lengh of the blade and flicks them, cleaning the sword.

Victory 3:  Kneels and vanishes

Defeat Pose: Collaspes onto knees, using one of his swords to hold him up.

Color pallete

Default- Brown Robes, silver armor, blue eyes

Green - Green robes, Purple armor, Yellow lenseded glasses (Resembles Spring)

Blue - Blue robes, Yellow Armor, Yellow eyes (Resembles Ferno)

Red - Red robes, Gold Armor, Orange eyes and skull mask (Resembles Summer)

Autumn- Brown robes, orange armor, Orange headband with red eye mark in center (Resembles Autumn)

_____________________________________________________________________________________

Pros/Cons:

+Quickly damaging moves

+Great Mobility on ground

-Bad jump height

Trophy Description

Classic Mode intro

Rival Cutscene

Ending

________________________________________________________________________________________

Bailey the cat
Owned by Sam the rabbit (newcomer)

Bailey freezes things up

Entry - Bailey quickly slides down an ice slide onto the battle field

Attacks

B button - Bailey will shoot a small orb of ice. This can be charged up for a stronger and faster projectile. If fully charged, it can briefly freeze an opponent.

Side B - Bailey rushes forward in the direction she is facing with ice surrounding her. This powerful move can be hard to recover from if done incorrectly.

Down B - Bailey will quickly crouch down and place her hands on the ground beside her. Two short pillars of ice will appear next it her.

Up B - Ice will push Bailey up from beneath her feet, thus launching her upwards. Once thrown up by the ice, Bailey shall start flipping (it's nothing special, just for style).

A combo - Right hand punch, left hand punch and a tail whip.

Side A - Bailey will start sliding on her torso for a short distance. She acts like a drill when doing this, the front of her will do damage but the other end is an opening. The faster she is going the longer the distance shall be, although it is pretty short even if running.

Down A - Bailey does the splits and kicks both the left and right side of her.

Up A - Bailey waves above her hand above her head while admitting ice magic from said hand.

A (Ariel) - A back flip that does damage all around.

Side A (Ariel) - Bailey make a mini ice tornado around her.

Down A (Ariel) - She drops chunks of ice beneath her.

Up A (Ariel) - A kick flip facing upwards.

Up smash - An uppercut with her hand covered in rock hard ice

Side smash - same as her up smash but punching fowards

Down smash - the ground around her becomes ice cold for a couple of seconds dealing damage to whoever touches it

Final Smash - Ice Beam - Oliver will appear right next to Bailey and with a laser gun of his own design, Oliver shoots a beam similar to the mii gunners final smash. Difference is that Bailey will start shooting a beam of ice around Olivers laser so if an opponent didn't get hit by Oliver's laser, they might be frozen by Baileys ice. Getting hit by Baileys ice when your above the laser will make you fall directly on Oliver's laser. Together they deal out some pretty devastating damage.

Taunts

Taunt 1 - Twirls on one foot while giggling

Taunt 2 - Grooming her right bang (hair) with her hands

Taunt 3 - Shows a battle pose while saying "bring it on!"

Victory/Lose poses

Victory 1 - She slides in one slide made of ice then smiles to the camera

Victory 2 - A backflip followed by a smile and thumbs up

Victory 3 Sitting down hugging a homemade Sam the Rabbit doll (o~o)

Loss - Clapping with a angry/disgusted look on her face

Pallets swaps

Blue - Default

Red - Change default colours for red, light red, light orange and yellow

Green - Green and brown clothes

Purple - Purple clothes and darker fur/hair

White - Colour palette of her super form (not shown off yet)

Black - Same fur, just black and grey clothes

-Unlock Criteria-

Unlockable

You must get the Zack assist trophy while playing Sam

or

Knock out 10 opponents while in the air

Pros

+ Great air manoeuvrability

+ Fast running speed

+ Very powerful smash attacks

+ Great ariels

Cons

- Lightweight

- Slippery on the ground

Trophy description - This hyperactive (and somewhat weird) cat was cursed with ice powers at the extent of new weaknesses. With her speed and new ice powers, Bailey fights evil with many others like a clishe hero should.

Classic mode intro - coming soon once she finds a rival

_______________________________________________________________________________________

Flareus "F.EXE" Accel
F.EXE responds to battle!

Entry: A black portal appears, and F.EXE walks out of it silently. The portal then disappears

Ground attacks

Standard combo: he does a standard punch, a second punch, then he does a quick sucker punch right at his foe's gut; 1st attack does 1%, 2nd attack does 2%, third attack does 7%

Forward tilt: he unsheathes his sword, stabbing it forward; does 5% damage

Up Tilt: he does a upper cut; it does 3% damage if it lands

Down Tilt: one of his feet shapeshifts into a sawblade and he attempts to sweep kick. His feet shapeshift back to normal after the attack; it does 5% damage, but can be done in rapid sucession.

Dash attack: he Draws SR, and clotheslines them with the blunt side of the blade; it does 7% damage

Side Smash: he charges up his energy, and rapidly fires energy balls of corrupted light; if all the energy balls hit, in total the damage will range from 5-20%, depending on if it was fully charged up

Up smash: two energy balls appear in his hand, he then charges up his energy

Down Smash: he charges up his energy then, slams his palms into the ground, following that, spikes filled with corrupted energy shoot up from the ground around him; it does 15-25% damage depending on how much he charged it up

Floor attack (face up): he mearly forces himself up with his hand and does a back flip kick in the air before he land back on his feet

Floor attack (facedown): Spikes filled with corruped energy shoot from his back, then as he gets up, they retract; does 6% damage to foes but it also does 5% to him whenever he uses it.

Floor attack (sitting): he does an uppercut attack off of the ground, but his fist is enveloped by holy light energy as he does so; does 4% damage to foe and 2% damage to him just for using it

Aerial moves

Neutral Aerial: He slashes with SR, vertically; it does 5% damage

Forward Aerial: one of his hands shapeshift into a saw blade, and he stabs it forward. it shapeshifts back to normal after the attack.;does 4% damage

Back Aerial: Spikes filled with corruped energy shoot from his back. They retract after the attack; does 17% damage

Up Aerial: he does a flip kick; does 5% damage

Down Aerial: he does a back flip kick which will cause his foe to plummet towards the ground uncontrollibly if it hits;does 30% damage

grabs and throws

Grapple: he unsheathes SoI and uses it's hookshot function to pull his foe to him. If they are pulled all the way to him, he immedeately grabs them by the neck. Due to his low physical strength though, it is very easy to break out of this hold.

Pummel: He electrocutes his foe through his hands; dealing 4% damage per pulse of electricity

Forward Throw: N/A, it'll cause the foe to immedeately break free of the Grapple

Back Throw: he tosses them over his shoulder, and as he does so, quickly turning around and backhanding them, to increase the distance they are thrown; does 7% damage

Up Throw: he tosses his foe straight up into the air, and as he does so, one of his feet shapeshift into a saw blade. He quickly does a cartwheel right under the foe, hitting them with the saw blade it shapeshifts back to normal after the attack; does 10% damage

Down Throw: his grip on the foe's necks tightens, and he slams their body into the ground. following this, he quickly grabs them by their forehead with his other hand, and, severely electrocutes their entire body while his mad laughter can be heard as he does so. Once he finishes the attack, he quickly back flips off his foe; does 30% damage to the foe if it hits and 5% damage to the users just for using it

Others:

Ledge Attack: he flips up off the ledge and grabs anyone near the ledge, throwing them down onto the ledge.

Specials

Standard Special: he charges up his energy in his hands, forming a PSI/corrupted light energy ball (similar to how Lucario does it); does 5-20% if it hits depending on if it is fully charged up.

Side special: his body shoots back a bit while he astral projects forward, flying right at foes; if this hits anything, his body is immedeately pulled to it; does 6% damage if it hits

Up Special: he unsheaths SoI, and uses it's hook shot function to pull himself to safety. after activated, if you quickly press any direction, it'll determine what way it is shot. If it hits a ledge, he is immedeately pulled into a ledge grab. However, if it hits a foe, his foe is pulled towards him while he is pulled towards them and, it'll immedeately lead into a grapple if they are completely pulled to each other; does 1% damage if it hits.

Down Special (ground): He stays completely still, in a crouching manner, with both his hands on the ground. If he is hit during this move, he disappears and instantly appears behind his foe and stabs SR right into their gut while it is turned on; it does 20% damage

Down Special (aerial): He closes his eyes, and focuses his energy. If he is hit during this move, he disappears and instantly appears behind his foe and stabs SR right into their gut while it is turned on; it does 20% damage

Final Smash: 

-Light's end/end of Light- His body glow black, white, grey, red, purple and orange. He does a dash forward and unsheathes both his swords, slashing ahead of him; Anyone he hits will be sent upward. Following this, he leaps up at them while at the same time, an unnamed sword appears, floating around him. When he reaches his foe, he slashes at all who he sent up into the air an uncountable amount of times while also, literally juggling between all 3 of his swords, alternating between them. Once the damage has been dealt, he does an X Slash with the two swords in his hands. Following this, he does a back flip while grabbing the 3rd sword between his feet, Slashing through his foe while basically screaming "I'LL SEE YOU IN HELL!". This third slash causes his foes to plummet down to the ground, and when they collide with it, it causes them to bounce off it and, very likely be sent flying off the screen. This attack, in total, does 100% damage if all the attacks go through.

Taunts

Up taunt: He crosses his arms and exclaims "...your wasting my time..." annoyedly

Down taunt: He meditatates while standing for a few seconds.

Side taunt: He pulls out his phone and for a few seconds, actually seems to play Solitare on it. He quickly stops and puts it away

Victory/Loss stance

Win 1: he mearly snickers saying "....is it over already?~"

Win 2: He stands completely still, saying ".....I overestimated my foes...." follow with a very small smirk

Win 3: He slashes both his swords in the air before sheathing them, he then says "....and that's why I don't battle much....to give others a fair chance at winning~"

Loss 1: he sighs saying under his breath "....your a lot better than I thought you would be"

Loss 2: he claps slowly, while saying "...I underestimated you...that....will NEVER happen again..."

Loss 3: He claps slowly, uncaringly, while just glaring at the winner.Color Swaps: (TBA)

-Unlock Criteria- Unlock all other characters besides him

Battle theme:  Goukisan - Overdrive

Trophy Description: (TBA)

Classic Mode intro: (TBA)

Rival Scene: (TBA)

Pros: 

great recovery and easy to combo attacks

very powerful

Cons:

very easy to send flying

Instantly drowns in water

Last character to unlock

Senyap the Bornean Orangutan (WIP)
Senyap swings his way into the fray!



Hailing in from the treetops of Sambhur Forest, Senyap was orphaned from his childhood after his parents were killed by a band of thieves after refusing to give up their possessions. He then grew up by himself, with little to no contact with any other people, teaching himself to hunt with a harpoon that fell off the back of a truck and using all of his surroundings to his advantage. Senyap would stay in isolation until his meeting with Crystal the Rabbit, whom he would later move in with after falling in love with her. He has a birth defect that makes him incapable of forming speech, so he is therefore stuck to speaking in sign language, with the only sounds that ever leave his mouth being guttural roars, hoots, purrs, and yawns.

Moveset

Entry - Senyap seems to swing down from a branch, landing on his hind legs; he leans back and lets out a resounding long call (a guttral hoot like this: https://www.youtube.com/watch?v=-YQbpX-d9PM )

Attacks 

B button - Jab: Senyap alternates jabbing with his harpoon and his fists

Side B - Wallop: Senyap puts both hands together, swings around, and whacks his opponent.

Down B - Rumble: Senyap pounds the ground with his fists like Donkey Kong

Up B -Upthrust: Senyap thrusts his harpoon up into the air, like Link's sword in SSBM.

Grapple - Grab: Senyap reaches out with his free hand and grabs his opponent; he then beats them with his other hand

A combos - All-Directional Attack: Senyap sticks his arms out diagonally fromh imself, whacking anyone within range of his fists

Side A - Bite: Senyap leans off to one side and takes a big bite

Down A - Harpoon-Spin: Senyap Spins around on his side, harpoon pointing out

Up A - Jump: Senyap leaps upward

A (Arial) - Double-Jump: Senyap does a somersault jump in the air

Up A (Arial) - Uppercut: Senyap launches himself upward, thrusting his harpoon up

Side A (Arial) - Spin-Swipe: Senyap twirls himself around, holding his harpoon out.

Down A (Arial) - Down-Slam: Senyap jumps up and comes down, assuming the weight of his body on his harpoon

Final Smash - Giganto-Senyap: Senyap becomes a gigantopithecus (a very large, prehistoric primate) and then rampages across the screen, plowing down anyone in his path.

Taunts

Taunt 1 - Senyap will either give a "screw you" gesture (backwards peace symbol/rabbit ears with back of the hand facing the viewer)

Taunt 2 - Senyap laughs and beats the ground

Taunt 3 - Senyap performs another resounding long call

Victories/Loss

Victory 1 - Senyap stands tall and performs his long call.

Victory 2 - Senyap leans against his harpoon (tip planted in the ground) and gives a smug grin

Victory 3 - Senyap signs "For my beautiful rabbit girl" (with subtitle translations) and smiles happily.

Loss - Senyap hangs his head in shame, shaking it and letting out a dejected whimper

Color Swaps

Gorilla - Black fur, dark grey skin, no cheekpads,

Gibbon - White facial mane, no bare chest, no cheekpdas, light orange fur, bluish grayish skin

Yeti - White fur, long canines, light grey skin



Theme Song

6/8 Demo Intro (Unused Track from Tarzan OST)

Pros


 * Is very strong


 * Can jump high and far due to being adept at leaping through the trees


 * Good grapple range due to long arms

Cons


 * A little slow with walking on the ground


 * Cannot jump while performing Final Smash


 * Moves very poorly in water

Trophy Description

Senyap walking on his hindlegs and his left fist like a real orangutan, holding his harpoon up with his right hand

Final Smash Trophy Desc

GigantoSenyap Standing on his hind-legs and snarling

I.B.S Mansion
(Vita Nova Island) - Jonic's stage (Returning)

Stage takes place in the front yard of the I.B.S Mansion 3 platforms float infront of the establishement. Characters such as Nega C Payne and Optimus Kiefer can be seen spectating in the background.



_____________________________________________________________________________________

The Minerzonian Tour
(Zonota, Flowerly hills) - Iron's stage (New)

The stage starts off in the Iron Co. Lab, Shockina can be seen in the stage working in the background (Does not become an Assist Trophy for the time she's in the background) with other robots working as well then a teleporting device mishap takes the players to Zonota in Minerzonian Village, then it switches to a Minerzonian and Warzonian war with Obsidian being seen leading in the background then finally back to the Lab

- All the ground in this stage is flat.

- In Minerzonian and Warzonian War scene, the Stage hazard becomes Cannon balls from the sky.



_____________________________________________________________________________________

Chaotic's Lab
(Elemental Zone) -(New)

Stage takes place in Chaotic's Lab where Chaotic is in the background spectating. This is replaced by Ron if Chaotic is fighting. There are stage hazards dealing with Water, Fire, Earth, and Air Elements

_____________________________________________________________________________________

KintoGeddon Crash Site
(Mobius, on an Island off the Coast of Majang) - Apallo's Stage (new)

This stage takes place in the ruined area near Dr. Kinto's Doomsday Station, the KintoGeddon. It is filled with broken robots and cyborgs that sometimes fire apon the battlefield as well as the the falling monitors and lights.

_____________________________________________________________________________________

Castle Garden
(entha kindom)

this stage takes place in entha kingdom voltrons home where you can battle with opponants but watch out the hazards of this stage are fire,ice,electrisity and bombs.

_____________________________________________________________________________________

Deep Ruins
(Angel Island) - Ion's stage (new)

it takes place deep on angel island, where you battle in the deep ancient ruins, Otega and Bolt is seen in the background training with each other.

-The hazard is Bolt's lightning strike

_____________________________________________________________________________________

Super land(8-Bit)
(new) it takes place in a 8-bit version of Connor's home town, Superland.

-The hazard are Manhole covers become Pitfalls if jumping on them.

-In rare chances if your character walks to the 8-Bit side they may turn into a sprite.

_____________________________________________________________________________________

Dark Reframe Fortress
(Vita Nova Island ) - Jonic Stage (New)

Fight takes place within the fortresseses throne room where players can destroy pillars to knock down platforms. Pillars will restore after a while. Laufeia Yamiborn will be watching in the background occasionally occasionally casting psychic blasts at the fighters. Occasionally the battlefield with change to the top of the fortress where Oblivion Yamikaze will appear and attack players requiring them to defeat him to move on.



_____________________________________________________________________________________

Twisted Illusionistic Mansion
(Jinx's Hideout) - Iron's Stage (New)



Fighters start out in the entrance to Jinx the Nitrix's Mansion. once inside the mansion

The items that spawn some are real, some are illusions, and poof into smoke when picked up, you can sometimes hear Jinx laugh when you have fallen for one of her illusions. Later on The Nitrix herself will appear on the stage, firing energy blasts that some are real and some are fake. You can tell the fake ones by them being slightly lighter than the others. This Stage is kinda like Luigi's Mansion, as you can also destroy the Mansion, However doing so results in her paralysing the players that did so for 30 seconds.

She can be defeated, then vanish for a while.



_____________________________________________________________________________________

The Wastelands
Paws's stage (returning, I guess?)

A not very interactive stage, more basic. Basically, it takes place in the wastelands (that stupid garbage dump area), and it's snowing, and some of the platforms are icy. In the background you can sometimes see a random excavator. Also, book nine can be seen in the background at times.



_____________________________________________________________________________________

Inferno City
Nobody's stage

A city set on a rooftop of a building, with collapsing buildings in the background, with a fiery tornado on the parallax. It is a very interactive stage, because you are able to jump from one building to the next, and the fiery tornado sometimes throw cars and debris at you, if you're not lucky. 2 minutes in, the rooftop will collapse, plumetting into the lava. The base still remains intact, but it flows outside the city into a lava stream, like a raft, before it stops into a mountainous area.

_____________________________________________________________________________________

Fawkner Town
Sam/Bailey's stage (New)

Set where it all started, this stage features biildings (houses and shops) in the background that can be stood on if can reach the roof. It takes place on a typical street while an occasional car will pass by meaning you would have to jump or dodge in order to avoid it, there will be a warning sign indicating that a car will appear any second. Random citizens will walk across the sidewalk (just for show), you might even see Macca. When the stage boss, Lord Zugon, appears and causes havok, all the citizens will quickly flee in panic.

_____________________________________________________________________________________

Core City Skyscraper
Gavin's Stage (New) Set in Downtown Core City, you fight only on the top of the Skyscraper and occasionally seeing Airplanes fly by, but the skyscraper does have a boss, and its the Shadow Bird, Shadow bird flies over the stage attacking it and other players, the player that defeats it causes the others to get sucked in and deals a hell of a lot of damage.

_____________________________________________________________________________________

Enchanted River
Digit's Stage (New)

You start off fighting in front of the river on the ground then after an un-determined amount of time the platforms rise up and the fighters are sent down the river at the end of the river is a white cave that you enter and you stay hovered inside the cave to fight, t

Then the platforms leave the cave and flow down more of the river in the middle of a countryside and at the end of the course you stop at the Mystic Ruins Temple the platforms sink into the ground you fight the Stage Boss is there Alixandria the Hedgehog who In the stage, she stands on top of the Mystic Ruins Temple and summons lightning to strike the field.

If the temple is destoryed then Alixandria flies down onto the field begins draining health from the fighters. if attacked enough:Alixandria flies away until the fighters visit the Ruins again. THEN the platforms rise up and take you to the river and the cycle repeats. _____________________________________________________________________________________

Urbania City
Hammerhead's Stage (New)



The fight starts on the city street with a building in the background, with the other buildings of Urbania behind it. The bottom level is a freshly paved road, while the other levels are scaffolding for the building in the background. There will be street racers on the bottom level, and warning will be given when a cluster of racers are abou

t to pass by. When a very powerful attack is made, a building might collapse onto the playing field, which can cause a sufficient amount of damage on a victim or the mid-road will collapse



_____________________________________________________________________________________

Turner Household
Hammerhead's Stage (New)

This is a challenging stage. This stage takes place in front of Hammerhead's mansion, the Turner Household. On the top of the household are two automated turrets. If you land onto the top level, the turrets will react and take 10% damage every second you're on it. There is also a special item, a beacon, that you can throw at an enemy, and the turrets will fire for five seconds at the person who was hit or in the area it dropped, every second taking away 20% damage. 

_____________________________________________________________________________________

Megalopolis Streets
- Sonic RP~'s Stage -

Midnight boss battle This stage takes place on a rather dirty looking city road with litter (items) about the ground. Graffiti can be seen in the background about many of the building's walls and broken windows are a common sight. The stage in and of itself isn't very difficult, but it possesses one of the boss fights- this one going against Midnight and the suit known as Jasper.

_____________________________________________________________________________________

Mount Zetto
Junior's Stage (New)

A windy peak on top of the Zero Islands, where hazards like : Iceicles, Falling Boulders and Strong Winds. cause trouble for players There are frozen platforms that do have ice physics and spikes near the bottom to take damage from as well.



_____________________________________________________________________________________

Soleanna Rooftops
Venice's stage (New)

A simple stage with a few gimmicks implemented here and there. It is a rather large stage, being one of the largest in the game. the balconies are fall-through enabled, the awnings act as trampolines that launch characters across the stage in a predetermined trajectory, and the fountain will launch players high into the air when stood in long enough. This stage also has two forms- Day and Night. During the day sailing ships can be seen in the background; during the night fireworks are set off and explode with brilliant displays.



_____________________________________________________________________________________

Forest Hideaway
Jaki's stage (New)

A medium-sized stage with quite a few gimmicks. There are many fall-through platforms, including two wooden platforms, a wooden bridge, and a tree branch. There is also a pond that players can swim in and if your character sinks to the bottom he/she slowly take damage. Finally, there are bushes that, if ran through, birds might fly out of. The birds cause 1-5% damage and stun any players they hit for about three seconds.



____________________________________________________________________________________

Videra
Dash's stage (returning)

A large desert area with small sand tomb igloos, there are also drapes you can bounce on, small toornados will occasinally appear. Most of the battle will be on the rooftops but you can go on the ground, the ground is surrounded by the walls of the buildings. Some of Dash's family will appear in the backround.



_____________________________________________________________________________________

Battlegrounds
SFCB2 (New)

A flat stage with anywhere from one to five stationary platforms that change configuration each time the stage is selected.

_____________________________________________________________________________________

Dimensional Core
SFCB2 (New)

A large flat stage with lots of room. No hazards or changes in layout occur. The battle takes place in a dark void with bubbles depicting worlds of various different fighters as these grounds stands as The Entities hiding place. This is the battlefield for the final round in classic mode

_____________________________________________________________________________________

Soumerca Egg Army Base
(New)

A rather basic stage set at the base of Soumerca's local Egg Army Chapter and is where Diego and Natalia are fought. The shage is of medium size. It boasts a tribal South American temple aestetic with industrial features. Players can stand on top of orrun past the pillarsin  the background. Small security drones will sometimes fly into the stage and target players in order to attack them. Any player with a red targeting reticle over them is targeted by a drone; the only way to avoid the  attack is to dodge at the right moment. After a drone has fired five times it will fly away. Some drones malfunction mid-flight and fall, causing a small explosion wherever they land. Egg Army grunts can be seen working in the background.

_____________________________________________________________________________________

Podrido Woods
(New)

Woodland stage where you fight in woods whilst Austutars spetate. Tree's occasionaly fall and damage the player, or cpu.

_____________________________________________________________________________________

Wiki Chat
SFCB2 - New

Fight takes place in the wiki chat itself the text that appears are platforms that appear and move up in a 7 second gap. Occasionally the odd troll will appear and spam chat up which will drop bombs everywhere until it is banned by the admins (6 seconds).

_____________________________________________________________________________________

Distortionised Realm
Paradox's Boss Stage- New

Fight takes place in a purple and black temple with distorted pillars and platforms. Occassionally the colours of the arena will be reversed and all the fighters attacks will be mixed up temporarily.



Volcanic Mountain
Cortopia, Sector Islands *Gavin's Stage* NEW

Stage takes place in a village next to a volcano, fire covered rocks are the hazard in this Stage, as fighters Fight, they have to avoid these Rocks in which they fall down upon the stage, it lasts for 10 seconds, then stops for 60 Seconds, the stage layout is similar to Final Destination in SSB, the difference is you have hazards that rain upon you.

________________________________________________________

Abyssal Apocalyspe
Ryukage Shodundra's boss stage

You stand on a long platfrom which extends into the background. The vortex in the background will suck up small floating islands as they are slowly drawn in (just decerative, doesnt affect gameplay) The stage hazard of this stage is Shodundra, who will sit in his thrown and try to attack the lead player to keep the match interesting. He will shoot lasers from his index finger, conjure bolts of lightning and can also summon meteors which will rain over the stage (all attacks are



made from purple energy). When a player is ringed out, he will laugh manically and applaud. Taunting will make him angry target you however so dont get cocky.

_____________________________________________________________

Temple of the Goddess
(Vita Nova Islands) - Jonic's Stage - (New)

Temple_of_the_goddess_complete.png
Within the temple of the Ookami Village the battle commences infront of a grand statue of Amaterasu. The stage also bares 3 floating platforms under the burning sunset. Occasionally the Statue will wake and unleash powerfull Ookamian magic, such as thunder, fire, ice, water, wind, etc. the power used is all random and will each have different effects.



_________________________________________________________________________________________

Desert Of The Dead
Ravoka's Stage (NEW)

A basic, flat stage. Takes place behind a desert with a burning willage. Occasionaly, it will start raining and thunder will strike. This doesn't affect the fight at all.

_________________________________________________________________________________________

The Plutodome
<South Superland> (new)

Inside The Superland Stadium Or The PLUTODOME You Fight In A Basketball Court Whick Is Pretty Cool. __________________________________________________________________________

Sambhur Forest Canopy
Stage is up high in a forest canopy on platforms made of tree limb clumps; a dizzying fall waits below. Occasionally gibbons will swing by or some blue naped parrots will fly by, and tribal jungle music plays throughout.



_________________________________________________________________________________

Airfield
Nubis's 1st Stage (Mobius, New)

This stage will already be unlock to first time players, its also the beginning stage for Nubis's Adventure Mode Story.

Functions:

Traps: When a gust of wind hits the player or players at a certain time, 2 areas in the ground will open up, and with the wind the player or players will be pushed into the holes. But theres a catch, when underground theres only one way out...player or players have to fight each other to get into the fan trap, to push themselves up.

_____________________________________________________________________________________

Burning Reminder
Flareus' Stage (New)

Taking place in what seems to be a parking lot, Next to a hill nearby, with an oddly very dark red sky; It should also be noted that, the air of this stage is very heavy, and very poluted. There are fences surrounding the area but, no cars will pass by here. Instead, a heavily corrupted creature, randomly runs in, with 1 of 12 different corpses, throws it at a random foe and attacking anything it can get's hands on. Then, after a set amount of time, disapprears.

Breaker Earthsoul the Hedgehog
owned by JonicOokami7 - (Returning)

Breaker appears and runs around the stage attacking foes with his signiture weapon Broken Legacy. His physical strength will cause at least 40 -45 % damage per strike with a chance of great knockback. After 20 seconds Breaker will spin Broken Legacy putting it to his back before vanishing, Despite being incredibly strong, Breaker is one of the rarer Assist Trophys to access.

Unlike in SFCB Breaker appears in his Prime years instead of his youth



____________________________________________________________________________________

Shockina Wave


Shockina will teleport into the stage and target other foes and paralyse them if her Slingshock cannon blasts hit them for a short time (as long as Jigglypuffs attack that puts people to sleep)



____________________________________________________________________________________

Speed Man
Speed Man will speed around the stage crashing into anyone in his way. He uses his arsenal of weapons fo

r special abilities

Paint Splash: Freeze the opponet for a short time in paint

AT Field: Paralize and reflect

Shuttle Rocket: Explosions

____________________________________________________________________________________

The EGGMAN
the EGGMAN will jump around shooting pingas lazahs, the power of it depens on your rank in the match so if your super low on score the eggman will deal a rediculas amout of damage





____________________________________________________________________________________

Duke the Dhole
Duke the Dhole runs around the stage and hits random players with a 2x4. That's literally it. Oh, and he shouts "NUMABAH NINE!!!" a bunch while doing so.



____________________________________________________________________________________

Valerie the Mink
Venice's Aunt Valerie and other Extreme Gear racers race across the screen three times (left-to-right, right-to-left, left-to-right). Whenever a player gets struck by a racer they take 15-20% damage as well as considerable knockback.



____________________________________________________________________________________

Zack the wolf
When spawned Zack will teleport nearby a random player, creating a big circle outline around him and then cause an explosion dealing major damage to everyone inside the explosions radius bedsides him and the one who summoned him, sort of like the smart bomb but more likely to K.O. Zack is really useful on smaller stages as the others can't run away much.



____________________________________________________________________________________

Tioda Beatron


Tioda will appear on stage and loudly play music on her boombox, anyone in range will get knocked back and dizzy.



____________________________________________________________________________________



Otega the Hedgehog
Owned by DUBSTEPxSonic (new)



Otega will appear on the stage with his Dual Five-Elevens and shoot at other players, dealing 10% each hit, the last shot is Quadruple damage and will cause knockback insane knockback, depending on the players percentage.

Poison the Incubus
Poison pops out and flies off-screen. A few seconds later: a shower of stars start raining on the stage. Each impact does 5% damage and goes on for two minutes.

After the shower ends: Poison appears and flaps his wings: sending anyone who is near K.O at this point off screen to their doom.

Dani the Bat
Dani appears and pulls out a microphone stand. She begins singing a lullaby putting nearby fighters to sleep.

And at the end she slams her microphone stand on the ground causing an earthquake..

____________________________________________________________________________________

Urbania.png R8 GTR
This is Hammerhead's supercar. This car speeds across each level of the stage without warning, inflicting damage on the player's opponents, and repeats three times. This attack does 20% damage for every hit.

_____________________________________________________________________________________

Jacob Laysedi
Similar to Little Mac in Brawl, he runs towards opponents and throws punches and kicks in succsession.

He is conidered bias, he takes low priority against Cyndriz and does less damage to him, in the Podrido Woods stage, he prioritises Cyndriz and does normal damage to him.

Trophy Description

Jacob Laysedi is a purple scruff mouse from a distant planet and decendent of Rufus Laysedi who discovered the planet Xutov, his family is considered royalty and is treated as such but Jacob was mistakenly accused of robbery and hasn't made any contact with his family for years, almost no-one knows who he is so people don't make a fuss over who he is.

Games: Cyndriz: The Survival (PS4)

_______________________________________________________________________________________

Acacia the African Wild Dog
- to be edited- 

_______________________________________________________________________________________

Chris & Kane
- To be edited by Faw- 

_______________________________________________________________________________________

Seth
- To be edited by Faw -

____________________________________________________________________________________

Lia the Cat
Lia has two optional assist actions, switching every time you use her.

First Action: She will jump onto the stage, crash a platform on any enemies close to her with her powers, temporarily stunning them, then releases a shower of blades in all eight directions for ten seconds, each blade dealing 10% damage.

Second Action: She will jump onto the stage, then casually skip by every player, occasionally summoning up different weapons for players to use which all deal 25% damage, but will jump out of the stage once she summons three weapons.

________________________________________________

Ariana the Fox
Ariana will appear and clench her fists, closing her eyes. After 2 seconds, jagged rocks spike up out of the ground on the platform she is on, dealing 20% damage on hit. There is a small chance that one spike will jut out further, dealing 25% damage if caught on it.

________________________________________________________________________________

Luciana the Mink
Luciana attacks like Raichu in SSB4. She jumps up in the air and makes four different elements (water, fire, earth and air) spin around her. Each element does a different amount of damage. Fire does 25%, earth does 15%, water does 10% and air does 5%.

________________________________________________________

Railei the Traveller
When summoned, Railei will go around the arena and proceed to attack foes with various slashes a la marth's dancing blade move, the directions are random as well. If he goes for low attacks, then the opponent will be tripped with the final strike. If he goes for high attacks, the opponent will be launched with the fi nal strike. the power is also concentrated at the base of his sword should he use both high and low slashes.

Oblivion Yamikaze The Ookami
(JonicOokami7) - Dark Reframe Fortress

Oblivion will be floating in the air on the roof tops of the fortress throwing various attacks at his foes such as Bolt and Quake. He will also occasionally strike from either side with his Dark Gale attack which will cause at least 20% damage if anyone is caught in it. After he is defeated he will drop to the ground and vanish by shrouding himself in his cape, Each of his attacks will do elemental damage depending on the nature of the attack, Eg Ice has a chance of freezing players. In his A.I he will have a habbit to target Jonic more alluding to the twos connection as Oblvion being Jonic's shadow



____________________________________________________________________________________

Jinx Ill'usis The Nitrix
(Iron Minerzone) - Twisted Illusionistic Mansion

Jinx will appear on the stage, once the players have been taken deeper within the mansion.



She is responsible for dropping fake items onto the stage. and putting invisible walls, in randomized locations. which will annoy players who are trying to get the upperhand on their foes.

She will then attack the players, by leaping and raining down Energy blasts at them. However some of the blasts she fires are fake. which are shown by them being slightly brighter than the other energy blasts.

If you can't tell which ones are which the real energy blasts will do atleast 20% damage.

If you destroy the walls supporting the Mansion, and it crumbles, she will become enraged and put paralysis on the players who destroyed the walls. Giving the other players an advantage.

If she's managed to be defeated she'll vanish.



____________________________________________________________________________________

The Dark Dragon
(deathguy81) - castle garden

this boss is one of the strongest bosses its really heavy attack's does 25 -50 damage but when you destroy it will explode this will be an attack for the player that defeated it like yellow devil in ssb4

attack's:fire breathing,claw slash,fire balls.

boss theme:supporting me remix http://www.youtube.com/watch?v=v5XlGGaEttk ____________________________________________________________________________________

Lord Zugon
(Sam the rabbit) - Fawkner Town

Lord Zugon will sometimes fly onto the street in a giant green and grey mech suit. He will swipe downwards with his drill arm if a player is nearby, otherwise he shoots missiles towards players most of the time, all of these moves do heavy damage. He will charge to the other side of the stage sometimes so the player would have to jump over him to avoid this. If defeated he will cause a giant explosion covering most the stage and would deal major damage to all except the one who destroyed his mech. When he spawns the sky becomes dark and cloudy. With little mutant henchmen flying around.



____________________________________________________________________________________

Diego and Natalia
Diego and Natalia are a deadly tag-team boss. They take turns attacking until either their foe(s) are defeated or they are unable to fight. After taking a certain amount of damage one sibling will trade places with the other. They slowly heal at a rate of 1% every minute for Diego and 1% every thirty seconds for Natalia.

Diego is the more powerful of the duo, being incredibly strong, sturdy, and more defensive than his sister. His main attacks include powerful punches and charges. He can also jump up and stomp on the player(s) and extend his arms to grab his foe(s), swing them around, and slam them  to the ground. He is fairly heavy, so you'll have to smack him around quite a bit until you can knock him off the stage. His main weaknesses are his poor jump height, the fact that his arms only extend to four times his sprite's length, and the fact that his charging attacks take quite a while to get up to speed.

Natalia is the quicker of the two, having quick running and attack speeds and superb areal maneuverability in comparison to her brother. She is also a skilled marksman, using her standard-issue Egg Army beam pistol to torment and take out her adversary(ies) from afar. She can use many gadgets, including a portable hologram device to make decoys of herself in order to confuse people and a mine dispenser to lay down traps. Her close-quarters combat consists of simple kicks. Her weaknesses are her light weight and low attack power. Every once in a while her gadgets will malfunction, inflicting a low amount of damage to herself.



KintoGeddon Guardian (KG Guardian)
(Apallo the hedgehog) The KG Guardian is the boss of the KintoGeddon's crash site area, After being abandoned by it's master and being forced to stay and protect the ruined Machine (by programing) The KG Guardian has set up defences and it's own forces. It was created to elimitate anyone who would dare tresspass on the KintoGeddon, and with it's stats was the Second Most Powerful creation of Dr.K's arsonal. He will usually send these out to distract or intertupt foes to try and protect itself. When it's on its own it uaually jumps down from the background with it's dual colored arm canons fully charged, One for Ice Damage one for Fire Damage. Once it's lasers have been fired, the Guardian will start doing Melee Attacks as well as shoot bullets from it's shoulders. When it's at a quarter of it's health, the Guardian will start to fire blasts from it's eyes.

Alixandria the Hedgehog
Alixandria is the boss of the Enchanted River stage.

Alixandria is an Archery Champion from another dimension. She came to our dimension as a request from her father.

In the stage, she stands on top of the Mystic Ruins Temple and summons lightning to strike the field.

If the temple is destoryed then Alixandria flies down onto the field begins draining health from the fighters. if attacked enough:Alixandria flies away until the fighters visit the Ruins again.

Midnight and Jasper
(RabbidSquirrelz)- Megalopolis Streets

Midnight the Cat will immediately charge into the player and the fight begins. Jasper, the suit, possesses retractable wristblades, which do decent damage. Another attack commonly used by Midnight is shooting at the player, again doing pretty good damage- but, that's only if she can get a hit. Midnight is a much slower character and isn't very accurate- use those items on the ground as an extra advantage against her. This kitty is also weak to electric and chaos-based attacks, doing a lot of damage to her. If one takes advantage of her speed and weak points, this battle will not be too hard.

Ryukage Shodundra
(Hidden Boss)

(McFlamejob77)- Abyssal Apocalype

After meeting the set criteria to find him (undecided as of now, will have to figure out more about how the game works to decide) A dark portal will appear and a black tentacle like apendage will reach out and pull your character into the stage where the fight will take place. Shodundra's eyes glow red and he transforms into his "Ryukage" form(translates to dragon shadow) where he grows into a large pitch black dragon with purple glowing patterns and red eyes. The cpu is fairly smart and won't follow a set pattern, he will try to lash his tail at you if you attack from behind and try to bite at you if you charge him head on. Everynow and again he will perch at the centre of the stage and rain down slow moving meteors, this time leaves him open but meteors are still a hazard. He also has a grab which will make him fly up and toss you down to the ground, laughing maniacally. When you defeat him, he reverts back to normal crouching on the ground. He will say "If you can surpass me, then you can defeat...the monstrosity that lies ahead." and will fade away with the rest of the stage, sending you back on course.

The Entity
(SFCB2) - Final Stage (Classic Only)

The Entity is the Final boss of classic mode. It stays locked on the corners of the stage and will use various attacks on the player's character.

Attacks include slamming its hands onto the ground to cause a tremor, shaping it's hands into different weapons, crushing the player with it's hands, and other powerful attacks. Its large, varied moveset makes it a very formidible foe which, after being defeated, ends Classic Mode.

(This is a rough idea of the final boss)

Design Drafts

____________________________________________________________________________________

Paradox the Hedgehog
Titanium562- Distortionised Realm

Paradox will teleport around the stage and throw attacks at the player. His  first attack is throwing golden gears at the player that go in a straight line and go through all platforms. His second attack has him spawn two wings and swoop across the arena, charging at the player for a short while. His third attack involves him spawning two extra arms and trying to punch and throw the player across the stage. The arms despawn eventually. He can create a clockwork orb that if the player is too close, will freeze the player in place for 7.5 seconds. And his most powerful attack involves him creating a time-space sphere that causes a huge explosion and does a whole amount of damage. He has a lot of attacks, but not much health for a boss, so all attacks must be dodged however they are very quick and so is Paradox. Also, when the attacks are mixed up for the player, Paradox isn't affected.



_______________________________________________________________________________________

Ceaser the Virus
- to be edited by Faw - 

_______________________________________________________________________________________

Metal Michael
- to be edited by Faw - 

_______________________________________________________________________________________

Persesys
How to challenge Persesys Persesys can be challenged if you defeat more than 350 enemies. Percy will notice you and will find you as an imperfection, to destroy you.

Digital World This is Persesys's stage, which is set inside the hangar of a flying aircraft carrier in a TRON-inspired environment.. The footholds fall apart when Persesys destroys them with his Trepidon, and in the background, jets are seen taking off and some debris are falling.

Persesys does not chase after you, and instead walks after you slowly and confidently. By attacking him some times, he gets out his Trepidon and uses it to try and strike you with it using it's explosive beams of balefire. He will then summon enemies to fight after you, and when you defeat all of them, Persesys will try to slash you with an Illumisabre. By hitting him that time, he will use a last resort move, where he uses his Trepidon to create a wall of exploding fire, forcing the carrier to fall down at a high velocity. The player will be given a minute to finish off Persesys before the carrier explodes.

When Persesys summons his enemies, he is floating in the air and is, therefore, invincible.

_________________________________________________________________________________

Commander Walter Sodka
(The-Bismarck)

Info:

Commander Walter is the leader of the Dark Forces and a highly know enemy to the Buthuaian Race. He only apears at the ending stage (????) of Nubis Adventure Mode holding Oasis against her will. As the stage begins Commander Walter throws Oasis off the edge of the stage, then looks at Nubis with his cutlass. "Now its just you and me...Nubis son of the William Family". The final stage then begins for this character.

Attacks/Defence/Specials:

Commander Walter Sodka mostly uses his Cutlass Sword when attacking dealing between 20% to 35% damage when attacking. But when desperate, he begin to use his Mauser C96 dealing 30% to 35% damage. His defense is a normal blocking using both his hands and arm, also Commander Walter uses flexability to move around the attacks or dodging them, but is limit to injuries. His special starts appearing when his damage meter is at 110%. When this happenes Commander will begin to get angry and his attack increases 5%+ with every 20 more damage dealt to him. But, with this he becomes very weak and easy to knock off the stage.

Stage Location: WIP



Items

 * Weird Mwah the Raven doll - it does nothing, except sometimes it explodes
 * Kissy Lips Cereal Box - doesn't really do much either, although you can throw it at others and it will open and sometimes another item will come out (except not another box of cereal)
 * Chocolate Bar - Its a food item. Eat it and you heal up 20%-30%
 * Assist Trophy - Summons Assist character (See Assist section)
 * Negaton Bomb - A grenade made by Nega C Payne does mass damage when it explodes. Sometimes a dud
 * Grim Blade - a Bright orange blade with silver hilt that is owned by Obsidian Warzone, it does strong and sharp attacks.
 * Convoy - miniture G1 Optimus Prime in Truck Mode, when thrown off stage or to any side of the stage, disappears then seconds later a life sized version of the G1 Truck hastly drives across the screen with Trailer, ramming into any opponent that is around, if your hit it is an Instant K'O
 * Triple Barrled Shotgun - It's A FREAKING Triple Barrled Shotgun! It's Cool! - Uses: 11
 * Waterians Tears - a bottle containing a healing fluid, heals all percentage.
 * Baseball Bat - A wooden Baseball Bat, perfect for home runs.
 * Smash Ball - A ball that allows you to use you final smash.
 * Anvil - Heavy item that slows players down. heavy damage when thrown at foe.
 * Crates - Contain Items.
 * Party Ball - Contain Items.
 * Fan - Fast smacking weapon.
 * Bruzooka - Fires Bruzooka Bombs. players must use the directional pad to adjust aim. - Uses - 10
 * Ion's Old Katana, basically 2 items in one, it basically ion's old weapons from his old design before I went kingdom hearts on my character. - uses, 10 hits
 * Super Arm Canon - A Creation of Diana The Hedgehog. It can fire rapid shots and charged shots much like the Super Scope, but can never come off until it's uses are run dry. -Uses: 25 Blasts/3-Charged Blasts.
 * Sparring Gear - A pair of hand wraps, shin guards, and shoes that changes your character's Normal attacks to various melee techniques. They also increase your character's weight, making them harder to knock around.
 * The Watering Pan - Paws' Watering Pan float above the head of whoever picked it up. It reduces damage taken from overhead attacks to about 1-5% debending on the strength of said attack as well as negating knockback. It lsts until it has absorbed about 50% damage.
 * Dual 357 Magnums - Each bullet causes 10-18% damage, and twelve shots can be shot total.
 * Minigun - This is a very powerful weapon, but there is only a 1/100 chance of it showing up, and when it does, it takes three seconds to activate and can be dropped if damage is inflicted during use. Each bullet give 5-7% damage, and there is a total of 200 bullets.
 * Dubstep gun - This gun can be used to daze an opponent for about ten seconds (or two measures). While the opponent is dazed, it deals 2% damage every second. (Examples of songs played: Firepower by Terminite, Dead Link by Barely Alive, Bounce by Destoid).
 * Beacon - This green and round object can be thrown at an opponent. Wherever it hits, the stage's automated turrets fire in that direction for five seconds. If a player is in that area, 20% damage is inflicted for each second of being shot.
 * TJ's Spraypaint- Does 1% damage, temporarily stuns the foe for three seconds.
 * Core Orb - a Orb that Heals the user. - heals 50% of Damage to the user.
 * Speed band - a wrist band thats applied to a fighters arm and doubles their speed temporarly
 * Steel Coat - characters get covered with a metallic body colour which makes them heavier and more defensive while on the downside slower.
 * Fire shield - characters get covered in a firey shield for 20 seconds which will inflict damage to others on touch. This item will be dispersed when characters become submerged in water.
 * Food - Generic food items that recover 1-6%.
 * Mine - a touch sensitive mine that can be planted on walls and floors.
 * Mallet - a very big and sturdy mallet, when picked up characters will constantly swing it for at least 10 seconds
 * Zonidrone Healer - A Drone, that will follow the player that it is used by and heal that player, reducing damage percentage.
 * Crowbar - Heavy Melee damage (These things seem to pop up everywhere..)
 * The Power Glove - A glove that shoots lasers (Uses 10).
 * Grow/Shrink Potion - Randomly grows or shrinks the user to giant size or tiny size

Challenges
Awards that can be awarded to the player, either in game or on the console, for doing a certain thing. Aka In game Acheivements/Trophies. See here - > SFCB2 - Challenges

Music




]

















































_____________________________________________________________________________________

Enemies
-Bad Guys from Iconic FC universes are listed here, Usually for game modes like Smash Run-

Insectoid (Fire Ant) - Iron Minerzone  Will Chase and attack closest player

 Insectoid (Spitter) - '  Iron Minerzone'  Will Decrease speed if spit makes contact

 Warzonian Soldier - '  Iron Minerzone'  Will fire gun at closest player

Warzonian Brawler - Iron Minerzone Will Combo Punch at Closest Player

Shadow Minion - JonicOokami7 - Runs up to Player and attacks with claws

Shadow Grunt -  JonicOokami7 - Will move slowly foward and attack with big arms

Shadow Titan -  JonicOokami7 - Throws boulders at foes

Shadow Hound - JonicOokami7 - Rush foward and bite opponents

Cyrex Lizardman - JonicOokami7 - Hops towards to opponant and bites with teeth

Kinto Brawler - Apallo the Hedgehog - Basic Robotic Fighters. Be careful of their variants of charged punches

Kinto Flyer - Apallo the Hedgehog - Hawk-light robots with radar like sences. It can swoop down and steal health in the form of a food item. This happens rarely

Kinto Eraser - Apallo the Hedgehog - Giant Mammoth-like robots with canons on their sides. they have a weak area on the top and on the backside.

Shadowarc Armor - Apallo the Hedgehog - Living armor designed to attck without a host. It runs on nothing but darkness and can be very agile.

Sonic recolour - Sonic Fandom - Basic sonic moveset from Brawl/Wii U and 3ds

Blue Clay - SFCB2 - fights with Jonic's battle style

Red Clay - SFCB2 - fights with Iron's battle style

Green Clay - SFCB2 - fights with Dash's battle style

White Clay - SFCB2 - fights with Ion's battle style

Lil' Boomer - SFCB2 - A robot that xplodes when a player is close to him, causing damage to nearby players.

Big Boomer - SFCB2 - A robot that explodes savagely when a player is close to him, causing a lot of damage to nearby players

Dark Angel Guardian - Ion the Hedgehog, Basically a Evil Angel, he appears and attacks with his Dark Bow and Arrow and Shoots a huge Energy Shot at the Players, Very Defense-ful but weak on attack.

Coratin Grunt - Gavin the Mongoose, One of Coratin's Grunts, they weld a Energy Assault Rifle in which is single shot, deals 5% of damage each shot.

Carbon Copy - SFCB2 - Before the entity fights you itself, it will send out a monochrome copy of your character for you to fight. It's stats are all exactly the same as your character except it's weight; it is considerably lighter in weight.

Drummling - Iron Minerzone - A snare drum, that is Tioda's Universes' equivalent to that of a Goomba or Motobug. It walks across stage, drumming itself with two drum sticks above it.

White Austutar - TheRealDylanator -  One of the two Austutars to appear, they can deal good damage, attack a random player.

Black Austutar - TheRealDylanator - One of the two Austutars to appear, they are weaker but only attack with other black Austutars.

Mutant crusher - Sam the Rabbit - A large mutant with little speed but big power.

Mutant flyer - Sam the Rabbit - A small and nimble mutant with wings (no legs or torso) will fly around dealing very little damage. However they are quite fast.

Singleplayer
Classic

Battle Through 10 stages of randomly set fighters. 2 bonus stages. race to the finish. and finally defeat the classic boss.

Adventure its story mode like in Brawl, but with a Sonic fan character twist, battle through Adventure based Stages and fight bosses, as you progress you unlock characters based off of the sonic fan characters wiki,

All Star Mode Battle every character in Stages. every battle ends with the player going to a rest point with 3 Waterian's Tears to heal up. Only one life avalible.

World Tour SImular to Smash Run, World Tour allows you to select a customized character, and fight other fighters across the SFCB World. Fight in battles with strange an sometimes difficult rules. Each charcter will (if inpamented) have a set amount of stages, with the final boss being a dark countepart of your character.

Boss Battles

Similar to All Star Mode, but with every boss character instead of every playable character. Only one life avalible.

Multi Man Melee Fight a Set number of the Clay fighters (Blue Red Green and White), Modes include 10, 100, Endless and Cruel.

Break the Targets Break 10 targets in stages set to fit the characters play style.

Home Run Contest Hit Sandbag as far as you can.

Survival There is a swarm of Eggman Robots coming. Hold them off for as long as you can! If you can survive for more than a set amount of time, you'll win, or survive as long as you can.

Training

Practice moves and combos. Use every item to help make sure your brawler is the best.

Multiplayer
Free for all  Simple free for all, get the most K,O's in the time limit

Stock Match Whoever is defeated will stay out of the round until the next one, and the last man standing wins.

Super Sudden Death  Characters always spawn at 300 damage percentage damage even if K.oed

Ring Battle Works like the Star Runners gamemode in Mario Kart DS. You must collect rings before time runs out. Whoever has 4 rings less than anyone else are eliminated once time runs out, and time will reset until one player is still standing. Please note that if you take damage, you will lose a ring.

Best of 3 Tournament 3 rounds. Win at least 2 rounds to win.

Team Battle 2 balanced teams must work together to defeat all opponents on the other team. The last team standing wins.

Score Battle You must collect rings. The player who has collected a set amount of rings (50 - 500) wins. there is an option where rings can fall from the sky, and there is also an option where you can set how many rings you lose when you take damage.

Smash Run Fight enemies, Collect stat boosters, then after five minutes its time to fight for 1 minute! Let the better stats win!

Duel just like on single player, but up to 4 players can play now.

Stamina  Just like a basic battle, but with a HP Counter. Once it hits zero KO!

Vault
Replay Viewer

This is where you can view replays you saved.

Stage Builder

Here you can create or edit your own custom stages.

Options

Here is where you can change controls or settings in game.

Trophy Room

here is where you can view all of your trophies you've earned by playing this game.

Classic Mode Rivalries
In Classic Mode at Stage 9 characters are pitted against another character who shares simmilar traits to the player Character, this is preceeded by a cutscene where the two interract before fighting.

 List of Rival Matches (In the works so far)  

Jonic VS Iron

Lydia VS Jaki

Hammerhead VS Captain Bird

Dash VS Sam

Ion VS Venice

Ferno Vs Talon

 Characters yet to recieve a Rival Match 

Gavin the Mink

Apallo the Hedgehog

Digit the Hedgehog

Paws the Wolf

Technisis the Hedgehog

Connor the Hedgebot

Aliona the Cat

Rekk Scratch

Junior the Hedgehog

Eclipse the Hedgehog

Cyndriz the Cat

Ravoka the Wolf

Michael the Fox

Katarina the Fox

Nubis the Fox

Rixcit the Hedgewolf

Winter the Reaper

Clash the Hedgehog

Eliot the Cat 

Bailey the Cat 

Xeno the Hedgehog

Senyap the Bornean Orangutan

Events
http://sonicfanchara.wikia.com/wiki/SFCB2_-_Events

Demo
A demo is currently in the works for Sonic Fan Characters Brawl 2. It was to originally feature four characters (Ion, Paws, Dash, and a then-undecided character) but due to the Rivalries featured in Classic mode it will now feature eight characters (Ion, Venice, Dash, Sam, Paws, Jonic, Iron, and Paws' curently undecided rival). The game will also feature the characters' respective items, stages, and Assists. The only modes avaliable will be Versus, Training, and Classic mode. A realese date is currently unknown.

Dev Team

 * SpyroBiel - Lead character sprite creation director; Character sprite creator
 * JonicOokami7 - Lead stage creator; Character sprite creator, Brainstorm and Ideas expert
 * The-Bismarck - Item sprite creator (possibly)
 * Iron Minerzone (user) - Character and Assist Trophy sprite creator
 * Alphonse Uprising - Music composer/coder
 * Flamelord333 - Coder
 * DUBSTEPxSonic - Co Music Composer/Lead Director

Extra Content
SFCB2 - The Characters that Never made the cut