Sonic Fan Characters Wiki
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Sonic Fan Characters Wiki

THIS PROJECT IS ON INDEFINITE HIATUS UNTIL FURTHER NOTICE

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SFC:DB (formerly Sonic Fan Characters Brawl 2) is a fan game being made by the Wiki Community

This is the sequel to SFCB and any character that was put into this new version of SFCB will be in a game if I have someone to actually make it.

Note: This is not a RP but is a future fan game, and is a free join so edit away.

Another Note: All stages must be separate to your Character (your character must be able to play in any stage), but must relate to your character as much as possible.

Post any questions in the comments!     

Characters

Number of Playable Starters  - 16/19 -MAX-

Number of Playable Unlocks - 19/19 -MAX-

Number of Assist Characters -17/25

Number of Bosses - 13/15 

Number of Codec Characters - 5/5 -MAX-

Playables

THIS ROSTER WILL BE THE FINAL DECISION FROM HERE FOWARD THERE WILL BE NO CHANGES

Starters

  1. Airon "Jonic" Hikarikaze the Ookami - JonicOokami7
  2. Apallo the Hedgehog
  3. Sam the Rabbit - Sam the Rabbit 
  4. Alinoa the Cat
  5. Venice the Mink
  6. Eliot the Cat  
  7. Ferno The Dragon -McFlamejob77
  8. Katarina the Fox  - CrusherKitty 
  9. Rixcit the Hedgewolf - FroZenHyBrid 
  10. Clash The Hedgehog - CallofDutyfan360 
  11. Dot Kolen - SniperAssassinX 
  12. Railei the Traveler - SniperAssassinX 
  13. Judas the Wolf
  14. Bess the Border Collie
  15. Airleas Kihan - Y-Tiger[Baine]
  16. Upsilon the Mink / Theta the Sea Otter - SigmaAlphaThree
  17. Paws the Wolf (Sonic Fan Character)
  18. Hasa the Fox
  19. Michael the Fox - Fawful117/Shadow Amethyst

Unlocks

  1. Dash the Turtle
  2. Captain Bird
  3. Lydia Hikarikaze the Ookami - JonicOokami7 
  4. Jaki the Coyote
  5. Digit the Chinchilla - Muppet171
  6. Junior the hedgehog - Apallo the hedgehog 
  7. Eclipse The Hedgehog
  8. Cyndriz The Cat
  9. Ravoka the Wolf - Ravoka67 
  10. Talon the Velociraptor -McFlamejob77
  11. Xeno The Hedgehog - Ravoka67 
  12. Winter the Reaper - McFlamejob77
  13. Bailey the cat - Sam the Rabbit 
  14. Ecruos the Porcupine (2.0)|Ecruos the Porcupine
  15. Epona the Cat - StarlightDawn1216 
  16. Moros the Fragment - Saren the Dark Lynx 

Assist Trophies 

  1. Breaker Earthsoul the hedgehog (JonicOokami7)
  2. Speed Man
  3. The EGGMAN
  4. Valerie the Mink
  5. Zack the Wolf (Sam the Rabbit)
  6. Poison the Incubus
  7. Dani the Bat
  8. Jacob Laysedi (Only after unlocking Cyndriz.)
  9. Lia the Cat (Skimill123)
  10. Ariana the Fox(CrusherKitty)
  11. Katang the fox (CrunchyTommy)
  12. Zold the Zeti (Apallo Flare)
  13. Sasha the German Shepard 
  14. James the Rabbit
  15. Crystal The Fox (StarlightDawn1216) 
  16. Mayipa " Arie " Hedgehog (Y-Tiger)
  17. M.I.A the A.I (Y-Tiger)
  18. Jane the Zorua (Fawful117/Shadow Amethyst)

Boss Characters (Stages)

  1. Oblivion Yamikaze the Ookami (JonicOokami7)
  2. Lord Zugon (Sam the Rabbit)
  3. Diego and Natalia
  4. KintoGeddon Core (ApolloFlare)
  5. Alixandria the Hedgehog
  6. The Entity (SFCB2)
  7. Paradox the Hedgehog (Titanium562)
  8. Ryukage Shodundra(McFlamejob77)
  9. Persesys (Alphonse Uprising)
  10. Nigel Giroud (CrunchyTommy)
  11. The Hakutaku, Geshokku (StarlightDawn1216)
  12. Empress Dimensia the Dragon
  13. Caesar the Virushog (Fawful117/Shadow Amethyst)

Background Characters

  1. Nega C Payne the Bandicoot (JonicOokami7)
  2. Optimus Twat Kiefer (JonicOokami7) (Also Appears in Optimus Bat Smack as the "SandBag")
  3. Laufeia Yamikaze The Hedgehog (JonicOokami7) (Hazard) 
  4. Bolt the Hedgehog (DUBSTEPxSonic & Sovash100) (Hazard)
  5. Willow the Mudi (Venice's Classic Mode)
  6. Otto the Ferret (Jaki's Classic Mode)
  7. Ferris the Hedgehog (Jaki's Classic Mode)
  8. Skip the Sloth (Jaki's Classic Mode)
  9. Dark Egg Legion grunts (Soumerca Dark Egg Legion Base) (Hazard)
  10. Dani the Bat (Muppet171)
  11. Dash's family (Videra) (Thesupernintendokid)
  12. Austutars (Podrido Woods Stage) (TheRealDylanator)
  13. The rest of Team Skyward (Techno the Bloodhound, and Samantha the Seedrian) as well as Team Rider (Cameron the Seedrian, Dusk the Demon, and Wren the Labrador)

Characters who are with a Playable Character

  1. Jacob the Pikachu- Airon "Jonic" Hikarikaze the Ookami (JonicOokami7)
  2. Dark Dash (playable) - Dash the Turtle (Thesupernintendokid)
  3. Oliver the kuikon (final smash) - Bailey the cat (Sam the Rabbit)

Codec Characters

Yuri Violet the Hedgehog - Airon "Jonic" Hikarikaze the Ookami (JonicOokami7)

Dillon - Dot Kolen (SniperAssassinX)

Pyrrhos the Fox & Luciana the Mink - Ravoka the Wolf (Ravoka67)

Death, Summer, and Spring - Winter the Reaper (McFlamejob)

Menu Characters

Optimus Kiefer - Trophy Shop

NCP02 "Beta" - Sound Test

Yuri Violet the Hedgehog - Help

Trophy-Exclusive Characters

  1. River the Echidna
  2. Tobias the Hedgehog*
  3. Chrissi the Russian Squirrel (The-Bismarck)
  4. Oasis the Fox (The-Bismarck)
  5. Cyclone the Ferret (The-Bismarck)
  6. Sigma the Mink
  7. Dawn the Kuikon
  8. Alice the Fox
  9. Kniro the Amur Leopard (KniroAndTito3915)
  10. Tito the Mink (KniroAndTito3915)
  11. EXE*
  12. Static the Cat*
  13. Nitro the Dog*
  14. Maelstrom the Wolf*
  15. SpyroBiel (Character)
  16. Clair Nightcutter the Ookami (JonicOokami7)
  17. Zerell Hikarikaze the Ookami (JonicOokami7)
  18. Doctor Edgar Cyrex (JonicOokami7)
  19. Darkness Centros the Hedgehog (JonicOokami7)*
  20. Bios03 (JonicOokami7)
  21. Aequnum the Ookami (JonicOokami7)
  22. Yuritwo the Clone (JonicOokami7)
  23. Sky Joy Hikarikaze (JonicOokami7+Peach Lightwater-Hikarikaze)
  24. Trance Jonic B (JonicOokami7)
  25. Trance Jonic S (JonicOokami7)
  26. SHADOW THE DOG
  27. Paws the Wolf (Original character) - the only reason why I'm adding this is since the playable version of Paws is the Sonic fan character version, there's a trophy of the original character version.
  28. Tesla the Hedgehog*
  29. Theta the Otter
  30. Upsilon the Mink
  31. Frozen the Hedgehog
  32. Poison the Incubus (Muppet171)
  33. Tyidus the Hedgehog (Muppet171)
  34. Remos the Hedgehog (Muppet171)
  35. Blake the Hedgehog (Muppet171)
  36. Kix the Cat (Muppet171)
  37. Fa the Rabbit (Muppet171)
  38. Dani the Bat (Muppet171)
  39. Cory the Monkey (Muppet171)
  40. Jake the Chameleon  (Muppet171)
  41. Millie the Golden Retriever
  42. Lexus "Lex" the Politoed
  43. Reece "Kiza" Kelly the Crystalian Green Panda (RKiza8)
  44. Hedge Hedgarian Blacksone
  45. Ronald "Ron" the mink
  46. Burst the Fox
  47. Arid the Mountain Lion
  48. Michael the Hedgehog (Apallo Flare)
  49. Demento The Mad
  50. Wes the Shadow Wolf
  51. Kyo the Echidna
  52. Peach Lightwater-Hikarikaze the Snow Leopard
  53. Elvira Darkwater (Peach Lightwater-Hikarikaze)
  54. Dementia Freezewater (Peach Lightwater-Hikarikaze)
  55. Toxic Lustwater (Peach Lightwater-Hikarikaze)
  56. Rage the Hedgehog
  57. Technisis the Hedgehog
  58. Connor the Hedgebot
  59. Joshua the Hedgehog
  60. Chaotic the Hedgehog (Chaotic Hedgehog3Sawl) 
  61. Ron the Macaw (ChaoticHedgehog3Sawl)
  62. Michael the Fox
  63. Hammerhead Turner
  64. Jane the Zorua
  65. Crimson the Chameleon

.*Characters who are unconfirmed and are subject to change

Character Logos

Roster

Airon "Jonic" Hikarikaze the Ookami

Owned by JonicOokami7 (Veteran)

Jonic's spirits rise for battle!

Jonic himself is vastly unchanged from SFCB 1 while only getting a few different moves. his moveset is as

Jonic fully loaded no bg

Jonic's artwork - By JonicOokami7

follows 

Entry - Jonic appears from a warp hole to his world and draws sword pointing it foward as the warp hole closes

Attacks

B button - Ookami Sphere (Charge projectile) (The higher percentage damage Jonic has the stronger this attack gets till maxing at 150%) - Jonic's Markings glow as he stands in the spot charging up his Family Technique the Ookami sphere. like DK's Giant Punch and Samus's Charge Beam when the charge is finished Jonic can move around and launch it when he sees fit.

SFCB2 Logo - IBS

Side B - Bruzooka (projectile) - Jonic pulls out his Bruzooka and fires it in the direction he is facing. The missile will fly in a straight line and will explode on impact, This Projectile is Reflectable 

Down B - Ookami's mirror (projectile reflector) - Jonic Crouches down and switches the Sword of Shiranui to the Ookami's Mirror He cannot move for as long as the Down B button is held but the Sheild can reflect Projectiles back at the enemy Like Fox's Reflector however Jonic is still vunerable from behind.

Up B - Jacob Flight Assist - Jonic's Companion Jacob the Pikachu appears out of his Pokeball and helps Jonic up into the air by tailcoptering this recovery move will last about 4 Seconds as Jacob will get tired and return to his Pokeball 

Grapple - Solar Bead Gauntlet (can grab edges for recovery) - Jonic Switches the Sword of Shiranui for the Solar Bead Gauntlet and throws it foward this attack works like Link's Hookshot where it will grapple the closest foe and pull him/her back to Jonic. this attack can also grab ledges like the hookshot.

A combos - Sword of Shiranui swings - Jonic swings the Sword of Shiranui with strength in a combo of 4 swings 

Side A - Massive Slash - Jonic steps foward and swings the sword of Shiranui down with strength - this attack can be charged for a Smash Attack

Down A - Bead tripper (Tripper) - Jonic swings the solar bead gauntlets at his oppenants feet to trip foes around him this attack has a chance of tripping opponants.

Up A - Spin attack - Jonic will perform a spin attack ala Link. this attack can be charged for a Smash Attack

A (Ariel) - Jonic swings Sword twice 

Up A (Ariel) - Jonic switches to the Solar Bead Gauntlet and spins round being surrounded by Solar Beads for 2 seconds

Side A (Ariel) - Jonic holds out Jacob who uses thunderbolt in the direction they face. 

Down A (Ariel) - Jonic holds Sword of Shiranui with both hands over his head as he drops down to the ground swinging it before he lands

Final Smash - Trance Jonic - Jonic enters trance mode and attacks the closest foe. he then rapid kicks and

Trance Jonic v

Trance Jonic

punches the foe dealing around 60% Damage (5% per punch and kick) and finishing off with Ookami laser which deals another 50% (Homes in like Galexia Darkness and Triforce Slash foe must be close to Jonic for attack to work)

Taunts

Taunt 1 - Jonic leans his sword on his shoulder and looks away with back on screen

Taunt 2 - Jonic stands with arm out as Jacob stands on it waving

Taunt 3 - Jonic stands cautiously and says "For Amaterasu.."

Secret Taunt - (A+B+Up) - Codec  Jonic will place a hand to his forehead and close his eyes for a few seconds. this will cause a mental communication with Yuri Violet and will converse with her about a foe (if more then one are on the field it will be randomly chosen)


Victories/Loss

Victory 1 - Jonic spins his sword and leans it on his shoulder giving a cold glare to the screen

Victory 2 - Jonic places the sword of shiranui in the ground gripping the hilt with both hands while Jacob jumps happily besides him

Victory 3 - Jonic stands watching as Jacob tailcopters in the air infront of him they then perform a high five 

Loss - Jonic has back to the screen with crossed arms while Jacob stands next to him Clapping

Colour swaps

Blue - Default

Red - Jonic bares resembalance to his dark counterpart Oblivion

Orange - Jonic bares resemballance to his Father Figure Breaker Earthsoul

Green - Jonic's colours resemble Shade the hedgehog (dmetrius96)

Yellow  - Jonic is coloured simmilar to his balanced counterpart Aequnum

White - Based on Trance Mode S's colour scheme


Jonic Pallete Swaps 2

Jonic's colour swaps for SFCB2 - by JonicOokami7



-Unlock Criteria- 

Starter


Theme Song - https://www.youtube.com/watch?v=9jVvGdcY8Do

Jonic's theme song is once again Wake up by Story of the Year 

Pros

+Great Physical Strength

+Good Recovery Moves

+Power of Ookami Sphere will raise the more damage he takes 

+Balanced between range and phsyical attacks

+ Middle weight character

+ Immune to Chaos Element attacks

Cons

- Quite Slow in running speed -  10th fastest character

- Ookami sphere is weak unless fully charged before 150% Damage Boost

- Final Smash's Accuracy is difficult to pull off unless close to foes

- Bruzooka cannot be fired while a Bruzooka Projectile is already on screen

- Weak Swimmer

- Takes double % from Dark Element Attacks 

-Note- 

When Jonic takes damage the blue spiritual flame will slowly start to flicker brightly untill capping at 150% where it blazes brightly on his chest this is how the player can tell that Jonic's Ookami Sphere will be at max power.

Trophy Description - Airon Hikarikaze Mostly known as Jonic is from another dimension of Mobius living on the Vita Nova Islands. His Status stands as the former prince of the Ookami Race, A race of Mobian Wolves born from the sun goddess Amaterasu. Due to the Race's near extinction by the hands of Doctor Edgar Cyrex Jonic grew up in a tough world losing many on his path. at the age of 15 he formed the International Bastard Squad with his faithful companion Jacob the Pikachu and childhood friends Nega C Payne and Optimus Kiefer, To this day he leads the band of mercenaries which fight off foes such as Cyrex and Jonic's Dark Counterpart Oblivion Yamikaze.

- International Bastard Squad - 2009 - present

Trance Jonic - When Jonic reaches extreme pressure and pain a power of the spirit unlocks and he enters Trance Mode. Trance Mode was a power sought by Doctor Cyrex who used an Infant Jonic as the first test but saw it as a failure when nothing appeared to happen. Jonic's Trance mode is shown to make Jonic faster stronger and more resiliant, however the form only lasts for 30 minutes as the mode drains Jonic's spirit power which is connected to his Ookami Powers and markings, Jonic has four other modes including Dark Breaker and Sacred while there are many other types of Trance.

- International Bastard Squad - 2011

Changes from 1 to 2

Yellow and White Pallate swaps are added

New down and side A attacks 

Ookami sphere now charges faster 

Jacob has been included in a few of Jonic's attacks. 

Jonic's jump has been tweeked so he can go a bit higher.

Secret Taunt was added 

Classic Mode Intro - While searching for his arch nemesis Doctor Edgar Cyrex Jonic along with Jacob are suddenly plucked from their home dimension and placed in a dimension that meshes various holes to different worlds, discovering that various other mobians who have been warped to the same place are beginning to seek out the powerful entity who brought them to the plain as a means to test strengths. Fearing that this could be an elaborate plot set by Cyrex to pick off the foolish who dare enter, Jonic and Jacob set off foward into the long road ahead of dimension hopping unaware that they will need to fight the people they seemingly aim to save.

Rival scene - -to be decided-

Ending - After defeating the powerfull entity that brought Jonic and the other mobians into the mix of dimensional warp holes, the entity tells Jonic he has access to one wish. Thinking carefully about this Jonic wishes that the entity would forever sleep so no one would be able to take advantage of it. After the entity grants this wish and falls into an eternal slumber, due to not being conscious anymore the mesh of worlds they stand in starts to fade returning everyone in it to their original possitions. Jonic and Jacob are returned to their world and decide to head home after a long day, not being able to forget this tale.   ____________________________________________________________________________________

_______________________________________________________________________________________

Apallo The Hedgehog

  1. Newcommer into the series
  2. Obtainable from the Start

'Apallo 'Shines Into Action

Weight and Armor

  1. Weight Class: Mid
  2. Speed Class: Mid
  3. Super Armor: No

'Entry -' Apallo falls down in a burst of Flame, and comes out a pile of ash that reforms into him.

Specials

  • B button - Magma Shot - Apollo is able to shoot a Magma Ball from his fists. This move can be charged, however, the projectile will move slower the larger the ball is. (mid delay)
  • Side B - Fire Wing (projectile) - Much Like the Boomerang that the Links use, Apollo slings two fire wings (pheonix wings) around that comes around after a distance. (low delay)
  • Down B -Flame Walll (Shield) Apollo raises up two walls of fire from the ground that does psychical damage if anyone touches it, it also breaks after a few hits. If Done in mid-air, then he is in a partial fire shield (low delay)
  • Up B - Dragon Upper (Recovery Uppercut attack) Apollo charges an Fire energy filled uppercut, When charged on the ground, the damage ratio goes up. (low delay)

Grapple - Rock Hand. Apollo's fist become stone hands that can grapple a rival. When doing Grapple Dammage, he bops them on the head seveal times.

A combos - Just a basic combo of attacks, ending with a strong kick to end it.

Side A - Swift Slice - Apollo spins his hand along with his body to do an air slash

Down A - Cyclone Sweeper- Apollo does a basic full 360 leg sweeper.

Up A - Fire Burst - Apollo will fire a fireball overhead. When charged, the size of the explosion grows.

A (Ariel) - A Basic Punch

Up A (Ariel) - A firey uppercut that's not that strong firewise

Side A (Ariel) - A Falling punch with a rocky fist

Down A (Ariel) - A Mighty Rock fist that crashes down onto the ground.

'Final Smash' - Solar Blast - Apollo turns super for a few seconds only to form a large ball of fire in his hands, crashing it down like a spirit bomb (Explodes when it connects the middle of the stage)

Taunts

Taunt 1 - Apollo pulls out a Hand Held gaming console saying. "Im waiiiiiiiiiiiiiiiiiiiiiiting"

Taunt 2 - Apallo moves his arm around, stretching.

Taunt 3 - "Come on Pick Up the Pace, dont stand around now"

Victories/Loss

Victory 1 - Apollo does a spin and a thumbs up, with a Sonic Adventure style smile.

Victory 2 - Apallo makes a SFCB2 Emblem with his fire, and hold it up in victory

Victory 3 - Apallo's body heats up as he gets into a crossed armed finger wagged pose

Loss - Clapping with closed eyes and a classic big anime grin

Colour swaps

Blue - A Blue Apallo bacially

Red - Default

Orange - Red Replaced with Orange

Green - Green Apallo

Yellow  - Red Replaced with Yellow

Sir Apollo - Apollo in a Knight's Armor

Teen Apollo - Apollo's Original Sprite


Trophy Description -  one of the three children of Solarburst and Lunana, two legendary warriors. Sent to the Earth by his parents to avoid their deaths in the Great Eight battle. He, along with his three siblngs lived in Starlight Ridge for most of their life until one day they had discovered the legend of the Zero Islands, and the powerful ancient weapons rumored to be there.  From then on Apallo went on a series of adventures against Dr.Kintobot gaining a strong relationship with them as well as meeting his wife Hasa and later on realizing his heritage.

Classic Mode Intro - Apallo is seen walking in a store when all of a sudden he could feel a wave of negativity from somewhere far away. Deciding to put the task of finding it on his back, Apallo dashes off to find those who could be the source of these negtvities.

Rival Scene -

Ending - After defeating the Entity Apallo feels that someone in a universe is having feelings of anger and hatred locked inside of them. He wishes to go and find out what the problem is and is teleported to a dimention where there are nothing but humans. He finds himself in a house hold of 5, with a Grandmother, a young teenager two middle aged adults who are just louanging around and a young adult who is the source of these emotions. Apallo hears the boy's problem and decides to go and teach the two other adults a lesson. A few minuets pass by and the boy wasn't feeling all too angry anymore, The house had only a few people in it, and it was looking bright at new. Unfrountaly Apallo was only a voice and not a bodily figure in this world, and was thought to be an idea from the Boy. And so he decided to create Apallo as a fan character, with the screen panning in on the boy's monitor saying "Thank you Apallo". ____________________________________________________________________________________

Sam the Rabbit

Owned by Sam the rabbit (veteran)

Clishe pose ftw


Sam runs into battle

Entry - Sam jumps onto the stage and gives a thumbs up.


Attacks:

Standard special - A chargeable kick that once fully charged does large damage, being Sams strongest move. If used when fully charhed, it will push Sam slightly forward.

Side special - Sam will dash sideways faster than his running speed and won't stop until he hits a wall or falls off a platform. You can charge it to go faster and do more damage.

Down special - Sam charges up for 20 seconds so he will become be stronger and faster in every way but charging this up leaves him a sitting duck. The effects last until Sam is k.o'd.

Up special - An ordinary jump that will send Sam up high. It is more of a vertical recovery than a horizontal one.

A combo - Right hand punch, left hand punch and a round house kick at fast speed

Side A - Sam will preform a front flip while sticking his leg out to kick people in range.

Down A - Sam will sweep his leg around and will hit surronding opponents.

Up A - Sam performs a backflip that does damage.

Standard ariel - A complete flip while his leg is sticking out.

Side ariel - A long lasting side kick.

Down ariel - Sam rushes straight down.

Up ariel - Sam turns upside down and twirls his legs around in a circle.

Up smash - Same as Ganondorfs but drasticlly weaker.

Side smash - A incredibly fast kick.

Down smash - Like Marios but with more speed and less power.

Final Smash - Speed of light - Sam will zoom across whatever surface he is on (only stoping at edges or walls) at light speed. Anybody who is caught in his path will be flung across the stage.

Speed of Light

Speed of Light final smash


Taunts

Taunt 1 - Sam looks towards the screen and gives a thumbs up

Taunt 2 - He runs in a small circle a says "I'll show you real speed"

Taunt 3 - Sam stretches a bit while saying "This is fun"


Victory/Lose poses

Victory 1 - He runs across the screen at high speeds a couple of times then stops in the middle and says "I'm the fastest one here!"

Victory 2 - Sam jumps a little bit and says "You never had a chance!"

Victory 3 He does a flip followed by a peace sign

Loss - Sam claps with a smile.


Pallets swaps

Green - default

Blue - it's just a blue Sam

Red - a combonation of red, yellow and orange

Pink - he's pink and fast, just like Vegeta

White - It's a Sonic Riders alt costume[1]

Brown - he's brown! Yay I guess


-Unlock Criteria-

Starter


Pros

+ He remains the fastest character in the game

+ Pretty good recovery

+ Very powerful and high tier once charged up with his down special

Cons

- Has some of the weakest moves

- Doesn't have any range moves

- Lightweight

- Can't swim


Trophy description - Sam is a green rabbit with the ability to jump really high and run at speeds faster than light! He has an eye for adventure and strives go be a hero. He may be weak but he is faster than the rest.


Classic mode intro - Sam is running around looking for adventure or any crimes to stop. Suddenly Sam was transported to a new dimension along with several others. Not knowing what was going on he decided to go on and look for answers and a way back home.

Rival scene - After fighting several opponents Sam meets up with Dash who is blocking the way. Sam talked to Dash about seeing if he could move so Sam could move on and if he wanted to join him. Dash refused and got ready to fight Sam. Noticing that he has under mind control by the entity he got ready to fight.

Ending - After deafening the entity that caused all this Sam learnt he had a wish for whatever he wants. Not prepared for this he thought about for a minute and considered wishing to be the fastest in the world but decided for something else as he wants to be fast naturally and not by some wish. In the end he wished for a sandwich, when transported home he realised that there were several more things he could've wished for and now regrets his decisions.

____________________________________________________________________________________

Dash the Turtle

"Dash speeds up"

SFCB2 Logo - Dash
Dash transparent

Veteran

Unlockability: Secret character

how to unlock: Play 5 matches

Entery: in his shell and pops out of it

Wins animation:

Spins around "hah hows that low tier for ya?"

Bounces a soccer ball

shows Dash doing a pose only to zoom out in the screen reaving dash playing the game "YES"

Lose animation: standing and slightly picking his nostrill

Normals

A - punch

AAA - two puncches and a kick

<-> A -  does a roundhouse kick

v A - tail swipes doing a low attack

^ A - a flip kick

dash attack - spin in his shell horizontly

Aerials

Nair - Spins around in his shell verticly

Fair - Does Sonic's Fair from Project M

Bair - Hits with feet 6 times, if the second hit connects the opponent will get trapped in this attack

Uair - Hits with tail upward

Dair - A ground pound

Smash Attacks

^ Smash - A head butt

<-> Smash - A really hard hit with his tail

v Smash - Spins around in his shell creating a small tornado around him

Specials

^B - drill up: Gives dash a big green boost up in the air and takes a form of a drill. does damage

<->B - Super Peel Out: Boosts dash really fast, needs to charge. does damage

v B -  Shell dash: Basically Sonic down B from SSBB. Does damage

B - shell homing attack: Again based on Sonic normal B move from SSBB, but it moves straight and curves less than Sonic's. Does damage

FINAL SMASH - Ultra Dash: Turns into Ultra Dash and works like  super sonic, but you can also use his star shot to home on enemies.

Grabs

up grab - like sonic's but with one spike instead of six

down grab - like kirby's but slower and stronger

foward grab - throws them Street Fighter style

back grab - throws them back and hits with tail

pummel - punches them

Other

Ledge attack - makes a move similer to fox's F.smash

100% ledge attack - slaps

Trip attack - gets up and spins in his shell


Dark Dash

When Dash is at 400% Damage he will transform into Dark Dash, giving you almost a brand new character, since he is at such a high percentage his his launch resistance decreases, but still an be knock around far.

Normals

A - a dark pulse

AAA - a countinus amout of dark matter

<-> A -  swings a sword made of dark matter 

v A - low swipe with his hand

^ A - like peach's up tilt but with poison

dash attack - swings a ark matter sword rapidly

Aerials

Nair - Dark matter flows around his while he crosses his arms

Fair - Blast darkness infront of im

Bair - a streak of darkness across his back

Uair - dark matter takes the shape of a spear head

Dair - dark matter takes the shape of a splash

Smash Attacks

(these moves takes twice as long to fully charage)

^ Smash - Dark matter shoots above him looking like flames (can go high up if fully charged)

<-> Smash - Dark matter gets summoned taking shape of electicity (can go across the screen like a slow wall if fully charged)

v Smash - Dark matter comes from both sies of him taking shape of crystals (goes across the screen slowly if fully charged)

Specials

^B - Teleportation: telports (petty simple)

<->B - Dark Lazer: shoots a big dark lazer (takes time to charge)

v B -  Blinding eyes: a beam of light shoots from his eyes, doesnt do damadge but can cause one of two things :

1. if yellow hue from eyes causes dizzyness

2. if blue hue it causes sleepyness.

B - Shadow Ball: basicly Mewtwo's shadow ball from Melee

FINAL SMASH - Heart Eater: you have to get near someone and use it, the screen will go black and you hear a chomp and BOOM instant death

Grabs

(can grab multiple people, 3 maximum

up grab - envelops them in darkness and shoot them upwards

down grab - jumps over the and screechs at them damadgeing them

foward grab - similer to mewtwo's foward grab but instead of small shadow balls, he instead has a gaint shadow ball.

back grab - levitates them behind him.

pummel - similer to lucario's pummel, (hitting really fast) but instead of pulses it is slashing them.

Other

Ledge attack - gets up and his head becomes a blade and slices

100% ledge attack - N/A (because being Dark Dash needs to be 400%

Trip attack - gets up and spins in his shell


_________________________________________________________________________________

Back to normal Dash

Taunts

1. Does chun-li victory pose

2. https://www.youtube.com/watch?v=X48HsvnzuN4

3. Says "You're fast but not fast enough!"

Dark Dash:

1. Laughs like a mad man

2. turns his head 360 degrees

3.wipes the constant blood from his mouth (the blood does come back)

Pallete Swap

Dash Palettes (1)

Dash's Palletes

Green - default

Blue Dash - Sonic

Red dash - Hint and Knuckles

Yellow Dash - Zap

White Dash -  The EGGMAN

Pink and Purple Dash - for the females

Classic mode intro - Dash is running around looking for adventure, when suddenly his sthomach grumbles, "Man i need a bite to eat!" so Dash runs around looking for a store with food when all of a sudden, a black hole transports him to a different dimension with a bunch of others. so dash searches for a way out, "man I'm still hungry."

Rival scene - After fighting several opponents Dash meets up with Sam who is blocking the way. Dash talked to Sam about seeing if he could move so Dash could move on and if he wanted to join him. Dash refused and got ready to fight Dash. Noticing that he has under mind control by the entity he got ready to fight.

Ending - After deafening the entity that caused all this Dash learnt he had a wish for whatever he wants. He did want to be the faster than Sonic the Hedgehog. But just as he was about to say his wish, his stomach grumbled, so then he wished for a lifetime supply of Twinkies. When transported home he had a whole bunch of Twinkies rain on him, he laughed maniacly as they rained into his mouth.

Notes

  • ducking makes him hide in his shell giving him some flinch resistance
  • he is usually the first unlockable character in the game
  • dash has a lot of friction on the ground (he's slippery)
  • 3rd fastest in the game
  • very lightwight
  • double jump doesnt have much height, but his first one does
  • side special (super peel out) is a life rising move as if you charge it too much it send you off the edge
  • the Green clay enemy in smash run cannot turn into Dark Dash.
  • his idle animation is similar to Toxicroak in pokemon X and Y
  • Dark Dash idle animation makes him jitter like sablye in pokemon X and Y
  • Dark Dash also has blood dripping from his mouth and eyes constantly
  • When Dash has his The EGGMAN (white) Pallete swap, every word he says gets replaced by PINGAS, even Dark Dash (which by the way Even Dark Dash gets the Mustache and Glasses)

____________________________________________________________________________________


Alinoa The Cat

Shylinoa

Owned by ALPHONSE UPRISING


New character in the series

"Today's forecast: Cloudy with a 100% chance of Alinoa!"

Entry - A tornado drops off Ally before dissipating completely.

A combos - Alinoa performs a roundhouse kick

Side A - Alinoa uses a Spin Dash to create a strong force of wind that could knock a target off their balance.

Down A - Alinoa trips the target by getting low quickly and swining out.

Up A - Alinoa uses a somersault kick to launch their opponents up in the air. 

A (Ariel) - Alinoa does a spin kick in the air.

Up A (Ariel) - Aerial somersault kick, launches target in the air

Side A (Ariel) - Spin Dash in the air, creates force of wind.

Down A (Ariel) - Alinoa stomps down to create a small wave of wind the blows away anyone within a "hugging radius" of her.

B Attacks (your Special Attacks)

B - The Windclap. Alinoa uses this to blow anyone away from her in a flashlight radius.

Up B - Alinoa uses hurricane winds to propel herself in the air. Commonly effective for avoiding falling off of floating platforms.

Down B - By pressing and holding this button, Alinoa spins around so quickly that she turns into a vortex. This sucks anybody minus objects inside the tornado. This does not mean it is impossible to evade her. By simply sprinting away, the target is safe. After all of her stamina is wasted, Alinoa cannot use this attack for some time.

Side B -  A self defensive attack is called. Alinoa blows an offensive target away from her face. Could be used to push someone off an edge.

Final Smash - Requires a lot of strength to perform this. Alinoa turns into an F5 tornado, sucking anything INCLUDING dynamic objects into her path. Could be almost impossible to evade from.

Taunts 

Taunt 1 - Alinoa fans herself impatiently.

Taunt 2 - After being idle for some time, Alinoa looks at the player, winks, and gives a cute smile.

Taunt 3 -  Alinoa yawns, and crosses her arms.

Victories/Loss 

Victory 1 -  Alinoa fans herself victoriously.

Victory 2 -  Alinoa "woots" ecstatically.

Victory 3 -  Alinoa tosses and catches the Amethyst of Silence (a dark purple Chaos Emerald) repeatedly.

Loss -  Alinoa facepalms away from the player.

Colour swaps 

Red -  Alinoa's trim on her dress turns red. Her highlights in her hair also becomes red. Let alone, anything that is obviously pink on her original skin turns red.

Blue - Alinoa's trim on her dress turns blue. Her highlights in her hair also becomes blue. She is also seen wearing blue makeup and eye shadow. Let alone, anything that is obviously pink on her original skin turns blue.

Green - Alinoa's trim on her dress turns green. Her highlights in her hair also becomes green. Let alone, anything that is obviously pink on her original skin turns green.

-colour of creators choice- ?

-colour of creators choice 2-   ?

-Unlock Criteria- 

Win all stages on Hard difficulty.

Theme Song -  Witchcraft   

Pros +  

High speed

High stamina and agility

Wind powers

Cons -  

Gets bored easily

When hanging on to ledges, she often falls anyway.

Trophy Description - ?

Final Smash Trophy Desc -  ?

Classic Mode Intro - Out of nowhere, Alinoa teleports onto the scene from a blue mysterious light.

Rival Cutscene - ?

Classic Mode Ending - ?

____________________________________________________________________________________

Captain Bird

Thanks to SFCDB, you can now beat up that annoying character that nobody likes!

(Returning)

CB IS IN THE GAME

Yay

(When you select him, he will say "PICK SOMEONE ELSE!")

MOVE LIST

A - Angry slap

AA - Angry slap X2

AAA - Angry slap X3

Charged A - Pumps shotgun and fires it towards the direction you did on the joystick.

A In air - He will slash a black machete that he pulled out towards the direction you did on the joystick.

B - Fire Beretta 92 (Press B to fire bullet). It's like Falco's pistol but HIS is a real gun, does more damage and pushes the opponent back. 1/10 chance he will pull out an MP5 instead (This fires bullets automatically. Hold B to fire)

B Left or Right - Fire Rocket Launcher (The rocket just goes straight and does more damage compared to Snake's.)

B Down - He will pull out a mirror. If you attack the mirror, then you get hit with a counter attack!

B Up - He gets out his FIRE extinguisher, points and shoots it down and he goes UPWARDS. (Anyone who touches the blast of it takes damage)

Grab - Captain Bird will turn the victim around, stab them in the back with a knife, then kick the opponent towards the direction you did on the joystick

FINAL SMASH - A Slug Gunner (Metal Slug) will appear next to Captain Bird. He will hop in it and the player CAN USE IT TO KILL EVERYONE (For a limited time only!). Unless you go out of bounds in this machine, he is invincible while he is in it! Attack damage is EXTREMELY high.

_______________________________________________________________________________________

PROS

  • Captain Bird's attack damage is VERY high (This character has the highest attack damage)
  • Has many ranged attacks
  • If you are good at aiming and avoiding attacks, then this is the character for you

CONS

  • Captain Bird's defense/health is VERY low (This character dies the easiest)
  • Highly vulnerable to damage
  • He is a lightweight so he gets knocked back far
  • You can die if you hop off the stage, walk off the screen or fly too high with the Slug Gunner
  • You have to unlock this character

_______________________________________________________________________________________

TAUNTS

1. He points and says "First one to die, LOSES!"

2. He jogs in place and says "This game is fun!"

3. When you do his 3rd taunt, he flips off the camera

COLOR PALETS

1. ​Unoriginal Furry Dollmaker design

2. Red jacket, red shoes

3. Yellow jacket, yellow shoes

4. Green jacket, green shoes

5. Current design

VICTORY POSES!

1. He knocks the camera over, causing the screen to go black. 2 seconds later, Captain Bird turns it back on, apologizes, wipes the screen a few times, then walks away

2. He drinks a bottle of Mountain Dew

3. https://www.youtube.com/watch?v=_9cMd94mPNM

Losing Pose = He claps for the winner

TROPHY DESCRIPTION

You are currently reading the trophy description for the WORST character in SFCDB! Shouldn't you be playing the ACTUAL GAME instead of reading some CRAPPY DESCRIPTION? Or better yet, why don't you go play a BETTER game? Go on, SCRAM! Do something better with your time...

_____________________________________________________________________________________

Venice the Mink

Venice Blitzes into the Fray!

Venice the MinkW

Entry

Venice falls from a purplish void above his spawn point.


Normal Attacks

A: Quick jab (2%)

AAA: Jab-Punch-Spin Kick Combo (2% Per each hit; final kick does 5-8%)

Charged A: Strong punch (9% - 19%)

Up A: High kick (3-7%)

Down A: Low sweeping kick; possibiliy of inducing a Prat Fall (5-9%)

Dashing A: Headbutt (3-7%)

A in air: Kick (4%)


Special Attacksthumb|70px|link=

B: Discharges a close-proximity Blitz energy blast that radiates a foot or so all around him; chargable (5-10%)

B Left or Right: Fires a Blitz energy projectile (5%)

B Down: Generates a large Blitz energy blast. If he's on the ground it goes to the left and right of him; if he's in the air it goes straight down (10-15%)

B Up: Fires Blitz energy dowmwards to propel himself ;one second charge-up time; aimable (5-10%)


Smash Attacks

Up: Uppercut (10%)

Down: Joins his two hands into one fist and swings them down from behind his head; acts as a Meteor Smash (25-30%).

Side: Karate kick (25%)


Throws

Forward: Charged up Blitz ballto the opponent;s abdomen (15%+horizontal knockback)

Back: Flips opponent backwards and slams him/her down a-la Gamzee (20%)

Up: Kick-flips opponent into the air (13%+virtical knockback)

Down: Slams opponent ond the ground and curb-stomps him/her (24%)

Pummel: Knees grabbed oppnent in the gut (3-9%)


Taunts

Up: Plays with a Blitz energy ball (one and a half seconds)

Side: Makes an determined face wilst emitting small amounts of Blitz energy (one and a half seconds)

Down: Sits and plays a hanheld game (two and a half seconds)


Final Smash

Rage Shift Venice

Rage Shift Venice

Rage Shift Venice

All attacks are doubled; Blitz energy attacks are quadrupled. His speed and jumping are considerably enhanced as well.


Poses

Victory

1:*Butches air* "YEAH!

2:*Quick spin and crosses arms* "Aw yiss!"

3:*Emitts Blitz energy from both hands with a smug look* "Not bad for a rookie, eh?"

Loss


1:*Applauds politely*


Palette Swaps

thumb|left|274px|link=

  • Normal (Used when on the Red Team)
  • Silver the Hedgehog (Also references terrible first design)
  • Scrapped Super Form (Used when on the Blue Team)
  • Jaki the Coyote (Used when on the Green Team)
  • Willow the Mudi
  • Dr. Eggman Nega
  • Original Timeline
  • EXGear


Battle aspects

Pros

  • Above average speed
  • Fairly powerful
  • Moderate recovery
  • Best swimmer
  • All Specials have a 10% chance of stunning the opponent(s).

Cons

  • Poor jumping ability
  • Fairly light
  • Projectiles are as fast as his pre-run speed
  • Fully-charged Neutral B inflicts 5-25% damage on himself depending on his current damage


Status

Starter

Story

Intro

Venice and Willow are talking in Jaki's tree house, trying to come up with a way to get back to their time. Suddenly, a moderate gust of wind blows through the place. As they close the window shutters a piece of paper flies into the tree house and lands at Venice's feet. He picks it up and calls Willow over. As they read it they discover that it is an unmarked invitation that doesn't say who it's for or who sent it. It advertised a secret underground tournment for the best fighters in the world. It also stated that whoever won first place could get anything they wanted, no matter how impossible the request. On the bottom of the paper was a map that led to a cave a few miles away. After discusing it at length Venice decided that he would entert he tournament so he could wish them back home. After the sun set he left for the cave. Once he got there he noticed a glowing cave pool and did as the invitation intructed; he dove in and was immedetely sucked under, whisked away to a strange dimension full of strange people.

Rival

After confrontations with who knows how many other contestants in strange alien environments, Venice is seen wandering around the vast cosmic expanse he saw when he was first transported to this odd dimension. He then spots a figure across the expanse. He runs up to the figure and sees Ion standing in front of the Final Gate. He asks Ion if he knows what's going on and if there's a way back home. Ion, beliving that Venice is trying to distract him, starts charging some energy and fires it at Venice. Venice dodges, then gets into a defensive fighting stance.

Ending After Venice defeats Amageddon/Apocalypse/Genisis/Whatever, it rises up from where it's resting and offers to grant Venice a wish and cautions him to think carefully. After much thought, Venice decides to wish for a way to get home without immediately going back. Amageddon/Apocalypse/Genisis/Whatever nods, then a blinding white light is emited from it's body. Venice opens his eyes after it's over he sees that he's lying in Jaki's tree house and that Willow and Jaki are standing over him. He slowly sits up and rubs his eyes as Willow excitedly tells him that Jaki knows a guy who knows a guy that knows that some kooky scientists in Soumerica are experimenting with spatial rifts in order to discover time travel.


Battle Theme (Only plays when Unlocking him and when his Rival fights him inh is Rival's Classic Mode) 

Ratchet_&_Clank_Into_the_Nexus_OST_-_Main_Theme_(8-bit)

Ratchet & Clank Into the Nexus OST - Main Theme (8-bit)

____________________________________________________________________________________

Lydia Hikarikaze the Ookami

Lydia's artwork

Lydia's Artwork by JonicOokami7

Owned by JonicOokami7 (newcommer)

Lydia Breaks a Leg


Entry - Lydia appears from a warp hole to her world and cracks knuckles as the warp hole closes 

Attacks

B button - Power Punch - Lydia Pauses for 3 seconds before letting out a powerfull punch

Side B - Tornado Kick - Lydia throws a kick spinning, like a tornado in the direction she kicked. 

Down B - Counterstrike - Lydia Stances and retaliates with a powerful strike if she gets hit.  

SFCB2 Logo - IBS

Up B - Flying Uppercut - Lydia spins with her fist in the air, This move doesnt reach as high as other recovery moves. 

Grapple - Lydia grabs her foe with one fist and will piledrive her opponents in different ways depending on direction.

A combos - Fast Jabs 

Side A - Sideways Kick - Lydia will throw a powerfull kick  

Down A - Low Sweep - Lydia ducks down and sweeps with her leg 

Up A - Hi- Knee Kick - Lydia Lifts her Knee up high to hit her foes in the lower gut 

A (Ariel) - Air Punch - Lydia throws a Punch in the air 

Up A (Ariel) - Somersalt Kick - Lydia will throw a kick which causes her to spin round 

Side A (Ariel) - Flying Kick - Lydia will throw a kick diving in the direction she kicked 

Down A (Ariel) - Air stomp - Lydia will stomp down with force 

Final Smash - Extreme Pile Drive - Lydia grabs a foe and the Scene changes to a Boxing Ring as Lydia Then jumps up high with her opponent in hand before slamming them head first into the ground.This attack will do up to 70% Damage while Lydia finishes off with a sideways kick to send them flying. 

Taunts

Taunt 1 - Lydia crouches down and waves her wrist at her foe 

Taunt 2 - Lydia Cracks her knuckles and then her neck 

Taunt 3 - Lydia flicks her fringe aside and rolls her shoulders 

Victories/Loss

Victory 1 - Lydia backflips and punches the air. 

Victory 2 - Lydia performs some exercises and says "You lot are out of shape." 

Victory 3 - Lydia warms down and brushes her fringe 

Loss - Lydia Stands Clapping with a slightly pouty look on her face 

Colour swaps

Red - Default

Blue - Inverted Colours, Lydia Loosly resembles Jonic

Green - Lydia's clothes are coloured green while her fur gets a green tint.

Black - Lydia looks like a possible Shadow version of her self.  

Grey - Based on Clair Nightcutters colour scheme

Purple - Based on Yuri Violets colour scheme


Lydia Pallete Swaps

Lydia's pallete swaps.




-Unlock Criteria- 

Win 500 Battles or clear Classic mode with 10 characters one including Jonic

Theme Song -  https://www.youtube.com/watch?v=bsiGI6-rhvE Lydia's theme song is Sick of it by Skillet  (nightcored) 


Pros+

+ Fast and Flexable

+ High Physical Attack

+ Final Smash homes in  

+ 4th best Swimmer 

Cons -

- No ranged moves

- Weak Recovery

- Lightweght character 

- Final Smash can only target one opponent

Trophy Description - 

The former princess of the Ookami and older sister to Jonic, After the day of Cyrex Lydia grew up in the care of a master black belt and eventually learnt his skills and moves becomming deadly in combat. Along with the black belt knowledge Lydia also learnt wrestling moves including her powerful attack the Extreme Pile Driver. While having a joy for fighting Lydia is rather easy to annoy and aggrivate which often resuilts in someone getting hurt for a witty retort at her expense. - International Bastard Squad - 2012 - Present 

Extreme Pile Driver - Lydia's most powerfull technique, from watching many wrestling matches in her past time Lydia was influenced by a famous Vita Novian wrestler who's stage name was Steamroller. After practising for many years Lydia eventually perfected this move. When she grabs a foe in battle Lydia would imagine herself in a wrestling ring as she leaps up high into the air with her foe before smashing them down into the ground head first. - SFCB2 - Present 

Classic Mode Intro - The scene starts in an alleyway, where Lydia stands ready to face off against one of the meanest gangs in Vita Nova city. Feeling ready to get into a scrape Lydia rushes forward until she is suddenly ambushed by a strange warp hole and sucked right in to it. When she appears out the over side she finds herself in the same mesh of worlds the other fighters find themselves in. After hearing about a Powerfull entity that aparantly caused this Lydia gets an itch to fight this entity and rocks foward into this unwilling tournament. 

Rival Scene - Lydia stands flexing preparing for the final fight before she hears a voice causing her turn round, Finding out that Jaki the Coyote has overcome the same trials she did to reach just as far. Lydia asks this new face if shes accociated with Cyrex or Oblivion causing Jaki to stand confused resulting in her calling Lydia a whacko. This causes Lydia to become aggrivated to which she states that she will Punch Jaki's Lights out harder then anyone elses. The fight starts from there

Ending - After defeating the Entity Lydia gloats on her victory declaring that this so powerful entity was pathetic. The entity rises up and tells Lydia that for defeating it she is allowed one wish. After thinking about this carefully Lydia grins and wishes to face the strongest fist fighter in the world. As the entity grants her wish, The scene changes to Vita Nova Stadium a week later as Lydia stands n the ring facing off against a dark skinned man with red hair and a black karate Gi. The scene ends as they both prepare to trade blows 

____________________________________________________________________________________

Jaki the Coyote

Newcomer

Jaki thrives in the heat of battle!

Jaki (Re)Color Scheme

Entry

Jaki leaps down from the top of the screen and makes a three-point landing.


Normal Attacks

A: Side kick (5%)

AAA: Continuous kicks (5% Per each hit)

Charged A: Strong side kick (9% - 19%)

Up A: High kick (3-7%)

Down A: A move similar to Mario Tornadol (10-18%)

Dashing A: Sliding kick (5-10%+possibility of inducing a Prat Fall)

A in air: Dropkickick (7-11%)


Special Attacks thumb|link=

B: Inner Focus(Increases next move by 5-10% depending on current damage)

B Left or Right: Flying kick (7-11%)

B Down: Some kind of counter attack (10-15%)

B Up: Strong uppercut (9-15%)


Smash Attacks

Up: Football punt (15%)

Down: Divebomb (25-30%)

Side: Wound-up punch (25%)

Dash: Shoulder tackle (10-15%)


Throws

Forward: Swings opponent around and lets go (0%+great horizontal knockback)

Back: Judo flip (24%)

Up: Kick-flips opponent into the air (13%+virtical knockback)

Down: Slams opponent down then falls on him/her (16-19%)

Pummel: Knees grabbed opponent in the face (7-13%)


Taunts

Up: Jogs in place (one second)

Side: Wolf O'Donnel's "What's the matter? Scared?" with no dialogue (however long that takes)

Down: Does Karate stance (one half second)


Final Smash

Furville Kickboxing Champion

Sparring Jaki

Jaki dons her sparring gear an launches herself at the nearest opponent and unleashes a barage of punches and kicks. Whoever takes the initial hit is trapped and cannot move and anyone nearby can either take residual damage or get trapped as well depending on how close they are. Each hit does around 10-15% damage and the final hit can range from 40-60%.


Poses

Victory

1:*Crosses arms with a sassy look on her face* "You salty, bro?"

2: Flexes arms with her back facing the camera

3: Makes a Rosy the Riveter pose

Loss


1:Applauds politely but with a sour look on her face


Palette Swaps

SFCB Jaki
  • Normal (Used when on the Green Team)
  • Abigail the Coyote
  • Ferris the Hedgehog
  • Otto the Ferret (Used when on the Blue Team)
  • David the Coyote
  • Jane the Anti-Jaki
  • Venice the Mink (Used when on the Red Team)
  • Willow the Mudi


Battle aspects

Pros

  • Above average attack speed
  • Very powerful
  • Moderate recovery
  • Good jumper

Cons

  • Fairly slow
  • No projectiles
  • Poor swimmer


Status

Unlockable

Play as Venice 15 times then defeat her in battle.

Classic Mode

Intro

Jaki is seen taking a nap in her treehouse when suddenly Otto, Ferris, and Skip start throwing pebbles from outside to get her attention. Annoyed, Jaki pokes her head out one of the windows, calls them all bozos, then asks them what the heck they want. She then notices that they're all wearing swim gear. Her expression brightens and she climbs down to meet them. As they arive at the swimming hole they all jump in. After a while Jaki notices a strange glow eminating from an underwater cavern. She tells the others she'll be back in a bit and dives under. She swims towards it and is suddenly caught in a curent that puls her towards the glowing vortex. She tries to swim away, but she i eventually pulled in. After traveling through the vortex she finds herself trpped in the Void, along with many other people. She is sudenly very happy she has her backpack and a change of cloths with her.

Rival Cutscene

After facing many foes, Jaki faces the final Gate. She sighs in exasperation and exhaustion as sees another fighter standing by the Gate. She looks different from anyone Jaki's ever seen. Jaki, quite foolhardilly, tells this new stranger to buzz off so she can go home. Lydia, offended by Jaki's words, tells Jaki that she was there first and that she should buzz off. The two get into an argument that eventually leads to a fight.

Ending

After Jaki defeats the Entity, it rises up from where it lays and offers to grant her a wish. Jaki thinks carefully, knowing that she doesn't want to waste a wish on something stupid like just going back home. Deciding that she needs more excitement in her life, she wishes that the Furville kickboxing league was reestablished so she could join. She then promptly became one of the best kickboxers on the team.


Battle Theme (Only plays when unlocking her or when Lydia fights her in Classic Mode)

Super_Smash_Bros_Brawl_Music_-_Mute_City_-_(HD)-0

Super Smash Bros Brawl Music - Mute City - (HD)-0



Eliot the Cat

Eliot is a veteran to the series.

Entry - Eliot walks onto the stage carrying his guitar. He sees his opponent, puts away the guitar and strikes a battle stance.

Eliot the Cat

Eliot the Cat


Attacks


B button- Eliot sings a song and music notes fly out, if they connect they do 10% damage.

Side B- Eliot pulls out his guitar and spins around, if the guitar connects it does 10% damage

Down B- Eliot uses strums his guitar to produce an electric wave that does 15% damage.

Up B- Eliot performs a Spinning Kick into the air, if it connects it does 5% damage.

Grapple- For his back Grapple Eliot performs a Judo Flip.. For his front Grapple, Eliot jumps over his opponent. grabs them and slams their head into the ground. For his up Grapple, Eliot picks them up by their head and tosses them into the air. For his down Grapple. Eliot slams his opponent onto the ground. Each one doing 10% damage

A Combos- Eliot performs a 3 punch combo. Each punch does 5% damage, totalling 15%

Side A- Eliot performs a quick kick and then slams his leg down. Doing 5% damage.

Down A- Eliot pulls out a pair of nunchuks and swings them down. Doing 10% damage

A (Aerial)- Eliot pulls out some dust and releases it doing 5% damage.

Up A (Aerial)- Eliot pulls out his nunchuks and spins them around almost like helicopter propellers doing 10% damage.

Side A (Aerial)- Eliot grabs his opponent and drop kicks them doing 15% damage.

Down A (Aerial)- Eliot rockets towards the ground,doing 10% damage.

Final Smash- Eliot pulls out 2 pairs nunchucks, throws them at his opponent and traps them in place, then follows with a flurry of kicks and punches, ending with an  energy that sends them flying at an angle. The energy blast heals 5% and the attack can trap 3 opponents at once.


Taunts


Taunt 1- Eliot looks at his opponent and smiles.

Taunt 2- Eliot pulls out a scanner and scans the area.

Taunt 3- Eliot says smiling; I hope i'm doing ok.


Victory/Loss

Victory 1- Eliot holds out his hand and says do you need some help?

Victory 2- Eliot turns away and looks back worried.

Victory 3- Eliot sits down and starts meditating.


Loss 1- Eliot falls on his back and breathes heavy.

Loss 2- Eliot holds his right arm and looks at the screen.

Loss 3- Eliot gets up and walks away.


Color Swaps-


Starter Theme Song-


Pros +


Cons -


Classic Mode Intro-


Rival Scene-


Ending-


Digit the Chinchilla

Digit is new to the series.

Clear Win 20 Matches in Melee or Win 100 Multi Man Melee

Entry - A puddle forms on the stage and Digit springs up and stands on the stage. She waves her hand and the puddle vanishes.

File:Digit (Finished).png

Digit the Chinchilla


B button- 

Needle Toss (Ranged) Digit pulls out her flute and can throw it in the direction she's facing. Upon contact:the syringe will squirt water at it's target and doing the so:the target takes 15% damage.

Side B- Digit summons a ball made of snow and throws it in the direction she's facing. If it connects:it does 10% damages

Down B- Digit summons a water wall to protect herself from harm or to send projectiles back at their sender

Up B- Digit surfs into the air using a tidal wave.

Grapple- Digit grabs the opponent, and pushes them away. This attack does 5% damage

A Combos- Digit pulls out her flute and begins causing various either water streams or bubbles to shoot at the opponent. They explode on contact, doing 15% damage.

Side A- Digit summons blistering winds that can cause an opponent to change directions. This does 10% damage.

Down A- Digit crouches down and trips her opponent doing 5% damage

Up A- Digit shoots a thunderbolt into the air and it explodes causing 15% damage if it hits anyone.

A (Aerial)- Digit waves her flute around. causing 15% damage if it connects to anyone.

Up A (Aerial)- Digit summons a bolt of lightning doing 15% damage.

Side A (Aerial)- Digit performs a 180' Vertical Kick causing 10% damage.

Down A (Aerial)- Digit pulls out he flute  and plays it it, causing the notes to fly out and inflict  10% to opponents who are hit.

Final Smash- Digit summons two large streams of water. She pulls out her flute and waves it around, as if orchestrating the streams to attack opponents for 10 seconds, then at the end the two combine together and flood the stage

Taunts 

Taunt 1 - Digit pulls out a book, looks at it and puts it away.

Taunt 2 - Digit sighs and combs her hair.

Taunt 3 - Digit pushes her glasses against her face and says frowning:I'm Sorry, you brought this upon yourself.


Victory/Loss

Victory 1 - Digit looks at the screen and says: Why am I here?

Victory 2 - Digit pulls out her flute and begins playing, she opens one eye.

(Only if Digit used her Final Smash)

Victory 3 - Digit summons a waterfall, floats on top of it,looks at the screen and declares; Don't worry, i don't blame you.


Loss 1 - Digit looks up at the sky and says sadly:I wasn't good enough.

Loss 2 - Digit's glasses fall off and she crawls looking for them

Loss 3 - Digit kneels on one leg and grabs her right arm, she starts crying.


Color Swaps -


Blue - Default

Black - Digit dresses in a medium-length black night-gown, her hair is let loose and she is barefoot.

Green - Digit's shirt becomes a purple seashell bra, her shorts become a green sequin skirt and her boots turn into green flipper shoes.

Yellow - Digit wears a yellow and blue polka-dot bikini, her hair is tied into pigtails and her boots become sandals.

Red -  Digit's shirt is replaced by a red snow jacket, her shorts become red jeans and her boots turn red.

White - Digit dresses in a white ball-gown with matching white gloves and black heels. Her hair is tied in a high bun.

Starter Theme Song - https://www.youtube.com/watch?v=CShopT9QUzw

Swan Lake Waltz by Tchaikovsky


Pros +

+ Balanced Character

+ Good Range

+ Special Attacker


Cons -

- Lightweight

- Her grapples are easily escape-able

- Her in-air game is weak


Classic Mode Intro-


Rival Scene-


Ending- 


Junior the Hedgehog

  1. A Newcomer to the Series
  2. Clear Classic with Apollo

Junior appears within a ball of white hot flames that dissapear once his body is visable.

Weight and Armor

  1. Weight Class: Mid
  2. Speed Class: Mid
  3. Super Armor: No

Specials

  • B button - Fire Slash - Junior slashes a wave of fire forward, upwards or down depending on where he is aiming. Longer charges increase the size and strength (Iris - mid delay, Tempests - low delay)
  • Side B - Sword Raid (Slashing Attack) - Junior tosses his sword at the enemy, this can move into any direction the player chooses. Power Varies between sword type (Iris - mid delay, Tempests - high delay)
  • Down B - Sword Change - Junior is able to change his main sword from his Two Handed, or One Handed swords.
  • Up B - Storm Wings - Junior's dual blades attach to his back, allowing him to do a sprial attack and then go into  a small glide.

Grapple - Fire Claw. - A Claw is shot out of Junior's hand. that will graple onto an enemy. His normal grapple attack is just swings with his sword.

A combos - A Sword Combo that ends with a mighty vertacial slash..

Side A - Back Slice/Side Slice - A spinning attack that spins Junior's body arround with a sword attack to boot.

Down A - Explosion Shot - Junior uses his hands  to shoot an explosive fireball from it, its after effect is that it leaves a smoke cloud int he air..

Up A - Tri-Upper - Just a three hit slash over head. (low delay - both)

Dash Attack- Junior does a flaming dash throught an enemy (mid delay)

A (Ariel) - A Regular Sword Slash (low delay)

Up A (Ariel) - A Backflip Slash (low delay)

Side A (Ariel) - A Falling punch with a flaming fist (low delay)

Down A (Ariel) - A single chared weak shot headed below him (low delay)

'Final Smash' - Ultimate Combo - Junior is joined by 3 heat afterimages in an assault against the person who gets caught in the inital fash bang.

Taunts

Taunt 1 - Junior is just feeding and petting a chao

Taunt 2 - Junior moves his arm around, stretching.

Victories/Loss

Victory 1 - *Cloud's victory animation from FF7* "Another victory under the belt"

'Victory 2 - '*Ike's "I fight for my friends" pose* "All in a day's work."

Loss - Clapping with a nice smile on his face.


242px-Apallo Jr

Junior's Normal Patllet




Classic Mode Intro - Junior is seen walking in a crouded arena where he is seen by a woman in a cloak and hood. She grabs his arm and slips him directions to a hidden place. When he finds said location minuets later he is sucked into a vortex that leads him into the first stage.....

Rival Scene -

Ending - After defeating the Entity, he offers him a wish, any within her powers. He offered him riches and he declined, He offered the best in female companionship and he obviously declined having being happily married, but this did give him an idea. He wished that he could create  a mobian of the greatest beauty and kindness and to be with the one person he knows that could use someone like her. Nodding she uses her powers to split herself into a beautiful Cosmic Blue fox, she had an amazing body, long and soft hair /w fur, and a voice that could call an angel. Picking her up in his arms, Junior leaves the arena looking back at the Entity before he is sent away to deliver his friend the love of his life.




_______________________________________________________________________________________

Cyndriz The Cat.

Cyndriz Breaks In!

Unlock - Beat Event 26 or Play a total of 600 Matches

Entry: Comes out from a flame and does an 'I'm waiting' gesture.

Victory's: 

Victory 1: Clicks his fingers on his right hand to create a fireball in his palms

Victory 2: Says 'Can't you do better?' and does a 'round 2' gesture

Taunts:  

Up: Punches forward and then kicks backwards. (Has small damaging properties)

Side: Sighs and rolls his eyes.

Down: Trips over.

Classic Intro:

Cyndriz is in podrido woods being chased by a horde of black austutars, the sky turns purple the austutars are no where to be seen, everything surrounding the woods was unusual, most of the place was gone. He walks along.

When Rival is defeated:

Cyndriz looks at Katarina lying on the ground, he starts to speak. "No-one is going to take this cat down, no matter how hard anyone tries." As he walks away he mutters "How do I get back to Vexaura?"

Attacks:

Neutrual: Kicks.

Side: Punches forward.                

'Air Side' Punches opponent down.

Up: Kicks upward with two feet.

Down: Spin kicks the floor.              

Down air: Kicks downward with two feet

Dash: Shoulder bash

Specials    

Neutrual: Shoots fireball.            

Side: Shoots faster fireballs that do less damage.

(Air side is same but can be shot diagonal.)

Up: Fires a grappling hook to grab onto ledges.            

Down: Shoots two fireballs to both sides, and then diagonally upward and then straight up to form some sort of shield.

Down air: Kicks downward rapidly.

Dash: Jumps forward with a fire kick

Final smash: Gold Cyndriz: Turns gold, takes less damage from charged attacks, fire attacks turn purple and deal more damage.

Platte swaps: Normal, Green, Red, Blue, Pink and Game & Watch Cyndriz. (It's 2D!)

              
,

Trophy description: An arrogant cat from a distant planet called Vexaura. Abandoned as a kid he found a glove that grants him magic powers, and met his future enemy. He dreams of a better life and makes money by stealing others possessions and selling them. He tries to drown out his worries with beer.

Games: Cyndriz: The Beggining (PS4 logo) - Cyndriz Faitāzu (PS4 logo)

Final Smash Trophy: When this cat is pushed to his limit he may occasionally turn into Gold Cyndriz, this transformation increases his durability and power, he is a bit slower but has ten second periods of flight and can catch opponents off guard. In smash, a smash ball can also trigger this transformation.

Games: Cyndriz: The Beggining (PS4 Logo)

Ravoka the Wolf

Ravoka Channel Art

Owned by Ravoka67

Ravoka sharpens the fight!

Please note: This version of Ravoka is the version from the 43C continuity.­­­­

Attacks

B button - Shadow Sphere - Ravoka charges a ball of dark energy in his hands and fires it forward (See Mewtwo/Lucario for reference).

Side B - Forward Lunge - Ravoka charges forward and swings his knuckle claws to strike his opponent (see Little Mac for reference).

Down B - Shadow Blast - A pulse of dark energy is released around Ravoka's area. It damages anyone that touches it and slightly pushes back those who are near. 

Up B - Vanish - Ravoka disappears in a puff of purple smoke and reappears a fair distance above his original position (See Sheik for reference).

Ravoka67 SFCB2 Logo

Grapple - Ravoka just grabs normally. He can then stab his opponent either forward, backward, up or down.

A combos - Two swings and one stab with his knuckle claws.

Side A - Swing forward with knuckle claws.

Down A - Sweep kick

Up A - Uppercut swing with knuckle claws.

A (Ariel) - Swing downwards with

Up A (Ariel) - Upwards stab with knuckle claws.

Side A (Ariel) - Forwards stab with knuckle claws.

Down A (Ariel) - Stomp downwards.

Final Smash - Dark Ravoka - Ravoka drops down onto one knee as his fur turns black, transforming into Dark Ravoka. He then swings upwards with his knuckle claws and launches any nearby opponents into the air. Ravoka then jumps up and unleashes a flurry of strikes on them. After 16 strikes, Ravoka them swipes them down to the ground, thus launching them upwards and off the screen (See Ike for reference).

Taunts

Taunt 1 - Sharpens knuckle claws together and poses with one arm extended down and the other bent upwards and pointing downwards.

Taunt 2 - Gets down onto one knee, stabs into the ground, looks up and gets back up.

Taunt 3 - Holds two balls small shadow spheres in his hands and crushes them with his arms half extended.

Secret - When playing as Ravoka on the Desert of the Dead stage, his 3rd taunt will activate a codec conversation with either Pyrrhos or Luciana.

Victories/Loss

Victory 1 - Gets down on one knee, stabs into the ground, looks up and says "Wanna try again?"

Victory 2 - Extracts spikes, sharpens them together while saying ""Looks like you ended up on the wrong side of the blade." and half extends arms.

Victory 3 - Crosses his arms and runs away after saying "Do I really need to describe this?"

Loss - Casually claps.

Colour swaps

  • Red 
  • Blue
  • Green
  • Yellow
  • White

-Unlock Criteria- 

  • Play 275 VS Matches OR
  • Complete Classic Mode 20 times

Theme Song - Warrior Part II - Lloyd Banks

Pros +

+ Great Physical Strength

+ Great Running Speed

+ Decreased Damage to Dark Attacks

Cons -

- Average Defence

- Not Very Agile

- Increased Damage to Lightning Attacks

Trophy Description - A founder and current leader of the 43rd Century Freedom Fighters, Tyson "Ravoka" Moreno is a highly experienced fighter. With the power of shadow manipulation along with his increased speed, strength and durability and his extractable knuckle claws, he (along with his team) have set out to insert fear into the hearts of those who disturb peace in Mobius 43C.

Final Smash Trophy Desc - After gaining the power of shadow manipulation through proving his worth to the gods of the under-realm, Ravoka's dark side comes out should be lose control. In this new form, his speed and strength is almost immeasurable, at the cost of a limited usage and a weakness to overexposure of the sun.

Classic Mode Intro - Ravoka is at the 43C Freedom Fighters base of operations along with the rest of the team (Pyrrhos, Luciana, Xeno, Flip, Levis & Sen), planning out an attack on a new alien threat to Mobius. However, they are having trouble locating where they are located. Ravoka takes a minute to get some fresh air, being followed by Luciana. After trading some exposition, the two get sucked into a portal. They later wake up in a strange new place with Luciana being trapped in an assist trophy. And so Ravoka pick up the trophy and starts searching for a way out of this place.

Rival Cutscene - After several grueling battles, Ravoka comes across Judas the Wolf. After some fancy exposition about light vs dark and how light always wins, Ravoka considers it a challenge and says he will show the full extent of his abilities.

Classic Mode Ending - Once Ravoka defeats The Entity, he is granted one wish. He ultimately wishes for a clear energy signature of the location he was searching for moments before he came here. He, along with Luciana (now back to normal), get teleported back to H.Q. and agree that "what happens in a fracture of dimensions stays in a fracture of dimensions". They then go back inside and continue planning with the rest of the group.

_____________________________________________________________________________________

Ferno The Dragon 

Owned by McFlamejob77 (newcomer) starter character

Ferno scorches the competition!

Ferno

Ferno the Dragon

Entry Ferno flys in and lands, wipes his brow and says "Lets get this show on the road!'"

Attacks

B Button Searing Roar: Breaths fire continuesly in the direction you are facing

Side B Dragon Drill: flys while spinning in a drill like fashion

Up B Rising Sun: Flaps wings downward, rocketing Ferno upward

Down B Comet Breaker:Somewhat like sonics bounce attack, but with a small explosion

Grapple Tornadoe toss: spins rappidly in a spot and tosses the person upwards at 45 degrees

A Dragon's anger:does a light kick

A (x2) Dragon's wrath:does 2 light kicks

A (x3) Dragon's rampage:does 2 light kicks and a finishing stronge one

A Side Sharp Cyclone: Ferno's sword is pulled out and Ferno spins in a tornadoe like fashion

A Up Wicked Wyvern: an uppercut covered in dragon shaped flames

A Down Tail trip: sweeping attack with tail

A up (Arial) blasts a fireball upwards

A Side (Arial) Sharp cyclone slows fall

A Down (Arial) Sinister spike: stomps down from the air

"Final Smash" Final Ferno: Ferno transforms into a large, dragon form of himself (different from mobian appearance) You can breath jets of fire from the side of the stage with B and bite at player that get too close with A


Taunts

1: folds arms behind his head and says "What's the matter Can't take the heat?"

2: shadow boxes a little bit

3: Folds his arms and says "c'mon, make this interesting!"

Victory/Defeat Poses

Victory 1: folds his arms and looks to the side, saying "Only the strong survive..."

Victory 2: scratches the back of his head and says "It'll take more than that to beat me!"

Victory 3: sits down and says "You're not half bad actually."

Defeat Pose: turns and flys off, sighing


Color pallete

Default- blue and yellow

Green - Green and yellow

Blue - Same as default

Red - Red and yellow

Metalic Inferno - Looks exactly like Meta Ferno, red fire instead of purple

Cursed Ferno- Shodundra colored version of Ferno

_______________________________________________________________________________________

Pros/Cons:

+Great recovery

+Fairly balanced

-poor knockback

Trophy Description

Ferno is a dragon originating from the highlands of Scotland. Being the last of his kind on earth, he strives to rejoin with other dragons in a dimension called the dragon plane. He can control purple flames that have been affected by darkness, making them a combination of the 2 elements. Ferno has a strong affection for hoarding treasure on his journey's but also has an irrational fear of pirates (probably because they steal treasure). He alo carries a strong sense of morality and knows when to be serious.

Classic Mode intro

Ferno walks through the woods and discovers a mysterious portal, sensing it has something to do with one of his most powerful enemies, he jumps inside. On the other side is not the land he expected, but he presses along to figure out a way back to his friends.

Rival Cutscene

After defeating everyone in his way, Ferno heads toward the portal to reach the entity. Before he can, Talon jumps down in front of him. Bearing his teeth, Talon asks Ferno if he is also headed to the entity. After Ferno says yes with hesitation, Talon says that he can take 2 birds with one stone if he defeats you now. Getting into stance, Ferno says "show me what you got!" and the fight starts.

Ending Ferno defeats the entity and is left panting on the ground. The entity congrajulates Ferno on his abilities, but tells him it's time for him to return. Ferno tries to explain that he has questions but is sent back before he could get any answers. (If criteria is fufiled to get to the hidden boss, that is the final boss for Ferno instead of the entity and will be at the end of classic mode instead of being pulled from the battle he was just in.)

'Secret Ending' *Shodundra is brought back to his normal form, kneeling on the ground*

Shodundra:N-Not bad Ferno, not bad...at all...

  • Ferno points sword at Shodundra*

Ferno: It's over, Shodundra

Shodundra: Yes yes, I am aware of that. Just get this whole ordeal over with

Ferno: What do you mean

Shodundra: Kill me, you are the victor

Ferno:WHAT

Shodundra: What purpose have I to live, you said yourself that not a soul would blink at my passing

  • Shodundra looks down at his feet*

Ferno:That is not what-

Shodundra: Spare me your pity. You are perfectly justified in doing this, considering what I have done, to you, to others...

Ferno:...No

  • Shodundra looks up at Ferno* 

Ferno: There is no justifying death, you taught me that. Just because it can save lives doesnt mean the action is suddenly pure. I have been told that you were a wreckless death god, slaying thousands withou reason nor remorse...but they all seemed to save more lives by getting rid of them. Even then, you recognize what you did, the lives you took. There is nothing to gain in me killing you.

Shodundra: Congratulations

Ferno: Huh

Shodundra:It seems you have learned something from me after all, alright, be gone now.

  • A portal forms behind Ferno, making him look back at it then turn back to Shodundra*

Ferno: See you later

  • turns to run*

Shodundra: Hey!

  • looks back and pauses*

Shodundra: This does not mean we will not fight, I am merely giving you this chance to prepare.

  • Ferno smirks at Shodundra and jumps in to the portal*

Talon the Velociraptor

owned by McFlamejob77(newcomer) unlockable

Talon is Ravenous for a fight

Talon

Talon the Raptor

entry: Talon lands from the sky and screeches, roaring up at the sky

attacks

B:(Primal push) Pushes hands outward creating a plasmic field around him, pushing away nearby players and reflecting projectiles

side B:(Savage slice) charges a large plasma blade and slams it downward to the direction held

down B:(Eruption) slams fist into the ground, which causes plasma to rush upward above him, forming a hazardous pillar

up B:(Raptor rise) Boosts straight up, sending him into the air or launching him further up

A:(Break barrage) hold down to slash at the enemy with claws rappidly

'side A:(Dino double') does a double kick which kicks the opponent into the air

Down A:(Scavenger) does a quick claw swipe at opponent's legs

Air down B:(Meteor) Dashes towards the ground, creating a small tremor, stunning those nearby

Air side B:(Dread Dicer) does a dashing slash in mid air

'Air down A:('Rib cracker) kicks to his side

Final smash: (Butcher's banquet) when activated, those nearby while be trapped in a plasmic shield. Talon with then transform into a much larger, more dinosaur like version of himself and snatch those trapped into his mouth. After chewing on them (stacks up damage quickly) he spits them out, sending them flying.

Taunts

1.holds head and roars

2.licks his lips and burps, patting his belly

3.Sticks out his claws and says "I'll rip you to peices!"

Victory/Defeat poses:

1.(if finished with final smash) says "You're barely an appetizer!" and folds his arms

2. Picks at teeth with his index finger claw

3. Roars and then gets in a pouncing pose

Defeat: Punches camera and vanishes, leaving crack marks on screen

Color pallete:

default: regular colors

Blue: blue body, yellow stripes, black feathers (resembles Ferno)

Red: Black body, red stripes and feathers

green: Green body, orange stripes, purple feathers

Cyber Talon: Robotic parts are added to Talon, almost like a cyborg.

Pros/cons:

+High knockback

+agile

-bad recovery

Trophy description: A miracal/nightmare of Biological engineering, Talon is a prototype of a former project of the U.P.F (United Peace Federation) that aimed to create living weapons to further enforce "peace". A combination of human intellect and prehistoric ferocity, it is hard to trace all the species that contributed to Talon's creation, but Velociraptor is the most prominent and dominent. A blood thirsty creature, Talon is never to shy away from a fight, he is the first to arrive and the last to leave. Despite his territorial, un-feeling habits, he seems to allign with Team Malice( comprised of him, Shodundra and Meta Ferno). While his actual devotion could be either an unlikely bond or a temporary allience that fits his interests, it is still unknown why he has set aside his time for them.

Classic mode intro: Sitting on top of a tree, Talon is silhouetted by the moon behind him as he feeds on his latest catch. Noticing a portal on the ground, Talon smirks and dives right in. He looks about and notices some strangers nearby, his hand begins to twitch as he clenches it and charges right toward them.

Rival cutscene:Noticing Ferno below him about to enter the portal, Talon jumps down infront of him. Bearing his teeth, he asks Ferno if he is also looking for the entity. After hearing him say yes, Talon smirks. Talon then says that this is his chance to take out 2 birds with one stone and gets into his fighting stance, snarling.

Ending: After defeating the entity, Talon stands tall infront of it. The entity laying on the ground, comments on Talon's immense skill, only for Talon to stomp on it's wrist. Writhing in pain, the entity asks Talon what he is. Looking into the entity's eyes, Talon says, I don't know and scratches the entity's face, leaving 3 claw marks on it's face as he walks off into the portal to bring him back home.

_____________________

Katarina the Fox 

Entry: Katarina will merely walk in facing the side and take two slashes with her sword before sheathing it when the battle starts.

A: A single sword slash

AA: Two sword slashes

AAA: A sword slice combo of three

Side A: A stab that can go into two more swords slashes if A is pressed twice after

Up A: Jumps and slashes upwards

Down A: Crouches and kicks at the enemy’s legs

File:IMG 1407-1-.jpg
File:Katarina the Fox (SFCB2 Request).jpg

A (Aerial): Sword slashes in the air

Down A (Aerial): Slashes below her

Side A (Aerial): Kicks to her side

Up A (Aerial): Slashes upwards

B: Throws a flashbang grenade, exploding on impact. Hitting the floor, anyone caught in it will be stunned for 2 seconds, but the hit box is small. If she achieves a direct hit, they will be stunned for 3 seconds, but damage given by this on impact is minimal.

Side B: Grabs her sniper and fires forward. Only hits one target and does does high damage, but there is a slight delay on the firing, so there’s time to dodge. After five shots, she does need to reload.

Down B: Charges and runs forward, going to knock someone’s legs out from underneath them.

Up B: Has a boost upwards whilst pointing her sword the way she’s going.

B (Aerial): Throws a flashbang, same as her B move.

Down B (Aerial): Strikes her sword downward with force, bringing her straight down

Up B (Aerial): Same as her normal Up B

Side B (Aerial): A quick sword slash dashing forward.

Grapple: She merely grabs her enemy by the neck, normal attacks are ordinary punches, and her special attacks fire a point blank shot from her sniper into their stomach.

Final Smash: She throws an EMP grenade into the camera; obscuring the view of the other fighters (They can still move) and the enemy closest to her will be slashed with immense force.

Taunt 1: She pulls her scarf down for a moment, shakes her head and closes her eyes, and then she pulls her scarf back up.

Taunt 2: She slashes her sword slowly through the air twice, examining the blade and gets into a ‘ready to fight’ position

Taunt 3: Throws ammo cartridge in the air, catches it and puts it in her sniper as the empty cartridge ejects. (Serves as ammo reload, can be used if cartridge prior is full, empty, etc.)

Victory 1: Standing with her arms folded, tail swishing slightly

Victory 2: Kneels down, aiming her sniper at the camera

Victory 3: Traces the blunt version of her sword and says "Nine years of training. You stood no chance."

Loss: Clapping slowly with her eyes closed

Pros and Cons:

·         Powerful attacks on certain hits

·         Slower character

·         High endurance

Classic Mode Intro: The screen fades into a shot of Katarina lying down and the tip of her sniper rifle smoking. Upon getting up, warp holes begin to appear around her. Not being one to mess around, she draws her sword and jumps in to investigate the strange disturbance, not caring about dangers.

Classic Mode Ending: After defeating the Entity, her sword is blunt and her scarf was ripped clean off, revealing the large scar on her muzzle. The Entity lies on the floor, still barely alive. It looks like it’s about to say something, but she aims her sniper rifle at its head and fires. She sheaths it and then without looking back, gets in another portal back to her own dimension.

When Rival is defeated: She aims her sniper at Cyndriz whilst he's down,"There is no penance for the petty criminal. You're not worth the bullet." She then puts the sniper back on her back and kneels down beside him, grabbing the back of his head and speaking into his ear, "Should your crimes get any larger, I'll be back to finish the job." She then lets his head go and merely walks away.

Colour pallet:

Original colours
Grey fur
Dark blue fur
Dark green fur
Light pink fur (As a joke. She would not approve.)

Trophy Description: A formidable former G.U.N Agent, Katarina left after hearing about G.U.N’s actions on the Space Colony Ark; she now uses her training to assassinate serious criminals on her own terms.

Theme: Two Steps From Hell – Perfect Assassination

Two_Steps_From_Hell_-_Perfect_Assassination

Two Steps From Hell - Perfect Assassination

Katarina's theme: Two Steps From Hell - Perfect Assassination

_______________________________________________________________________________________

Rixcit the Hedgewolf (WIP)

A newcomer, Rixcit comes in with a frosty vengeance. Rixcit is an unlockable character.

Entry - Red ice appears and Rixcit bursts out of it.

Attacks

B button - Lunges forward with his sword.

Side B - Swipes to the side with his sword.

Down B - Swings downward with his sword.

Up B - Swings upward with his sword.

Grapple - He grabs them with his hand.

A combos - Kicks the foe repeatedly

Side A - Dashes forward in a shield of ice

Down A - Shoots ice

Up A - He shoots ice into the air

A (Ariel) - He shoots ice forward and lunges after it with his sword.

Up A (Ariel) - He launches ice from his foot.

Side A (Ariel) - He shoots a horizontal beam of ice.

Down A (Ariel) - He slides across a field of ice, damaging anyone he hits.

Final Smash - He activates his fury mode and unleashes a barrage of ice from the sky.

Taunts

Taunt 1 - He waves his sword non-chalantly at the opponent.

Taunt 2 - He points his sword at the opponent and faces away from them.

Taunt 3 - He shouts, "I haven't got all day."

Victories/Loss

Victory 1 - He jumps off the platform.

Victory 2 - He stabs his sword into the ground and fistpumps.

Victory 3 - He stabs his sword into the ground and crosses his arms .

Loss - Rixcit says nothing and stands with his back facing the others, and his arms crossed. His sword is stabbed into the ground and he doesn't clap.

Color swaps

Red - His outfit is color swapped, with black being replaced by red and vice-versa

Blue - The red on his outfit is Blue

Green - The red on his outfit is Green

-color of creators choice- His color is the palette of Circit's, with his eyes remaining the same. 

-color of creators choice 2- His color belongs to a former concept, originally depicting a moebian Circit.

-Unlock Criteria- 

- Beat Rixcit three times in Event 46.

Theme Song -

Pros +

- Fast, medium range

Cons - 

- Not very strong, lacks in long range combat

Trophy Description - A pale white hedgewolf, Rixcit is a hybrid clone of Circit infused with Mephisto's DNA. Ri

Final Smash Trophy Desc - Rixcit's stronger form, his fury mode allows him to control and utilize Red Ice to it's fullest potential. While not as invincible as a super form, this power does allow him to go toe-to-toe with anyone who can use tthe power, or anyone who has a similar form.

Classic Mode Intro:

Classic Mode Ending:

Standing over the defeated Entity, Rixcit aims his sword at their throat. The entity asks of him what his wish is, Rixcit answers that he could care less about the wish. He just wanted to prove that he was the best, he then slays the entity and returns home through a portal that opened.

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Xeno The Hedgehog

Xeno the Hedgehog

Owned by Ravoka67 (Newcomer)

Xeno Constructs His Dominance

Entry - A green ball of energy bounces onto the stage and breaks open to reveal Xeno.

Attacks

Neutral A (Combo) - Twin machete slashes 

Side A - Machete stab

Up A - Upward slash

Down A - Uppercut slash

Dash A - Downward slash

Side Smash - Charged stab

Ravoka67 SFCB2 Logo

Up Smash - Charged upward slash

Down Smash - Charged downward stab 

Grapple - Rope wrap-around

Pummel - Energy fist

Forward Throw - Sparta kick

Backward Throw - Back hand

Up Throw - Kick upwards

Down Throw - Fist-bash downward

Neutral Ariel - Slash

Forward Ariel - Stab

Backward Ariel - Back slash

Up Ariel - Upwards slash

Down Ariel - Downwards slash

Neutral B - Mass Energy Stab (melee) - Xeno takes one of his machetes and holds it back for a moment. A hoard of green energy build's up around it before Xeno pushes forward and stabs. Similar to the Falcon Punch.  

Side B - Chain Grab (ranged melee) - Xeno constructs a chain which he throws a short distance forward. If anybody touches it, they will be pulled closer to Xeno. Similar to Scorpion's "GET OVER HERE" move in Mortal Kombat. 

Up B - Jetpack (recovery) - Xeno constructs a jetpack onto his back with blast him upwards a fair distance. If it hit's the ground, it will explode. Similar to Diddy Kong's Up-B in Brawl and Wii U/3DS.

Down B - Shotgun Blast (projectile) - Xeno constructs a shotgun and starts firing. Up to 6 bullets can be fired before it needs to be reloaded.

Final Smash - Plasma Blast - Xeno jumps into the air and constructs a giant plasma cannon. It starts firing and continues for 10 seconds. The beam can be tilted either left or right. Similar to Lucario's Final Smash in Brawl.

Taunts

Up Taunt - Xeno starts levitating and spins around once while laughing.

Down Taunt - Xeno spins his machetes, says "Bring your worst!" inserts them into the scabbards in his back before taking them out again.

Side Taunt - Xeno creates a copy of his opponent in their idle stance and shatters it.

Victory/Defeat Poses

1 - Xeno spins his machetes, stabs them into the ground and crosses his arms. 

2 - Xeno has his back turned. He pulls his machetes out of their scabbards and swings them into an X shape in front of him while saying "That just what happens when you underestimate me.".

3 - Xeno crosses his arms and looks away while saying "If that was your best, I'd hate to see your worst...".

Defeat - Xeno turns his back on the opponent while a constructed pair of hands clap behind him.

Secret - This may or may not be included in the final game, but if Xeno beats Ravoka in a 1v1 match, his second victory animation will play but he'll say "THIS is the Embodiment of Darkness?". 

Pallete Swaps

  • Default (Green)
  • Red
  • Blue
  • Yellow
  • Orange
  • Purple
  • Black
  • White

Unlock Criteria

  • Play 700 VS Matches OR
  • Play for a total of 15 hours

Theme Song - https://www.youtube.com/watch?v=VsrheKfcY94

Xeno's theme song is Stranger Inside by Shinedown.


Pros

+ Powerhouse in Attack Power

+ Good Recovery 

+ Good Defence

+ Reduced Damaged to Aura Attacks

Cons

- Average Speed

- Short Jump Height

- Mid-heavyweight

- Increased Damage to Dark Attacks


Trophy Description

A former warrior of the Roman Empire turned hedgehog (thanks to a certain Doctor), Xeno the Hedgehog's main motive was to search and destroy none other than Ravoka the Wolf. Xeno has the ability to construct anything he wants out of green energy. Guns, swords, you name it, he can make it. However, he mainly uses twin machetes in battle. With a true warrior's spirit within him (literally), Xeno is one foe that shouldn't be underestimated.

Ravoka the Wolf: Rising (2014)

Final Smash Trophy Description

Xeno's move to finish off an opponent. He pulls out his trusty plasma cannon and starts firing like crazy. It's a simple and straight-forward attack, but the results can be devestating if an enemy makes the wrong move.

Ravoka the Wolf: Rising (2014)

Classic Mode Intro:

(W.I.P.)

Rival Cutscene: Senyap the Bornean Orangutan

(W.I.P.)

Classic Mode Ending:

(W.I.P.)

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Clash The Hedgehog 

Clash enters the battle.

Entry- Clash appears in a flash of blue riatso, standing with his back turned to his opponets, looking over his shoulder at them.

Attacks

B Button- Clash fires a small bolt of riatso, can be rapidly tapped, or charged for a bigger blast

Side B-  Clash lets lose a slash of riatso in eitheir direction

Down B- Clash punches the ground letting lose riatso in all directions

Up B- He dashes upwards, blasting riatso underneath him to give him boost.

A combo- Clash punches twice than kicks.

Side A- Clash dashes across the feild slicing enemies as he runs

Down A- Clash slides across the screen tripping up eneimes and having a chance to knock them down

Up A- Clash slashes upwards, how many times depends on the ammount of times pressed (only up to 3)

A (Ariel)- Clash punches his opponets while in the air

Side A (Ariel)- Clash slashes the area around him, damaging opponents

Down A (Ariel)- Clash spins before smashing the ground with his blade

Up A (Ariel)- Clash spin kicks upwards

Final Smash- Clash lets lose all of his Riatso at once decimating the field, he is also damaged by this attack and cant temporarily use his sepcial attacks.

Taunts

Taunt 1: Clash turns his back to his opponents and glares over his shoulder

Taunt 2: Clash twirls a ball of riatso around his arms

Taunt 3: Clash throws his sword upwards and then catches it

Victory/Losses Posses

Victory 1: Clash spins his sword before shething it

Victory 2: Clash turns and steps through a portal saying "Were done here"

Loss: Clash claps for the winner nodding at their fighting skills

Pallets Swap (Special attacks are changed to)

Blue: Standard look

Red: His clothes are a reddish and his fur is darker along with his eyes and markings

Green: His clothes are black and his markings are neon green

Purple: Similar to Green but with neon purple

White: His eyes are venom yellow, his fur is white and his clothing is black (reminisent of his hollow form)

Black: His eyes are crimson, his fur is black, his clothing are darkened and his makrings are crimson

-Unlock Criteria-

(He is a starter, but his stage is unlocked by completing Classic mode as Clash)

Pros

+ Stong attcks

+ Good agility 

+ Good Speed

Cons

-Terrible final smash

- easily out manuvered

- weaker special attacks

Trophy Description: 

A Time lost Aurian Warrior, he spends his time going from place to place ridding the areas of the corruption spread by Cerberus, he seems weak but dont underestimate this navy blue hedgehog, with his sword Masayoshi at his side he will clense this new world of its evil.

Classic Mode Intro: Clash is seen sliding off a falling N.O.V.A. flagship, he slices thre debri after debri before sliding off the ship and being caught by his Son Cado in his Resistance Skybreaker, everything seems normal till the jet spazzes out and Clash is sent tumbling through a vortex and ending up on the battle feild in a New and Strange World, but with familiar people

Classic Mode Outtro:

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Winter The Reaper (WIP) 

Winter

Winter the Reaper

Owned by McFlamejob77 (newcomer) starter character

Winter breaks the ice!


Entry Winter appears suddenly with a gust of icy wind and draws his swords from his back

Attacks

B Howling storm: Does an slash with his sword that stirs up a small tornadoe that pushes players and does multiple hits

Side B Melting image: Prepares his swords for an x shaped slash, rushes in a certain direction then fades away and appears, finishing the slash animation. Anyone caught in the path or the attack is hit

Up B Razor hail: Spins around in a spot hitting anyone that gets too close. In the air it has moderate recovery ability.

Down B Comet Breaker: Stabs his swords into the ground, causing him and others near him to get stuck in ice. When it shatters, those caught in it (except for Winter) will be sent flying

Grapple Dance of blades: appears and dissapears several times, each time slashing with his swords.

Frost: Slashes down

A (x2) Frost bite: slashes down and then up


A Side Piercing hail: Stabs multiple times with one sword

A Up Bloody rain: Draws a cut 180 degrees above him

A Down Snow sweep: performs a sweeping kick

A Down (Arial) Lethal snow flake: spins rappiddly in the air with his swords jutting out.

"Final Smash": Harvest: Foes close to Winter will be trapped in place. The screen fades black and Winter says "You can not escape Death." A slashing sound is heard and those trapped are sent flying away. The word "HARVEST" will be displayed with bold red text.

Taunts

1:  Sharpens blades with each other

2: Cracks his knuckles and neck and asks "are you...scared?" in a menacing tone

3: Turns his back to the screen and sheathes swords

Victory/Defeat Poses

Victory 1: Puts his swords on his back and says "My work is done"

Victory 2: Runs his fingers down the lengh of the blade and flicks them, cleaning the sword.

Victory 3:  Kneels and vanishes

Defeat Pose: Collaspes onto knees, using one of his swords to hold him up.


Color pallete

Default- Brown Robes, silver armor, blue eyes

Green - Green robes, Purple armor, Yellow lenseded glasses (Resembles Spring)

Blue - Blue robes, Yellow Armor, Yellow eyes (Resembles Ferno)

Red - Red robes, Gold Armor, Orange eyes and skull mask (Resembles Summer)

Autumn- Brown robes, orange armor, Orange headband with red eye mark in center (Resembles Autumn)

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Pros/Cons:

+Quickly damaging moves

+Great Mobility on ground

-Bad jump height


Trophy Description Before he became the cold hearted, dry humored, sarcastic reaper of Winter, he was known as Nathan Decembers. Nathan had a fairly stable life until a car crash ended the life of his father and his sister. Blaiming Nathan, his mother resented him. After a month of abusize parenting, Nathan was finally disowned and lived the rest of his normal life on the streets. Despite a near death experiance in the cold city nights, a stranger in brown robes gave Nathan a chance at a new life, after life. Now a devoted member of Shinigami inc, Winter resides in his quatres with his cat Mittens until the next mission arises.


Classic Mode intro

Leaning back in an office chair, Winter relaxes with Mittens sitting in his lap. A sudden alert startles Winter and Mittens jumps from his lap. Rolling his chair on over to the monitor, he reads the details for his next target. "The Entity?" he says to himself, trying to understand how that's even a name. "This may be a lil tougher than most of my opponents but..." Bringing out his blades suddenly, Winter quickly reduces a stray leaf to peices and sheaths his swords on his back "I like a good challenge."


Rival Cutscene undecided rival :P


Ending

Winter puts away his swords and offers a hand to the entity. When the Entity grabs hold and stands up, only his soul stands up and its body remains on the ground. As Winter opens a portal to the after life and tries to walk in, he is suddenly stopped. "Huh?" he says, noticing that the entity can't open the portal and watches it almost seem to smirk back. "You can't truely die, can you?" Winter asks, only to see the entity nod. Winter sighs in annoyance "Another one of Death's trials" Shaking his head, he hops into the portal and lands back in his office chair. Mittens jumps on to his lap and Winter strokes his back gently.

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Bailey the cat

Owned by Sam the rabbit (newcomer)


No more jeans

Bailey slips on by

Entry - Bailey quickly slides down an ice slide onto the battle field


Attacks

Standard special - A chargable orb of water. This can be charged up for a stronger and faster projectile. If fully charged, it can briefly freeze an opponent.

Side special - Water will appear under Bailey and carry her to which ever direction she is facing. Great horizontal recovery.

Down special - Bailey will shoot water out of her hands and it will push back opponents. It does very little damage.

Up special - Water will push Bailey up from beneath her feet, thus launching her upwards. Once thrown up by the water, Bailey shall start flipping (it's nothing special, just for style).

A combo - Right hand punch, left hand punch and a tail whip.

Side A - Bailey will start sliding on her torso for a short distance. She acts like a drill when doing this, the front of her will do damage but the other end is an opening. The faster she is going the longer the distance shall be, although it is pretty short even if running.

Down A - Bailey does the splits and kicks both the left and right side of her.

Up A - Bailey waves above her hand above her head while admitting water magic from said hand.

Standard ariel - A back flip that does damage all around.

Side ariel - Bailey make a mini ice tornado around her.

Down ariel - She drops chunks of ice beneath her that spikes.

Up ariel - A kick flip facing upwards.

Up smash - An uppercut with her hand covered in rock hard ice.

Side smash - Same as her up smash but punching forwards.

Down smash - Bailey crouches and puts both of her hands on the ground next to her and 2 ice pillars will rise up. Practically an ice version of Mega Mans down smash.

Final Smash - Ice Beam - Oliver will appear right next to Bailey and with a laser gun of his own design, Oliver shoots a beam similar to the mii gunners final smash. Difference is that Bailey will start shooting a beam of ice around Olivers laser so if an opponent didn't get hit by Oliver's laser, they might be frozen by Baileys ice. Getting hit by Baileys ice when your above the laser will make you fall directly on Oliver's laser. Together they deal out some pretty devastating damage.

Ice Beam

Ice Beam


Taunts

Taunt 1 - Twirls on one foot while giggling

Taunt 2 - Grooming her bang (hair) with her hands

Taunt 3 - Jumps around while saying "bring it on!"


Victory/Lose poses

Victory 1 - She slides in on a slide made out of water then smiles to the camera.

Victory 2 - A backflip followed by a smile and thumbs up.

Victory 3 Sitting down hugging a homemade Sam the Rabbit doll (o~o)

Loss - Generic clapping.


Pallets swaps

Blue - Default

Red - Change default colours for red, light red, light orange and yellow

Green - Green and brown clothes

Purple - Purple clothes and darker fur/hair

White - Colour palette of her super form (not shown off yet)

Black - Same fur, just black and grey clothes


-Unlock Criteria-

Unlockable

You must get the Zack assist trophy while playing Sam

or

Knock out 10 opponents while in the air


Pros

+ Great air manoeuvrability

+ Fast running speed

+ Great ariels

Cons

- Lightweight

- Slippery on the ground


Trophy description - This hyperactive (and somewhat weird) cat was cursed with ice powers at the extent of new weaknesses. With her speed and new ice powers, Bailey fights evil with many others like a clishe hero should.


Classic mode intro - coming soon once she finds a rival

Dot Kolen(WIP)

Dot navigates her way into battle!

Dot Kolen is the Navigator to Dillon Weschafer, she joins the cast as a newcomer, bringing along her navigation skills and fighting game prowess. Her involvement in this story? to put a stop to whatever evil plot is going on.

Entry-

Dot simply just walks in on stage, humming nonchalantly as she readies herself.

Attacks

Standard B: Knife Throw: she throws her Swiss Army Knife at enemies.

Side B: Flying Kick: Similar to Liu Kang's own flying kick, she leaps at her opponents with a flying kick.

Up B: Fierce Shoryuken: Taking notes from Ken Masters, she uses a fierce shoryuken to recover and to attack(note: it goes at an upward angle, may burn enemies.)

Down B: Cross Counter: simple as it is, she soaks up a hit and strikes back just as hard, if not harder.

A Combos

A: Jab

AA: Jab > Right Cross

AAA: Jab > Right Cross >Left Uppercut

Up A: Light Shoryuken

Side A: Elbow Smash

Down A: Split Kick

Aerial Combos

Standard Air: Slap

Up Air: Flip Kick

Down Air: Knee Smash(may cause a meteor effect if the knees hit the top of the intended target)

Forward Air: Haymaker

Back Air: Backwards Kick.

Final Smash - Killer Instinct

Instinctively, Dot lets loose with a string of Killer Punches and Kicks, dealing increasing amounts of damage with each strike, then launching the victim in the air and then finishing with a slam into the ground.

Taunts -

Taunt 1: She looks directly at the screen and points mockingly at her opponent

Taunt 2: She checks her phone(use enough and this will activate the codec)

Taunt 3: She flips off her opponent.

Victories/Losses -

Win 1: Dot throws out the Peace Sign and smiles.

Win 2: She gives a thumbs up.

Win 3: She sleeps.

Lose 1: Thumbs Down.

Lose 2: She shrugs.

Lose 3: She facepalms.

Alt Outfits -

Alt 1: Dillon(dark brown hair, black shirt, dark red scarf, blue jeans, grey checker shoes)

Alt 2: Railei(brown hair, brown hoodie, torn blue pants, dark grey boots)

Alt 3: Ken Masters(blond hair, red martial arts outfit)

Alt 4: Little Mac(black hair, black tank top, green shorts, green boxing gloves, black boxing boots)

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Railei the Traveler

Railei Steps in!

Railei, the kind hearted traveler, joins the cast of SFCDB with the Condensed Blade in hand.

What will this new adventure have in store for him?

Rival- Airon "Jonic" Hikarikaze

Rival Cutscene:

Seeing his rival, Jonic, standing off in the distance, ready to face the Entity, Railei calmly questions him on his intentions, when given the answers he required, he then points his sword at Jonic and asks for a battle. A battle to see who will face the Entity. He then gets into a fighting stance.

Unlockability- Starter

Theme Song - The Song of Storms(Orchestrated)

Entry-

Railei warps in via pillar of light.

Attacks

Standard B: Stabbing Lunge: Railei thrusts his sword forward in a lunging manner

Side B: Dancing Blade: Works like Marth's Dancing Blade 

Up B: Aether: Works like Ike's Aether attack 

Down B: Counter: Take a blow and retaliate with one stronger

A Combos

A: Slash

AA: Slash > Double Slash

AAA: Slash > Double Slash > Triple Slash

Up A: Rising Slash

Side A: Side Slash

Down A: Low Spinslash 

Aerial Combos

Standard Air: Spin Slash

Up Air: Upward Stab

Down Air: Downward Stab(may cause a meteor effect if the tip of the blade hits the top of the intended target)

Forward Air: Forward Thrust

Back Air: Back Slash

Final Smash - Dark Railei

Railei allows his dark half to take over and dish out damage before finishing with a launching KO attack

Taunts -

Taunt 1: He smiles and motions for his opponent to come at him

Taunt 2: He sheathes his sword

Taunt 3: He sighs

Victories/Losses -

Win 1: He chuckles in a friendly manner

Win 2: He raises his sword in the air

Win 3: He goes to sharpen his sword

Lose 1: he claps softly.

Lose 2: He sits down and thinks about what he did wrong.

Lose 3: Dark Railei looms over his shoulder as he looks down in a discouraged manner


Alt Outfits -

  • Alt 1: Shauna(Red Team Colors)
  • Alt 2: Link(Green Team colors)
  • Alt 3: Airon "Jonic" Hikarikaze(Blue Team Colors)
  • Alt 4: Casual Wear(no jacket or shirt)

Classic Intro:

Hearing of the Entity's contest, Railei embarks on a quest to prevent others from gaining the prize out of worry that it may fall into the wrong hands. Little does he know, another has a similar intention.

Classic Ending:

With Victory Achieved, Railei simply wishes for peace and then heads off into the sunset. His Quest is over... From there on he travels the world and goes about helping those in need.

Trophy Description:

"Railei hails from Ethria, a world of Myths and Monsters, Self Taught and a Kind-Hearted individual.

He is the current owner of the Condensed Blade, a Sword of legend."

All-Star Trophy Description:

"There are two sides to Railei as a character, the gentleman traveler and the brash and boorish dark side.

When Railei activates his final smash, Dark Railei comes out to "play" for a bit, be careful as the attacks are quite devastating."

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Judas the wolf (ユダウォルフ)

Judas charged up and ready to fight.

Judas the wolf(By Metal)

This is Judas's Battle Theme Song

This is a cool ->8-bit version<- Of Judas Battle theme-song ^_^ by Zy BG9K Thx Bro

Move set

Normal Attack

Neutral attack - Swipes his sword across his body, second swipe goes outwards and the third hit is a stab forward.

Dash attack - Swings sword from head to toe.

Strong Up - Swings sword in an arc. It is quick and has good range. Good for juggling heavy opponents at low percentage.

Strong Down -Does a breakdance sweep.

Aerial Attack

Neutral Aerial - Judas swings Tsubaki in an arc around his body making a low knockback. The attack is shorter ranged than most of his aerials, but covers almost 360°. The wide arc allows it to punish dodges, and the move can be auto-canceled, which makes it excellent for setting up jabs.

Forward Aerial - It's a lowercut punch. This is a "Meteor Smash". It is a very weak meteor smash but it does have the benefit of sending opponents on a diagonal trajectory instead of straight down.

Back Aerial - A Back kick, accompanied by standard little burst of lightning.

Up Aerial - A forward to back upward sword slash. Hit from close is as powerful as the tip, being a reliable vertical finisher but from medium distance it is quite weak.

Down Aerial - Judas pauses in the air, stomps its feet together downwards, and lets out a fairly large burst of lightning.

Smash Attack

Side Smash - Steps back and then forward, causing a blast of lightning out of his hand. It has rather fast start-up for a forward smash but it does have punishable ending lag. Damage and knockback is highest when sweetspotted at the ball of lightning.

Up Smash - Swings his sword from his feet, over his head, to behind him. Also powerful, long-ranged, and slow. When fully charged, the smash carries enough power to KO an opponent at relatively low damages (60% and beyond). 24% fully charged

Down Smash - Judas thrusts his hands straight above his head, with a large burst of lightning from it, and spins in place. Damages enemies in front and behind of Judas, with the attack having an exceptional amount of lightning, lasting until nearly the end of the move.

Special Attack

Up Special= Raising Star: Judas jump up diagonally with more vertical range than horizontal; if the attack strikes an enemy during the jump, it cause an electrical explosion

Down Special= lightning Explosion: Judas lifts his fist and then punch the ground causing in a electrical explosion. It can be charged up to 5 seconds, and the lightning greatly increases its range. It is powerful enough that charging is not required for it to be effective. It can KO at low percentages, if charged for a decent time.

<-> Special= Venom Strike: When used, Judas thrusts his hands in front of himself, briefly charges up dark energy, then unleashes it in a large area in front of its palm, which is even larger after Judas has taken damage. If Venom Strike is used when standing within grabbing range of an opponent, Judas grabs the opponent and unleashes a blast of dark energy through his/her chest.

Basic Special= lighting shot: The attack consists of Judas concentrating lightning into a spherical shape in his hand, and then releasing it. It can be charged, and while doing so, any other fighter who touches the sphere takes a small amount of damage. Judas can also continue to hold the sphere after it's fully charged, allowing it to take advantage of its damage dealing ability, or store it for later use. It is also a high shield-pressure method and will quickly break an opponent's shield.

Grabs and Throws

Up Throw - Throws foe a very short distance above him, then slashes.

Back Throw - Judas throws the opponent backwards while kicking them. This can be immediately followed up by his dash attack.

Forward Throw - Uses lightning to blast opponent forward. It has good horizontal knock-back. Judas's fastest throw.

Down Throw - Judas slams his opponent into the ground. Its low base knock-back and knock-back scaling with its vertical trajectory makes it great for setting up with a u-tilt and in air juggle, but it is Judas's weakest throw otherwise.

Pummel - Hits the opponent with Dark energy.

Final Smash

Black Nova is Judas's Final Smash in Super Smash Bros. Brawl. Judas turns Black Nova takes after obtaining all 7 Crystal Star, gaining immense strength and speed. While in this form, he is immune to knock-back, but can still receive Flinch|Hit stun and damage, which may leave Judas severely weakened and open to KOs after the Final Smash. The transformation lasts about 10 seconds. He gains no new abilities while as Black Nova, though his existing abilities become more powerful. The black lightning surrounding him in Black Nova form will heal him over time.

Color Pallet:

-Default

-Green: Sir Silvermoon

-Blue: Assassin's Creed look

-Red: Jessica the wolf

-Pink: Older Judas

-White: Default

-Brown: Gold Judas with Silver highlights


Taunts

Up: Charge up with lightning while running in place then saying "Like lightning"

Side: Does three kicks whilst spinning on one foot, and says "That all you got"

Down: Holds up his sword up; a point of light reflects off the tip then says "Number one baby"

Trophy Description

One of the most cockiest character in SFCB. Judas trains everyday to be the strongest person in existence. His will and determination knows no bounds and he will fight for what he believes in. He doesn't think of himself as a hero just a guy with great ambitions. He well known for his faith in his friend and his unbending resolve.

Final Smash Trophy

Black Nova is Judas's super form. Judas turns Black Nova takes after obtaining all 7 Crystal Star, he gain this power by binding his soul to a Raiju (a wolf demon of lightning) named Kokuria who is also the creator of the seven crystal star. Judas transforms into a werewolf, his fur turns jet-black with white highlights. In this form he can move as fast as lightning (that’s about 3,700 miles per second). The black lightning surrounding Judas has a special healing power that works only on Judas but it’s like poisonous to everyone else. If anyone was hit by this black lightning they’ll find out that their wounds will heal more slowly.

Assists Trophy Onup appear and ask random questions that takes up the ENTIRE screen. If anyone accidentally hit him he yells "SCREW YOU!!" And KO's the nearest person.

Victory Poses

1. He claws the air twice, pauses for a bit, and then does a kick before posing, all the while saying "You think you could actually beat me?"

2. Turns with pride, spins his sword then clashes it to the ground, and says "There could be only one Judas the Wolf."

3. Digs his sword into the ground, folds arms and says, "Still number one."

Losing pose - Judas just stands with his arms crossed in disappointment. _______________________________________________________________________________________

Bess The Border Collie

Bess doodle Progress

Bess Advances to the battle

Entrance: Bess parachutes in after an EDF drop ship fly's overhead

Goukisan_-_Betrayal_of_Fear

Goukisan - Betrayal of Fear

Normal's'

A - punch

AAA - two punches and a spin kick

<-> A(A) -  A high Knee strike followed by a double Axe handle strike

v A - Leg Sweep

^ A - Uppercut

'Ariels'

Nair - 4 kick combo

Fair - 2 Sword strike combo

Bair - Backwards Spin kick

Uair - Upwards Drop kick

Dair - Downward Double footed stomp (can spike)

'Smash attacks'

Earth defense force icon DB

^ Smash - Strong Upper Sword Strike

<-> Smash - Very Strong Spin kick

v Smash - Placing an Explosive mine in the ground

'Grabs'

Up Grab - The victim is uppercut punch in the air

Down grab - Slams the victim on the ground

Forward grab - The victim is punch combo'd and spin kicked

Back grab - The victim is supplexed

Pummel - Stomach punch's

'Specials'

^B - Sword uppercut lunge (like marth)

<->B - Grapple Hook shot: Bess fires her grapple hook at the victim impaling them and pulling them to Bess for a fist to the face. (She shout's "GIT ERE HERE!"(scottish for Get over here ) *Can also be used to grab ledges and will be aimable if the button is held down*

v B -  Grenade: Bess Pulls out a random grenade with one of these effects,

Fire: Deals damage over time after a small blast with very little knock back,

Flash: Silences the Victim Stopping them from being able to do a special move over the next 2 seconds (no Knock back)

Frag: Cause's some damage and heavy Knock back

B - Pistol shot: Bess fires her pistol at the victim causing Knock back and damage (kinda like Falcos but stronger but slower)

Bess through the smoke by therealmetalman-d6drgy6

FINAL SMASH - Watch, Wait, Plan, Strike: Bess Uses a Smoke Grenade in a area of effect in front of her (like Captian falcons), In which the victim is caught in a cut scene of them surrounded by smoke lost sight of Bess, Then from behind Bess uses here CQC skills dealing damage on the victim then finish's with a highly explosive shot with her Hand Cannon pistol at close range sending the victim flying with heavy knock back (Further depending on damage of victim)

'Taunts'

1. Pulls out her Pistol and spins it on her finger saying "Yah feeling Lucky? well do yah? Pun

k!"

2. Stands and Shrugs her shoulders saying "Is that ah(all) ye got?"

3. Juggles her Grenades laughing as she does it


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Airleas Kihan the Wolf

Own by Y-Tiger(Baine)

Airleas color 1
Y-Tiger logo

When selected, you can hear the sounds of a sword being drawn.

Entry - She walks over and draws her sword[Scimitar]

Attacks

B button - Basic Punch ~ She does a basic punch to an enemy

Side B - B*tch slap ~ She slaps either right or left

Down B - Leg sweep ~ She gets down and kicks out her leg in the direction she face

Up B - Uppercut punch ~ She does a uppercut attack to her foes

Grapple - She grabs the shirt collar/neck of her foe (If more than one, will be the closest to her)

A combos - 1 swing, 1 stab and 3 different styles of swings(waist cut from where she stab, moves to where she then swing down and then uppercuts.)

Side A - Waist(Horizontal) cutter ~ She swings her blade at the waist

Down A -  Gem shockwave ~ As she thrust her sword into the ground, her gems glow and cause a shockwave, causing anyone on the same level or same platform as her to get hit that is near to her. (Unknown on how far, but not too far)

Up A - Scimitar uppercut ~ She swings the blade from the ground up at the foe she is facing

A (Ariel) - Circles of blades ~ She spins (Horizontal) with her sword out

Up A (Ariel) - Boomerang Scimitar ~ She toss her scimitar up into the air while jumping, it spins (Vertical) before coming back into her hands

Side A (Ariel) - (Vertical)swing cut ~ Spins (Vertical) to attack her foes in midair

Down A (Ariel) - Judgment thrust ~ The sword glows with a gold shine as she thrust her sword down, going down with it and hitting the ground.

Final Smash - Savoir of the Princess ~ All her gems glow, giving her a light blue glow, her scimitar glowing glow as she points her sword forward, she will do a huge, fast forward strike through the foes on the same level or same platform as her.

Taunts

Right - She points her sword at whoever she is taunting and says "Is that really all you got"

Left -  Cross her arms while saying "I could do better then that"

Up -  She growls "Filthy Male"(Only to a male) Gets into her fighting stances[Something very simple] "Terrible"(To females)

Victories/Loss

Victory 1 - She puts her sword away and cross her arms, closing her eyes. "I only did this for my princess..."

Victory 2 - She close her eyes and put the sword in front of her. "All those who stand in my way will taste my blade."

Victory 3 - She bows her head and keels, her sword away and glares straight ahead. "I will defeat all."

Loss - She kneels down and stabs her sword into the ground, bowing her head while saying. "I have lost, princess..."

Colour swaps

Red - Flame Airleas

Airleas colors 1-5

Airleas' different color schemes

Blue - Sea Airleas

Green - Link Airleas

White- Pure Airleas

Black- Default Airleas

-Unlock Criteria-

Theme Song -

Medieval_Music_Instrumental_-_Knights_of_the_Round_Table

Medieval Music Instrumental - Knights of the Round Table

Airleas' theme

Pros +

+Great Speed

+Smooth and easy balance

+Somewhat good strength

+Lots of power behind her blade as she attacks

Cons -

-Easy to fool (Involve more than one attack)

-Too headstrong

-Can easily be off balance if caught off guard

Trophy Description - Airleas Kihan, a daughter of a slave mother and saved by the Queen and King of a kingdom hidden among the forest, is a wolf that looks to be a fox. Airleas comes from the Alanisen Dimension, where males are the rulers and females are only objects. Her hatred toward mans is very strong and she isn't afraid to show it towards anyone. Airleas is the guardian and sight of Princess Mayipa "Arie" Hedgehog, through doubting her own duties due to her hatred and how much the princess want to change life of the kingdom. Airleas is honor bond and will respect the princess no matter what.

Final Smash Trophy Desc - Savoir of the Princess ~ when all hope is lost, Airleas unlocks her necklace's powers, causing all the gems on her to glow. This also makes her scimitar or any one handed weapon she holds in her left hand, glow a gold hue. This acts as a rage form, ideal to safe the princess or protect her at any cost


Classic Mode Intro - Walking in the forest of her homeworld, ensuring the protect her princess and the kingdom with no knowledge of anything going on. Suddenly taken out of her dimension and to have to fight though different people. She wonders for her princess safety.

Rival Cutscene - (Will discuss to Apollo how Junior and her will start this cutscreen off.)

Classic Mode Ending - After defeated the one who brought her here, she returns home through the warp hole that appears and walks to the castle. Ensuring Princess Arie is a asleep, and having her sights seeing what she believe, smiles and returns to her room to sleep.

_______________________________________________________________________________________

Ecruos the Porcupine

Entry -

Attacks

B button - 

Side B - 

Down B - 

Up B -

Grapple - 

A combos -

Side A -

Down A -

Up A - 

A (Ariel) - 

Up A (Ariel) - 

Side A (Ariel) - 

Down A (Ariel) - 

Final Smash - 

Taunts

Taunt 1 -

Taunt 2 -

Taunt 3 - 

Victories/Loss

Victory 1 -

Victory 2 - 

Victory 3 -

Loss - 

Colour swaps

Red -

Blue -

Green -

-colour of creators choice-

-colour of creators choice 2-

-Unlock Criteria- 

Theme Song -  

Pros +

Cons -

Trophy Description -

Final Smash Trophy Desc -

Classic Mode Intro -

Rival Cutscene -

Classic Mode Ending -

_______________________________________________________________________________________

Upsilon and Theta

Yut

Owned by SigmaAlphaThree. Newcomers.

Upsilon and Theta tag team it!

Entry -

Attacks

B button - 

Side B - 

Down B - 

Up B -

Grapple - 

A combos -

Side A -

Down A -

Up A - 

A (Ariel) - 

Up A (Ariel) - 

Side A (Ariel) - 

Down A (Ariel) - 

Final Smash - 

Taunts

Taunt 1 -

Taunt 2 -

Taunt 3 - 

Victories/Loss

Victory 1 -

Victory 2 - 

Victory 3 -

Loss - 

Colour swaps

Red -

Blue -

Green -

-colour of creators choice-

-colour of creators choice 2-

-Unlock Criteria- 

Theme Song -  

Pros +

Cons -

Trophy Description -

Final Smash Trophy Desc -

Classic Mode Intro -

Rival Cutscene -

Classic Mode Ending -

_______________________________________________________________________________________

Epona the Cat

(Belongs to StarlightDawn1216)

Epona

Epona (Artwork by SA3)

Epona Flies in!

Entry - Flies down as a beam of light, flips when she is near the ground

When selected - Magic sounds like Zelda's from smash bros, and she says "Ready!"

Attacks

B button - Punch

Side B - Tail whip

Down B - leg sweep (she swings her boot on her side she's facing on the ground and trips nearby foes)

Up B - Icy Uppercut (Basically a regular uppercut punch, but her fist is covered in solid ice)

Grapple - Grabs them near the neck and covers it in ice

A combos - Bullet hell, Uses both ice and light to create bullet like structures and shoots them at nearby foes

Side A - Angel's Bow (Can be shot at any angle, but does a small amount of damage)

Down A - Reflector shield (Reflects any attack, but can only be used for a 7 seconds at a time and can't be used again for a minute)

Up A - Heavenly Light (Beam of light spikes up like a giant spike)

A (Ariel) - Flight Boost (Flies off for a few seconds, and can even hit any nearby enemies in the air)

Up A (Ariel) - Teleportation (Teleports the same way Zelda does in smash bros brawl)

Side A (Ariel) - Side Punch (with the help of her wings, she wan dash sideways and punch someone in the air)

Down A (Ariel) - Icicle Fall (Sends bullets from the A Combo, but just goes straight down like fast rain drops, but does small amount of damage

Final Smash - Fantasy Seal: A series of Random Colored orbs targeting a random selected player and hitting them while the emerald levitates them in mid air (This move can be dodged if the palyer is careful enough, if not you're screwed)

Fantasy Seal

An example of the fantasy seal *Random colored arrows: Movement of fantasy Orbs

===

Taunts

Taunt 1 - crosses her arms and says "I expected better of you, what a shame..."

Taunt 2 - "Everything above your neck is gonna be a *Puts on glasses* Fine Red Mist!"

Taunt 3 - "Well that was... easier than expected..."

Victories/Loss

Victory 1 - "Great Job everyone, but I won anyway!"

Victory 2 - "YEA, FOR ROGENHEGEN! WOOO!"

Victory 3 - "Oh, too Easy!"

Loss - Silently claps, avoiding being a poor sport

Colour swaps

Black/Red - Sailius the Wolf's Color Pallete

Blue - Original Color

Green - Samantha the Seedrian's Color Pallet

Orange - Cameron the Seedrian's Color Pallet

Purple - Crystal the Fox's Color Pallet

-Unlock Criteria- 

Win 1216 fights, or unlock her in classic mode

Theme Song -  

Kaguya's_Theme_-_Lunatic_Princess

Kaguya's Theme - Lunatic Princess

Main theme

MoF_Sanae's_Theme_Faith_is_for_the_Transient_People

MoF Sanae's Theme Faith is for the Transient People

SFCDB Battle Theme

Pros +

  1. Great Dodger
  2. Aeiral attacks
  3. Long distance attacker
  4. Easy to Master
  5. Great Attacker
  6. More % made, the stronger

Cons -

  1. Sheild cannot reflect fire
  2. Helpless to Dark Aura or Fire
  3. Has not Mastered magics, so her magic abilities are not at full power
  4. Can be Caught off guard
  5. Too headstrong
  6. Shield can burst and cause damage if kept up too long
  7. Final smash can be dodged

Trophy Description - Epona, the priness of the Lenmarkus kingdom, grew up to be a loving girl with a kind heart. As a young child she planted most of the golden trees and liked to wander off in the castle, as she grew up her parents adopted a seedrian girl who called herself Samantha. 2 years past and she lost her parents and deceased boyfriend to a midnight attack by eggman just to get her father's emerald and take over Kei,now with a group of people by her side, must take revenge and also defeat the beast that sleeps in the moon, the history eater... Geshokku.

Final Smash Trophy Desc - The Fantasy Seal, one of the many examples Kei's many unique and powerful objects. The fantasy seal was first made by Epona at age 13 and her Librarian and Master magician, Voile Komeda the Seedrian, as her first spellcard when she graduated her 7th stage of training. Since Spellcards cannot be destroyed (unless you use black magic) or worn out, she's been using it to stop evil since.

Classic Mode Intro - Epona is Out for a walk in the nearby forest, when she is pulled away by a portal leading to another Dimension she's never heard about, knowing its gonna take a while for her to get out so she uses the emerald to tell the others in the palace she'll be gone for a little while, and if she never comes back or something happens to her Samantha will be the heir to the throne. curious about this new place, she ventures off to find others.

Rival Cutscene -

Classic Mode Ending - After Geshokku is defeated, a portal home was found, leading to where she was when she was brought into the place. It was night time, so she flew off with great speed back to the castle. She opened the door only finding her maid, Lunessa, standing there angrily, "My lady, where have you been this afternoon, because it looks like you got in some sort of bear attack earlier today!" Epona explained everything and told techno where she was, but Lunessa found it as nonsense and dragged her in. But as the Princess she was not grounded by Lunessa because she would've been fired from her job by her boss if she did that, so yea... the freaking end...

_______________________________________________________________________________________

Paws the Wolf

This is for the non-canon Sonic fan character version of Paws the Wolf. There's a page for this version of him here.

Paws the Wolf - Sonic

What Paws looks like in Sonic form. Obviously updated since his last Sonic-styled design from Lippies V.3.

Attacks

  • A = Whack with his paw
  • AAA = Two whacks and a kick
  • < A > = Kick
  • A^ = Uppercut
  • Av = Kicks down
  • B = Echo Howl
  • < B > = Lunge
  • B^ = Third jump with a spin similar to DK's, but with more vertical distance and not as strong
  • Bv = Fist ground pound
  • < Smash > = Punches opponent (pulls his arm back for charge)
  • Smash^ = Punches above with both paws
  • Smashv = Smashes his feet down on opponent; meteor smash
    Kniro and tito emblem thing

Final Smash

Paws uses his aura ability which makes him stronger, faster (and obviously invincible), which lasts for a short period of time (like a normal final smash). Also the blue highlights in his fur glow.

Taunts

  1. "They call me...Paws!"
  2. //Crosses arms// "Seriously?"
  3. //Takes out a box of Kissy Lips Cereal from nowhere and pours some in his mouth// "Blech!" *spits it out*

Colour Palettes

  • Blue: Default
  • Yellow: Jenny's colour scheme
  • Red: Kniro's colour scheme
  • Black: He's black and white with demon eyes and red markings. (This is a reference to the weird demon Link)
  • Pink: JULIE-SU!
  • Green: Green markings with blue eyes

Victory Poses

  1. //Claws the air, then stands in a fighting stance// "I don't need to deal with your problems..."
  2. //Crosses arms// "That'll show you..."
  3. //Facing away from the screen// "Now, leave me alone..."

Pros and Cons

Pros: He's strong, and has decent speed, doesn't die insanely easy (average)

Cons: Lacks range attacks, jumping is mediocre (slightly heavier than other characters)

Paws recolours

Trophy Description - Paws is a silver wolf, first appearing in Lippies V.1. He has always been known to possess great strength and be skilled in hand-to-hand combat. While generally neutral, Paws will tend to lean on the good side, unless he finds it absolutely necessary to do anything that may be considered "bad", or if forced into certain situations, as long as it is not something he finds morally wrong. Although Paws is generally considered an original character as of today, he still has a Sonic version of himself, as a reflection to his history.

Final Smash Trophy Desc - Once Paws has charged up enough energy in combat, he gains aura powers which give him more speed, defense and strength for a short period of time. During this time, the blue trimmings of his fur also glow.

Classic Mode Intro -

Rival Cutscene -

Classic Ending -

_______________________________________________________________________________________________________________________________________________


Moros the Fragment

Moros the Fragment comes forth.

Entry - *Moros walks out of a swirling void portal*

Moros the fox

Attacks

B button - Moros does a simple slash with an ethereal blade he produces, can be charged so that the blade is launched like a projectile.

Side B - Moros sticks his hands out at opposite directions from each other and fires two yellow ethereal blades out from his palms.

Down B - Moros crouches as two void portals open up at random areas of the stage and launch out a total of two ethereal blades.

Up B - Moros sticks his hands up and fires four small ethereal blades, can be charged for five seconds so a single beam of dark yellow energy is fired instead.

Grapple - Moros grabs a fighter and secures them with a small void portal that will suck them in then proceed to launch his opponent in the air.

A combos - Moros summons five ethereal blades and launches them at a single enemy, this attack can be interrupted.

Side A - Moros fires a single dark yellow void orb in whatever direction he's facing

Down A - Moros fires a void orb at his feet, launching him in the air and any opponent who is right next to Moros when he fired.

Up A - Moros opens a void portal under a random opponent and launches an ethereal blade. The portal will glow when it's ready to fire and the blade will fire after a five second delay.

A (Ariel) - Moros fires a void orb that creates a small concussive burst on impact, can be chained up to three times.

Up A (Ariel) - Moros fires ethereal blades below him in order to propel him forward., can be chained a maximum of three times.

Side A (Ariel) - Moros fires a small beam of void energy to propel him in the direction he's facing.

Down A (Ariel) - Moros opens a void portal under his feet and ejects himself out of it.

Final Smash - Void Art: Total Event Meltdown: Moros enters a void portal as ten other void portals open up around the stage and start firing ten large dark yellow void lasers for ten seconds. He then reappears at the center of the stage as the other ten void portals close and proceeds to produce a large wave of dark yellow void energy with him as the epicenter.

Taunts

Taunt 1 - Moros takes off his crown and bows mockingly.

Taunt 2 - Moros looks up and makes a shooing motion with his left hand.

Taunt 3 - Moros just shakes his head as if his opponent was a moron.

Victories/Loss

Victory 1 - Moros just shrugs.

Victory 2 - Moros adjusts his crown as if he were trying to be presentable.

Victory 3 - Moros just bows in an arrogant fashion.

Loss - Moros closes his eyes and turns around.

Colour swaps

Red - Moros' shirt changes to a reddish color, his eyes turn violet, as the symbol on his crown appears on his shirt in a blue coloration. His ethereal blades and void magic now have a cabernet red coloration.

Blue - Moros' shirt changes to a sky blue as his eyes change to an azure color. His ethereal blades and void magic now have a cobalt coloration.

Green - Moros' shirt changes to a forest green coloration, his eyes turn lime green, and his ethereal blades and void magic now have a dark green coloration

Black - Moros' clothing is changed to look like he's wearing a tuxedo and he loses the crown. Basically he looks like a butler.

Moros as a waiter

An example of Moros' black palette swap.

Trophy Description - Moros is the void between dimensions in a fragmented form. Eons ago he chose self imprisonment with the loophole of being able to entertain himself in the mortal plane by fragmenting his very being and sending it to mobius.

Final Smash Trophy Desc- Moros has bent the rules surrounding the restrictions on his powers for a brief moment in order to tap into one of his Void arts. By no means could he erase the laws of physics with his boosted power but he is still a potent foe.

Theme Song

L'Impeto_Oscuro(Young_Xehanort_Battle)_REMIX_Kingdom_Hearts_Dream_Drop_Distance

L'Impeto Oscuro(Young Xehanort Battle) REMIX Kingdom Hearts Dream Drop Distance

Pros

  • Very effective at medium to long range.
  • Easy maneuverability.
  • Good for crowd control.

Cons

  • Poor at close range.
  • Lower damage threshold before being sent flying out of the stage.
  • Has a five second charge time for most attacks.


-Unlock Criteria- Unlocked after the first encounter with him.

Classic Mode Intro - We find Moros walking towards the beach of a remote island, getting ready to open a portal back to the void when a void portal of unknown origins appears directly in front of him. The energy of the portal is familiar, yet strange at the same time. Moros, with only a brief moment of deliberation, walks through the portal in order to investigate the source of the portal.

Rival Cutscene -

Classic Mode Ending - The entity lays defeated, his expression one of shock as Moros stands over him. His ethereal blade pointed at his throat. "H-how." The entity started to ask before Moros plunged the ethereal blade into his throat and watched as the entity slowly started to shatter and disintegrate. As if he were being erased. The last words the entity would hear as it was being erased from the very fabric of existence. "I am Moros, I am the void.. I charge you with the willful disruption of the fabric of reality and the blatant disregard of the laws concerning the interference of the destinies of others. I sentence you to complete and utter erasure from the fabric of existence... The sentence will be carried out immediately." Moros then opened up a void portal and left as the entity was erased from existence.

_________________________________________________________________________________

Hasa the Fox

Entry -

Attacks

B button - 

Side B - 

Down B - 

Up B -

Grapple - 

A combos -

Side A -

Down A -

Up A - 

A (Ariel) - 

Up A (Ariel) - 

Side A (Ariel) - 

Down A (Ariel) - 

Final Smash - 

Taunts

Taunt 1 -

Taunt 2 -

Taunt 3 - 

Victories/Loss

Victory 1 -

Victory 2 - 

Victory 3 -

Loss - 

Colour swaps

Red -

Blue -

Green -

-colour of creators choice-

-colour of creators choice 2-

-Unlock Criteria- 

Theme Song -  

Pros +

Cons -

Trophy Description -

Final Smash Trophy Desc -

Classic Mode Intro -

Rival Cutscene -

Classic Mode Ending -

_________________________________________________________________________________________________________________________________________

Michael the Fox

Owned by Fawful117/Shadow Amethyst (Veteran)

Michael the Fox is here to stay!

Alternate Colors: 


On-Screen Appearance: 


Idle 1: 

Idle 2: 

Idle 3: 


Standard Attack: 

Combo Attack: 

Strong Side Attack: 

Strong Up Attack: 

Strong Down Attack: 

Dash Attack: 


Side Smash Attack: 

Up Smash Attack: 

Down Smash Attack: 


Standard Arial Attack: 

Side Arial Attack: 

Back Arial Attack: 

Up Arial Attack: 

Down Arial Attack: 


Grapple: 

Pummel: 

Side Throw: 

Back Throw: 

Up Throw: 

Down Throw: 


Edge Attack: 


Floor Attack (Face Up): 

Floor Attack (Face Down): 

Floor Attack (Trip): 


Standard Special Attack: 

Side Special Attack: 

Up Special Attack: 

Down Special Attack: 


FINAL SMASH: 


Taunt 1: 

Taunt 2: 

Taunt 3: 


Victory 1: 

Victory 2: 

Victory 3: 


Loss: 


Theme Song: 


Trophy Desc.: 

All-Star Trophy Desc.: 


Classic Mode Intro: 

Rival Cutscene: 

Classic Mode Ending: 

Alternate Colors: 



On-Screen Appearance: 



Idle 1: 

Idle 2: 

Idle 3: 



Standard Attack: 

Combo Attack: 

Strong Side Attack: 

Strong Up Attack: 

Strong Down Attack: 

Dash Attack: 



Side Smash Attack: 

Up Smash Attack: 

Down Smash Attack: 



Standard Arial Attack: 

Side Arial Attack: 

Back Arial Attack: 

Up Arial Attack: 

Down Arial Attack: 



Grapple: 

Pummel: 

Side Throw: 

Back Throw: 

Up Throw: 

Down Throw: 



Edge Attack: 



Floor Attack (Face Up): 

Floor Attack (Face Down): 

Floor Attack (Trip): 



Standard Special Attack: 

Side Special Attack: 

Up Special Attack: 

Down Special Attack: 



FINAL SMASH: 



Taunt 1: 

Taunt 2: 

Taunt 3: 



Victory 1: 

Victory 2: 

Victory 3: 



Loss: 


Theme Song: 


Pros: 

Cons: 


Trophy Description: 

Final Smash Trophy Desc: 


Classic Mode Intro: 

Rival Cutscene: 

Classic Mode Ending: 

*Reserved Spot* (Reserved for Susan)

Down A (Ariel) -

Final Smash -

Taunts

Taunt 1 -

Taunt 2 -

Taunt 3 -

Victories/Loss

Victory 1 -

Victory 2 -

Victory 3 -

Loss -

Colour swaps

Red -

Blue -

Green -

-colour of creators choice-

-colour of creators choice 2-


-Unlock Criteria-



Theme Song -


Pros +


Cons -

Trophy Description -

Final Smash Trophy Desc - _____________________________________________________________________________________________________________________________


Stages

21/40 Stages 

I.B.S Mansion

(Vita Nova Island) - Jonic/Lydia's stage (Returning)

Unlockability: Starter

Stage takes place in the front yard of the I.B.S Mansion 3 platforms float infront of the establishement. Characters such as Nega C Payne and Optimus Kiefer can be seen spectating in the background.

I.B

I.B.S Mansions rough design for SFCB2 - By JonicOokami7

SFCB2 Logo - IBS


_____________________________________________________________________________________

Apollo Character Emblem

Kinto Elevator

Apallo's Stage (new)

Unlockability:

This stage takes place in the floating space station connected to tube that's on the surface on mobius. As it goes up, things like falling robots, asteroids and sparks fall onto the platforms.  When it reaches a particular height it goes into a loop via warp zone.

_____________________________________________________________________________________

Dark Reframe Fortress

(Vita Nova Island ) - Jonic Stage (New) 

Unlockability:

Fight takes place within the fortresseses throne room where players can destroy pillars to knock down platforms. Pillars will restore after a while. Laufeia Yamiborn will be watching in the background occasionally occasionally casting psychic blasts at the fighters. Occasionally the battlefield with change to the top of the fortress where Oblivion Yamikaze will appear and attack players requiring them to defeat him to move on.

SFCB2 Logo - IBS


_____________________________________________________________________________________

Fawkner Town

Sam/Bailey's stage (New)

Unlockability:

Set where it all started, this stage features biildings (houses and shops) in the background that can be stood on if can reach the roof. It takes place on a typical street while an occasional car will pass by meaning you would have to jump or dodge in order to avoid it, there will be a warning sign indicating that a car will appear any second. Random citizens will walk across the sidewalk (just for show), you might even see Macca. When the stage boss, Lord Zugon, appears and causes havok, all the citizens will quickly flee in panic.

SFCB2 Logo - Sam

_____________________________________________________________________________________

Breathe

Eliot's Stage (New) 

Unlockability: Starter

The fights starts off on the helipad of the Mobian Wellness Company building. In the Background is a martial arts match being held between two shadow figures. After a mintue:one pf the figures sends a blast of energy that causes the stage to crumble and the fighter's to drop onto the next floor. The fight continues and after another minute the floor crumbles and drops them onto another floor. The same thing happens 11 times before the fighter's reach the bottom floor. Then after a minute:the tower rebuilds itself and the fight continues on the helipad, the cycle repeats.

___________________________________________________________________________________

Enchanted River

Digit's Stage (New)

Unlockability: Unlock Digit

Mystic River Basic Stage Layout

Basic layout of the different sections of Mystic River

You start off fighting in front of the river on the ground then after an un-determined amount of time the platforms rise up and the fighters are sent down the river at the end of the river is a white cave that you enter and you stay hovered inside the cave to fight.

Then the platforms leave the cave and flow down more of the river in the middle of a countryside and at the end of the course you stop at the Mystic Ruins Temple, the platforms sink into the ground you fight the Stage Boss is there Alixandria the Hedgehog who In the stage, she stands on top of the Mystic Ruins Temple and summons lightning to strike the field, doing 10% damage.

If the temple is destoryed then Alixandria flies down onto the field begins draining health from the fighters. if attacked enough:Alixandria flies away until the fighters visit the Ruins again. THEN the platforms rise up and take you to the river and the cycle repeats..

_____________________________________________________________________________________

Soleanna Rooftops

Venice's stage

Soleanna Basic Stage Layout

Basic layout

(New)

Unlockability:

A simple stage with a few gimmicks implemented here and there. It is a rather large stage, being one of the largest in the game. the balconies are fall-through enabled, the awnings act as trampolines that launch characters across the stage in a predetermined trajectory, and the fountain will launch players high into the air when stood in long enough. This stage also has two forms- Day and Night. During the day sailing ships can be seen in the background; during the night fireworks are set off and explode with brilliant displays.

SFCB2 SpyroBiel Logo

_____________________________________________________________________________________

Forest Hideaway

Jaki's stage (New)

Unlockability:

Forest Hideaway Basic Stage Layout

A medium-sized stage with quite a few gimmicks. There are many fall-through platforms, including two wooden platforms, a wooden bridge, and a tree branch. There is also a pond that players can swim in and if your character sinks to the bottom he/she slowly take damage. Finally, there are bushes that, if ran through, birds might fly out of. The birds cause 1-5% damage and stun any players they hit for about three seconds.

SFCB2 SpyroBiel Logo


____________________________________________________________________________________

SFCB2 Logo - Dash

Videra

Dash's stage (returning)

Videra

Unlockability: Unlock Dash

A large desert area with small sand tomb igloos, there are also drapes you can bounce on, small toornados will occasinally appear. Most of the battle will be on the rooftops but you can go on the ground, the ground is surrounded by the walls of the buildings. Some of Dash's family will appear in the backround. 

_____________________________________________________________________________________

Battlegrounds 

SFCB2 (New)

Unlockability: Starter

A flat stage with anywhere from one to five stationary platforms that change configuration each time the stage is selected.

Battlegrounds - With Background

Battlegrounds made by JonicOokami7


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Dimensional Core

SFCB2 (New)

Unlockability: Starter

A large flat stage with lots of room. No hazards or changes in layout occur. The battle takes place in a dark void with bubbles depicting worlds of various different fighters as these grounds stands as The Entities hiding place. This is the battlefield for the final round in classic mode

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Soumerca Egg Army Base

(New)

Unlockability:

Soumerca Dark Egg Legion Basic Stage Layout

Basic stage layout of Soumerca Dark Egg Legion Base stage

A rather basic stage set at the base of Soumerca's local Egg Army Chapter and is where Diego and Natalia are fought. The shage is of medium size. It boasts a tribal South American temple aestetic with industrial features. Players can stand on top of orrun past the pillarsin  the background. Small security drones will sometimes fly into the stage and target players in order to attack them. Any player with a red targeting reticle over them is targeted by a drone; the only way to avoid the  attack is to dodge at the right moment. After a drone has fired five times it will fly away. Some drones malfunction mid-flight and fall, causing a small explosion wherever they land.  Egg Army grunts can be seen working in the background.

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Podrido Woods 

(New)

Unlockability: Unlock Cyndriz

Woodland stage where you fight in woods whilst Austutars spetate. Tree's occasionaly fall and damage the player, or cpu.

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Wiki Chat 

SFCB2 - New 

Unlockability:

Fight takes place in the wiki chat itself the text that appears are platforms that appear and move up in a 7 second gap. Occasionally the odd troll will appear and spam chat up which will drop bombs everywhere until it is banned by the admins (6 seconds).

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Distortionised Realm

Paradox's Boss Stage- New

Unlockability: Beat Paradox.

Fight takes place in a purple and black temple with distorted pillars and platforms. Occassionally the colours of the arena will be reversed and all the fighters attacks will be mixed up temporarily.

Distortionised Realm

Basic Layout for Distortionised Realm




Abyssal Apocalyspe 

Ryukage Shodundra's boss stage

Unlockability: Find the hidden boss

You stand on a long platfrom which extends into the background. The vortex in the background will suck up small floating islands as they are slowly drawn in (just decerative, doesnt affect gameplay) The stage hazard of this stage is Shodundra, who will sit in his thrown and try to attack the lead player to keep the match interesting. He will shoot lasers from his index finger, conjure bolts of lightning and can also summon meteors which will rain over the stage (all attacks are

Abyssal apocalyspe

the stage where you fight Shodundra

made from purple energy). When a player is ringed out, he will laugh manically and applaud. Taunting will make him angry target you however so dont get cocky.


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Desert Of The Dead SFCB2 Stage

Basic stage concept.

Desert Of The Dead

Ravoka's Stage (NEW)

Unlockability: Unlock Ravoka

A basic, flat stage. Takes place behind a desert with a burning village. Occasionaly, it will start raining and thunder will strike. This doesn't affect the fight at all.

Ravoka67 SFCB2 Logo

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Burning Reminder

Flareus' Stage (New)

Unlockability:

Taking place in what seems to be a parking lot, Next to a hill nearby, with an oddly very dark red sky; It should also be noted that, the air of this stage is very heavy, and very poluted. There are fences surrounding the area but, no cars will pass by here. Instead, a heavily corrupted creature, randomly runs in, with 1 of 12 different corpses, throws it at a random foe and attacking anything it can get's hands on. Then, after a set amount of time, disapprears.

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Alinoa's Stage (Windy Islands)

Unlockability: Unlocked by playing and winning as Alinoa The Cat 3 times.

A group of large islands floating in the air. These islands can split apart, causing the footholds to break loose. Players and opponents can fall to their deaths if they are not careful.

Occasional wind currents cause the footholds to topple and tilt left and right, effectively making balance a challenge to face.

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Rogenhegen Square (Epona's stage)

How to Unlock: Unlock Epona

The city square of Rogenhegen. Players spawn in a distant plain area with semi tall grass and a mountain with a cave leading to the portal back to Mobius, the platform moves around like the delfino island stage from smash bros. This platform you stand on goes to a few areas, the mountain from chapter 2 of sonic trilogies, the square (I have a picture of), and the royal chao garden.

From time to time you'll get a warning sign and if you're not careful, your getting a face full of team rider racing on their gears across the stage...

Rogenhegen Stage

An example of one of the places you're going here (Anyone notice the reference?? :> )

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Assist Trophies

Breaker Earthsoul the Hedgehog

owned by JonicOokami7 - (Returning)Breaker appears and runs around the stage attacking foes with his signiture weapon Broken Legacy. His

physical strength will cause at least 40 -45 % damage per strike with a chance of great knockback. After 20

Old Breaker

seconds Breaker will spin Broken Legacy putting it to his back before vanishing, Despite being incredibly strong, Breaker is one of the rarer Assist Trophys to access. 

Unlike in SFCB Breaker appears in his Prime years instead of his youth 



SFCB2 Logo - IBS

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Zold the Zeti

Zold will start to grab pieces of the ground and toss them at Opponents. He might also try to send a shockwave in the ground (that follows the piece of land he is on.

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Speed Man

Speed Man will speed around the stage crashing into anyone in his way. He uses his arsenal of weapons fo

Speed Man

Current Pic for now

r special abilities

Paint Splash: Freeze the opponet for a short time in paint

AT Field: Paralize and reflect

Shuttle Rocket: Explosions


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The EGGMAN

the EGGMAN will jump around shooting pingas lazahs, the power of it depens on your rank in the match so if your super low on score the eggman will deal a rediculas amout of damage

The EGGMAN remastered


SFCB2 Logo - Dash


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Valerie the Mink

Valerie (Re)Color Scheme

Venice's Aunt Valerie and other Extreme Gear racers race across the screen three times (left-to-right, right-to-left, left-to-right). Whenever a

__

Zack the wolf

Chaos Blast- I MEAN WOJU SOMETHING!

The radius is bigger in game. Also the summoner is giving a thumbs up, not the middle finger (should've made that more clearer

When spawned Zack will teleport nearby a random player, creating a big circle outline around him and then cause an explosion dealing major damage to everyone inside the explosions radius bedsides him and the one who summoned him, sort of like the smart bomb but more likely to K.O. Zack is really useful on smaller stages as the others can't run away much.

SFCB2 Logo - Sam



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Poison the Incubus

Poison pops out and flies off-screen. A few seconds later: a shower of stars start raining on the stage. Each impact does 5% damage and goes on for two minutes.

After the shower ends: Poison appears and flaps his wings: sending anyone who is near K.O at this point off screen to their doom.


Dani the Bat

Dani appears and pulls out a microphone stand. She begins singing a lullaby putting nearby fighters to sleep.

And at the end she slams her microphone stand on the ground causing an earthquake..

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Jacob Laysedi

Similar to Little Mac in Brawl, he runs towards opponents and throws punches and kic

is considered royalty and is treated as such but Jacob was mistakenly accused of robbery and hasn't made any contact with his family for years, almost no-one knows who he is so people don't make a fuss over who he is.

Games: Cyndriz: The Survival (PS4)

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Lia the Cat

Lia the Cat

Lia has two optional assist actions, switching every time you use her.

First Action: She will jump onto the stage, crash a platform on any enemies close to her with her powers, tempt weapons for players to use which all deal 25% damage, but will jump out of the stage once she summons three weapons.

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Ariana the Fox

Ariana the Fox

Ariana will appear and clench her fists, closing her eyes. After 2 seconds, jagged rocks spike up out of the ground on the platform she is on, dealing 20% damage on hit. There is a small chance that one spike will jut out further, dealing 25% damage if caught on it.

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Sasha The German Shepherd

(Bess's Sister)

Sasha the German Sheperd
Sasha anthrod

Sasha appears from the assist trophy with her Hand Cannon at the ready and her Energy Sword to cut into her foes, She runs around the battlefield randomly attacking her targets with her gun at range causing some damage and interruption of they're moves and uses her blade on her opponents Shocking them and silencing (Stopping special moves from working) them for 2 seconds and ending her attacks on the caught player with a spin kick sending them in the direction of another player*

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Crystal The Fox

Crystal and Sapphire (base by Cy63r N3k0)

Picture of Crystal I'll use for now. (Base by Cy63r_N3k0 on DA)

Crystal appears from the assist trophy and puts 2 fingers from both hands on the ground, and spikes of crystals attack random players after a few seconds, another thing that can happen on a 2% chance is that she'll throw food at the person who got the assist trophy. The spikes can cause up to 25% to 50% depending on the size of the crystal spike.

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James the rabbit

20140729 143348

James

James will run around the stage, firing volts of electricity in multiple directions. If hit by the electric blasts, you may he paralyzed for a moment.

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Saren Arcturias

Saren 2 shaded

Saren appears from the assist trophy as multiple shadow tendrils wrap around everyone except the one who got the assist trophy, restraining them for 5-10 seconds depending on how close they are to Saren himself






Mayipa " Arie" Hedgehog

Mayipa Arie Hedgehog -Princess colored-

Mayipa "Arie" Hedgehog

Mayipa "Arie" Hedgehog appears as an Assist Trophy in boosting the Character's chances for move damage, she can also boost the defenses to have less damage.


Y-Tiger logo

     










Sheridan the bat

When summoned the gentleman bat will politely kneel and some fruit will appear, but only of the same type. (For example only apples or lemons). Then he'll leave. 220?cb=20150228143110

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Murder. Intelligent. Assessment.

Murder. Intelligent. Assessment. v014

MIA 1

(Mia)

An AI that will attack via 0s and 1s all over the screen to block the enemy view.












Boss Characters

Oblivion Yamikaze The Ookami

(JonicOokami7) - Dark Reframe Fortress

Oblivion will be floating in the air on the roof tops of the fortress throwing various attacks at his foes such as

Oblivion's New Style

Oblivion's Artwork - by JonicOokami7

Bolt and Quake. He will also occasionally strike from either side with his Dark Gale attack which will cause at least 20% damage if anyone is caught in it. After he is defeated he will drop to the gr

ound and vanish by shrouding himself in his cape, Each of his attacks will do elemental damage depending on the nature of the attack, Eg Ice has a chance of freezing players.

In his A.I he will have a habbit to target Jonic more alluding to the twos connection as Oblvion being Jonic's shadow


SFCB2 Logo - IBS


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Lord Zugon

(Sam the rabbit) - Fawkner Town

Zugons mech suit

I might colour this

Lord Zugon will sometimes fly onto the street in a giant green and grey mech suit. He will swipe downwards with his drill arm if a player is nearby, otherwise he shoots missiles towards players most of the time, all of these moves do heavy damage. He will charge to the other side of the stage sometimes so the player would have to jump over him to avoid this. If defeated he will cause a giant explosion covering most the stage and would deal major damage to all except the one who destroyed his mech. When he spawns the sky becomes dark and cloudy. With little mutant henchmen flying around.

SFCB2 Logo - Sam

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Diego and Natalia

BLUH BLUH BAD PROPORTIONS

See "Unposted WIP Characters" for more info regarding design

Diego and Natalia are a deadly tag-team boss. They take turns attacking until either their foe(s) are defeated or they are unable to fight. After taking a certain amount of damage one sibling will trade places with the other. They slowly heal at a rate of 1% every minute for Diego and 1% every thirty seconds for Natalia.

Diego is the more powerful of the duo, being incredibly strong, sturdy, and more defensive than his sister. His main attacks include powerful punches and charges. He can also jump up and stomp on the player(s) and extend his arms to grab his foe(s), swing them around, and slam them  to the ground. He is fairly heavy, so you'll have to smack him around quite a bit until you can knock him off the stage. His main weaknesses are his poor jump height, the fact that his arms only extend to four times his sprite's length, and the fact that his charging attacks take quite a while to get up to speed.

Natalia is the quicker of the two, having quick running and attack speeds and superb areal maneuverability in comparison to her brother. She is also a skilled marksman, using her standard-issue Egg Army beam pistol to torment and take out her adversary(ies) from afar. She can use many gadgets, including a portable hologram device to make decoys of herself in order to confuse people and a mine dispenser to lay down traps. Her close-quarters combat consists of simple kicks. Her weaknesses are her light weight and low attack power. Every once in a while her gadgets will malfunction, inflicting a low amount of damage to herself.

SFCB2 SpyroBiel Logo



KintoGeddon Guardian (KG Guardian)

(Apallo the hedgehog) The KG Guardian is the boss of the KintoGeddon's crash site area, After being abandoned by it's master and being forced to stay and protect the ruined Machine (by programing) The KG Guardian has set up defences and it's own forces. It was created to elimitate anyone who would dare tresspass on the KintoGeddon, and with it's stats was the Second Most Powerful creation of Dr.K's arsonal. He will usually send these out to distract or intertupt foes to try and protect itself. When it's on its own it uaually jumps down from the background with it's dual colored arm canons fully charged, One for Ice Damage one for Fire Damage. Once it's lasers have been fired, the Guardian will start doing Melee Attacks as well as shoot bullets from it's shoulders. When it's at a quarter of it's health, the Guardian will start to fire blasts from it's eyes.


Alixandria the Hedgehog

Alixandria is the boss of the Enchanted River stage.

Alixandria is an Archery Champion from another dimension. She came to our dimension as a request from her father.

In the stage, she stands on top of the Mystic Ruins Temple and summons lightning to strike the field.

If the temple is destoryed then Alixandria flies down onto the field begins draining health from the fighters. if attacked enough:Alixandria flies away until the fighters visit the Ruins again.


Ryukage Shodundra

(Hidden Boss)

(McFlamejob77)- Abyssal Apocalype

Shodundra

Shodundra's regular form

After meeting the set criteria to find him (undecided as of now, will have to figure out more about how the game works to decide) A dark portal will appear and a black tentacle like apendage will reach out and pull your character into the stage where the fight will take place. Shodundra's eyes glow red and he transforms into his "Ryukage" form(translates to dragon shadow) where he grows into a large pitch black dragon with purple glowing patterns and red eyes. The cpu is fairly smart and won't follow a set pattern, he will try to lash his tail at you if you attack from behind and try to bite at you if you charge him head on. Everynow and again he will perch at the centre of the stage and rain down slow moving meteors, this time leaves him open but meteors are still a hazard. He also has a grab which will make him fly up and toss you down to the ground, laughing maniacally. When you defeat him, he reverts back to normal crouching on the ground. He will say "If you can surpass me, then you can defeat...the monstrosity that lies ahead." and will fade away with the rest of the stage, sending you back on course.



The Entity

(SFCB2) - Final Stage (Classic Only) 

The Entity is the Final boss of classic mode. It stays locked on the corners of the stage and will use various attacks on the player's character.

Attacks include slamming its hands onto the ground to cause a tremor, shaping it's hands into different weapons, crushing the player with it's hands, and other powerful attacks. Its large, varied moveset makes it a very formidible foe which, after being defeated, ends Classic Mode.

(This is a rough idea of the final boss) 

Design Drafts


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Paradox the Hedgehog

Titanium562- Distortionised Realm

The way Paradox's boss fight is unlocked is actually very different from the others. At a completely random generated moment in the game, a portal will appear in the centre of the screen and the boss fight is automatically iniciated!

Paradox will teleport around the stage and throw attacks at the player. His first attack is throwing golden gears at the player that go in a straight line and go through all platforms. His second attack has him spawn two wings and swoop across the arena, charging at the player for a short while. His third attack involves him spawning two extra arms and trying to punch and throw the player across the stage. The arms despawn eventually. He can create a clockwork orb that if the player is too close, will freeze the player in place for 7.5 seconds. And his most powerful attack involves him creating a time-space sphere that causes a huge explosion and does a whole amount of damage. He has a lot of attacks, but not much health for a boss, so all attacks must be dodged however they are very quick and so is Paradox. Also, when the attacks are mixed up for the player, Paradox isn't affected.

Paradox_Boss_Theme_Mephiles_Phase_2_Time_Eater

Paradox Boss Theme Mephiles Phase 2 Time Eater

Credit goes to ArcanaAaron on Youtube for making this mashup.





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Persesys

How to challenge Persesys Persesys can be challenged if you defeat more than 350 enemies. Percy will notice you and will find you as an imperfection, to destroy you.

Dii them with his Trepidon, and in the background, jets are seen taking off and some debris are falling.

Persesys does not chase after you, and instead walks after you slowly and confidently. By attacking him some times, he gets out his Trepidon and uses it to try and strike you with it using it's explosive beams of balefire. He will then summon enemies to fight after you, and when you defeat all of them, Persesys will try to slash you with an Illumisabre. By hitting him that time, he will use a last resort move, where he uses his Trepidon to create a wall of exploding fire, forcing the carrier to fall down at a high velocity. The player will be given a minute to finish off Persesys before the carrier explodes.

When Persesys summons his enemies, he is floating in the air and is, therefore, invincible.

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TMS

Geshokku the Dark

Geshokku

Geshokku

Geshokku, the dark lord of the moon's core was not who you thought he was, he was a poor boy during ancient times, but then all his anger corrupted him and sent him on a crash course, killing everything in his sight. He became the king of Lenmarkus and enslaved the people, his son though had thought he'd killed him with the tool of a galaxy emerald he had created, but was just sealed in the moon and seeked his revenge since, starting by taking out his son's far, far off Descent, Epona.

Fighting Style: Thanks to the power of the Eclipse Codec and the Anti-Emerald, he can sense all character Strengths and weaknesses and copy them much like metal sonic from things like chaos control or speed and try to use them against you, but since he adapts (insert character name here)'s Strengths, this means he has same weaknesses. And a plus he can do a character's attack set and add his own twist to it. But he does have one major flaw though, he cannot copy light powers since that IS his weakness, so anything from aquakinesis or telekinesis he can do, but never anything to do with light.

How to challenge:

Play as Epona about 1200 times (doesn't matter if you win or loose)

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Empress Dimensia the Dragon

Empress Dimensia

Artwork by JonicOokami7

(JonicOokami7) Dimensional Core (Hidden)

Dimensia is an extra boss who will appear in Classic mode from Hard to Very Hard difficulties when players have weakened the Entity after reaching the Final stage without using a continue, When she appears she will beat the Entity down and face the player.

Dimensia can attack players with her claws from both sides performing heavy damage and knockback, as well as blast the center stage with a dark fireball causing seperate fireballs to shoot in other directions, One of her most dangerous attacks is A dimensional vortex that will pull players in and do 50% damage before shooting them back out.

People who can overcome this challange will acheive the Empress Dimensia trophy and clear the challange Dragonslayer


SFCB2 Logo - IBS

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Xavek the Techno Organic

Xavek

Artwork done by Saren

How to challenge this boss - Defeat 300 enemies on very hard mode using a character who is considered fully organic. Xavek will take notice of the player and mark you a threat. Stating that all organic life will be exterminated before the boss battle starts.

During the boss fight, Xavek will fight in a total of three phases. In the first phase, Xavek will relentlessly pursue the player, using only his right buster gauntlet as he tries to get close in order to hit the player with his plasma sword, plasma axe, or plasma mace. The plasma sword is fast moving, allowing for quick strikes but deals little damage. The plasma axe is moderately slow but deals moderate damage and the plasma mace is slow but deals heavy damage. Keeping a good distance from Xavek is advised.

The second phase of Xavek's boss fight begins when Xavek stops using his right buster gauntlet and retreats to the opposite end of the stage. He will then start firing his plasma caster from his left buster gauntlet at the player. Should the player character get close to him he will swing his right gauntlet at the player character in order to knock the player character away from him. After about fifty shots from his plasma caster Xavek's gauntlet will overheat and stop firing for about fifteen seconds, leaving him open for attack.

The third phase of Xavek's boss fight is indicated when he starts using both of his gauntlets. His attack pattern is basically a mash up of both fights with the added hazard of his attacks doing more damage than the previous two phases.

If he defeats a character he will chuckle and taunt the others. Stating that 'It's only a matter of time before you share the same end.' If he is defeated, he will kneel for a few seconds as sparks crackle off his body before standing up and jumping through a space bridge.

Xavek's health for each phase -  1st phase: 100% - 66% 2nd phase: 65% - 33% 3rd phase: 32% - 0% _____________________________________________________________

Items

  • Weird Mwah the Raven doll - it does nothing, except sometimes it explodes
  • Kissy Lips Cereal Box - doesn't really do much either, although you can throw it at others and it will open and sometimes another item will come out (except not another box of cereal)
  • Chocolate Bar - Its a food item. Eat it and you heal up 20%-30%
  • Assist Trophy - Summons Assist character (See Assist section) 
  • Negaton Bomb - A grenade made by Nega C Payne does mass damage when it explodes. Sometimes a dud
  • Waterians Tears - a bottle containing a healing fluid, heals all percentage.
  • Baseball Bat - A wooden Baseball Bat, perfect for home runs.
  • Smash Ball - A ball that allows you to use you final smash.
  • Anvil - Heavy item that slows players down. heavy damage when thrown at foe.
  • Crates - Contain Items.
  • Party Ball - Contain Items.
  • Fan - Fast smacking weapon.
  • Bruzooka - Fires Bruzooka Bombs. players must use the directional pad to adjust aim. - Uses - 10
  • Ion's Old Katana, basically 2 items in one, it basically ion's old weapons from his old design before I went kingdom hearts on my character. - uses , 10 hits
  • Super Arm Canon - A Creation of Diana The Hedgehog. It can fire rapid shots and charged shots much like the Super Scope, but can never come off until it's uses are run dry. -Uses: 25 Blasts/3-Charged Blasts.
  • Sparring Gear - A pair of hand wraps, shin guards, and shoes that changes your character's Normal attacks to various melee techniques. They also increase your character's weight, making them harder to knock around.
  • The Watering Pan - Paws' Watering Pan float above the head of whoever picked it up. It reduces damage taken from overhead attacks to about 1-5% debending on the strength of said attack as well as negating knockback. It lsts until it has absorbed about 50% damage.
  • Dual 357 Magnums - Each bullet causes 10-18% damage, and twelve shots can be shot total.
  • Minigun - This is a very powerful weapon, but there is only a 1/100 chance of it showing up, and when it does, it takes three seconds to activate and can be dropped if damage is inflicted during use. Each bullet give 5-7% damage, and there is a total of 200 bullets.
  • TJ's Spraypaint- Does 1% damage, temporarily stuns the foe for three seconds.
  • Core Orb - a Orb that Heals the user. - heals 50% of Damage to the user.
  • Speed band - a wrist band thats applied to a fighters arm and doubles their speed temporarly
  • Steel Coat - characters get covered with a metallic body colour which makes them heavier and more defensive while on the downside slower. 
  • Fire shield - characters get covered in a firey shield for 20 seconds which will inflict damage to others on touch. This item will be dispersed when characters become submerged in water.
  • Food - Generic food items that recover 1-6% .
  • Mine - a touch sensitive mine that can be planted on walls and floors.
  • Mallet - a very big and sturdy mallet, when picked up characters will constantly swing it for at least 10 secondst
  • Crowbar - Heavy Melee damage (These things seem to pop up everywhere..)
  • The Power Glove - A glove that shoots lasers (Uses 10).
  • Grow/Shrink Potion - Randomly grows or shrinks the user to giant size or tiny size
  • miracle stone- a weird stone that bounces on walls, heals constantly characters nearby (-1% per second) it breaks if hit even once, it remains one minute on the screen.
  • dling ring- looks like a small golden ring, if picked up constantly heals the user (5% per second) unfortunately it explodes dealing 30% damage after 6 seconds if it's not thrown away.
  • regen gun- a kickass looking gun that... heals who is hit by its beams (6% per hit) 12 ammo.
  • Die GOTTERDÄMMERUNG: af silver ring that is as cool as its name (this is why its WRITTEN SO BIG) the character that wields it takes 5% of damage per second but his/her attacks deal 20% more damage!
  • Galgano:"a normal looking sword, it deals 5% damage per hit, but it's use consist in sending back specials with their power doubled... with two of these you can even play dead man's volleyball!
  • Metamorphisis Emerald - Allows the fighter to turn invisible temporarily and cannot be seen by any other CPU or player.

Challenges 

Awards that can be awarded to the player, either in game or on the console, for doing a certain thing. Aka In game Acheivements/Trophies. See here - > SFCB2 - Challenges

Enemies

-Bad Guys from Iconic FC universes are listed here, Usually for game modes like Smash Run-

Shadow Minion - JonicOokami7 - Runs up to Player and attacks with claws

Shadow Grunt -  JonicOokami7 - Will move slowly foward and attack with big arms

Shadow Titan -  JonicOokami7 - Throws boulders at foes

Shadow Hound - JonicOokami7 - Rush foward and bite opponents

Cyrex Lizardman - JonicOokami7 - Hops towards to opponant and bites with teeth

Kinto Brawler - Apallo the Hedgehog - Basic Robotic Fighters. Be careful of their variants of charged punches

Kinto Flyer - Apallo the Hedgehog - Hawk-light robots with radar like sences. It can swoop down and steal health in the form of a food item. This happens rarely

Kinto Eraser - Apallo the Hedgehog - Giant Mammoth-like robots with canons on their sides. they have a weak area on the top and on the backside.

Shadowarc Armor - Apallo the Hedgehog - Living armor designed to attck without a host. It runs on nothing but darkness and can be very agile.

Sonic recolour - Sonic Fandom - Basic sonic moveset from Brawl/Wii U and 3ds

Blue Clay - SFCB2 - fights with Jonic's battle style

Red Clay - SFCB2 - fights with Apallo's's battle style

Green Clay - SFCB2 - fights with Dash's battle style

Lil' Boomer - SFCB2 - A robot that xplodes when a player is close to him, causing damage to nearby players.

Big Boomer - SFCB2 - A robot that explodes savagely when a player is close to him, causing a lot of damage to nearby players

Dark Angel Guardian - Ion the Hedgehog, Basically a Evil Angel, he appears and attacks with his Dark Bow and Arrow and Shoots a huge Energy Shot at the Players, Very Defense-ful but weak on attack.

Coratin Grunt - Gavin the Mongoose, One of Coratin's Grunts, they weld a Energy Assault Rifle in which is single shot, deals 5% of damage each shot.

Carbon Copy - SFCB2 - Before the entity fights you itself, it will send out a monochrome copy of your character for you to fight. It's stats are all exactly the same as your character except it's weight; it is considerably lighter in weight.

White Austutar - TheRealDylanator  One of the two Austutars to appear, they can deal good damage, attack a random player.

Black Austutar - TheRealDylanator One of the two Austutars to appear, they are weaker but only attack with other black Austutars.

Mutant crusher - Sam the Rabbit - A large mutant with little speed but big power.

Mutant flyer - Sam the Rabbit - A small and nimble mutant with wings (no legs or torso) will fly around dealing very little damage. However they are quite fast.

Time-Space Rift - Titanium562 - Does not move and is fixed in mid air. It will cause damage to any fighter that goes near it and the more damage it takes, the bigger it becomes, so it is best to avoid these.

Gamemodes

Singleplayer

Classic

Battle Through 10 stages of randomly set fighters. 2 bonus stages. race to the finish. and finally defeat the classic boss.

Adventure its story mode like in Brawl, but with a Sonic fan character twist, battle through Adventure based Stages and fight bosses, as you progress you unlock characters based off of the sonic fan characters wiki,

All Star Mode Battle every character in Stages. every battle ends with the player going to a rest point with 3 Waterian's Tears to heal up. Only one life avalible.

See Smashers Run SImular to Smash Run, See Smashers Run allows you to select a customized character, and fight other fighters across the SFCB World. Fight in battles with strange an sometimes difficult rules.  Each charcter will (if inpamented) have a set amount of stages, with the final boss being a dark countepart of your character.


Brutal Vengeance

Similar to All Star Mode, but with every boss character instead of every playable character. Only one life avalible.


Entity's Army Fight a Set number of the Clay fighters (Blue Red Green and White), Modes include 10, 100, Endless and Cruel. 


Break the Targets Break 10 targets in stages set to fit the characters play style.

Optimus Bat Smack Hit Optimus Kiefer as far as you can. 

Survival There is a swarm of Eggman Robots coming. Hold them off for as long as you can! If you can survive for more than a set amount of time, you'll win, or survive as long as you can.


Training

Practice moves and combos. Use every item to help make sure your brawler is the best.

Multiplayer

Free for all  Simple free for all, get the most K,O's in the time limit


Stock Match Whoever is defeated will stay out of the round until the next one, and the last man standing wins.

Super Sudden Death  Characters always spawn at 300 damage percentage damage even if K.oed

Ring Battle Works like the Star Runners gamemode in Mario Kart DS. You must collect rings before time runs out. Whoever has 4 rings less than anyone else are eliminated once time runs out, and time will reset until one player is still standing. Please note that if you take damage, you will lose a ring.


Best of 3 Tournament 3 rounds. Win at least 2 rounds to win.

Team Battle 2 balanced teams must work together to defeat all opponents on the other team. The last team standing wins.

Score Battle You must collect rings. The player who has collected a set amount of rings (50 - 500) wins. there is an option where rings can fall from the sky, and there is also an option where you can set how many rings you lose when you take damage.

See Smashers Run Fight enemies, Collect stat boosters, then after five minutes its time to fight for 1 minute! Let the better stats win!


Duel just like on single player, but up to 4 players can play now.

Stamina Just like a basic battle, but with a HP Counter. Once it hits zero KO!

Vault

Replay Viewer

This is where you can view replays you saved.


Stage Builder

Here you can create or edit your own custom stages.


Options

Here is where you can change controls or settings in game.


Trophy Room

here is where you can view all of your trophies you've earned by playing this game.

Classic Mode Rivalries

In Classic Mode at Stage 9 characters are pitted against another character who shares simmilar traits to the player Character, this is preceeded by a cutscene where the two interract before fighting. 

List of Rival Matches

Jonic VS Railei (Dimensional swordsman)

Junior VS Airleas (Kinght's honor)

Ravoka VS Judas (Light Vs Dark)

Sam Vs Dash (Tortoise Vs Hare)

Alinoa Vs Epona (Wind Vs Snow)

Katarina Vs Cyndriz (Merc Vs Thief)

Rixcit Vs Eclipse (Clone Vs Clone)

Lydia VS Jaki (Kickboxer Vs Kickboxer)

Digit Vs Bailey (Water and Ice)

Eliot Vs Winter (Life and Death)

Captain Bird Vs Bess (War Warriors)

Ferno Vs Talon (More Old RIvals)

Dot Vs Upsilon/Theta (Raging Fury?)

??? Vs Ecruos (Rivals Before)

Reserve

Clash, Venice, Apallo, Paws, Moros, Hasa and Xeno

Events 

http://sonicfanchara.wikia.com/wiki/SFCB2_-_Events

Demo

A demo is currently in the works for Sonic Fan Characters Brawl 2. It was to originally feature four characters (Ion, Paws, Dash, and a then-undecided character) but due to the Rivalries featured in Classic mode it will now feature eight characters (Ion, Venice, Dash, Sam, Jonic, Railei Ravoka and Judas). The game will also feature the characters' respective items, stages, and Assists. The only modes avaliable will be Versus, Training, and Classic mode. A realese date is currently unknown.

Dev Team

Extra Content 

SFCB2 - The Characters that Never made the cut

Original Soundtrack

The original soundtrack being produced by Alphonse Uprising ("Virtual Processing Unit") and Dubstep ("FightTrainRoll").

Main Menu Theme Song - Alphonse Uprising

Stage themes

Currently unnamed song - Alphonse Uprising

Battlegrounds theme - DUBSTEPxSonic

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