Appearance[]
Szorra has blond fur with bold blue eyes in color. Her armor is very black and dark grey with a few dark blue accents, for stealth purposes.
History[]
The history of Szorra is an interesting one. She was the first successful DNA-modified child completely made in a lab. Because of that, she obtained perfect physique, as well as a gifted mind with hyperthymesia and eidetic memory, given the best DNA possible. The name given to her being, of course, Szorra.
Such an experiment was highly illegal arguably immoral, obviously, and went the scientists were eventually caught, they were arrested, with Szorra eventually taken in by an orphanage at age 2, and then a year later by a rich couple who were unable to have children of their own.
The couple quickly realized how much potential Szorra had considering the fact that she was already reading and writing at a Junior High level, making sure to give her the best education possible, and she ended up graduating college at the age of 11. Being one of the youngest people to ever graduate college, and having the backings of a rich family whose tech businesses she would inherit.
Due to the nature of her coming up, she really didn't have a lot of friends to hang around due to being years younger than every one of her peers, so Szorra eventually found interest in outdoor activities, and eventually exercise and martial arts, since that was finally something that she couldn't learn instantly and actually took time to learn. With this to take her time, as well as helping with her family businesses, Szorra's future life looked well for her...
... Until a few years later. At age 15 while going out for a daily jog, she suddenly stopped what she was doing, and walked for a straight hour in a seemingly random direction until she walked towards an abandoned facility. It turns out, the scientists that created her escaped from prison years ago, and it also turns out that in the middle of creating her, special nanoscopic devices were implanted into her brain to activate her as a sleeper agent.
Her knowledge of her whereabouts and the likes were exploited, and then her family's assets were subtly drained to further fund the scientists. It turns out this was a decades-long experiment in the making to create genetically enhanced 'drone' soldiers designed for tackling meta-enhanced enemies. However, their experiment seemed to work too well. One of the traits they were working on when first designing Szorra was the trait of supernatural homeostasis, to negate potential supernatural manipulations of Szorra. This trait eventually ended up overpowering the nanotech over an extended period of time, Szorra slowly realizing that something was off until she had full control of herself again.
Once in control, Szorra managed to sneak around and find these documents to learn about herself, finding out her name was an acronym for "Selectee Zenith of Rogue Reinforced Adversaries", essentially meaning she was the perfect being out of several dozen others to be chosen to be a walking soldier. After a momentary headache of taking this all in, she knew she had to take the moment to escape, and that is exactly what she set out to do. So she went out of her way to grab whatever items she could find to use as weapons as she forced her way out of the facility, managing to escape with mild difficulty despite the disadvantage. In her panic, she was only focused on escaping, so she never did call police to the scene
Szorra couldn't live her life the same after that, knowing the reason for her existence. She kept it a secret from her parents, and while they were persistent (especially when she came home looking like she was mugged), they never figured out what kept her down every now and then. Every time she got worked up about it, she took it out in her training regimen. At age 21, Szorra was with her parents in a restaurant when they all got targeted by gunfire. It seems the scientists didn't take well to a rogue experiment, and wanted to eliminate her ASAP. Luckily, Szorra handled her ground to successfully fight back, defeating them all on her own, and it was a few days afterwards that she finally spilled the beans to her parents. She told them this, however, for a reason: she wanted to use their tech and money to finally start fighting back since it seems the cops cannot find them on their own.
... Obviously, her parents being good parents, they disagreed heavily. Even more obviously, this didn't stop Szorra from doing it anyways, collecting the tech and materials needed to do it herself, and after a bit of detective work with her hyper-intelligent mind, discovered where their work of operations was. Szorra hunted down the group, and eventually got herself her justice after stealthily taking down the group, leaving an anonymous call for the police to recapture these individuals.
After such an exhilaration, it would be a lie to say Szorra didn't want to do something like that again. Was it her own personality, or was it one implemented by her makers? She never knew, and at this point she no longer cared. If she was going to be created as a living weapon, she wanted to do it her way. And that's what she accomplished over the next 8 years working as a vigilante.
Personality[]
Szorra is a fairly quiet individual. She's not really experienced with having peers to work with, making her seem like the loner type.
Mannerisms[]
Szorra can have a demanding tone at times, normally taking control of situations whenever the opportunity introduces herself. She knows how to toggle being serious and relaxed at will.
Likes[]
- vigilante work
- adrenaline rushes
- exercise
- tinkering
Dislikes[]
- criminals
- manipulative people
- immature individuals
- speaking of her past
Fears[]
Although it's not really a fear, Szorra occasionally has the slight irrational concern that she'll end up being a sleeper agent again. This trait leads her to have trust issues with other strangers that could also be sleeper agents.
Equipment[]
Abilities[]
Built as the perfect specimen, Szorra is the pinnacle of physique, to the point of practically considered superhuman.
Hyperthymesia[]
This is a rare condition in which the brain loses its ability to forget things, causing Szorra to be able to remember everything. In her spare time, she has utilized this to her advantage by reading books to allow her to become a very educated person in multiple branches of studies.
Combat Knowledge[]
Most of it thanks to her hyperthymesia, Szorra has been able to learn and become an expert in multiple forms of martial arts, making her a highly dangerous opponent in close quarters. She is well adept in the understanding of pressure points, and utilizes it to her advantage the most, and she can quickly read an opponent's fighting style and adapt it in order to be able to counter, all in the middle of combat. Because of this trait, it's a risk to constantly engage her in combat, as she will adapt a lot faster than one would normally think.
Claws[]
Szorra's retractable claws are as sharp as a blade, able to casually cut off small limbs such as fingers in one fell swoop. She of course would rather use it instead to help her climb surfaces or to cut her way out of traps.
Peak Physical Attribute Potential[]
Strength[]
Szorra's strength allows her to easily overhead press 500 pounds over her head. She knows how to perfectly control her body motion to put a third of her body weight into the kinetic energy of her strikes to deliver incredible blows.
With this strength, she can send people three times her weight a couple inches into the air with one solid punch, bend small metal bars with a kick and shatter cinder blocks, and push her leg muscles to make long jumps of nearly 8 meters.
Speed[]
The reason behind her massive striking strength is the speed of her strikes. Her punches have been recorded at 65 mph on average, with things such as hook kicks being up to 80 mph on average. It's not hard for Szorra to detect and avoid multiple simultaneous line-of-fire. It's also not hard for her to catch flying darts midair, or keep up with foes who may be supernaturally faster than normal.
Szorra's top sprinting speed is clocked up to 25 mph, allowing her to catch up to most cars that are just starting to drive off.
Durability[]
With thicker skin and denser bones than normal, Szorra can handle being hit with heavy weaponry such as bats and crowbars, being thrown through a car windshield, and survive rubble from a collapsing building.
Endurance[]
Szorra's training has allowed her to be able to:
- hold her breath for up to 15 minutes
- go long without food, water, and enough sleep; has an extreme pain tolerance
- stay calm in painful/stressful conditions
- push on with enough blood loss via sheer willpower, which would otherwise leave others to go into shock.
Supernatural Homeostasis[]
Szorra actually has a passive supernatural ability, unknown to most people, even herself for a long while. It allows Szorra to be passively immune to supernatural manipulation, even technological devices, unless she willingly allows it. To list some examples, she cannot be affected by matter manipulation, biological manipulation, inner telekinesis, status debuffs, etc, but so long as she allows it, she can allow others to telepathically link to her, heal her wounds, enhance her physical stats, etc.
Flaws[]
As super as she is, Szorra is more or less still considered normal, especially out of her suit. Simple things such as a well placed gunshot can be fatal for her.
Szorra's equipment allow her to close the gap between her and superpowered opponents. Without it, she's at a severe disadvantage.
The HackPod and power gauntlets are a massive power drain. Szorra needs them to be fully charged or have a reliable source of energy in order to use them for extended periods of time.
When thinking about a lot of information at once, it can give Szorra a headache due to her hyperthymesia. Her thinking pace also be hampered with a lack of sleep.
Her passive ability isn't useful if she's, say, unconscious and needs to be healed by one with healing powers and the likes.